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Diffstat (limited to 'xs/src/admesh/util.cpp')
-rw-r--r--xs/src/admesh/util.cpp573
1 files changed, 573 insertions, 0 deletions
diff --git a/xs/src/admesh/util.cpp b/xs/src/admesh/util.cpp
new file mode 100644
index 000000000..b0c31469d
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+++ b/xs/src/admesh/util.cpp
@@ -0,0 +1,573 @@
+/* ADMesh -- process triangulated solid meshes
+ * Copyright (C) 1995, 1996 Anthony D. Martin <amartin@engr.csulb.edu>
+ * Copyright (C) 2013, 2014 several contributors, see AUTHORS
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Questions, comments, suggestions, etc to
+ * https://github.com/admesh/admesh/issues
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <math.h>
+
+#include "stl.h"
+
+static void stl_rotate(float *x, float *y, const double c, const double s);
+static float get_area(stl_facet *facet);
+static float get_volume(stl_file *stl);
+
+
+void
+stl_verify_neighbors(stl_file *stl) {
+ int i;
+ int j;
+ stl_edge edge_a;
+ stl_edge edge_b;
+ int neighbor;
+ int vnot;
+
+ if (stl->error) return;
+
+ stl->stats.backwards_edges = 0;
+
+ for(i = 0; i < stl->stats.number_of_facets; i++) {
+ for(j = 0; j < 3; j++) {
+ edge_a.p1 = stl->facet_start[i].vertex[j];
+ edge_a.p2 = stl->facet_start[i].vertex[(j + 1) % 3];
+ neighbor = stl->neighbors_start[i].neighbor[j];
+ vnot = stl->neighbors_start[i].which_vertex_not[j];
+
+ if(neighbor == -1)
+ continue; /* this edge has no neighbor... Continue. */
+ if(vnot < 3) {
+ edge_b.p1 = stl->facet_start[neighbor].vertex[(vnot + 2) % 3];
+ edge_b.p2 = stl->facet_start[neighbor].vertex[(vnot + 1) % 3];
+ } else {
+ stl->stats.backwards_edges += 1;
+ edge_b.p1 = stl->facet_start[neighbor].vertex[(vnot + 1) % 3];
+ edge_b.p2 = stl->facet_start[neighbor].vertex[(vnot + 2) % 3];
+ }
+ if(memcmp(&edge_a, &edge_b, SIZEOF_EDGE_SORT) != 0) {
+ /* These edges should match but they don't. Print results. */
+ printf("edge %d of facet %d doesn't match edge %d of facet %d\n",
+ j, i, vnot + 1, neighbor);
+ stl_write_facet(stl, (char*)"first facet", i);
+ stl_write_facet(stl, (char*)"second facet", neighbor);
+ }
+ }
+ }
+}
+
+void
+stl_translate(stl_file *stl, float x, float y, float z) {
+ int i;
+ int j;
+
+ if (stl->error) return;
+
+ for(i = 0; i < stl->stats.number_of_facets; i++) {
+ for(j = 0; j < 3; j++) {
+ stl->facet_start[i].vertex[j].x -= (stl->stats.min.x - x);
+ stl->facet_start[i].vertex[j].y -= (stl->stats.min.y - y);
+ stl->facet_start[i].vertex[j].z -= (stl->stats.min.z - z);
+ }
+ }
+ stl->stats.max.x -= (stl->stats.min.x - x);
+ stl->stats.max.y -= (stl->stats.min.y - y);
+ stl->stats.max.z -= (stl->stats.min.z - z);
+ stl->stats.min.x = x;
+ stl->stats.min.y = y;
+ stl->stats.min.z = z;
+
+ stl_invalidate_shared_vertices(stl);
+}
+
+/* Translates the stl by x,y,z, relatively from wherever it is currently */
+void
+stl_translate_relative(stl_file *stl, float x, float y, float z) {
+ int i;
+ int j;
+
+ if (stl->error) return;
+
+ for(i = 0; i < stl->stats.number_of_facets; i++) {
+ for(j = 0; j < 3; j++) {
+ stl->facet_start[i].vertex[j].x += x;
+ stl->facet_start[i].vertex[j].y += y;
+ stl->facet_start[i].vertex[j].z += z;
+ }
+ }
+ stl->stats.min.x += x;
+ stl->stats.min.y += y;
+ stl->stats.min.z += z;
+ stl->stats.max.x += x;
+ stl->stats.max.y += y;
+ stl->stats.max.z += z;
+
+ stl_invalidate_shared_vertices(stl);
+}
+
+void
+stl_scale_versor(stl_file *stl, float versor[3]) {
+ int i;
+ int j;
+
+ if (stl->error) return;
+
+ /* scale extents */
+ stl->stats.min.x *= versor[0];
+ stl->stats.min.y *= versor[1];
+ stl->stats.min.z *= versor[2];
+ stl->stats.max.x *= versor[0];
+ stl->stats.max.y *= versor[1];
+ stl->stats.max.z *= versor[2];
+
+ /* scale size */
+ stl->stats.size.x *= versor[0];
+ stl->stats.size.y *= versor[1];
+ stl->stats.size.z *= versor[2];
+
+ /* scale volume */
+ if (stl->stats.volume > 0.0) {
+ stl->stats.volume *= (versor[0] * versor[1] * versor[2]);
+ }
+
+ for(i = 0; i < stl->stats.number_of_facets; i++) {
+ for(j = 0; j < 3; j++) {
+ stl->facet_start[i].vertex[j].x *= versor[0];
+ stl->facet_start[i].vertex[j].y *= versor[1];
+ stl->facet_start[i].vertex[j].z *= versor[2];
+ }
+ }
+
+ stl_invalidate_shared_vertices(stl);
+}
+
+void
+stl_scale(stl_file *stl, float factor) {
+ float versor[3];
+
+ if (stl->error) return;
+
+ versor[0] = factor;
+ versor[1] = factor;
+ versor[2] = factor;
+ stl_scale_versor(stl, versor);
+}
+
+static void calculate_normals(stl_file *stl) {
+ long i;
+ float normal[3];
+
+ if (stl->error) return;
+
+ for(i = 0; i < stl->stats.number_of_facets; i++) {
+ stl_calculate_normal(normal, &stl->facet_start[i]);
+ stl_normalize_vector(normal);
+ stl->facet_start[i].normal.x = normal[0];
+ stl->facet_start[i].normal.y = normal[1];
+ stl->facet_start[i].normal.z = normal[2];
+ }
+}
+
+void stl_transform(stl_file *stl, float *trafo3x4) {
+ int i_face, i_vertex;
+ if (stl->error)
+ return;
+ for (i_face = 0; i_face < stl->stats.number_of_facets; ++ i_face) {
+ stl_vertex *vertices = stl->facet_start[i_face].vertex;
+ for (i_vertex = 0; i_vertex < 3; ++ i_vertex) {
+ stl_vertex &v_dst = vertices[i_vertex];
+ stl_vertex v_src = v_dst;
+ v_dst.x = trafo3x4[0] * v_src.x + trafo3x4[1] * v_src.y + trafo3x4[2] * v_src.z + trafo3x4[3];
+ v_dst.y = trafo3x4[4] * v_src.x + trafo3x4[5] * v_src.y + trafo3x4[6] * v_src.z + trafo3x4[7];
+ v_dst.z = trafo3x4[8] * v_src.x + trafo3x4[9] * v_src.y + trafo3x4[10] * v_src.z + trafo3x4[11];
+ }
+ }
+ stl_get_size(stl);
+ calculate_normals(stl);
+}
+
+void
+stl_rotate_x(stl_file *stl, float angle) {
+ int i;
+ int j;
+ double radian_angle = (angle / 180.0) * M_PI;
+ double c = cos(radian_angle);
+ double s = sin(radian_angle);
+
+ if (stl->error) return;
+
+ for(i = 0; i < stl->stats.number_of_facets; i++) {
+ for(j = 0; j < 3; j++) {
+ stl_rotate(&stl->facet_start[i].vertex[j].y,
+ &stl->facet_start[i].vertex[j].z, c, s);
+ }
+ }
+ stl_get_size(stl);
+ calculate_normals(stl);
+}
+
+void
+stl_rotate_y(stl_file *stl, float angle) {
+ int i;
+ int j;
+ double radian_angle = (angle / 180.0) * M_PI;
+ double c = cos(radian_angle);
+ double s = sin(radian_angle);
+
+ if (stl->error) return;
+
+ for(i = 0; i < stl->stats.number_of_facets; i++) {
+ for(j = 0; j < 3; j++) {
+ stl_rotate(&stl->facet_start[i].vertex[j].z,
+ &stl->facet_start[i].vertex[j].x, c, s);
+ }
+ }
+ stl_get_size(stl);
+ calculate_normals(stl);
+}
+
+void
+stl_rotate_z(stl_file *stl, float angle) {
+ int i;
+ int j;
+ double radian_angle = (angle / 180.0) * M_PI;
+ double c = cos(radian_angle);
+ double s = sin(radian_angle);
+
+ if (stl->error) return;
+
+ for(i = 0; i < stl->stats.number_of_facets; i++) {
+ for(j = 0; j < 3; j++) {
+ stl_rotate(&stl->facet_start[i].vertex[j].x,
+ &stl->facet_start[i].vertex[j].y, c, s);
+ }
+ }
+ stl_get_size(stl);
+ calculate_normals(stl);
+}
+
+
+
+static void
+stl_rotate(float *x, float *y, const double c, const double s) {
+ double xold = *x;
+ double yold = *y;
+ *x = float(c * xold - s * yold);
+ *y = float(s * xold + c * yold);
+}
+
+extern void
+stl_get_size(stl_file *stl) {
+ int i;
+ int j;
+
+ if (stl->error) return;
+ if (stl->stats.number_of_facets == 0) return;
+
+ stl->stats.min.x = stl->facet_start[0].vertex[0].x;
+ stl->stats.min.y = stl->facet_start[0].vertex[0].y;
+ stl->stats.min.z = stl->facet_start[0].vertex[0].z;
+ stl->stats.max.x = stl->facet_start[0].vertex[0].x;
+ stl->stats.max.y = stl->facet_start[0].vertex[0].y;
+ stl->stats.max.z = stl->facet_start[0].vertex[0].z;
+
+ for(i = 0; i < stl->stats.number_of_facets; i++) {
+ for(j = 0; j < 3; j++) {
+ stl->stats.min.x = STL_MIN(stl->stats.min.x,
+ stl->facet_start[i].vertex[j].x);
+ stl->stats.min.y = STL_MIN(stl->stats.min.y,
+ stl->facet_start[i].vertex[j].y);
+ stl->stats.min.z = STL_MIN(stl->stats.min.z,
+ stl->facet_start[i].vertex[j].z);
+ stl->stats.max.x = STL_MAX(stl->stats.max.x,
+ stl->facet_start[i].vertex[j].x);
+ stl->stats.max.y = STL_MAX(stl->stats.max.y,
+ stl->facet_start[i].vertex[j].y);
+ stl->stats.max.z = STL_MAX(stl->stats.max.z,
+ stl->facet_start[i].vertex[j].z);
+ }
+ }
+ stl->stats.size.x = stl->stats.max.x - stl->stats.min.x;
+ stl->stats.size.y = stl->stats.max.y - stl->stats.min.y;
+ stl->stats.size.z = stl->stats.max.z - stl->stats.min.z;
+ stl->stats.bounding_diameter = sqrt(
+ stl->stats.size.x * stl->stats.size.x +
+ stl->stats.size.y * stl->stats.size.y +
+ stl->stats.size.z * stl->stats.size.z
+ );
+}
+
+void
+stl_mirror_xy(stl_file *stl) {
+ int i;
+ int j;
+ float temp_size;
+
+ if (stl->error) return;
+
+ for(i = 0; i < stl->stats.number_of_facets; i++) {
+ for(j = 0; j < 3; j++) {
+ stl->facet_start[i].vertex[j].z *= -1.0;
+ }
+ }
+ temp_size = stl->stats.min.z;
+ stl->stats.min.z = stl->stats.max.z;
+ stl->stats.max.z = temp_size;
+ stl->stats.min.z *= -1.0;
+ stl->stats.max.z *= -1.0;
+ stl_reverse_all_facets(stl);
+ stl->stats.facets_reversed -= stl->stats.number_of_facets; /* for not altering stats */
+}
+
+void
+stl_mirror_yz(stl_file *stl) {
+ int i;
+ int j;
+ float temp_size;
+
+ if (stl->error) return;
+
+ for(i = 0; i < stl->stats.number_of_facets; i++) {
+ for(j = 0; j < 3; j++) {
+ stl->facet_start[i].vertex[j].x *= -1.0;
+ }
+ }
+ temp_size = stl->stats.min.x;
+ stl->stats.min.x = stl->stats.max.x;
+ stl->stats.max.x = temp_size;
+ stl->stats.min.x *= -1.0;
+ stl->stats.max.x *= -1.0;
+ stl_reverse_all_facets(stl);
+ stl->stats.facets_reversed -= stl->stats.number_of_facets; /* for not altering stats */
+}
+
+void
+stl_mirror_xz(stl_file *stl) {
+ int i;
+ int j;
+ float temp_size;
+
+ if (stl->error) return;
+
+ for(i = 0; i < stl->stats.number_of_facets; i++) {
+ for(j = 0; j < 3; j++) {
+ stl->facet_start[i].vertex[j].y *= -1.0;
+ }
+ }
+ temp_size = stl->stats.min.y;
+ stl->stats.min.y = stl->stats.max.y;
+ stl->stats.max.y = temp_size;
+ stl->stats.min.y *= -1.0;
+ stl->stats.max.y *= -1.0;
+ stl_reverse_all_facets(stl);
+ stl->stats.facets_reversed -= stl->stats.number_of_facets; /* for not altering stats */
+}
+
+static float get_volume(stl_file *stl) {
+ long i;
+ stl_vertex p0;
+ stl_vertex p;
+ stl_normal n;
+ float height;
+ float area;
+ float volume = 0.0;
+
+ if (stl->error) return 0;
+
+ /* Choose a point, any point as the reference */
+ p0.x = stl->facet_start[0].vertex[0].x;
+ p0.y = stl->facet_start[0].vertex[0].y;
+ p0.z = stl->facet_start[0].vertex[0].z;
+
+ for(i = 0; i < stl->stats.number_of_facets; i++) {
+ p.x = stl->facet_start[i].vertex[0].x - p0.x;
+ p.y = stl->facet_start[i].vertex[0].y - p0.y;
+ p.z = stl->facet_start[i].vertex[0].z - p0.z;
+ /* Do dot product to get distance from point to plane */
+ n = stl->facet_start[i].normal;
+ height = (n.x * p.x) + (n.y * p.y) + (n.z * p.z);
+ area = get_area(&stl->facet_start[i]);
+ volume += (area * height) / 3.0f;
+ }
+ return volume;
+}
+
+void stl_calculate_volume(stl_file *stl) {
+ if (stl->error) return;
+ stl->stats.volume = get_volume(stl);
+ if(stl->stats.volume < 0.0) {
+ stl_reverse_all_facets(stl);
+ stl->stats.volume = -stl->stats.volume;
+ }
+}
+
+static float get_area(stl_facet *facet) {
+ double cross[3][3];
+ float sum[3];
+ float n[3];
+ float area;
+ int i;
+
+ /* cast to double before calculating cross product because large coordinates
+ can result in overflowing product
+ (bad area is responsible for bad volume and bad facets reversal) */
+ for(i = 0; i < 3; i++) {
+ cross[i][0]=(((double)facet->vertex[i].y * (double)facet->vertex[(i + 1) % 3].z) -
+ ((double)facet->vertex[i].z * (double)facet->vertex[(i + 1) % 3].y));
+ cross[i][1]=(((double)facet->vertex[i].z * (double)facet->vertex[(i + 1) % 3].x) -
+ ((double)facet->vertex[i].x * (double)facet->vertex[(i + 1) % 3].z));
+ cross[i][2]=(((double)facet->vertex[i].x * (double)facet->vertex[(i + 1) % 3].y) -
+ ((double)facet->vertex[i].y * (double)facet->vertex[(i + 1) % 3].x));
+ }
+
+ sum[0] = cross[0][0] + cross[1][0] + cross[2][0];
+ sum[1] = cross[0][1] + cross[1][1] + cross[2][1];
+ sum[2] = cross[0][2] + cross[1][2] + cross[2][2];
+
+ /* This should already be done. But just in case, let's do it again */
+ stl_calculate_normal(n, facet);
+ stl_normalize_vector(n);
+
+ area = 0.5 * (n[0] * sum[0] + n[1] * sum[1] + n[2] * sum[2]);
+ return area;
+}
+
+void stl_repair(stl_file *stl,
+ int fixall_flag,
+ int exact_flag,
+ int tolerance_flag,
+ float tolerance,
+ int increment_flag,
+ float increment,
+ int nearby_flag,
+ int iterations,
+ int remove_unconnected_flag,
+ int fill_holes_flag,
+ int normal_directions_flag,
+ int normal_values_flag,
+ int reverse_all_flag,
+ int verbose_flag) {
+
+ int i;
+ int last_edges_fixed = 0;
+
+ if (stl->error) return;
+
+ if(exact_flag || fixall_flag || nearby_flag || remove_unconnected_flag
+ || fill_holes_flag || normal_directions_flag) {
+ if (verbose_flag)
+ printf("Checking exact...\n");
+ exact_flag = 1;
+ stl_check_facets_exact(stl);
+ stl->stats.facets_w_1_bad_edge =
+ (stl->stats.connected_facets_2_edge -
+ stl->stats.connected_facets_3_edge);
+ stl->stats.facets_w_2_bad_edge =
+ (stl->stats.connected_facets_1_edge -
+ stl->stats.connected_facets_2_edge);
+ stl->stats.facets_w_3_bad_edge =
+ (stl->stats.number_of_facets -
+ stl->stats.connected_facets_1_edge);
+ }
+
+ if(nearby_flag || fixall_flag) {
+ if(!tolerance_flag) {
+ tolerance = stl->stats.shortest_edge;
+ }
+ if(!increment_flag) {
+ increment = stl->stats.bounding_diameter / 10000.0;
+ }
+
+ if(stl->stats.connected_facets_3_edge < stl->stats.number_of_facets) {
+ for(i = 0; i < iterations; i++) {
+ if(stl->stats.connected_facets_3_edge <
+ stl->stats.number_of_facets) {
+ if (verbose_flag)
+ printf("\
+Checking nearby. Tolerance= %f Iteration=%d of %d...",
+ tolerance, i + 1, iterations);
+ stl_check_facets_nearby(stl, tolerance);
+ if (verbose_flag)
+ printf(" Fixed %d edges.\n",
+ stl->stats.edges_fixed - last_edges_fixed);
+ last_edges_fixed = stl->stats.edges_fixed;
+ tolerance += increment;
+ } else {
+ if (verbose_flag)
+ printf("\
+All facets connected. No further nearby check necessary.\n");
+ break;
+ }
+ }
+ } else {
+ if (verbose_flag)
+ printf("All facets connected. No nearby check necessary.\n");
+ }
+ }
+
+ if(remove_unconnected_flag || fixall_flag || fill_holes_flag) {
+ if(stl->stats.connected_facets_3_edge < stl->stats.number_of_facets) {
+ if (verbose_flag)
+ printf("Removing unconnected facets...\n");
+ stl_remove_unconnected_facets(stl);
+ } else
+ if (verbose_flag)
+ printf("No unconnected need to be removed.\n");
+ }
+
+ if(fill_holes_flag || fixall_flag) {
+ if(stl->stats.connected_facets_3_edge < stl->stats.number_of_facets) {
+ if (verbose_flag)
+ printf("Filling holes...\n");
+ stl_fill_holes(stl);
+ } else
+ if (verbose_flag)
+ printf("No holes need to be filled.\n");
+ }
+
+ if(reverse_all_flag) {
+ if (verbose_flag)
+ printf("Reversing all facets...\n");
+ stl_reverse_all_facets(stl);
+ }
+
+ if(normal_directions_flag || fixall_flag) {
+ if (verbose_flag)
+ printf("Checking normal directions...\n");
+ stl_fix_normal_directions(stl);
+ }
+
+ if(normal_values_flag || fixall_flag) {
+ if (verbose_flag)
+ printf("Checking normal values...\n");
+ stl_fix_normal_values(stl);
+ }
+
+ /* Always calculate the volume. It shouldn't take too long */
+ if (verbose_flag)
+ printf("Calculating volume...\n");
+ stl_calculate_volume(stl);
+
+ if(exact_flag) {
+ if (verbose_flag)
+ printf("Verifying neighbors...\n");
+ stl_verify_neighbors(stl);
+ }
+}