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Diffstat (limited to 'xs/src/slic3r/GUI/GLCanvas3D.cpp')
-rw-r--r--xs/src/slic3r/GUI/GLCanvas3D.cpp106
1 files changed, 73 insertions, 33 deletions
diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp
index 50913ae3a..008324a62 100644
--- a/xs/src/slic3r/GUI/GLCanvas3D.cpp
+++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp
@@ -185,7 +185,7 @@ GLCanvas3D::Camera::Camera()
: type(Ortho)
, zoom(1.0f)
, phi(45.0f)
- , distance(0.0f)
+// , distance(0.0f)
, target(0.0, 0.0, 0.0)
, m_theta(45.0f)
{
@@ -198,8 +198,8 @@ std::string GLCanvas3D::Camera::get_type_as_string() const
default:
case Unknown:
return "unknown";
- case Perspective:
- return "perspective";
+// case Perspective:
+// return "perspective";
case Ortho:
return "ortho";
};
@@ -942,6 +942,8 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context)
, m_config(nullptr)
, m_print(nullptr)
, m_dirty(true)
+ , m_use_VBOs(false)
+ , m_late_init(false)
, m_apply_zoom_to_volumes_filter(false)
, m_hover_volume_id(-1)
, m_warning_texture_enabled(false)
@@ -968,6 +970,9 @@ GLCanvas3D::~GLCanvas3D()
bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl)
{
+ if (!set_current())
+ return false;
+
::glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
::glClearDepth(1.0f);
@@ -990,16 +995,12 @@ bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl)
::glEnable(GL_LIGHT1);
// light from camera
- GLfloat position[4] = { 1.0f, 0.0f, 1.0f, 0.0f };
- ::glLightfv(GL_LIGHT1, GL_POSITION, position);
GLfloat specular[4] = { 0.3f, 0.3f, 0.3f, 1.0f };
::glLightfv(GL_LIGHT1, GL_SPECULAR, specular);
GLfloat diffuse[4] = { 0.2f, 0.2f, 0.2f, 1.0f };
::glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
// light from above
- GLfloat position1[4] = { -0.5f, -0.5f, 1.0f, 0.0f };
- ::glLightfv(GL_LIGHT0, GL_POSITION, position1);
GLfloat specular1[4] = { 0.2f, 0.2f, 0.2f, 1.0f };
::glLightfv(GL_LIGHT0, GL_SPECULAR, specular1);
GLfloat diffuse1[4] = { 0.5f, 0.5f, 0.5f, 1.0f };
@@ -1021,6 +1022,7 @@ bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl)
if (useVBOs && !m_layers_editing.init("variable_layer_height.vs", "variable_layer_height.fs"))
return false;
+ m_use_VBOs = useVBOs;
m_layers_editing.set_use_legacy_opengl(!use_legacy_opengl);
return true;
@@ -1251,17 +1253,32 @@ void GLCanvas3D::update_volumes_colors_by_extruder()
m_volumes->update_colors_by_extruder(m_config);
}
-void GLCanvas3D::render(bool useVBOs) const
+void GLCanvas3D::render()
{
if (m_canvas == nullptr)
return;
+ if (!is_shown_on_screen())
+ return;
+
+ if (!set_current())
+ return;
+
+ if (!m_late_init)
+ _late_init();
+
_camera_tranform();
+
+ GLfloat position[4] = { 1.0f, 0.0f, 1.0f, 0.0f };
+ ::glLightfv(GL_LIGHT1, GL_POSITION, position);
+ GLfloat position1[4] = { -0.5f, -0.5f, 1.0f, 0.0f };
+ ::glLightfv(GL_LIGHT0, GL_POSITION, position1);
+
_picking_pass();
_render_background();
_render_bed();
_render_axes();
- _render_objects(useVBOs);
+ _render_objects();
_render_cutting_plane();
_render_warning_texture();
_render_legend_texture();
@@ -1677,6 +1694,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
evt.Skip();
}
+void GLCanvas3D::on_paint(wxPaintEvent& evt)
+{
+ render();
+}
+
Size GLCanvas3D::get_canvas_size() const
{
int w = 0;
@@ -1697,6 +1719,24 @@ Point GLCanvas3D::get_local_mouse_position() const
return Point(mouse_pos.x, mouse_pos.y);
}
+void GLCanvas3D::_late_init()
+{
+ // This is a special path for wxWidgets on GTK, where an OpenGL context is initialized
+ // first when an OpenGL widget is shown for the first time.How ugly.
+ // In that case the volumes are wainting to be moved to Vertex Buffer Objects
+ // after the OpenGL context is being initialized.
+#if defined(__LINUX__)
+ if (() && m_use_VBOs && (m_volumes != nullptr)
+ {
+ m_volumes->finalize_geometry(m_use_VBOs);
+ if ($^O eq 'linux' && $self->UseVBOs);
+ }
+#endif // __LINUX__
+
+ zoom_to_bed();
+ m_late_init = true;
+}
+
void GLCanvas3D::_resize(unsigned int w, unsigned int h)
{
if (m_context == nullptr)
@@ -1730,28 +1770,28 @@ void GLCanvas3D::_resize(unsigned int w, unsigned int h)
break;
}
- case Camera::Perspective:
- {
- float bbox_r = (float)bbox.radius();
- float fov = PI * 45.0f / 180.0f;
- float fov_tan = tan(0.5f * fov);
- float cam_distance = 0.5f * bbox_r / fov_tan;
- m_camera.distance = cam_distance;
-
- float nr = cam_distance - bbox_r * 1.1f;
- float fr = cam_distance + bbox_r * 1.1f;
- if (nr < 1.0f)
- nr = 1.0f;
-
- if (fr < nr + 1.0f)
- fr = nr + 1.0f;
-
- float h2 = fov_tan * nr;
- float w2 = h2 * w / h;
- ::glFrustum(-w2, w2, -h2, h2, nr, fr);
-
- break;
- }
+// case Camera::Perspective:
+// {
+// float bbox_r = (float)bbox.radius();
+// float fov = PI * 45.0f / 180.0f;
+// float fov_tan = tan(0.5f * fov);
+// float cam_distance = 0.5f * bbox_r / fov_tan;
+// m_camera.distance = cam_distance;
+//
+// float nr = cam_distance - bbox_r * 1.1f;
+// float fr = cam_distance + bbox_r * 1.1f;
+// if (nr < 1.0f)
+// nr = 1.0f;
+//
+// if (fr < nr + 1.0f)
+// fr = nr + 1.0f;
+//
+// float h2 = fov_tan * nr;
+// float w2 = h2 * w / h;
+// ::glFrustum(-w2, w2, -h2, h2, nr, fr);
+//
+// break;
+// }
default:
{
throw std::runtime_error("Invalid camera type.");
@@ -2008,7 +2048,7 @@ void GLCanvas3D::_render_axes() const
m_axes.render();
}
-void GLCanvas3D::_render_objects(bool useVBOs) const
+void GLCanvas3D::_render_objects() const
{
if ((m_volumes == nullptr) || m_volumes->empty())
return;
@@ -2017,7 +2057,7 @@ void GLCanvas3D::_render_objects(bool useVBOs) const
if (!m_shader_enabled)
_render_volumes(false);
- else if (useVBOs)
+ else if (m_use_VBOs)
{
if (m_picking_enabled)
{