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Diffstat (limited to 'xs/src/slic3r/GUI/GLCanvas3D.cpp')
-rw-r--r--xs/src/slic3r/GUI/GLCanvas3D.cpp50
1 files changed, 25 insertions, 25 deletions
diff --git a/xs/src/slic3r/GUI/GLCanvas3D.cpp b/xs/src/slic3r/GUI/GLCanvas3D.cpp
index 2148579e8..adea27fa4 100644
--- a/xs/src/slic3r/GUI/GLCanvas3D.cpp
+++ b/xs/src/slic3r/GUI/GLCanvas3D.cpp
@@ -1408,15 +1408,14 @@ GLGizmoBase* GLCanvas3D::Gizmos::_get_current() const
return (it != m_gizmos.end()) ? it->second : nullptr;
}
-GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context)
+GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas)
: m_canvas(canvas)
- , m_context(context)
+ , m_context(nullptr)
, m_timer(nullptr)
, m_config(nullptr)
, m_print(nullptr)
, m_model(nullptr)
, m_dirty(true)
- , m_active(true)
, m_initialized(false)
, m_use_VBOs(false)
, m_force_zoom_to_bed_enabled(false)
@@ -1434,7 +1433,10 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context)
, m_reload_delayed(false)
{
if (m_canvas != nullptr)
+ {
+ m_context = new wxGLContext(m_canvas);
m_timer = new wxTimer(m_canvas);
+ }
}
GLCanvas3D::~GLCanvas3D()
@@ -1447,6 +1449,12 @@ GLCanvas3D::~GLCanvas3D()
m_timer = nullptr;
}
+ if (m_context != nullptr)
+ {
+ delete m_context;
+ m_context = nullptr;
+ }
+
_deregister_callbacks();
}
@@ -1455,6 +1463,9 @@ bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl)
if (m_initialized)
return true;
+ if ((m_canvas == nullptr) || (m_context == nullptr))
+ return false;
+
::glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
::glClearDepth(1.0f);
@@ -1520,19 +1531,14 @@ bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl)
return true;
}
-bool GLCanvas3D::set_current(bool force)
+bool GLCanvas3D::set_current()
{
- if ((force || m_active) && (m_canvas != nullptr) && (m_context != nullptr))
+ if ((m_canvas != nullptr) && (m_context != nullptr))
return m_canvas->SetCurrent(*m_context);
return false;
}
-void GLCanvas3D::set_active(bool active)
-{
- m_active = active;
-}
-
void GLCanvas3D::set_as_dirty()
{
m_dirty = true;
@@ -1549,7 +1555,7 @@ void GLCanvas3D::reset_volumes()
if (!m_volumes.empty())
{
// ensures this canvas is current
- if ((m_canvas == nullptr) || !_3DScene::set_current(m_canvas, true))
+ if (!set_current())
return;
m_volumes.release_geometry();
@@ -1655,6 +1661,8 @@ void GLCanvas3D::set_bed_shape(const Pointfs& shape)
// Set the origin and size for painting of the coordinate system axes.
m_axes.origin = Pointf3(0.0, 0.0, (coordf_t)GROUND_Z);
set_axes_length(0.3f * (float)m_bed.get_bounding_box().max_size());
+
+ m_dirty = true;
}
void GLCanvas3D::set_auto_bed_shape()
@@ -1850,7 +1858,7 @@ void GLCanvas3D::render()
return;
// ensures this canvas is current and initialized
- if (!_3DScene::set_current(m_canvas, false) || !_3DScene::init(m_canvas))
+ if (!set_current() || !_3DScene::init(m_canvas))
return;
if (m_force_zoom_to_bed_enabled)
@@ -1933,7 +1941,7 @@ void GLCanvas3D::reload_scene(bool force)
reset_volumes();
// ensures this canvas is current
- if (!_3DScene::set_current(m_canvas, true))
+ if (!set_current())
return;
set_bed_shape(dynamic_cast<const ConfigOptionPoints*>(m_config->option("bed_shape"))->values);
@@ -2008,7 +2016,7 @@ void GLCanvas3D::reload_scene(bool force)
void GLCanvas3D::load_print_toolpaths()
{
// ensures this canvas is current
- if (!_3DScene::set_current(m_canvas, true))
+ if (!set_current())
return;
if (m_print == nullptr)
@@ -2376,7 +2384,7 @@ void GLCanvas3D::load_gcode_preview(const GCodePreviewData& preview_data, const
if ((m_canvas != nullptr) && (m_print != nullptr))
{
// ensures that this canvas is current
- if (!_3DScene::set_current(m_canvas, true))
+ if (!set_current())
return;
if (m_volumes.empty())
@@ -2693,11 +2701,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
#endif
}
else if (evt.LeftDClick() && (m_hover_volume_id != -1))
- {
- m_active = false;
m_on_double_click_callback.call();
- m_active = true;
- }
else if (evt.LeftDown() || evt.RightDown())
{
// If user pressed left or right button we first check whether this happened
@@ -2793,11 +2797,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
{
// if right clicking on volume, propagate event through callback
if (m_volumes.volumes[volume_idx]->hover)
- {
- m_active = false;
m_on_right_click_callback.call(pos.x, pos.y);
- m_active = true;
- }
}
}
}
@@ -3004,7 +3004,7 @@ Point GLCanvas3D::get_local_mouse_position() const
bool GLCanvas3D::_is_shown_on_screen() const
{
- return (m_canvas != nullptr) ? m_active && m_canvas->IsShownOnScreen() : false;
+ return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false;
}
void GLCanvas3D::_force_zoom_to_bed()
@@ -3019,7 +3019,7 @@ void GLCanvas3D::_resize(unsigned int w, unsigned int h)
return;
// ensures that this canvas is current
- _3DScene::set_current(m_canvas, false);
+ set_current();
::glViewport(0, 0, w, h);
::glMatrixMode(GL_PROJECTION);