Age | Commit message (Expand) | Author |
---|---|---|
2019-06-14 | Tighter camera frustrum to reduce z-fighting | Enrico Turri |
2019-06-13 | Added support for distance between camera position and camera target | Enrico Turri |
2019-06-13 | Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_persp... | Enrico Turri |
2019-06-13 | Fixed method Camera::get_position() | Enrico Turri |
2019-06-13 | Fixed method Camera::get_dir_forward() | Enrico Turri |
2019-05-20 | Added imgui debug dialog for camera statistics | Enrico Turri |
2019-05-16 | Camera refactoring: Frustrum calculations moved into Camera class | Enrico Turri |
2019-05-16 | Fixed method Vec3d Camera::get_position() const | Enrico Turri |
2019-04-30 | Flip X mouse deltas if bed is upside down (when camera up vector has negative Z) | Enrico Turri |
2019-04-01 | Added missing include | Enrico Turri |
2019-04-01 | Camera refactoring | Enrico Turri |
2019-03-08 | Code cleanup | Enrico Turri |
2019-03-08 | Use unique camera shared by 3d view and preview (experimental) | Enrico Turri |