Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/prusa3d/PrusaSlicer.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2019-06-14Tighter camera frustrum to reduce z-fightingEnrico Turri
2019-06-13Added support for distance between camera position and camera targetEnrico Turri
2019-06-13Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into ↵Enrico Turri
et_perspective_camera
2019-06-13Fixed method Camera::get_position()Enrico Turri
2019-06-13Fixed method Camera::get_dir_forward()Enrico Turri
2019-05-20Added imgui debug dialog for camera statisticsEnrico Turri
2019-05-16Camera refactoring: Frustrum calculations moved into Camera classEnrico Turri
2019-05-16Fixed method Vec3d Camera::get_position() constEnrico Turri
2019-04-30Flip X mouse deltas if bed is upside down (when camera up vector has negative Z)Enrico Turri
2019-04-01Added missing includeEnrico Turri
2019-04-01Camera refactoringEnrico Turri
1) All camera related OpenGL calls moved into class 2) The Camera class now stores the view matrix, the projection matrix and the viewport 3) The Camera class now exposes methods to get the camera orientation vectors, the camera position, the view matrix, the projection matrix and the viewport 4) All the code operating on the camera or requiring camera data has been modified to use the new methods
2019-03-08Code cleanupEnrico Turri
2019-03-08Use unique camera shared by 3d view and preview (experimental)Enrico Turri