Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-14 | Tighter camera frustrum to reduce z-fighting | Enrico Turri | |
2019-06-13 | Added support for distance between camera position and camera target | Enrico Turri | |
2019-06-13 | Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into ↵ | Enrico Turri | |
et_perspective_camera | |||
2019-06-13 | Fixed method Camera::get_position() | Enrico Turri | |
2019-06-13 | Fixed method Camera::get_dir_forward() | Enrico Turri | |
2019-05-20 | Added imgui debug dialog for camera statistics | Enrico Turri | |
2019-05-16 | Camera refactoring: Frustrum calculations moved into Camera class | Enrico Turri | |
2019-05-16 | Fixed method Vec3d Camera::get_position() const | Enrico Turri | |
2019-04-30 | Flip X mouse deltas if bed is upside down (when camera up vector has negative Z) | Enrico Turri | |
2019-04-01 | Added missing include | Enrico Turri | |
2019-04-01 | Camera refactoring | Enrico Turri | |
1) All camera related OpenGL calls moved into class 2) The Camera class now stores the view matrix, the projection matrix and the viewport 3) The Camera class now exposes methods to get the camera orientation vectors, the camera position, the view matrix, the projection matrix and the viewport 4) All the code operating on the camera or requiring camera data has been modified to use the new methods | |||
2019-03-08 | Code cleanup | Enrico Turri | |
2019-03-08 | Use unique camera shared by 3d view and preview (experimental) | Enrico Turri | |