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2021-12-14#7461 - Use three floats for defining vertex normal to render travel ↵enricoturri1966
toolpaths. This fixes a crash on NVIDIA Quadro graphics cards when turning on travel moves visibility in preview.
2021-12-14Follow-up e2475c95 - Disable check of the compatibility of the ↵YuSanka
"support_material" and "overhangs" options for profile which was loaded from 3mf
2021-12-14Check "support_material" and "overhangs" relations only on global settings ↵YuSanka
level. Note: It can be changed in the future, when infrastructure for saving of this relation per configuration will be implemented
2021-12-14#7464 - Fixed 'Export as .stl' scaling not applied on scaled object instancesenricoturri1966
2021-12-13Fix for crash from #7486 - PrusaSlicer crashes when doing this commandsYuSanka
2021-12-13Double ampersand in textDavid Kocik
2021-12-13Fixed objects bigger than print volume set as sinking after calling 'Scale ↵enricoturri1966
to print volume' command - SPE-1155
2021-12-13Always use batched models to render options in previewenricoturri1966
2021-12-13Fix for #7481 - Found typo in BitmapComboBox.cpp L257: _MSW_DAEK_MODEYuSanka
2021-12-12Fixed minor typo in wording.Vojtech Bubnik
2021-12-12Fix of Bed shape inverted origin position #7474Vojtech Bubnik
The bug was introduced with cc44089 due to out of print bed detection refactoring.
2021-12-12Added asserts to check for empty calls to glMultiDrawElements().Vojtech Bubnik
Some OpenGL drivers crash on empty glMultiDrawElements, see GH #7415.
2021-12-11Fix of PS 2.4.0 Beta 4: No image handler for type 15 defined. #7469Vojtech Bubnik
On Linux, image handlers need to be initialized before showing any PNG.
2021-12-11Fixed typo in GLGizmoPainterBase::get_projected_mouse_positions() after ↵Lukáš Hejl
7bb38840e18ecc435ad3acca07828dee526499f8.
2021-12-10Localization: Next improvements: CS, IT, ES, DE, ES, FRYuSanka
2021-12-10Code refactoring for ObjectList::get_selection_indexes().YuSanka
Assert is changed to check if selection isn't empty. Elsewhere processing of the empty selection can causes a crash.
2021-12-10Added missing includeenricoturri1966
2021-12-10Follow-up ↵YuSanka
https://github.com/prusa3d/PrusaSlicer/commit/ea796aaa68a2948058d02711cc25a0a0fcfcee30 * Fixed builds for non-MSW platforms (We can't change the signature of the RichMessageDialog. It have to be completely the same as for wxRichMessageDialog) * Texts of the message dialog are changed. Use InfoDialog instead of a RichMessageDialog. * MsgDialog: Added SetButtonLabel() function * InfoDialog: For constructor added is_marked_message and style parameter to allow to use marked text in the Dialog and set different style
2021-12-10Follow-up of 450e430ca1b5169ab59d39a62cc84c4db3b0a8fa - Fixed wrong if() ↵enricoturri1966
conditions into Plater::priv::reload_from_disk()
2021-12-10#7429 - Fixes in reload from disk commandenricoturri1966
2021-12-10Gizmos refactoring - Removed GLModels defined into GLGizmoBase, and mostly ↵enricoturri1966
unused, to avoid wasting GPU memory. Use a shared GLModel for Gizmos inheriting from GLGizmoPainterBase. Initialization of GLModels moved from constructor to render methods
2021-12-10Trying to fix #7176:Vojtech Bubnik
Incorrect vertical size of a wxBitmapComboBox selecting presets at the Persets page due to likely incorrect setting of a "rubbery" scale factor of one of the box sizers.
2021-12-10Windows specific: Fixes layout issues on plater, short BitmapComboBoxesVojtech Bubnik
with some Windows scaling, see GH issue #7414. The issue was most likely due to the initial main frame size generated by Windows based on some unknown rule based on font scaling and possibly display size and something else. If the initial window height is short, then the last controls in a "rubbery" sizer are trimmed and wxBitmapComboBoxes then remember the initial widget size indefinietly.
2021-12-10Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into devenricoturri1966
2021-12-09Changed message about copying another configuration folder.David Kocik
Added headline to RitchTextDialog.
2021-12-09RichMessageDialog on non-MSW platforms: Set escape ID to wxID_CANCELYuSanka
+ Fixed behavior of the "Open hyperlink" dialog when "cross"(close window button) is clicked.
2021-12-09Follow-up ↵YuSanka
https://github.com/prusa3d/PrusaSlicer/commit/b3074ad2cce49ab9ca929faf42ad5721f1b76849 Change random values of the S and V in HSV colors. To avoid generation of the extremely light or dark colors we use now generated values from the range [0.65; 0.1]
2021-12-09wider SLA material type in conf wizardDavid Kocik
2021-12-09Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into ↵enricoturri1966
et_preview_layout
2021-12-09Tech ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT - Fixed missing tooltips passed as ↵enricoturri1966
parameter to ImGuiWrapper::slider_float
2021-12-09Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into devenricoturri1966
2021-12-08Fix for #7146 - Reset settings for spiral vase mode is inconsistentYuSanka
2021-12-08Merge branch 'master' into devLukas Matena
2021-12-08Fixed behaviour of float sliders in SLA gizmos,Lukas Matena
which was broken after the 'Edit' button was added. This is a bit hacky fix, it might be worth improving later.
2021-12-08Added a missing include (GCC11.1 without PCH).Lukáš Hejl
2021-12-08Changed OpenGL buffer type to GL_ELEMENT_ARRAY_BUFFER for vertex array ↵Lukáš Hejl
indices in GLPaintContour. The previous type GL_ARRAY_BUFFER was used by mistake.
2021-12-08Fixed incorrect case in includeVojtech Bubnik
2021-12-08Fix of the position of "PrusaSlicer: Open hyperlink" DialogYuSanka
More info https://github.com/prusa3d/PrusaSlicer/issues/7419#issuecomment-988231014
2021-12-08Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into ↵enricoturri1966
et_preview_layout
2021-12-07Fixed #7446 - Removed 'support' label makes the terms in the support ↵YuSanka
selector confusing.
2021-12-07Fix for InfoDialog, when Info about in-recognized loaded config values is shown.YuSanka
Text in this dialog wasn't marked correctly.
2021-12-07Fix for endless loop dialog - see ↵YuSanka
https://github.com/prusa3d/PrusaSlicer/issues/7419#issuecomment-986325432 When part's configuration is updated => Don't call config_manipulation.update_print_fff_config() separately for applied object's config and then applied own config. Configuration have to be applied from object config and its config. And than call config_manipulation.update_print_fff_config(). + Redundant call of the update_config_values() is deleted from DeleteButton event. All checks are made during update_settings_list().
2021-12-07Follow-up ↵YuSanka
https://github.com/prusa3d/PrusaSlicer/commit/d8ecc191da71f34b584681ee21f4ebae96016241 - Remove from code a condition which has opposite effect effect now. + OptionsGroup::activate_line():Add same as at OG_CustomCtrl::CtrlLine::render() condition for the drawing of a option label. It means that we draw option labels only, if line has more than one option.
2021-12-07Added a check that first layer height is not expressed as a percentage ↵YuSanka
(related to https://github.com/prusa3d/PrusaSlicer/issues/7418) first_layer_height cannot be changed to ConfigOptionFloat, that would break loading of old 3MFs. The relative values from 3MFs should already be converted to absolute in `Preset::normalize`, what is missing is the UI check. + Code refactoring for OptionsGroup::create_single_option_line(): Don't clear label value in an Option. This value is used in Field::get_value_by_opt_type() to show error "%s doesn't support percentage". => At functions OG_CustomCtrl::CtrlLine::render() and OG_CustomCtrl::CtrlLine::get_pos() added check if current line has more than one option. => Draw option's label only when line has several options.
2021-12-06Followup on 6490456ec401f05036289897f14dc82e27714cebDavid Kocik
Rename variable
2021-12-06Do not perform config check if conf folder is redefinedDavid Kocik
2021-12-06Follow-up of 2ed57d1ba5091bade713e7924d9cd5d5b4f5b867 - Removed unneeded sortenricoturri1966
2021-12-06Further optimization of G-code viewer: Replaced std::set<RenderPaths>Vojtech Bubnik
with std::vector.
2021-12-06Optimization of G-code rendering, may improve speed issues mentioned in #7415Vojtech Bubnik
2021-12-06Caching of shader program attribute and uniform IDs from strings.Vojtech Bubnik