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2018-05-22Bumped up version numbers of the PrusaResearch.ini and the Slic3r itself.version_1.40.0-alpha2bubnikv
2018-05-10Fixed the version number. We have an alpha state as of today.bubnikv
2018-04-16Updating: Detect legacy datadir, remove conflicting presetsVojtech Kral
2018-02-13Merge branch 'master' into gcode_previewbubnikv
2018-02-12Changed the Slic3r coordinate type from long to int32 to matchbubnikv
2018-01-17GCode Preview - Code cleanupEnrico Turri
2018-01-08gcode preview - first installment - wipEnrico Turri
2018-01-03Optimized the GCodeReader.bubnikv
2018-01-02Bumped up the version number.bubnikv
2017-12-29Bumped up the version number.bubnikv
2017-12-21Bumped up the build version.version_1.38.5bubnikv
2017-12-09Bumped up the build version.bubnikv
2017-12-01Bumped up a version number.version_1.38.3bubnikv
2017-11-29Bumped up the version number.bubnikv
2017-11-29Bumped up the build version.version_1.38.1bubnikv
2017-10-17Another compilation fix.bubnikv
2017-07-27Moved some math macros (sqr, lerp, clamp) to libslic3r.hbubnikv
2017-05-18Prusa Multi Material: Improved path planning when jumping to the wipe tower.bubnikv
2017-05-15Fixed crashes intruduced recently into G-code generator.bubnikv
2017-05-05Performance improvements of the MotionPlannerbubnikv
2017-03-22Fixed some instance of simplify_polygons() invocation.bubnikv
2017-03-07Added dependencies on the Intel Thread Building Blocks.bubnikv
2017-03-02The Shiny profiler is not thread safe. Disable parallelization ifbubnikv
2017-02-19Added SystemInfo dialog,bubnikv
2017-02-15fix of C++11 gcc incompatiblitybubnikv
2017-02-15Added the append templates for std::vectorbubnikv
2016-12-20New supports now do rafts at least to the extent the test cases run through.bubnikv
2016-12-08Minor fixes to parallelize code, cherry picked from @alexrj 5242b3e03ab2b195b...Alessandro Ranellucci
2016-12-08Refactored parallelization code, cherry picked from @alexrj 36789774471a0bf9a...Alessandro Ranellucci
2016-11-21increased version number.version_1.31.6bubnikv
2016-11-11Update the versionMiro HronĨok
2016-11-08Implemented utility functions to operate over lines, polylines, polygons,bubnikv
2016-11-02Rewrote Fill2.pm to C++, deleted Perl infills for good.bubnikv
2016-10-21Defined the +-* operators on Pointf.bubnikv
2016-10-21Unified the creation of paths of debugging output filesbubnikv
2016-10-20gcc bailed out on <cstdint>bubnikv
2016-10-20Fixed a compilation problem on OSX.bubnikv
2016-10-20Enabled the C++ fillers for all infills, not just the supports.bubnikv
2016-10-18Fix of a crash when setting a viewport over an empty platter.bubnikv
2016-09-30Bugfix of bottom bridges. If close regions shall be closed by bridges,bubnikv
2016-09-26Visualization of fill surfaces.bubnikv
2016-09-26Surface / Surface Collection - optimization routines for filtering,bubnikv
2016-09-13Ported from the playground branch. Various documentation and optimization.bubnikv
2016-09-12Meged with release_candidate_1_3bubnikv
2016-08-21Updated xs/Build.PL to support Visual Studio compiler suite.bubnikv
2016-04-10Added a macro SLIC3R_CPPVER to indicate the C++ language version supported by...bubnikv
2015-12-19Fixed error in porting causing wrong moves with avoid_crossing_perimetersAlessandro Ranellucci
2015-12-06Bump version numberAlessandro Ranellucci
2015-10-27Bump version numberAlessandro Ranellucci
2015-10-27Finished porting LayerRegion to C++Alessandro Ranellucci