From 0d89fd84db41e582381a310904765b4f37aacfdb Mon Sep 17 00:00:00 2001 From: YuSanka Date: Tue, 22 Oct 2019 10:26:51 +0200 Subject: Fixed a case when (under OSX) after some manipulation with an object or a part and then add some setting from 3dScene, "Revert button(s)" are still appear(s) in right panel --- src/slic3r/GUI/GUI_ObjectManipulation.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'src/slic3r/GUI/GUI_ObjectManipulation.cpp') diff --git a/src/slic3r/GUI/GUI_ObjectManipulation.cpp b/src/slic3r/GUI/GUI_ObjectManipulation.cpp index 0b3f2b098..4ecab8a0f 100644 --- a/src/slic3r/GUI/GUI_ObjectManipulation.cpp +++ b/src/slic3r/GUI/GUI_ObjectManipulation.cpp @@ -632,7 +632,11 @@ void ObjectManipulation::update_reset_buttons_visibility() show_drop_to_bed = (std::abs(min_z) > EPSILON); } - wxGetApp().CallAfter([this, show_rotation, show_scale, show_drop_to_bed]{ + wxGetApp().CallAfter([this, show_rotation, show_scale, show_drop_to_bed] { + // There is a case (under OSX), when this function is called after the Manipulation panel is hidden + // So, let check if Manipulation panel is still shown for this moment + if (!this->IsShown()) + return; m_reset_rotation_button->Show(show_rotation); m_reset_scale_button->Show(show_scale); m_drop_to_bed_button->Show(show_drop_to_bed); -- cgit v1.2.3