# Boost 1.63 requires CMake 3.7 or newer cmake_minimum_required(VERSION 2.8) project(Slic3r) if (NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) message(STATUS "No build type selected, default to Release") set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Build type (default Release)" FORCE) endif() if(DEFINED ENV{SLIC3R_STATIC}) set(SLIC3R_STATIC_INITIAL $ENV{SLIC3R_STATIC}) else() if (MSVC OR MINGW OR APPLE) set(SLIC3R_STATIC_INITIAL 1) else() set(SLIC3R_STATIC_INITIAL 0) endif() endif() option(SLIC3R_STATIC "Compile Slic3r with static libraries (Boost, TBB, glew)" ${SLIC3R_STATIC_INITIAL}) option(SLIC3R_GUI "Compile Slic3r with GUI components (OpenGL, wxWidgets)" 1) option(SLIC3R_PRUSACONTROL "Compile Slic3r with the PrusaControl prject file format (requires wxWidgets base library)" 1) option(SLIC3R_PROFILE "Compile Slic3r with an invasive Shiny profiler" 0) option(SLIC3R_MSVC_COMPILE_PARALLEL "Compile on Visual Studio in parallel" 1) if (MSVC AND SLIC3R_MSVC_COMPILE_PARALLEL) add_compile_options(/MP) endif () # Find the Perl interpreter, add local-lib to PATH and PERL5LIB environment variables, # so the locally installed modules (mainly the Alien::wxPerl) will be reached. if (WIN32) set(ENV_PATH_SEPARATOR ";") else() set(ENV_PATH_SEPARATOR ":") endif() set(ENV{PATH} "${PROJECT_SOURCE_DIR}/local-lib/bin${ENV_PATH_SEPARATOR}$ENV{PATH}") set(ENV{PERL5LIB} "${PROJECT_SOURCE_DIR}/local-lib/lib/perl${ENV_PATH_SEPARATOR}$ENV{PERL5LIB}") message("PATH: $ENV{PATH}") message("PERL5LIB: $ENV{PERL5LIB}") find_package(Perl REQUIRED) # CMAKE_PREFIX_PATH is used to point CMake to the remaining dependencies (Boost, TBB, ...) # We pick it from environment if it is not defined in another way if(NOT DEFINED CMAKE_PREFIX_PATH) if(DEFINED ENV{CMAKE_PREFIX_PATH}) set(CMAKE_PREFIX_PATH "$ENV{CMAKE_PREFIX_PATH}") endif() endif() # WIN10SDK_PATH is used to point CMake to the WIN10 SDK installation directory. # We pick it from environment if it is not defined in another way if(WIN32) if(NOT DEFINED WIN10SDK_PATH) if(DEFINED ENV{WIN10SDK_PATH}) set(WIN10SDK_PATH "$ENV{WIN10SDK_PATH}") endif() endif() if(DEFINED WIN10SDK_PATH AND NOT EXISTS "${WIN10SDK_PATH}/include/winrt/windows.graphics.printing3d.h") message("WIN10SDK_PATH is invalid: ${WIN10SDK_PATH}") message("${WIN10SDK_PATH}/include/winrt/windows.graphics.printing3d.h was not found") message("STL fixing by the Netfabb service will not be compiled") unset(WIN10SDK_PATH) endif() endif() add_subdirectory(xs) get_filename_component(PERL_BIN_PATH "${PERL_EXECUTABLE}" DIRECTORY) if (MSVC) # By default the startup project in MSVC is the 'ALL_BUILD' cmake-created project, # but we want 'slic3r' as the startup one because debugging run command is associated with it. # (Unfortunatelly it cannot be associated with ALL_BUILD using CMake.) # Note: For some reason this needs to be set in the top-level CMakeLists.txt set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT XS) set(PERL_PROVE "${PERL_BIN_PATH}/prove.bat") else () set(PERL_PROVE "${PERL_BIN_PATH}/prove") endif () enable_testing () add_test (NAME xs COMMAND "${PERL_EXECUTABLE}" ${PERL_PROVE} -I ${PROJECT_SOURCE_DIR}/local-lib/lib/perl5 WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}/xs) add_test (NAME integration COMMAND "${PERL_EXECUTABLE}" ${PERL_PROVE} WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}) install(PROGRAMS slic3r.pl DESTINATION bin RENAME slic3r-prusa3d) file(GLOB MyVar var/*.png) install(FILES ${MyVar} DESTINATION share/slic3r-prusa3d) install(FILES lib/Slic3r.pm DESTINATION lib/slic3r-prusa3d) install(DIRECTORY lib/Slic3r DESTINATION lib/slic3r-prusa3d)