package Slic3r::Print; use Moo; use Math::Clipper ':all'; use Slic3r::Geometry::Clipper qw(diff_ex union_ex); use XXX; use constant X => 0; use constant Y => 1; has 'x_length' => ( is => 'ro', required => 1, coerce => sub { sprintf '%.0f', $_[0] }, ); has 'y_length' => ( is => 'ro', required => 1, coerce => sub { sprintf '%.0f', $_[0] }, ); has 'layers' => ( traits => ['Array'], is => 'rw', #isa => 'ArrayRef[Slic3r::Layer]', default => sub { [] }, ); sub new_from_stl { my $self = shift; my ($stl_file) = @_; my $print = Slic3r::STL->new->parse_file($stl_file); print "\n==> PROCESSING SLICES:\n"; foreach my $layer (@{ $print->layers }) { printf "Making surfaces for layer %d:\n", $layer->id; # layer currently has many lines representing intersections of # model facets with the layer plane. there may also be lines # that we need to ignore (for example, when two non-horizontal # facets share a common edge on our plane, we get a single line; # however that line has no meaning for our layer as it's enclosed # inside a closed polyline) # build surfaces from sparse lines $layer->make_surfaces; } return $print; } sub layer_count { my $self = shift; return scalar @{ $self->layers }; } sub max_length { my $self = shift; return ($self->x_length > $self->y_length) ? $self->x_length : $self->y_length; } sub layer { my $self = shift; my ($layer_id) = @_; # extend our print by creating all necessary layers if ($self->layer_count < $layer_id + 1) { for (my $i = $self->layer_count; $i <= $layer_id; $i++) { push @{ $self->layers }, Slic3r::Layer->new(id => $i); } } return $self->layers->[$layer_id]; } sub detect_surfaces_type { my $self = shift; my $clipper = Math::Clipper->new; # prepare a reusable subroutine to make surface differences my $surface_difference = sub { my ($subject_surfaces, $clip_surfaces, $result_type) = @_; my $expolygons = diff_ex( [ map { ref $_ eq 'ARRAY' ? $_ : $_->p } @$subject_surfaces ], [ map { ref $_ eq 'ARRAY' ? $_ : $_->p } @$clip_surfaces ], ); return grep $_->contour->is_printable, map Slic3r::Surface->cast_from_expolygon($_, surface_type => $result_type), @$expolygons; }; for (my $i = 0; $i < $self->layer_count; $i++) { my $layer = $self->layers->[$i]; Slic3r::debugf "Detecting solid surfaces for layer %d\n", $layer->id; my $upper_layer = $self->layers->[$i+1]; my $lower_layer = $i > 0 ? $self->layers->[$i-1] : undef; my (@bottom, @top, @internal) = (); # find top surfaces (difference between current surfaces # of current layer and upper one) if ($upper_layer) { # offset upper layer surfaces by extrusion_width * perimeters @top = $surface_difference->($layer->surfaces, $upper_layer->surfaces, 'top'); # now check whether each resulting top surfaces is large enough to have its # own perimeters or whether it may be sufficient to use the lower layer's # perimeters # offset upper layer's surfaces my $upper_surfaces_offsetted; { my $distance = $Slic3r::flow_width * ($Slic3r::perimeter_offsets + 1) / $Slic3r::resolution; $upper_surfaces_offsetted = offset([ map $_->p, @{$upper_layer->surfaces} ], $distance, 100, JT_MITER, 2); } @top = grep { my $surface = $_; my $diff = diff_ex([ map $_->p, $surface ], $upper_surfaces_offsetted); @$diff; } @top; } else { # if no upper layer, all surfaces of this one are solid @top = @{$layer->surfaces}; $_->surface_type('top') for @top; } # find bottom surfaces (difference between current surfaces # of current layer and lower one) if ($lower_layer) { @bottom = $surface_difference->($layer->surfaces, $lower_layer->surfaces, 'bottom'); $_->contour->merge_continuous_lines for @bottom; # merge_continuous_lines could return polylines with less than 3 points (thus invalid) # actually, this shouldn't happen so it deserves further investigation @bottom = grep $_->contour->is_valid, @bottom; foreach my $surface (@bottom) { $surface->contour->remove_acute_vertices; # okay, this is an Ugly Hack(tm) to avoid floating point math problems # with diagonal bridges. will find a nicer solution, promised. my $offset = offset([$surface->contour->p], 100, 100, JT_MITER, 2); @{$surface->contour->points} = map Slic3r::Point->new($_), @{ $offset->[0] }; } #Slic3r::SVG::output(undef, "layer_" . $layer->id . "_diff.svg", # green_polygons => [ map $_->p, @{$layer->surfaces} ], # red_polygons => [ map $_->p, @{$lower_layer->surfaces} ], #); # offset lower layer's surfaces my $lower_surfaces_offsetted; { my $distance = $Slic3r::flow_width * ($Slic3r::perimeter_offsets + 1) / $Slic3r::resolution; $lower_surfaces_offsetted = offset([ map $_->p, @{$lower_layer->surfaces} ], $distance, 100, JT_MITER, 2); } @bottom = grep { my $surface = $_; my $diff = diff_ex([ map $_->p, $surface ], $lower_surfaces_offsetted); @$diff; } @bottom; } else { # if no lower layer, all surfaces of this one are solid @bottom = @{$layer->surfaces}; $_->surface_type('bottom') for @bottom; } # find internal surfaces (difference between top/bottom surfaces and others) @internal = $surface_difference->($layer->surfaces, [@top, @bottom], 'internal'); # save surfaces to layer $layer->surfaces([ @bottom, @top, @internal ]); #use Slic3r::SVG; #Slic3r::SVG::output(undef, "layer_" . $layer->id . ".svg", # white_polygons => [ map $_->p, @internal ], # green_polygons => [ map $_->p, @bottom ], # red_polygons => [ map $_->p, @top ], #); Slic3r::debugf " layer %d has %d bottom, %d top and %d internal surfaces\n", $layer->id, scalar(@bottom), scalar(@top), scalar(@internal); } } sub discover_horizontal_shells { my $self = shift; Slic3r::debugf "==> DISCOVERING HORIZONTAL SHELLS\n"; my $clipper = Math::Clipper->new; for (my $i = 0; $i < $self->layer_count; $i++) { my $layer = $self->layers->[$i]; foreach my $type (qw(top bottom)) { # find surfaces of current type for current layer my @surfaces = grep $_->surface_type eq $type, map @$_, @{$layer->fill_surfaces} or next; Slic3r::debugf "Layer %d has %d surfaces of type '%s'\n", $i, scalar(@surfaces), $type; for (my $n = $type eq 'top' ? $i-1 : $i+1; abs($n - $i) <= $Slic3r::solid_layers-1; $type eq 'top' ? $n-- : $n++) { next if $n < 0 || $n >= $self->layer_count; Slic3r::debugf " looking for neighbors on layer %d...\n", $n; foreach my $surfaces (@{$self->layers->[$n]->fill_surfaces}) { my $neighbor_polygons = [ map $_->p, grep $_->surface_type =~ /internal/, @$surfaces ]; # find intersection between @surfaces and current layer's surfaces $clipper->add_subject_polygons([ map $_->p, @surfaces ]); $clipper->add_clip_polygons($neighbor_polygons); # intersections have contours and holes my $intersections = $clipper->ex_execute(CT_INTERSECTION, PFT_NONZERO, PFT_NONZERO); $clipper->clear; next if @$intersections == 0; Slic3r::debugf " %d intersections found\n", scalar @$intersections; # subtract intersections from layer surfaces to get resulting inner surfaces $clipper->add_subject_polygons($neighbor_polygons); $clipper->add_clip_polygons([ map { $_->{outer}, @{$_->{holes}} } @$intersections ]); my $internal_polygons = $clipper->ex_execute(CT_DIFFERENCE, PFT_NONZERO, PFT_NONZERO); $clipper->clear; # Note: due to floating point math we're going to get some very small # polygons as $internal_polygons; they will be removed by removed_small_features() # assign resulting inner surfaces to layer @$surfaces = (); foreach my $p (@$internal_polygons) { push @$surfaces, Slic3r::Surface->new( surface_type => 'internal', contour => Slic3r::Polyline::Closed->cast($p->{outer}), holes => [ map Slic3r::Polyline::Closed->cast($_), @{$p->{holes}} ], ); } # assign new internal-solid surfaces to layer foreach my $p (@$intersections) { push @$surfaces, Slic3r::Surface->new( surface_type => 'internal-solid', contour => Slic3r::Polyline::Closed->cast($p->{outer}), holes => [ map Slic3r::Polyline::Closed->cast($_), @{$p->{holes}} ], ); } } } } } } # remove surfaces which are too small to be extruded sub remove_small_surfaces { my $self = shift; $_->remove_small_surfaces for @{$self->layers}; } # remove perimeters which are too small to be extruded sub remove_small_perimeters { my $self = shift; $_->remove_small_perimeters for @{$self->layers}; } # make bridges printable sub process_bridges { my $self = shift; $_->process_bridges for @{ $self->layers }; } sub extrude_perimeters { my $self = shift; my $perimeter_extruder = Slic3r::Perimeter->new; foreach my $layer (@{ $self->layers }) { $layer->detect_perimeter_surfaces; $perimeter_extruder->make_perimeter($layer); Slic3r::debugf " generated paths: %s\n", join ' ', map $_->id, @{ $layer->perimeters } if $Slic3r::debug; } } # splits fill_surfaces in internal and bridge surfaces sub split_bridges_fills { my $self = shift; $_->split_bridges_fills for @{$self->layers}; } sub extrude_fills { my $self = shift; my $fill_extruder = Slic3r::Fill->new('print' => $self); foreach my $layer (@{ $self->layers }) { $fill_extruder->make_fill($layer); Slic3r::debugf " generated %d paths: %s\n", scalar @{ $layer->fills }, join ' ', map $_->id, map @{$_->paths}, @{ $layer->fills } if $Slic3r::debug; } } sub export_gcode { my $self = shift; my ($file) = @_; printf "Exporting GCODE file...\n"; # open output gcode file open my $fh, ">", $file or die "Failed to open $file for writing\n"; # write start commands to file printf $fh "M104 S%d ; wait for temperature to be reached\n", $Slic3r::temperature; print $fh "$Slic3r::start_gcode\n"; print $fh "G90 ; use absolute coordinates\n"; print $fh "G21 ; set units to millimeters\n"; print $fh "G92 E0 ; reset extrusion distance\n"; if ($Slic3r::use_relative_e_distances) { print $fh "M83 ; use relative distances for extrusion\n"; } else { print $fh "M82 ; use absolute distances for extrusion\n"; } # set up our extruder object my $extruder = Slic3r::Extruder->new( # calculate X,Y shift to center print around specified origin shift_x => $Slic3r::print_center->[X] - ($self->x_length * $Slic3r::resolution / 2), shift_y => $Slic3r::print_center->[Y] - ($self->y_length * $Slic3r::resolution / 2), ); # write gcode commands layer by layer foreach my $layer (@{ $self->layers }) { # with the --high-res-perimeters options enabled we extrude perimeters for # each layer twice at half height if ($Slic3r::high_res_perimeters && $layer->id > 0) { # go to half-layer printf $fh $extruder->move_z($Slic3r::z_offset + $layer->z * $Slic3r::resolution - $Slic3r::layer_height/2); # extrude perimeters $extruder->flow_ratio(0.5); printf $fh $extruder->extrude_loop($_, 'perimeter') for @{ $layer->perimeters }; $extruder->flow_ratio(1); } # go to layer printf $fh $extruder->move_z($Slic3r::z_offset + $layer->z * $Slic3r::resolution); # extrude skirts printf $fh $extruder->extrude_loop($_, 'skirt') for @{ $layer->skirts }; # extrude perimeters printf $fh $extruder->extrude_loop($_, 'perimeter') for @{ $layer->perimeters }; # extrude fills for my $fill (@{ $layer->fills }) { printf $fh $extruder->extrude($_, 'fill') for $fill->shortest_path($extruder->last_pos); } } # write end commands to file print $fh "$Slic3r::end_gcode\n"; # close our gcode file close $fh; } 1;