project(Slic3r-native) add_subdirectory(admesh) add_subdirectory(avrdude) # boost/nowide add_subdirectory(boost) add_subdirectory(clipper) add_subdirectory(miniz) add_subdirectory(polypartition) add_subdirectory(poly2tri) add_subdirectory(qhull) add_subdirectory(Shiny) add_subdirectory(semver) add_subdirectory(imgui) # Adding libnest2d project for bin packing... set(LIBNEST2D_UNITTESTS ON CACHE BOOL "Force generating unittests for libnest2d") add_subdirectory(libnest2d) include_directories(${LIBDIR}/qhull/src) #message(STATUS ${LIBDIR}/qhull/src) # ############################################################################## # Configure rasterizer target # ############################################################################## find_package(PNG QUIET) option(RASTERIZER_FORCE_BUILTIN_LIBPNG "Force the usage of builting libpng instead of the system version." OFF) if(PNG_FOUND AND NOT RASTERIZER_FORCE_BUILTIN_LIBPNG) message(STATUS "Using system libpng.") else() set(ZLIB_LIBRARY "") message(WARNING "Using builtin libpng. This can cause crashes on some platforms.") add_subdirectory(png/zlib) set(ZLIB_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/png/zlib ${CMAKE_CURRENT_BINARY_DIR}/png/zlib) include_directories(${ZLIB_INCLUDE_DIR}) add_subdirectory(png/libpng) set_target_properties(zlibstatic PROPERTIES POSITION_INDEPENDENT_CODE ON) set_target_properties(png_static PROPERTIES POSITION_INDEPENDENT_CODE ON) set(PNG_LIBRARIES png_static zlibstatic) set(PNG_INCLUDE_DIRS ${ZLIB_INCLUDE_DIR} ${PROJECT_SOURCE_DIR}/png/libpng ${CMAKE_CURRENT_BINARY_DIR}/png/libpng) endif() add_subdirectory(libslic3r) if (SLIC3R_GUI) message(STATUS "WXWIN environment set to: $ENV{WXWIN}") find_package(wxWidgets REQUIRED COMPONENTS base core adv html gl) include(${wxWidgets_USE_FILE}) endif() add_subdirectory(slic3r) # Create a slic3r executable # Process mainfests for various platforms. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/msw/slic3r.rc.in ${CMAKE_CURRENT_BINARY_DIR}/slic3r.rc @ONLY) configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/msw/slic3r.manifest.in ${CMAKE_CURRENT_BINARY_DIR}/slic3r.manifest @ONLY) configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/osx/Info.plist.in ${CMAKE_CURRENT_BINARY_DIR}/Info.plist @ONLY) if (MSVC) add_library(slic3r SHARED slic3r.cpp) else () add_executable(slic3r slic3r.cpp) endif () if (NOT MSVC) if(SLIC3R_GUI) set_target_properties(slic3r PROPERTIES OUTPUT_NAME "slic3r-gui") else() set_target_properties(slic3r PROPERTIES OUTPUT_NAME "slic3r-console") endif() endif () target_link_libraries(slic3r libslic3r) if (APPLE) # add_compile_options(-stdlib=libc++) # add_definitions(-DBOOST_THREAD_DONT_USE_CHRONO -DBOOST_NO_CXX11_RVALUE_REFERENCES -DBOOST_THREAD_USES_MOVE) # -liconv: boost links to libiconv by default target_link_libraries(slic3r "-liconv -framework IOKit" "-framework CoreFoundation" -lc++) elseif (MSVC) # Manifest is provided through slic3r.rc, don't generate your own. set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /MANIFEST:NO") else () target_link_libraries(slic3r ${CMAKE_DL_LIBS} -lstdc++) endif () # Add the Slic3r GUI library, libcurl, OpenGL and GLU libraries. if (SLIC3R_GUI) target_link_libraries(slic3r libslic3r_gui ${wxWidgets_LIBRARIES}) # Configure libcurl & OpenSSL find_package(CURL REQUIRED) target_include_directories(slic3r PRIVATE ${CURL_INCLUDE_DIRS}) target_link_libraries(slic3r CURL::libcurl) if (SLIC3R_STATIC) if (NOT APPLE) # libcurl is always linked dynamically to the system libcurl on OSX. # On other systems, libcurl is linked statically if SLIC3R_STATIC is set. target_compile_definitions(slic3r PRIVATE CURL_STATICLIB) endif() if (CMAKE_SYSTEM_NAME STREQUAL "Linux") # As of now, our build system produces a statically linked libcurl, # which links the OpenSSL library dynamically. find_package(OpenSSL REQUIRED) message("OpenSSL include dir: ${OPENSSL_INCLUDE_DIR}") message("OpenSSL libraries: ${OPENSSL_LIBRARIES}") target_include_directories(slic3r PRIVATE ${OPENSSL_INCLUDE_DIR}) target_link_libraries(slic3r ${OPENSSL_LIBRARIES}) endif() endif() if (MSVC) target_link_libraries(slic3r user32.lib Setupapi.lib OpenGL32.Lib GlU32.Lib) elseif (MINGW) target_link_libraries(slic3r -lopengl32) elseif (APPLE) target_link_libraries(slic3r "-framework OpenGL") else () target_link_libraries(slic3r -ldl -lGL -lGLU) endif () endif () # On Windows, a shim application is required to produce a console / non console version of the Slic3r application. # Also the shim may load the Mesa software OpenGL renderer if the default renderer does not support OpenGL 2.0 and higher. if (MSVC) add_executable(slic3r_app_gui WIN32 slic3r_app_msvc.cpp ${CMAKE_CURRENT_BINARY_DIR}/slic3r.rc) target_compile_definitions(slic3r_app_gui PRIVATE -DSLIC3R_WRAPPER_NOCONSOLE -DSLIC3R_WRAPPER_GUI) add_dependencies(slic3r_app_gui slic3r) set_target_properties(slic3r_app_gui PROPERTIES OUTPUT_NAME "slic3r") add_executable(slic3r_app_console slic3r_app_msvc.cpp ${CMAKE_CURRENT_BINARY_DIR}/slic3r.rc) target_compile_definitions(slic3r_app_console PRIVATE -DSLIC3R_WRAPPER_CONSOLE -DSLIC3R_WRAPPER_NOGUI) add_dependencies(slic3r_app_console slic3r) set_target_properties(slic3r_app_console PROPERTIES OUTPUT_NAME "slic3r-console") add_executable(slic3r_app_noconsole WIN32 slic3r_app_msvc.cpp ${CMAKE_CURRENT_BINARY_DIR}/slic3r.rc) target_compile_definitions(slic3r_app_noconsole PRIVATE -DSLIC3R_WRAPPER_NOCONSOLE -DSLIC3R_WRAPPER_NOGUI) add_dependencies(slic3r_app_noconsole slic3r) set_target_properties(slic3r_app_noconsole PROPERTIES OUTPUT_NAME "slic3r-noconsole") endif () # Link the resources dir to where Slic3r GUI expects it if (MSVC) if (CMAKE_CONFIGURATION_TYPES) foreach (CONF ${CMAKE_CONFIGURATION_TYPES}) file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/${CONF}" WIN_CONF_OUTPUT_DIR) file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/${CONF}/resources" WIN_RESOURCES_SYMLINK) add_custom_command(TARGET slic3r POST_BUILD COMMAND if exist "${WIN_CONF_OUTPUT_DIR}" "(" if not exist "${WIN_RESOURCES_SYMLINK}" "(" mklink /J "${WIN_RESOURCES_SYMLINK}" "${SLIC3R_RESOURCES_DIR_WIN}" ")" ")" COMMENT "Symlinking the resources directory into the build tree" VERBATIM ) endforeach () else () file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/resources" WIN_RESOURCES_SYMLINK) add_custom_command(TARGET slic3r POST_BUILD COMMAND if not exist "${WIN_RESOURCES_SYMLINK}" "(" mklink /J "${WIN_RESOURCES_SYMLINK}" "${SLIC3R_RESOURCES_DIR_WIN}" ")" COMMENT "Symlinking the resources directory into the build tree" VERBATIM ) endif () elseif (XCODE) # Because of Debug/Release/etc. configurations (similar to MSVC) the slic3r binary is located in an extra level add_custom_command(TARGET slic3r POST_BUILD COMMAND ln -sf "${SLIC3R_RESOURCES_DIR}" "${CMAKE_CURRENT_BINARY_DIR}/resources" COMMENT "Symlinking the resources directory into the build tree" VERBATIM ) else () add_custom_command(TARGET slic3r POST_BUILD COMMAND ln -sf "${SLIC3R_RESOURCES_DIR}" "${CMAKE_CURRENT_BINARY_DIR}/../resources" COMMENT "Symlinking the resources directory into the build tree" VERBATIM ) endif()