cmake_minimum_required(VERSION 3.8) project(PrusaSlicer-native) add_subdirectory(build-utils) add_subdirectory(admesh) add_subdirectory(avrdude) # boost/nowide add_subdirectory(boost) add_subdirectory(clipper) add_subdirectory(miniz) add_subdirectory(glu-libtess) add_subdirectory(polypartition) add_subdirectory(poly2tri) add_subdirectory(qhull) add_subdirectory(Shiny) add_subdirectory(semver) add_subdirectory(libigl) # Adding libnest2d project for bin packing... add_subdirectory(libnest2d) add_subdirectory(libslic3r) if (SLIC3R_GUI) add_subdirectory(imgui) add_subdirectory(hidapi) include_directories(hidapi/include) if(WIN32) message(STATUS "WXWIN environment set to: $ENV{WXWIN}") elseif(UNIX) set(wxWidgets_USE_UNICODE ON) if(SLIC3R_STATIC) set(wxWidgets_USE_STATIC ON) else() set(wxWidgets_USE_STATIC OFF) endif() endif() if (CMAKE_SYSTEM_NAME STREQUAL "Linux") set (wxWidgets_CONFIG_OPTIONS "--toolkit=gtk${SLIC3R_GTK}") if (SLIC3R_WX_STABLE) find_package(wxWidgets 3.0 REQUIRED COMPONENTS base core adv html gl) else () find_package(wxWidgets 3.1 QUIET COMPONENTS base core adv html gl) if (NOT wxWidgets_FOUND) message(FATAL_ERROR "\nCould not find wxWidgets 3.1.\n" "Hint: On Linux you can set -DSLIC3R_WX_STABLE=1 to use wxWidgets 3.0\n") endif () endif () else () find_package(wxWidgets 3.1 REQUIRED COMPONENTS html adv gl core base) endif () if(UNIX) message(STATUS "wx-config path: ${wxWidgets_CONFIG_EXECUTABLE}") endif() include(${wxWidgets_USE_FILE}) string(REGEX MATCH "wxpng" WX_PNG_BUILTIN ${wxWidgets_LIBRARIES}) if (PNG_FOUND AND NOT WX_PNG_BUILTIN) list(FILTER wxWidgets_LIBRARIES EXCLUDE REGEX png) list(APPEND wxWidgets_LIBRARIES ${PNG_LIBRARIES}) endif () string(REGEX MATCH "wxexpat" WX_EXPAT_BUILTIN ${wxWidgets_LIBRARIES}) if (EXPAT_FOUND AND NOT WX_EXPAT_BUILTIN) list(FILTER wxWidgets_LIBRARIES EXCLUDE REGEX expat) list(APPEND wxWidgets_LIBRARIES ${EXPAT_LIBRARIES}) endif () # This is an issue in the new wxWidgets cmake build, doesn't deal with librt find_library(LIBRT rt) if(LIBRT) list(APPEND wxWidgets_LIBRARIES ${LIBRT}) endif() # This fixes a OpenGL linking issue on OSX. wxWidgets cmake build includes # wrong libs for opengl in the link line and it does not link to it by himself. # libslic3r_gui will link to opengl anyway, so lets override wx list(FILTER wxWidgets_LIBRARIES EXCLUDE REGEX OpenGL) # list(REMOVE_ITEM wxWidgets_LIBRARIES oleacc) message(STATUS "wx libs: ${wxWidgets_LIBRARIES}") add_subdirectory(slic3r) endif() # Create a slic3r executable # Process mainfests for various platforms. configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/msw/PrusaSlicer.rc.in ${CMAKE_CURRENT_BINARY_DIR}/PrusaSlicer.rc @ONLY) configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/msw/PrusaSlicer.manifest.in ${CMAKE_CURRENT_BINARY_DIR}/PrusaSlicer.manifest @ONLY) configure_file(${CMAKE_CURRENT_SOURCE_DIR}/platform/osx/Info.plist.in ${CMAKE_CURRENT_BINARY_DIR}/Info.plist @ONLY) if (WIN32) add_library(PrusaSlicer SHARED PrusaSlicer.cpp PrusaSlicer.hpp) else () add_executable(PrusaSlicer PrusaSlicer.cpp PrusaSlicer.hpp) endif () if (MINGW) target_link_options(PrusaSlicer PUBLIC "-Wl,-allow-multiple-definition") set_target_properties(PrusaSlicer PROPERTIES PREFIX "") endif (MINGW) if (NOT WIN32) # Binary name on unix like systems (OSX, Linux) set_target_properties(PrusaSlicer PROPERTIES OUTPUT_NAME "prusa-slicer") endif () target_link_libraries(PrusaSlicer libslic3r cereal) if (APPLE) # add_compile_options(-stdlib=libc++) # add_definitions(-DBOOST_THREAD_DONT_USE_CHRONO -DBOOST_NO_CXX11_RVALUE_REFERENCES -DBOOST_THREAD_USES_MOVE) # -liconv: boost links to libiconv by default target_link_libraries(PrusaSlicer "-liconv -framework IOKit" "-framework CoreFoundation" -lc++) elseif (MSVC) # Manifest is provided through PrusaSlicer.rc, don't generate your own. set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /MANIFEST:NO") else () # Boost on Raspberry-Pi does not link to pthreads explicitely. target_link_libraries(PrusaSlicer ${CMAKE_DL_LIBS} -lstdc++ Threads::Threads) endif () # Add the Slic3r GUI library, libcurl, OpenGL and GLU libraries. if (SLIC3R_GUI) # target_link_libraries(PrusaSlicer ws2_32 uxtheme setupapi libslic3r_gui ${wxWidgets_LIBRARIES}) target_link_libraries(PrusaSlicer libslic3r_gui) if (MSVC) # Generate debug symbols even in release mode. target_link_options(PrusaSlicer PUBLIC "$<$:/DEBUG>") target_link_libraries(PrusaSlicer user32.lib Setupapi.lib) elseif (MINGW) target_link_libraries(PrusaSlicer ws2_32 uxtheme setupapi) elseif (APPLE) target_link_libraries(PrusaSlicer "-framework OpenGL") else () target_link_libraries(PrusaSlicer -ldl) endif () endif () # On Windows, a shim application is required to produce a console / non console version of the Slic3r application. # Also the shim may load the Mesa software OpenGL renderer if the default renderer does not support OpenGL 2.0 and higher. if (WIN32) if (MINGW) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -municode") endif() add_executable(PrusaSlicer_app_gui WIN32 PrusaSlicer_app_msvc.cpp ${CMAKE_CURRENT_BINARY_DIR}/PrusaSlicer.rc) # Generate debug symbols even in release mode. if(MSVC) target_link_options(PrusaSlicer_app_gui PUBLIC "$<$:/DEBUG>") endif() target_compile_definitions(PrusaSlicer_app_gui PRIVATE -DSLIC3R_WRAPPER_NOCONSOLE) add_dependencies(PrusaSlicer_app_gui PrusaSlicer) set_target_properties(PrusaSlicer_app_gui PROPERTIES OUTPUT_NAME "prusa-slicer") target_link_libraries(PrusaSlicer_app_gui PRIVATE boost_headeronly) add_executable(PrusaSlicer_app_console PrusaSlicer_app_msvc.cpp ${CMAKE_CURRENT_BINARY_DIR}/PrusaSlicer.rc) # Generate debug symbols even in release mode. if (MSVC) target_link_options(PrusaSlicer_app_console PUBLIC "$<$:/DEBUG>") endif () target_compile_definitions(PrusaSlicer_app_console PRIVATE -DSLIC3R_WRAPPER_CONSOLE) add_dependencies(PrusaSlicer_app_console PrusaSlicer) set_target_properties(PrusaSlicer_app_console PROPERTIES OUTPUT_NAME "prusa-slicer-console") target_link_libraries(PrusaSlicer_app_console PRIVATE boost_headeronly) endif () # Link the resources dir to where Slic3r GUI expects it if (WIN32) if (CMAKE_CONFIGURATION_TYPES) foreach (CONF ${CMAKE_CONFIGURATION_TYPES}) file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/${CONF}" WIN_CONF_OUTPUT_DIR) file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/${CONF}/resources" WIN_RESOURCES_SYMLINK) add_custom_command(TARGET PrusaSlicer POST_BUILD COMMAND if exist "${WIN_CONF_OUTPUT_DIR}" "(" if not exist "${WIN_RESOURCES_SYMLINK}" "(" mklink /J "${WIN_RESOURCES_SYMLINK}" "${SLIC3R_RESOURCES_DIR_WIN}" ")" ")" COMMENT "Symlinking the resources directory into the build tree" VERBATIM ) endforeach () else () file(TO_NATIVE_PATH "${CMAKE_CURRENT_BINARY_DIR}/resources" WIN_RESOURCES_SYMLINK) add_custom_command(TARGET PrusaSlicer POST_BUILD COMMAND if not exist "${WIN_RESOURCES_SYMLINK}" "(" mklink /J "${WIN_RESOURCES_SYMLINK}" "${SLIC3R_RESOURCES_DIR_WIN}" ")" COMMENT "Symlinking the resources directory into the build tree" VERBATIM ) endif () # This has to be a separate target due to the windows command line lenght limits add_custom_target(PrusaSlicerDllsCopy ALL DEPENDS PrusaSlicer) prusaslicer_copy_dlls(PrusaSlicerDllsCopy) elseif (XCODE) # Because of Debug/Release/etc. configurations (similar to MSVC) the slic3r binary is located in an extra level add_custom_command(TARGET PrusaSlicer POST_BUILD COMMAND ln -sfn "${SLIC3R_RESOURCES_DIR}" "${CMAKE_CURRENT_BINARY_DIR}/resources" COMMENT "Symlinking the resources directory into the build tree" VERBATIM ) else () add_custom_command(TARGET PrusaSlicer POST_BUILD COMMAND ln -sfn "${SLIC3R_RESOURCES_DIR}" "${CMAKE_CURRENT_BINARY_DIR}/../resources" COMMENT "Symlinking the resources directory into the build tree" VERBATIM ) endif() # Slic3r binary install target if (WIN32) install(TARGETS PrusaSlicer RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}") if (MSVC) install(TARGETS PrusaSlicer_app_gui RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}") install(TARGETS PrusaSlicer_app_console RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}") endif () else () install(TARGETS PrusaSlicer RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}") endif ()