// Why? #define _WIN32_WINNT 0x0502 // The standard Windows includes. #define WIN32_LEAN_AND_MEAN #define NOMINMAX #include #include #include #ifdef SLIC3R_GUI extern "C" { // Let the NVIDIA and AMD know we want to use their graphics card // on a dual graphics card system. __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001; __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; } #endif /* SLIC3R_GUI */ #include #include #ifdef SLIC3R_GUI #include #endif /* SLIC3R_GUI */ #include #include #include #include #include #ifdef SLIC3R_GUI class OpenGLVersionCheck { public: std::string version; std::string glsl_version; std::string vendor; std::string renderer; HINSTANCE hOpenGL = nullptr; bool success = false; bool load_opengl_dll() { MSG msg = {0}; WNDCLASS wc = {0}; wc.lpfnWndProc = OpenGLVersionCheck::supports_opengl2_wndproc; wc.hInstance = (HINSTANCE)GetModuleHandle(nullptr); wc.hbrBackground = (HBRUSH)(COLOR_BACKGROUND); wc.lpszClassName = L"PrusaSlicer_opengl_version_check"; wc.style = CS_OWNDC; if (RegisterClass(&wc)) { HWND hwnd = CreateWindowW(wc.lpszClassName, L"PrusaSlicer_opengl_version_check", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, wc.hInstance, (LPVOID)this); if (hwnd) { message_pump_exit = false; while (GetMessage(&msg, NULL, 0, 0 ) > 0 && ! message_pump_exit) DispatchMessage(&msg); } } return this->success; } void unload_opengl_dll() { if (this->hOpenGL) { BOOL released = FreeLibrary(this->hOpenGL); if (released) printf("System OpenGL library released\n"); else printf("System OpenGL library NOT released\n"); this->hOpenGL = nullptr; } } bool is_version_greater_or_equal_to(unsigned int major, unsigned int minor) const { // printf("is_version_greater_or_equal_to, version: %s\n", version.c_str()); std::vector tokens; boost::split(tokens, version, boost::is_any_of(" "), boost::token_compress_on); if (tokens.empty()) return false; std::vector numbers; boost::split(numbers, tokens[0], boost::is_any_of("."), boost::token_compress_on); unsigned int gl_major = 0; unsigned int gl_minor = 0; if (numbers.size() > 0) gl_major = ::atoi(numbers[0].c_str()); if (numbers.size() > 1) gl_minor = ::atoi(numbers[1].c_str()); // printf("Major: %d, minor: %d\n", gl_major, gl_minor); if (gl_major < major) return false; else if (gl_major > major) return true; else return gl_minor >= minor; } protected: static bool message_pump_exit; void check(HWND hWnd) { hOpenGL = LoadLibraryExW(L"opengl32.dll", nullptr, 0); if (hOpenGL == nullptr) { printf("Failed loading the system opengl32.dll\n"); return; } typedef HGLRC (WINAPI *Func_wglCreateContext)(HDC); typedef BOOL (WINAPI *Func_wglMakeCurrent )(HDC, HGLRC); typedef BOOL (WINAPI *Func_wglDeleteContext)(HGLRC); typedef GLubyte* (WINAPI *Func_glGetString )(GLenum); Func_wglCreateContext wglCreateContext = (Func_wglCreateContext)GetProcAddress(hOpenGL, "wglCreateContext"); Func_wglMakeCurrent wglMakeCurrent = (Func_wglMakeCurrent) GetProcAddress(hOpenGL, "wglMakeCurrent"); Func_wglDeleteContext wglDeleteContext = (Func_wglDeleteContext)GetProcAddress(hOpenGL, "wglDeleteContext"); Func_glGetString glGetString = (Func_glGetString) GetProcAddress(hOpenGL, "glGetString"); if (wglCreateContext == nullptr || wglMakeCurrent == nullptr || wglDeleteContext == nullptr || glGetString == nullptr) { printf("Failed loading the system opengl32.dll: The library is invalid.\n"); return; } PIXELFORMATDESCRIPTOR pfd = { sizeof(PIXELFORMATDESCRIPTOR), 1, PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER, PFD_TYPE_RGBA, // The kind of framebuffer. RGBA or palette. 32, // Color depth of the framebuffer. 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 24, // Number of bits for the depthbuffer 8, // Number of bits for the stencilbuffer 0, // Number of Aux buffers in the framebuffer. PFD_MAIN_PLANE, 0, 0, 0, 0 }; HDC ourWindowHandleToDeviceContext = ::GetDC(hWnd); // Gdi32.dll int letWindowsChooseThisPixelFormat = ::ChoosePixelFormat(ourWindowHandleToDeviceContext, &pfd); // Gdi32.dll SetPixelFormat(ourWindowHandleToDeviceContext, letWindowsChooseThisPixelFormat, &pfd); // Opengl32.dll HGLRC glcontext = wglCreateContext(ourWindowHandleToDeviceContext); wglMakeCurrent(ourWindowHandleToDeviceContext, glcontext); // Opengl32.dll const char *data = (const char*)glGetString(GL_VERSION); if (data != nullptr) this->version = data; // printf("check -version: %s\n", version.c_str()); data = (const char*)glGetString(0x8B8C); // GL_SHADING_LANGUAGE_VERSION if (data != nullptr) this->glsl_version = data; data = (const char*)glGetString(GL_VENDOR); if (data != nullptr) this->vendor = data; data = (const char*)glGetString(GL_RENDERER); if (data != nullptr) this->renderer = data; // Opengl32.dll wglDeleteContext(glcontext); ::ReleaseDC(hWnd, ourWindowHandleToDeviceContext); this->success = true; } static LRESULT CALLBACK supports_opengl2_wndproc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { switch(message) { case WM_CREATE: { CREATESTRUCT *pCreate = reinterpret_cast(lParam); OpenGLVersionCheck *ogl_data = reinterpret_cast(pCreate->lpCreateParams); ogl_data->check(hWnd); DestroyWindow(hWnd); return 0; } case WM_NCDESTROY: message_pump_exit = true; return 0; default: return DefWindowProc(hWnd, message, wParam, lParam); } } }; bool OpenGLVersionCheck::message_pump_exit = false; #endif /* SLIC3R_GUI */ extern "C" { typedef int (__stdcall *Slic3rMainFunc)(int argc, wchar_t **argv); Slic3rMainFunc slic3r_main = nullptr; } extern "C" { #ifdef SLIC3R_WRAPPER_NOCONSOLE int APIENTRY wWinMain(HINSTANCE /* hInstance */, HINSTANCE /* hPrevInstance */, PWSTR /* lpCmdLine */, int /* nCmdShow */) { int argc; wchar_t **argv = ::CommandLineToArgvW(::GetCommandLineW(), &argc); #else int wmain(int argc, wchar_t **argv) { #endif // Allow the asserts to open message box, such message box allows to ignore the assert and continue with the application. // Without this call, the seemingly same message box is being opened by the abort() function, but that is too late and // the application will be killed even if "Ignore" button is pressed. _set_error_mode(_OUT_TO_MSGBOX); std::vector argv_extended; argv_extended.emplace_back(argv[0]); #ifdef SLIC3R_WRAPPER_GCODEVIEWER wchar_t gcodeviewer_param[] = L"--gcodeviewer"; argv_extended.emplace_back(gcodeviewer_param); #endif /* SLIC3R_WRAPPER_GCODEVIEWER */ #ifdef SLIC3R_GUI // Here one may push some additional parameters based on the wrapper type. bool force_mesa = false; #endif /* SLIC3R_GUI */ for (int i = 1; i < argc; ++ i) { #ifdef SLIC3R_GUI if (wcscmp(argv[i], L"--sw-renderer") == 0) force_mesa = true; else if (wcscmp(argv[i], L"--no-sw-renderer") == 0) force_mesa = false; #endif /* SLIC3R_GUI */ argv_extended.emplace_back(argv[i]); } argv_extended.emplace_back(nullptr); #ifdef SLIC3R_GUI OpenGLVersionCheck opengl_version_check; bool load_mesa = // Forced from the command line. force_mesa || // Running over a rempote desktop, and the RemoteFX is not enabled, therefore Windows will only provide SW OpenGL 1.1 context. // In that case, use Mesa. ::GetSystemMetrics(SM_REMOTESESSION) || // Try to load the default OpenGL driver and test its context version. ! opengl_version_check.load_opengl_dll() || ! opengl_version_check.is_version_greater_or_equal_to(2, 0); #endif /* SLIC3R_GUI */ wchar_t path_to_exe[MAX_PATH + 1] = { 0 }; ::GetModuleFileNameW(nullptr, path_to_exe, MAX_PATH); wchar_t drive[_MAX_DRIVE]; wchar_t dir[_MAX_DIR]; wchar_t fname[_MAX_FNAME]; wchar_t ext[_MAX_EXT]; _wsplitpath(path_to_exe, drive, dir, fname, ext); _wmakepath(path_to_exe, drive, dir, nullptr, nullptr); #ifdef SLIC3R_GUI // https://wiki.qt.io/Cross_compiling_Mesa_for_Windows // http://download.qt.io/development_releases/prebuilt/llvmpipe/windows/ if (load_mesa) { opengl_version_check.unload_opengl_dll(); wchar_t path_to_mesa[MAX_PATH + 1] = { 0 }; wcscpy(path_to_mesa, path_to_exe); wcscat(path_to_mesa, L"mesa\\opengl32.dll"); printf("Loading MESA OpenGL library: %S\n", path_to_mesa); HINSTANCE hInstance_OpenGL = LoadLibraryExW(path_to_mesa, nullptr, 0); if (hInstance_OpenGL == nullptr) { printf("MESA OpenGL library was not loaded\n"); } else printf("MESA OpenGL library was loaded sucessfully\n"); } #endif /* SLIC3R_GUI */ wchar_t path_to_slic3r[MAX_PATH + 1] = { 0 }; wcscpy(path_to_slic3r, path_to_exe); wcscat(path_to_slic3r, L"PrusaSlicer.dll"); // printf("Loading Slic3r library: %S\n", path_to_slic3r); HINSTANCE hInstance_Slic3r = LoadLibraryExW(path_to_slic3r, nullptr, 0); if (hInstance_Slic3r == nullptr) { printf("PrusaSlicer.dll was not loaded\n"); return -1; } // resolve function address here slic3r_main = (Slic3rMainFunc)GetProcAddress(hInstance_Slic3r, #ifdef _WIN64 // there is just a single calling conversion, therefore no mangling of the function name. "slic3r_main" #else // stdcall calling convention declaration "_slic3r_main@8" #endif ); if (slic3r_main == nullptr) { printf("could not locate the function slic3r_main in PrusaSlicer.dll\n"); return -1; } // argc minus the trailing nullptr of the argv return slic3r_main((int)argv_extended.size() - 1, argv_extended.data()); } }