// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2013 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_COLUMNIZE_H #define IGL_COLUMNIZE_H #include "igl_inline.h" #include namespace igl { // "Columnize" a stack of block matrices. If A = [A1,A2,A3,...,Ak] with each A* // an m by n block then this produces the column vector whose entries are // B(j*m*k+i*k+b) = A(i,b*n+j); // or if A = [A1;A2;...;Ak] then // B(j*m*k+i*k+b) = A(i+b*m,j); // // Templates: // T should be a eigen matrix primitive type like int or double // Inputs: // A m*k by n (dim: 1) or m by n*k (dim: 2) eigen Matrix of type T values // k number of blocks // dim dimension in which blocks are stacked // Output // B m*n*k eigen vector of type T values, // // See also: transpose_blocks template IGL_INLINE void columnize( const Eigen::PlainObjectBase & A, const int k, const int dim, Eigen::PlainObjectBase & B); } #ifndef IGL_STATIC_LIBRARY # include "columnize.cpp" #endif #endif