// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2014 Alec Jacobson // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_PROJECT_ISOMETRICALLY_TO_PLANE_H #define IGL_PROJECT_ISOMETRICALLY_TO_PLANE_H #include "igl_inline.h" #include #include namespace igl { // Project each triangle to the plane // // [U,UF,I] = project_isometrically_to_plane(V,F) // // Inputs: // V #V by 3 list of vertex positions // F #F by 3 list of mesh indices // Outputs: // U #F*3 by 2 list of triangle positions // UF #F by 3 list of mesh indices into U // I #V by #F such that I(i,j) = 1 implies U(j,:) corresponds to V(i,:) // template < typename DerivedV, typename DerivedF, typename DerivedU, typename DerivedUF, typename Scalar> IGL_INLINE void project_isometrically_to_plane( const Eigen::PlainObjectBase & V, const Eigen::PlainObjectBase & F, Eigen::PlainObjectBase & U, Eigen::PlainObjectBase & UF, Eigen::SparseMatrix& I); } #ifndef IGL_STATIC_LIBRARY # include "project_isometrically_to_plane.cpp" #endif #endif