// This file is part of libigl, a simple c++ geometry processing library. // // Copyright (C) 2014 Daniele Panozzo // // This Source Code Form is subject to the terms of the Mozilla Public License // v. 2.0. If a copy of the MPL was not distributed with this file, You can // obtain one at http://mozilla.org/MPL/2.0/. #ifndef IGL_VECTOR_AREA_MATRIX_H #define IGL_VECTOR_AREA_MATRIX_H #include "igl_inline.h" #include #include namespace igl { // Constructs the symmetric area matrix A, s.t. [V.col(0)' V.col(1)'] * A * // [V.col(0); V.col(1)] is the **vector area** of the mesh (V,F). // // Templates: // DerivedV derived type of eigen matrix for V (e.g. derived from // MatrixXd) // DerivedF derived type of eigen matrix for F (e.g. derived from // MatrixXi) // Scalar scalar type for eigen sparse matrix (e.g. double) // Inputs: // F #F by 3 list of mesh faces (must be triangles) // Outputs: // A #Vx2 by #Vx2 area matrix // template IGL_INLINE void vector_area_matrix( const Eigen::PlainObjectBase & F, Eigen::SparseMatrix& A); } #ifndef IGL_STATIC_LIBRARY # include "vector_area_matrix.cpp" #endif #endif