#ifndef slic3r_Format_objparser_hpp_ #define slic3r_Format_objparser_hpp_ #include #include namespace ObjParser { struct ObjVertex { int coordIdx; int textureCoordIdx; int normalIdx; }; inline bool operator==(const ObjVertex &v1, const ObjVertex &v2) { return v1.coordIdx == v2.coordIdx && v1.textureCoordIdx == v2.textureCoordIdx && v1.normalIdx == v2.normalIdx; } struct ObjUseMtl { int vertexIdxFirst; std::string name; }; inline bool operator==(const ObjUseMtl &v1, const ObjUseMtl &v2) { return v1.vertexIdxFirst == v2.vertexIdxFirst && v1.name.compare(v2.name) == 0; } struct ObjObject { int vertexIdxFirst; std::string name; }; inline bool operator==(const ObjObject &v1, const ObjObject &v2) { return v1.vertexIdxFirst == v2.vertexIdxFirst && v1.name.compare(v2.name) == 0; } struct ObjGroup { int vertexIdxFirst; std::string name; }; inline bool operator==(const ObjGroup &v1, const ObjGroup &v2) { return v1.vertexIdxFirst == v2.vertexIdxFirst && v1.name.compare(v2.name) == 0; } struct ObjSmoothingGroup { int vertexIdxFirst; int smoothingGroupID; }; inline bool operator==(const ObjSmoothingGroup &v1, const ObjSmoothingGroup &v2) { return v1.vertexIdxFirst == v2.vertexIdxFirst && v1.smoothingGroupID == v2.smoothingGroupID; } struct ObjData { // Version of the data structure for load / store in the private binary format. int version; // x, y, z, w std::vector coordinates; // u, v, w std::vector textureCoordinates; // x, y, z std::vector normals; // u, v, w std::vector parameters; std::vector mtllibs; std::vector usemtls; std::vector objects; std::vector groups; std::vector smoothingGroups; // List of faces, delimited by an ObjVertex with all members set to -1. std::vector vertices; }; extern bool objparse(const char *path, ObjData &data); extern bool objbinsave(const char *path, const ObjData &data); extern bool objbinload(const char *path, ObjData &data); extern bool objequal(const ObjData &data1, const ObjData &data2); } // namespace ObjParser #endif /* slic3r_Format_objparser_hpp_ */