#include "ThumbnailData.hpp" namespace Slic3r { void ThumbnailData::set(unsigned int w, unsigned int h) { if ((w == 0) || (h == 0)) return; if ((width != w) || (height != h)) { width = w; height = h; // defaults to white texture pixels = std::vector(width * height * 4, 255); } } void ThumbnailData::reset() { width = 0; height = 0; pixels.clear(); } bool ThumbnailData::is_valid() const { return (width != 0) && (height != 0) && ((unsigned int)pixels.size() == 4 * width * height); } } // namespace Slic3r