#ifndef slic3r_Layer_hpp_ #define slic3r_Layer_hpp_ #include "libslic3r.h" #include "Flow.hpp" #include "SurfaceCollection.hpp" #include "ExtrusionEntityCollection.hpp" #include "ExPolygonCollection.hpp" namespace Slic3r { class Layer; using LayerPtrs = std::vector; class LayerRegion; using LayerRegionPtrs = std::vector; class PrintRegion; class PrintObject; namespace FillAdaptive { struct Octree; }; class LayerRegion { public: Layer* layer() { return m_layer; } const Layer* layer() const { return m_layer; } const PrintRegion& region() const { return *m_region; } // collection of surfaces generated by slicing the original geometry // divided by type top/bottom/internal SurfaceCollection slices; // Backed up slices before they are split into top/bottom/internal. // Only backed up for multi-region layers or layers with elephant foot compensation. //FIXME Review whether not to simplify the code by keeping the raw_slices all the time. ExPolygons raw_slices; // collection of extrusion paths/loops filling gaps // These fills are generated by the perimeter generator. // They are not printed on their own, but they are copied to this->fills during infill generation. ExtrusionEntityCollection thin_fills; // Unspecified fill polygons, used for overhang detection ("ensure vertical wall thickness feature") // and for re-starting of infills. ExPolygons fill_expolygons; // collection of surfaces for infill generation SurfaceCollection fill_surfaces; // collection of expolygons representing the bridged areas (thus not // needing support material) // Polygons bridged; // collection of polylines representing the unsupported bridge edges Polylines unsupported_bridge_edges; // ordered collection of extrusion paths/loops to build all perimeters // (this collection contains only ExtrusionEntityCollection objects) ExtrusionEntityCollection perimeters; // ordered collection of extrusion paths to fill surfaces // (this collection contains only ExtrusionEntityCollection objects) ExtrusionEntityCollection fills; Flow flow(FlowRole role) const; Flow flow(FlowRole role, double layer_height) const; Flow bridging_flow(FlowRole role) const; void slices_to_fill_surfaces_clipped(); void prepare_fill_surfaces(); void make_perimeters(const SurfaceCollection &slices, SurfaceCollection* fill_surfaces); void process_external_surfaces(const Layer *lower_layer, const Polygons *lower_layer_covered); double infill_area_threshold() const; // Trim surfaces by trimming polygons. Used by the elephant foot compensation at the 1st layer. void trim_surfaces(const Polygons &trimming_polygons); // Single elephant foot compensation step, used by the elephant foor compensation at the 1st layer. // Trim surfaces by trimming polygons (shrunk by an elephant foot compensation step), but don't shrink narrow parts so much that no perimeter would fit. void elephant_foot_compensation_step(const float elephant_foot_compensation_perimeter_step, const Polygons &trimming_polygons); void export_region_slices_to_svg(const char *path) const; void export_region_fill_surfaces_to_svg(const char *path) const; // Export to "out/LayerRegion-name-%d.svg" with an increasing index with every export. void export_region_slices_to_svg_debug(const char *name) const; void export_region_fill_surfaces_to_svg_debug(const char *name) const; // Is there any valid extrusion assigned to this LayerRegion? bool has_extrusions() const { return ! this->perimeters.entities.empty() || ! this->fills.entities.empty(); } protected: friend class Layer; friend class PrintObject; LayerRegion(Layer *layer, const PrintRegion *region) : m_layer(layer), m_region(region) {} ~LayerRegion() {} private: Layer *m_layer; const PrintRegion *m_region; }; class Layer { public: // Sequential index of this layer in PrintObject::m_layers, offsetted by the number of raft layers. size_t id() const { return m_id; } void set_id(size_t id) { m_id = id; } PrintObject* object() { return m_object; } const PrintObject* object() const { return m_object; } Layer *upper_layer; Layer *lower_layer; bool slicing_errors; coordf_t slice_z; // Z used for slicing in unscaled coordinates coordf_t print_z; // Z used for printing in unscaled coordinates coordf_t height; // layer height in unscaled coordinates coordf_t bottom_z() const { return this->print_z - this->height; } // Collection of expolygons generated by slicing the possibly multiple meshes of the source geometry // (with possibly differing extruder ID and slicing parameters) and merged. // For the first layer, if the Elephant foot compensation is applied, this lslice is uncompensated, therefore // it includes the Elephant foot effect, thus it corresponds to the shape of the printed 1st layer. // These lslices aka islands are chained by the shortest traverse distance and this traversal // order will be applied by the G-code generator to the extrusions fitting into these lslices. // These lslices are also used to detect overhangs and overlaps between successive layers, therefore it is important // that the 1st lslice is not compensated by the Elephant foot compensation algorithm. ExPolygons lslices; std::vector lslices_bboxes; size_t region_count() const { return m_regions.size(); } const LayerRegion* get_region(int idx) const { return m_regions[idx]; } LayerRegion* get_region(int idx) { return m_regions[idx]; } LayerRegion* add_region(const PrintRegion *print_region); const LayerRegionPtrs& regions() const { return m_regions; } // Test whether whether there are any slices assigned to this layer. bool empty() const; void make_slices(); // Backup and restore raw sliced regions if needed. //FIXME Review whether not to simplify the code by keeping the raw_slices all the time. void backup_untyped_slices(); void restore_untyped_slices(); // Slices merged into islands, to be used by the elephant foot compensation to trim the individual surfaces with the shrunk merged slices. ExPolygons merged(float offset) const; template bool any_internal_region_slice_contains(const T &item) const { for (const LayerRegion *layerm : m_regions) if (layerm->slices.any_internal_contains(item)) return true; return false; } template bool any_bottom_region_slice_contains(const T &item) const { for (const LayerRegion *layerm : m_regions) if (layerm->slices.any_bottom_contains(item)) return true; return false; } void make_perimeters(); void make_fills() { this->make_fills(nullptr, nullptr); }; void make_fills(FillAdaptive::Octree* adaptive_fill_octree, FillAdaptive::Octree* support_fill_octree); void make_ironing(); void export_region_slices_to_svg(const char *path) const; void export_region_fill_surfaces_to_svg(const char *path) const; // Export to "out/LayerRegion-name-%d.svg" with an increasing index with every export. void export_region_slices_to_svg_debug(const char *name) const; void export_region_fill_surfaces_to_svg_debug(const char *name) const; // Is there any valid extrusion assigned to this LayerRegion? virtual bool has_extrusions() const { for (auto layerm : m_regions) if (layerm->has_extrusions()) return true; return false; } protected: friend class PrintObject; friend std::vector new_layers(PrintObject*, const std::vector&); friend std::string fix_slicing_errors(LayerPtrs&, const std::function&); Layer(size_t id, PrintObject *object, coordf_t height, coordf_t print_z, coordf_t slice_z) : upper_layer(nullptr), lower_layer(nullptr), slicing_errors(false), slice_z(slice_z), print_z(print_z), height(height), m_id(id), m_object(object) {} virtual ~Layer(); private: // Sequential index of layer, 0-based, offsetted by number of raft layers. size_t m_id; PrintObject *m_object; LayerRegionPtrs m_regions; }; class SupportLayer : public Layer { public: // Polygons covered by the supports: base, interface and contact areas. // Used to suppress retraction if moving for a support extrusion over these support_islands. ExPolygonCollection support_islands; // Extrusion paths for the support base and for the support interface and contacts. ExtrusionEntityCollection support_fills; // Is there any valid extrusion assigned to this LayerRegion? virtual bool has_extrusions() const { return ! support_fills.empty(); } protected: friend class PrintObject; // The constructor has been made public to be able to insert additional support layers for the skirt or a wipe tower // between the raft and the object first layer. SupportLayer(size_t id, PrintObject *object, coordf_t height, coordf_t print_z, coordf_t slice_z) : Layer(id, object, height, print_z, slice_z) {} virtual ~SupportLayer() = default; }; template inline std::vector zs_from_layers(const LayerContainer &layers) { std::vector zs; zs.reserve(layers.size()); for (const Layer *l : layers) zs.emplace_back((float)l->slice_z); return zs; } extern BoundingBox get_extents(const LayerRegion &layer_region); extern BoundingBox get_extents(const LayerRegionPtrs &layer_regions); } #endif