#ifndef slic3r_MultiPoint_hpp_ #define slic3r_MultiPoint_hpp_ #include "libslic3r.h" #include #include #include "Line.hpp" #include "Point.hpp" namespace Slic3r { class BoundingBox; class BoundingBox3; class MultiPoint { public: Points points; operator Points() const { return this->points; } MultiPoint() {} MultiPoint(const MultiPoint &other) : points(other.points) {} MultiPoint(MultiPoint &&other) : points(std::move(other.points)) {} MultiPoint(std::initializer_list list) : points(list) {} explicit MultiPoint(const Points &_points) : points(_points) {} MultiPoint& operator=(const MultiPoint &other) { points = other.points; return *this; } MultiPoint& operator=(MultiPoint &&other) { points = std::move(other.points); return *this; } void scale(double factor); void scale(double factor_x, double factor_y); void translate(double x, double y); void translate(const Point &vector); void rotate(double angle) { this->rotate(cos(angle), sin(angle)); } void rotate(double cos_angle, double sin_angle); void rotate(double angle, const Point ¢er); void reverse() { std::reverse(this->points.begin(), this->points.end()); } const Point& first_point() const { return this->points.front(); } virtual const Point& last_point() const = 0; virtual Lines lines() const = 0; size_t size() const { return points.size(); } bool empty() const { return points.empty(); } double length() const; bool is_valid() const { return this->points.size() >= 2; } int find_point(const Point &point) const; bool has_boundary_point(const Point &point) const; int closest_point_index(const Point &point) const { int idx = -1; if (! this->points.empty()) { idx = 0; double dist_min = (point - this->points.front()).cast().norm(); for (int i = 1; i < int(this->points.size()); ++ i) { double d = (this->points[i] - point).cast().norm(); if (d < dist_min) { dist_min = d; idx = i; } } } return idx; } const Point* closest_point(const Point &point) const { return this->points.empty() ? nullptr : &this->points[this->closest_point_index(point)]; } BoundingBox bounding_box() const; // Return true if there are exact duplicates. bool has_duplicate_points() const; // Remove exact duplicates, return true if any duplicate has been removed. bool remove_duplicate_points(); void append(const Point &point) { this->points.push_back(point); } void append(const Points &src) { this->append(src.begin(), src.end()); } void append(const Points::const_iterator &begin, const Points::const_iterator &end) { this->points.insert(this->points.end(), begin, end); } void append(Points &&src) { if (this->points.empty()) { this->points = std::move(src); } else { this->points.insert(this->points.end(), src.begin(), src.end()); src.clear(); } } bool intersection(const Line& line, Point* intersection) const; bool first_intersection(const Line& line, Point* intersection) const; static Points _douglas_peucker(const Points &points, const double tolerance); static Points visivalingam(const Points& pts, const double& tolerance); }; class MultiPoint3 { public: Points3 points; void append(const Vec3crd& point) { this->points.push_back(point); } void translate(double x, double y); void translate(const Point& vector); virtual Lines3 lines() const = 0; double length() const; bool is_valid() const { return this->points.size() >= 2; } BoundingBox3 bounding_box() const; // Remove exact duplicates, return true if any duplicate has been removed. bool remove_duplicate_points(); }; extern BoundingBox get_extents(const MultiPoint &mp); extern BoundingBox get_extents_rotated(const std::vector &points, double angle); extern BoundingBox get_extents_rotated(const MultiPoint &mp, double angle); inline double length(const Points &pts) { double total = 0; if (! pts.empty()) { auto it = pts.begin(); for (auto it_prev = it ++; it != pts.end(); ++ it, ++ it_prev) total += (*it - *it_prev).cast().norm(); } return total; } inline double area(const Points &polygon) { double area = 0.; for (size_t i = 0, j = polygon.size() - 1; i < polygon.size(); j = i ++) area += double(polygon[i](0) + polygon[j](0)) * double(polygon[i](1) - polygon[j](1)); return area; } } // namespace Slic3r #endif