// /////////////////////////////////////////// // // Mesh Simplification Tutorial // // (C) by Sven Forstmann in 2014 // // License : MIT // http://opensource.org/licenses/MIT // // https://github.com/sp4cerat/Fast-Quadric-Mesh-Simplification // // 5/2016: Chris Rorden created minimal version for OSX/Linux/Windows compile // https://github.com/sp4cerat/Fast-Quadric-Mesh-Simplification/ // // libslic3r refactor by tamasmeszaros #ifndef SIMPLIFYMESHIMPL_HPP #define SIMPLIFYMESHIMPL_HPP #include #include #include #include #include #ifndef NDEBUG #include #include #endif namespace SimplifyMesh { using Bary = std::array; using Index3 = std::array; template struct vertex_traits { using coord_type = typename Vertex::coord_type; using compute_type = coord_type; static coord_type x(const Vertex &v); static coord_type& x(Vertex &v); static coord_type y(const Vertex &v); static coord_type& y(Vertex &v); static coord_type z(const Vertex &v); static coord_type& z(Vertex &v); }; template struct mesh_traits { using vertex_t = typename Mesh::vertex_t; static size_t face_count(const Mesh &m); static size_t vertex_count(const Mesh &m); static vertex_t vertex(const Mesh &m, size_t vertex_idx); static void vertex(Mesh &m, size_t vertex_idx, const vertex_t &v); static Index3 triangle(const Mesh &m, size_t face_idx); static void triangle(Mesh &m, size_t face_idx, const Index3 &t); static void update(Mesh &m, size_t vertex_count, size_t face_count); }; namespace implementation { // A shorter C++14 style form of the enable_if metafunction template using enable_if_t = typename std::enable_if::type; // Meta predicates for floating, integer and generic arithmetic types template using FloatingOnly = enable_if_t::value, O>; template using IntegerOnly = enable_if_t::value, O>; template using ArithmeticOnly = enable_if_t::value, O>; template< class T > struct remove_cvref { using type = typename std::remove_cv< typename std::remove_reference::type>::type; }; template< class T > using remove_cvref_t = typename remove_cvref::type; template FloatingOnly is_approx(T val, T ref) { return std::abs(val - ref) < 1e-8; } template IntegerOnly is_approx(T val, T ref) { val == ref; } template class SymetricMatrix { static const constexpr size_t N = 10; public: explicit SymetricMatrix(ArithmeticOnly c = T()) { std::fill(m, m + N, c); } // Make plane SymetricMatrix(T a, T b, T c, T d) { m[0] = a * a; m[1] = a * b; m[2] = a * c; m[3] = a * d; m[4] = b * b; m[5] = b * c; m[6] = b * d; m[7] = c * c; m[8] = c * d; m[9] = d * d; } T operator[](int c) const { return m[c]; } // Determinant T det(int a11, int a12, int a13, int a21, int a22, int a23, int a31, int a32, int a33) { T det = m[a11] * m[a22] * m[a33] + m[a13] * m[a21] * m[a32] + m[a12] * m[a23] * m[a31] - m[a13] * m[a22] * m[a31] - m[a11] * m[a23] * m[a32] - m[a12] * m[a21] * m[a33]; return det; } const SymetricMatrix& operator+=(const SymetricMatrix& n) { for (size_t i = 0; i < N; ++i) m[i] += n[i]; return *this; } SymetricMatrix operator+(const SymetricMatrix& n) { SymetricMatrix self = *this; return self += n; } T m[N]; }; template using TCoord = typename vertex_traits>::coord_type; template using TCompute = typename vertex_traits>::compute_type; template inline TCoord x(const V &v) { return vertex_traits>::x(v); } template inline TCoord y(const V &v) { return vertex_traits>::y(v); } template inline TCoord z(const V &v) { return vertex_traits>::z(v); } template inline TCoord& x(V &v) { return vertex_traits>::x(v); } template inline TCoord& y(V &v) { return vertex_traits>::y(v); } template inline TCoord& z(V &v) { return vertex_traits>::z(v); } template using TVertex = typename mesh_traits>::vertex_t; template using TMeshCoord = TCoord>; template TCompute dot(const Vertex &v1, const Vertex &v2) { return TCompute(x(v1)) * x(v2) + TCompute(y(v1)) * y(v2) + TCompute(z(v1)) * z(v2); } template Vertex cross(const Vertex &a, const Vertex &b) { return Vertex{y(a) * z(b) - z(a) * y(b), z(a) * x(b) - x(a) * z(b), x(a) * y(b) - y(a) * x(b)}; } template TCompute lengthsq(const Vertex &v) { return TCompute(x(v)) * x(v) + TCompute(y(v)) * y(v) + TCompute(z(v)) * z(v); } template void normalize(Vertex &v) { double square = std::sqrt(lengthsq(v)); x(v) /= square; y(v) /= square; z(v) /= square; } using Bary = std::array; template Bary barycentric(const Vertex &p, const Vertex &a, const Vertex &b, const Vertex &c) { Vertex v0 = (b - a); Vertex v1 = (c - a); Vertex v2 = (p - a); double d00 = dot(v0, v0); double d01 = dot(v0, v1); double d11 = dot(v1, v1); double d20 = dot(v2, v0); double d21 = dot(v2, v1); double denom = d00 * d11 - d01 * d01; double v = (d11 * d20 - d01 * d21) / denom; double w = (d00 * d21 - d01 * d20) / denom; double u = 1.0 - v - w; return {u, v, w}; } template class SimplifiableMesh { Mesh *m_mesh; using Vertex = TVertex; using Coord = TMeshCoord; using HiPrecison = TCompute>; using SymMat = SymetricMatrix; struct FaceInfo { size_t idx; double err[4] = {0.}; bool deleted = false, dirty = false; Vertex n; explicit FaceInfo(size_t id): idx(id) {} }; struct VertexInfo { size_t idx; size_t tstart = 0, tcount = 0; bool border = false; SymMat q; explicit VertexInfo(size_t id): idx(id) {} }; struct Ref { size_t face; size_t vertex; }; std::vector m_refs; std::vector m_faceinfo; std::vector m_vertexinfo; void compact_faces(); void compact(); size_t mesh_vcount() const { return mesh_traits::vertex_count(*m_mesh); } size_t mesh_facecount() const { return mesh_traits::face_count(*m_mesh); } size_t vcount() const { return m_vertexinfo.size(); } inline Vertex read_vertex(size_t vi) const { return mesh_traits::vertex(*m_mesh, vi); } inline Vertex read_vertex(const VertexInfo &vinf) const { return read_vertex(vinf.idx); } inline void write_vertex(size_t idx, const Vertex &v) const { mesh_traits::vertex(*m_mesh, idx, v); } inline void write_vertex(const VertexInfo &vinf, const Vertex &v) const { write_vertex(vinf.idx, v); } inline Index3 read_triangle(size_t fi) const { return mesh_traits::triangle(*m_mesh, fi); } inline Index3 read_triangle(const FaceInfo &finf) const { return read_triangle(finf.idx); } inline void write_triangle(size_t idx, const Index3 &t) { return mesh_traits::triangle(*m_mesh, idx, t); } inline void write_triangle(const FaceInfo &finf, const Index3 &t) { return write_triangle(finf.idx, t); } inline std::array triangle_vertices(const Index3 &f) const { std::array p; for (size_t i = 0; i < 3; ++i) p[i] = read_vertex(f[i]); return p; } // Error between vertex and Quadric static double vertex_error(const SymMat &q, const Vertex &v) { Coord _x = x(v) , _y = y(v), _z = z(v); return q[0] * _x * _x + 2 * q[1] * _x * _y + 2 * q[2] * _x * _z + 2 * q[3] * _x + q[4] * _y * _y + 2 * q[5] * _y * _z + 2 * q[6] * _y + q[7] * _z * _z + 2 * q[8] * _z + q[9]; } // Error for one edge double calculate_error(size_t id_v1, size_t id_v2, Vertex &p_result); void calculate_error(FaceInfo &fi) { Vertex p; Index3 t = read_triangle(fi); for (size_t j = 0; j < 3; ++j) fi.err[j] = calculate_error(t[j], t[(j + 1) % 3], p); fi.err[3] = std::min(fi.err[0], std::min(fi.err[1], fi.err[2])); } void update_mesh(int iteration); // Update triangle connections and edge error after a edge is collapsed void update_triangles(size_t i, VertexInfo &vi, std::vector &deleted, int &deleted_triangles); // Check if a triangle flips when this edge is removed bool flipped(const Vertex &p, size_t i0, size_t i1, VertexInfo &v0, VertexInfo &v1, std::vector &deleted); public: explicit SimplifiableMesh(Mesh *m) : m_mesh{m} { static_assert( std::is_arithmetic::value, "Coordinate type of mesh has to be an arithmetic type!"); m_faceinfo.reserve(mesh_traits::face_count(*m)); m_vertexinfo.reserve(mesh_traits::vertex_count(*m)); for (size_t i = 0; i < mesh_facecount(); ++i) m_faceinfo.emplace_back(i); for (size_t i = 0; i < mesh_vcount(); ++i) m_vertexinfo.emplace_back(i); } template void simplify_mesh_lossless(ProgressFn &&fn); void simplify_mesh_lossless() { simplify_mesh_lossless([](int){}); } }; template void SimplifiableMesh::compact_faces() { auto it = std::remove_if(m_faceinfo.begin(), m_faceinfo.end(), [](const FaceInfo &inf) { return inf.deleted; }); m_faceinfo.erase(it, m_faceinfo.end()); } template void SimplifiableMesh::compact() { for (auto &vi : m_vertexinfo) vi.tcount = 0; compact_faces(); for (FaceInfo &fi : m_faceinfo) for (size_t vidx : read_triangle(fi)) m_vertexinfo[vidx].tcount = 1; size_t dst = 0; for (VertexInfo &vi : m_vertexinfo) { if (vi.tcount) { vi.tstart = dst; write_vertex(dst++, read_vertex(vi)); } } size_t vertex_count = dst; dst = 0; for (const FaceInfo &fi : m_faceinfo) { Index3 t = read_triangle(fi); for (size_t &idx : t) idx = m_vertexinfo[idx].tstart; write_triangle(dst++, t); } mesh_traits::update(*m_mesh, vertex_count, m_faceinfo.size()); } template double SimplifiableMesh::calculate_error(size_t id_v1, size_t id_v2, Vertex &p_result) { // compute interpolated vertex SymMat q = m_vertexinfo[id_v1].q + m_vertexinfo[id_v2].q; bool border = m_vertexinfo[id_v1].border & m_vertexinfo[id_v2].border; double error = 0; HiPrecison det = q.det(0, 1, 2, 1, 4, 5, 2, 5, 7); if (!is_approx(det, HiPrecison(0)) && !border) { // q_delta is invertible x(p_result) = Coord(-1) / det * q.det(1, 2, 3, 4, 5, 6, 5, 7, 8); // vx = A41/det(q_delta) y(p_result) = Coord( 1) / det * q.det(0, 2, 3, 1, 5, 6, 2, 7, 8); // vy = A42/det(q_delta) z(p_result) = Coord(-1) / det * q.det(0, 1, 3, 1, 4, 6, 2, 5, 8); // vz = A43/det(q_delta) error = vertex_error(q, p_result); } else { // det = 0 -> try to find best result Vertex p1 = read_vertex(id_v1); Vertex p2 = read_vertex(id_v2); Vertex p3 = (p1 + p2) / 2; double error1 = vertex_error(q, p1); double error2 = vertex_error(q, p2); double error3 = vertex_error(q, p3); error = std::min(error1, std::min(error2, error3)); if (is_approx(error1, error)) p_result = p1; if (is_approx(error2, error)) p_result = p2; if (is_approx(error3, error)) p_result = p3; } return error; } template void SimplifiableMesh::update_mesh(int iteration) { if (iteration > 0) compact_faces(); assert(mesh_vcount() == m_vertexinfo.size()); // // Init Quadrics by Plane & Edge Errors // // required at the beginning ( iteration == 0 ) // recomputing during the simplification is not required, // but mostly improves the result for closed meshes // if (iteration == 0) { for (VertexInfo &vinf : m_vertexinfo) vinf.q = SymMat{}; for (FaceInfo &finf : m_faceinfo) { Index3 t = read_triangle(finf); std::array p = triangle_vertices(t); Vertex n = cross(Vertex(p[1] - p[0]), Vertex(p[2] - p[0])); normalize(n); finf.n = n; for (size_t fi : t) m_vertexinfo[fi].q += SymMat(x(n), y(n), z(n), -dot(n, p[0])); calculate_error(finf); } } // Init Reference ID list for (VertexInfo &vi : m_vertexinfo) { vi.tstart = 0; vi.tcount = 0; } for (FaceInfo &fi : m_faceinfo) for (size_t vidx : read_triangle(fi)) m_vertexinfo[vidx].tcount++; size_t tstart = 0; for (VertexInfo &vi : m_vertexinfo) { vi.tstart = tstart; tstart += vi.tcount; vi.tcount = 0; } // Write References m_refs.resize(m_faceinfo.size() * 3); for (size_t i = 0; i < m_faceinfo.size(); ++i) { const FaceInfo &fi = m_faceinfo[i]; Index3 t = read_triangle(fi); for (size_t j = 0; j < 3; ++j) { VertexInfo &vi = m_vertexinfo[t[j]]; assert(vi.tstart + vi.tcount < m_refs.size()); Ref &ref = m_refs[vi.tstart + vi.tcount]; ref.face = i; ref.vertex = j; vi.tcount++; } } // Identify boundary : vertices[].border=0,1 if (iteration == 0) { for (VertexInfo &vi: m_vertexinfo) vi.border = false; std::vector vcount, vids; for (VertexInfo &vi: m_vertexinfo) { vcount.clear(); vids.clear(); for(size_t j = 0; j < vi.tcount; ++j) { assert(vi.tstart + j < m_refs.size()); FaceInfo &fi = m_faceinfo[m_refs[vi.tstart + j].face]; Index3 t = read_triangle(fi); for (size_t fid : t) { size_t ofs=0; while (ofs < vcount.size()) { if (vids[ofs] == fid) break; ofs++; } if (ofs == vcount.size()) { vcount.emplace_back(1); vids.emplace_back(fid); } else vcount[ofs]++; } } for (size_t j = 0; j < vcount.size(); ++j) if(vcount[j] == 1) m_vertexinfo[vids[j]].border = true; } } } template void SimplifiableMesh::update_triangles(size_t i0, VertexInfo & vi, std::vector &deleted, int &deleted_triangles) { Vertex p; for (size_t k = 0; k < vi.tcount; ++k) { assert(vi.tstart + k < m_refs.size()); Ref &r = m_refs[vi.tstart + k]; FaceInfo &fi = m_faceinfo[r.face]; if (fi.deleted) continue; if (deleted[k]) { fi.deleted = true; deleted_triangles++; continue; } Index3 t = read_triangle(fi); t[r.vertex] = i0; write_triangle(fi, t); fi.dirty = true; fi.err[0] = calculate_error(t[0], t[1], p); fi.err[1] = calculate_error(t[1], t[2], p); fi.err[2] = calculate_error(t[2], t[0], p); fi.err[3] = std::min(fi.err[0], std::min(fi.err[1], fi.err[2])); m_refs.emplace_back(r); } } template bool SimplifiableMesh::flipped(const Vertex & p, size_t /*i0*/, size_t i1, VertexInfo & v0, VertexInfo & /*v1*/, std::vector &deleted) { for (size_t k = 0; k < v0.tcount; ++k) { size_t ridx = v0.tstart + k; assert(ridx < m_refs.size()); FaceInfo &fi = m_faceinfo[m_refs[ridx].face]; if (fi.deleted) continue; Index3 t = read_triangle(fi); int s = m_refs[ridx].vertex; size_t id1 = t[(s+1) % 3]; size_t id2 = t[(s+2) % 3]; if(id1 == i1 || id2 == i1) // delete ? { deleted[k] = true; continue; } Vertex d1 = read_vertex(id1) - p; normalize(d1); Vertex d2 = read_vertex(id2) - p; normalize(d2); if (std::abs(dot(d1, d2)) > 0.999) return true; Vertex n = cross(d1, d2); normalize(n); deleted[k] = false; if (dot(n, fi.n) < 0.2) return true; } return false; } template template void SimplifiableMesh::simplify_mesh_lossless(Fn &&fn) { // init for (FaceInfo &fi : m_faceinfo) fi.deleted = false; // main iteration loop int deleted_triangles=0; std::vector deleted0, deleted1; for (int iteration = 0; iteration < 9999; iteration ++) { // update mesh constantly update_mesh(iteration); // clear dirty flag for (FaceInfo &fi : m_faceinfo) fi.dirty = false; // // All triangles with edges below the threshold will be removed // // The following numbers works well for most models. // If it does not, try to adjust the 3 parameters // double threshold = std::numeric_limits::epsilon(); //1.0E-3 EPS; // Really? (tm) fn(iteration); for (FaceInfo &fi : m_faceinfo) { if (fi.err[3] > threshold || fi.deleted || fi.dirty) continue; for (size_t j = 0; j < 3; ++j) { if (fi.err[j] > threshold) continue; Index3 t = read_triangle(fi); size_t i0 = t[j]; VertexInfo &v0 = m_vertexinfo[i0]; size_t i1 = t[(j + 1) % 3]; VertexInfo &v1 = m_vertexinfo[i1]; // Border check if(v0.border != v1.border) continue; // Compute vertex to collapse to Vertex p; calculate_error(i0, i1, p); deleted0.resize(v0.tcount); // normals temporarily deleted1.resize(v1.tcount); // normals temporarily // don't remove if flipped if (flipped(p, i0, i1, v0, v1, deleted0)) continue; if (flipped(p, i1, i0, v1, v0, deleted1)) continue; // not flipped, so remove edge write_vertex(v0, p); v0.q = v1.q + v0.q; size_t tstart = m_refs.size(); update_triangles(i0, v0, deleted0, deleted_triangles); update_triangles(i0, v1, deleted1, deleted_triangles); assert(m_refs.size() >= tstart); size_t tcount = m_refs.size() - tstart; if(tcount <= v0.tcount) { // save ram if (tcount) { auto from = m_refs.begin() + tstart, to = from + tcount; std::copy(from, to, m_refs.begin() + v0.tstart); } } else // append v0.tstart = tstart; v0.tcount = tcount; break; } } if (deleted_triangles <= 0) break; deleted_triangles = 0; } compact(); } } // namespace implementation } // namespace SimplifyMesh #endif // SIMPLIFYMESHIMPL_HPP