#include "SlicesToTriangleMesh.hpp" #include "libslic3r/MTUtils.hpp" #include "libslic3r/SLA/Contour3D.hpp" #include "libslic3r/ClipperUtils.hpp" #include "libslic3r/Tesselate.hpp" #include #include namespace Slic3r { inline sla::Contour3D wall_strip(const Polygon &poly, double lower_z_mm, double upper_z_mm) { sla::Contour3D ret; size_t startidx = ret.points.size(); size_t offs = poly.points.size(); ret.points.reserve(ret.points.size() + 2 *offs); for (const Point &p : poly.points) ret.points.emplace_back(to_3d(unscaled(p), lower_z_mm)); for (const Point &p : poly.points) ret.points.emplace_back(to_3d(unscaled(p), upper_z_mm)); for (size_t i = startidx + 1; i < startidx + offs; ++i) { ret.faces3.emplace_back(i - 1, i, i + offs - 1); ret.faces3.emplace_back(i, i + offs, i + offs - 1); } ret.faces3.emplace_back(startidx + offs - 1, startidx, startidx + 2 * offs - 1); ret.faces3.emplace_back(startidx, startidx + offs, startidx + 2 * offs - 1); return ret; } // Same as walls() but with identical higher and lower polygons. sla::Contour3D inline straight_walls(const Polygon &plate, double lo_z, double hi_z) { return wall_strip(plate, lo_z, hi_z); } sla::Contour3D inline straight_walls(const ExPolygon &plate, double lo_z, double hi_z) { sla::Contour3D ret; ret.merge(straight_walls(plate.contour, lo_z, hi_z)); for (auto &h : plate.holes) ret.merge(straight_walls(h, lo_z, hi_z)); return ret; } sla::Contour3D inline straight_walls(const ExPolygons &slice, double lo_z, double hi_z) { sla::Contour3D ret; for (const ExPolygon &poly : slice) ret.merge(straight_walls(poly, lo_z, hi_z)); return ret; } sla::Contour3D slices_to_triangle_mesh(const std::vector &slices, double zmin, const std::vector & grid) { assert(slices.size() == grid.size()); using Layers = std::vector; std::vector layers(slices.size()); size_t len = slices.size() - 1; tbb::parallel_for(size_t(0), len, [&slices, &layers, &grid](size_t i) { const ExPolygons &upper = slices[i + 1]; const ExPolygons &lower = slices[i]; ExPolygons dff1 = diff_ex(lower, upper); ExPolygons dff2 = diff_ex(upper, lower); layers[i].merge(triangulate_expolygons_3d(dff1, grid[i], NORMALS_UP)); layers[i].merge(triangulate_expolygons_3d(dff2, grid[i], NORMALS_DOWN)); layers[i].merge(straight_walls(upper, grid[i], grid[i + 1])); }); sla::Contour3D ret = tbb::parallel_reduce( tbb::blocked_range(layers.begin(), layers.end()), sla::Contour3D{}, [](const tbb::blocked_range& r, sla::Contour3D init) { for(auto it = r.begin(); it != r.end(); ++it ) init.merge(*it); return init; }, []( const sla::Contour3D &a, const sla::Contour3D &b ) { sla::Contour3D res{a}; res.merge(b); return res; }); ret.merge(triangulate_expolygons_3d(slices.front(), zmin, NORMALS_DOWN)); ret.merge(straight_walls(slices.front(), zmin, grid.front())); ret.merge(triangulate_expolygons_3d(slices.back(), grid.back(), NORMALS_UP)); return ret; } void slices_to_triangle_mesh(TriangleMesh & mesh, const std::vector &slices, double zmin, double lh, double ilh) { std::vector wall_meshes(slices.size()); std::vector grid(slices.size(), zmin + ilh); for (size_t i = 1; i < grid.size(); ++i) grid[i] = grid[i - 1] + lh; sla::Contour3D cntr = slices_to_triangle_mesh(slices, zmin, grid); mesh.merge(sla::to_triangle_mesh(cntr)); mesh.repaired = true; mesh.require_shared_vertices(); } } // namespace Slic3r