#ifndef slic3r_TriangleMesh_hpp_ #define slic3r_TriangleMesh_hpp_ #include "libslic3r.h" #include #include #include #include #include "BoundingBox.hpp" #include "Line.hpp" #include "Point.hpp" #include "Polygon.hpp" #include "ExPolygon.hpp" namespace Slic3r { class TriangleMesh; class TriangleMeshSlicer; typedef std::vector TriangleMeshPtrs; class TriangleMesh { public: TriangleMesh() : repaired(false) { stl_initialize(&this->stl); } TriangleMesh(const Pointf3s &points, const std::vector &facets); TriangleMesh(const TriangleMesh &other) : repaired(false) { stl_initialize(&this->stl); *this = other; } TriangleMesh(TriangleMesh &&other) : repaired(false) { stl_initialize(&this->stl); this->swap(other); } ~TriangleMesh() { stl_close(&this->stl); } TriangleMesh& operator=(const TriangleMesh &other); TriangleMesh& operator=(TriangleMesh &&other) { this->swap(other); return *this; } void swap(TriangleMesh &other) { std::swap(this->stl, other.stl); std::swap(this->repaired, other.repaired); } void ReadSTLFile(const char* input_file) { stl_open(&stl, input_file); } void write_ascii(const char* output_file) { stl_write_ascii(&this->stl, output_file, ""); } void write_binary(const char* output_file) { stl_write_binary(&this->stl, output_file, ""); } void repair(); float volume(); void check_topology(); bool is_manifold() const { return this->stl.stats.connected_facets_3_edge == this->stl.stats.number_of_facets; } void WriteOBJFile(char* output_file); void scale(float factor); void scale(const Vec3d &versor); void translate(float x, float y, float z); void rotate(float angle, const Axis &axis); void rotate(float angle, const Vec3d& axis); void rotate_x(float angle) { this->rotate(angle, X); } void rotate_y(float angle) { this->rotate(angle, Y); } void rotate_z(float angle) { this->rotate(angle, Z); } void mirror(const Axis &axis); void mirror_x() { this->mirror(X); } void mirror_y() { this->mirror(Y); } void mirror_z() { this->mirror(Z); } void transform(const Transform3f& t); void align_to_origin(); void rotate(double angle, Point* center); TriangleMeshPtrs split() const; void merge(const TriangleMesh &mesh); ExPolygons horizontal_projection() const; const float* first_vertex() const; Polygon convex_hull(); BoundingBoxf3 bounding_box() const; // Returns the bbox of this TriangleMesh transformed by the given transformation BoundingBoxf3 transformed_bounding_box(const Transform3d& t) const; // Returns the convex hull of this TriangleMesh TriangleMesh convex_hull_3d() const; void reset_repair_stats(); bool needed_repair() const; size_t facets_count() const { return this->stl.stats.number_of_facets; } // Returns true, if there are two and more connected patches in the mesh. // Returns false, if one or zero connected patch is in the mesh. bool has_multiple_patches() const; // Count disconnected triangle patches. size_t number_of_patches() const; mutable stl_file stl; bool repaired; private: void require_shared_vertices(); friend class TriangleMeshSlicer; }; enum FacetEdgeType { // A general case, the cutting plane intersect a face at two different edges. feGeneral, // Two vertices are aligned with the cutting plane, the third vertex is below the cutting plane. feTop, // Two vertices are aligned with the cutting plane, the third vertex is above the cutting plane. feBottom, // All three vertices of a face are aligned with the cutting plane. feHorizontal }; class IntersectionReference { public: IntersectionReference() : point_id(-1), edge_id(-1) {}; IntersectionReference(int point_id, int edge_id) : point_id(point_id), edge_id(edge_id) {} // Where is this intersection point located? On mesh vertex or mesh edge? // Only one of the following will be set, the other will remain set to -1. // Index of the mesh vertex. int point_id; // Index of the mesh edge. int edge_id; }; class IntersectionPoint : public Point, public IntersectionReference { public: IntersectionPoint() {}; IntersectionPoint(int point_id, int edge_id, const Point &pt) : IntersectionReference(point_id, edge_id), Point(pt) {} IntersectionPoint(const IntersectionReference &ir, const Point &pt) : IntersectionReference(ir), Point(pt) {} // Inherits coord_t x, y }; class IntersectionLine : public Line { public: IntersectionLine() : a_id(-1), b_id(-1), edge_a_id(-1), edge_b_id(-1), edge_type(feGeneral), flags(0) {} bool skip() const { return (this->flags & SKIP) != 0; } void set_skip() { this->flags |= SKIP; } bool is_seed_candidate() const { return (this->flags & NO_SEED) == 0 && ! this->skip(); } void set_no_seed(bool set) { if (set) this->flags |= NO_SEED; else this->flags &= ~NO_SEED; } // Inherits Point a, b // For each line end point, either {a,b}_id or {a,b}edge_a_id is set, the other is left to -1. // Vertex indices of the line end points. int a_id; int b_id; // Source mesh edges of the line end points. int edge_a_id; int edge_b_id; // feGeneral, feTop, feBottom, feHorizontal FacetEdgeType edge_type; // Used by TriangleMeshSlicer::slice() to skip duplicate edges. enum { // Triangle edge added, because it has no neighbor. EDGE0_NO_NEIGHBOR = 0x001, EDGE1_NO_NEIGHBOR = 0x002, EDGE2_NO_NEIGHBOR = 0x004, // Triangle edge added, because it makes a fold with another horizontal edge. EDGE0_FOLD = 0x010, EDGE1_FOLD = 0x020, EDGE2_FOLD = 0x040, // The edge cannot be a seed of a greedy loop extraction (folds are not safe to become seeds). NO_SEED = 0x100, SKIP = 0x200, }; uint32_t flags; }; typedef std::vector IntersectionLines; typedef std::vector IntersectionLinePtrs; class TriangleMeshSlicer { public: typedef std::function throw_on_cancel_callback_type; TriangleMeshSlicer() : mesh(nullptr) {} // Not quite nice, but the constructor and init() methods require non-const mesh pointer to be able to call mesh->require_shared_vertices() TriangleMeshSlicer(TriangleMesh* mesh) { this->init(mesh, [](){}); } void init(TriangleMesh *mesh, throw_on_cancel_callback_type throw_on_cancel); void slice(const std::vector &z, std::vector* layers, throw_on_cancel_callback_type throw_on_cancel) const; void slice(const std::vector &z, std::vector* layers, throw_on_cancel_callback_type throw_on_cancel) const; enum FacetSliceType { NoSlice = 0, Slicing = 1, Cutting = 2 }; FacetSliceType slice_facet(float slice_z, const stl_facet &facet, const int facet_idx, const float min_z, const float max_z, IntersectionLine *line_out) const; void cut(float z, TriangleMesh* upper, TriangleMesh* lower) const; private: const TriangleMesh *mesh; // Map from a facet to an edge index. std::vector facets_edges; // Scaled copy of this->mesh->stl.v_shared std::vector v_scaled_shared; void _slice_do(size_t facet_idx, std::vector* lines, boost::mutex* lines_mutex, const std::vector &z) const; void make_loops(std::vector &lines, Polygons* loops) const; void make_expolygons(const Polygons &loops, ExPolygons* slices) const; void make_expolygons_simple(std::vector &lines, ExPolygons* slices) const; void make_expolygons(std::vector &lines, ExPolygons* slices) const; }; TriangleMesh make_cube(double x, double y, double z); // Generate a TriangleMesh of a cylinder TriangleMesh make_cylinder(double r, double h, double fa=(2*PI/360)); TriangleMesh make_sphere(double rho, double fa=(2*PI/360)); } #endif