#ifndef slic3r_GUI_BackgroundSlicingProcess_hpp_ #define slic3r_GUI_BackgroundSlicingProcess_hpp_ #include #include #include #include namespace Slic3r { class DynamicPrintConfig; class GCodePreviewData; class Print; // Support for the GUI background processing (Slicing and G-code generation). // As of now this class is not declared in Slic3r::GUI due to the Perl bindings limits. class BackgroundSlicingProcess { public: BackgroundSlicingProcess(); // Stop the background processing and finalize the bacgkround processing thread, remove temp files. ~BackgroundSlicingProcess(); void set_print(Print *print) { m_print = print; } void set_gcode_preview_data(GCodePreviewData *gpd) { m_gcode_preview_data = gpd; } // The following wxCommandEvent will be sent to the UI thread / Platter window, when the slicing is finished // and the background processing will transition into G-code export. // The wxCommandEvent is sent to the UI thread asynchronously without waiting for the event to be processed. void set_sliced_event(int event_id) { m_event_sliced_id = event_id; } // The following wxCommandEvent will be sent to the UI thread / Platter window, when the G-code export is finished. // The wxCommandEvent is sent to the UI thread asynchronously without waiting for the event to be processed. void set_finished_event(int event_id) { m_event_finished_id = event_id; } // Set the output path of the G-code. void set_output_path(const std::string &path) { m_output_path = path; } // Start the background processing. Returns false if the background processing was already running. bool start(); // Cancel the background processing. Returns false if the background processing was not running. // A stopped background processing may be restarted with start(). bool stop(); // Apply config over the print. Returns false, if the new config values caused any of the already // processed steps to be invalidated, therefore the task will need to be restarted. bool apply_config(const DynamicPrintConfig &config); enum State { // m_thread is not running yet, or it did not reach the STATE_IDLE yet (it does not wait on the condition yet). STATE_INITIAL = 0, // m_thread is waiting for the task to execute. STATE_IDLE, STATE_STARTED, // m_thread is executing a task. STATE_RUNNING, // m_thread finished executing a task, and it is waiting until the UI thread picks up the results. STATE_FINISHED, // m_thread finished executing a task, the task has been canceled by the UI thread, therefore the UI thread will not be notified. STATE_CANCELED, // m_thread exited the loop and it is going to finish. The UI thread should join on m_thread. STATE_EXIT, STATE_EXITED, }; State state() const { return m_state; } bool idle() const { return m_state == STATE_IDLE; } bool running() const { return m_state == STATE_STARTED || m_state == STATE_RUNNING || m_state == STATE_FINISHED || m_state == STATE_CANCELED; } private: void thread_proc(); void join_background_thread(); Print *m_print = nullptr; // Data structure, to which the G-code export writes its annotations. GCodePreviewData *m_gcode_preview_data = nullptr; std::string m_temp_output_path; std::string m_output_path; // Thread, on which the background processing is executed. The thread will always be present // and ready to execute the slicing process. std::thread m_thread; // Mutex and condition variable to synchronize m_thread with the UI thread. std::mutex m_mutex; std::condition_variable m_condition; State m_state = STATE_INITIAL; // wxWidgets command ID to be sent to the platter to inform that the slicing is finished, and the G-code export will continue. int m_event_sliced_id = 0; // wxWidgets command ID to be sent to the platter to inform that the task finished. int m_event_finished_id = 0; }; }; // namespace Slic3r #endif /* slic3r_GUI_BackgroundSlicingProcess_hpp_ */