#ifndef slic3r_BitmapComboBox_hpp_ #define slic3r_BitmapComboBox_hpp_ #include #include #include "GUI_Utils.hpp" // --------------------------------- // *** BitmapComboBox *** // --------------------------------- namespace Slic3r { namespace GUI { // BitmapComboBox used to presets list on Sidebar and Tabs class BitmapComboBox : public wxBitmapComboBox { public: BitmapComboBox(wxWindow* parent, wxWindowID id = wxID_ANY, const wxString& value = wxEmptyString, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, int n = 0, const wxString choices[] = NULL, long style = 0); ~BitmapComboBox(); #ifdef _WIN32 int Append(const wxString& item); #endif int Append(const wxString& item, const wxBitmap& bitmap) { return wxBitmapComboBox::Append(item, bitmap); } protected: #ifdef __APPLE__ /* For PresetComboBox we use bitmaps that are created from images that are already scaled appropriately for Retina * (Contrary to the intuition, the `scale` argument for Bitmap's constructor doesn't mean * "please scale this to such and such" but rather * "the wxImage is already sized for backing scale such and such". ) * Unfortunately, the constructor changes the size of wxBitmap too. * Thus We need to use unscaled size value for bitmaps that we use * to avoid scaled size of control items. * For this purpose control drawing methods and * control size calculation methods (virtual) are overridden. **/ bool OnAddBitmap(const wxBitmap& bitmap) override; void OnDrawItem(wxDC& dc, const wxRect& rect, int item, int flags) const override; #endif #ifdef _WIN32 bool MSWOnDraw(WXDRAWITEMSTRUCT* item) override; void DrawBackground_(wxDC& dc, const wxRect& rect, int WXUNUSED(item), int flags) const; public: void Rescale(); #endif }; }} #endif