#include "libslic3r/libslic3r.h" #include "GLCanvas3D.hpp" #include #include "libslic3r/ClipperUtils.hpp" #include "libslic3r/PrintConfig.hpp" #include "libslic3r/GCode/ThumbnailData.hpp" #include "libslic3r/Geometry.hpp" #include "libslic3r/ExtrusionEntity.hpp" #include "libslic3r/Layer.hpp" #include "libslic3r/Utils.hpp" #include "libslic3r/Technologies.hpp" #include "libslic3r/Tesselate.hpp" #include "libslic3r/PresetBundle.hpp" #include "slic3r/GUI/3DScene.hpp" #include "slic3r/GUI/BackgroundSlicingProcess.hpp" #include "slic3r/GUI/GLShader.hpp" #include "slic3r/GUI/GUI.hpp" #include "slic3r/GUI/Tab.hpp" #include "slic3r/GUI/GUI_Preview.hpp" #include "slic3r/GUI/OpenGLManager.hpp" #include "slic3r/GUI/3DBed.hpp" #include "slic3r/GUI/Plater.hpp" #include "slic3r/GUI/MainFrame.hpp" #include "slic3r/Utils/UndoRedo.hpp" #include "GUI_App.hpp" #include "GUI_ObjectList.hpp" #include "GUI_ObjectManipulation.hpp" #include "Mouse3DController.hpp" #include "I18N.hpp" #include "NotificationManager.hpp" #include "format.hpp" #if ENABLE_RETINA_GL #include "slic3r/Utils/RetinaHelper.hpp" #endif #include #include #include #include #include #include #include #include #include // Print now includes tbb, and tbb includes Windows. This breaks compilation of wxWidgets if included before wx. #include "libslic3r/Print.hpp" #include "libslic3r/SLAPrint.hpp" #include "wxExtensions.hpp" #include #include #include #include #include #include #include #include #include "DoubleSlider.hpp" #include static constexpr const float TRACKBALLSIZE = 0.8f; static constexpr const float DEFAULT_BG_DARK_COLOR[3] = { 0.478f, 0.478f, 0.478f }; static constexpr const float DEFAULT_BG_LIGHT_COLOR[3] = { 0.753f, 0.753f, 0.753f }; static constexpr const float ERROR_BG_DARK_COLOR[3] = { 0.478f, 0.192f, 0.039f }; static constexpr const float ERROR_BG_LIGHT_COLOR[3] = { 0.753f, 0.192f, 0.039f }; //static constexpr const float AXES_COLOR[3][3] = { { 1.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, { 0.0f, 0.0f, 1.0f } }; // Number of floats static constexpr const size_t MAX_VERTEX_BUFFER_SIZE = 131072 * 6; // 3.15MB // Reserve size in number of floats. static constexpr const size_t VERTEX_BUFFER_RESERVE_SIZE = 131072 * 2; // 1.05MB // Reserve size in number of floats, maximum sum of all preallocated buffers. //static constexpr const size_t VERTEX_BUFFER_RESERVE_SIZE_SUM_MAX = 1024 * 1024 * 128 / 4; // 128MB namespace Slic3r { namespace GUI { #ifdef __WXGTK3__ // wxGTK3 seems to simulate OSX behavior in regard to HiDPI scaling support. RetinaHelper::RetinaHelper(wxWindow* window) : m_window(window), m_self(nullptr) {} RetinaHelper::~RetinaHelper() {} float RetinaHelper::get_scale_factor() { return float(m_window->GetContentScaleFactor()); } #endif // __WXGTK3__ Size::Size() : m_width(0) , m_height(0) { } Size::Size(int width, int height, float scale_factor) : m_width(width) , m_height(height) , m_scale_factor(scale_factor) { } int Size::get_width() const { return m_width; } void Size::set_width(int width) { m_width = width; } int Size::get_height() const { return m_height; } void Size::set_height(int height) { m_height = height; } int Size::get_scale_factor() const { return m_scale_factor; } void Size::set_scale_factor(int scale_factor) { m_scale_factor = scale_factor; } GLCanvas3D::LayersEditing::~LayersEditing() { if (m_z_texture_id != 0) { glsafe(::glDeleteTextures(1, &m_z_texture_id)); m_z_texture_id = 0; } delete m_slicing_parameters; } const float GLCanvas3D::LayersEditing::THICKNESS_BAR_WIDTH = 70.0f; void GLCanvas3D::LayersEditing::init() { glsafe(::glGenTextures(1, (GLuint*)&m_z_texture_id)); glsafe(::glBindTexture(GL_TEXTURE_2D, m_z_texture_id)); glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP)); glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP)); glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST)); glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1)); glsafe(::glBindTexture(GL_TEXTURE_2D, 0)); } void GLCanvas3D::LayersEditing::set_config(const DynamicPrintConfig* config) { m_config = config; delete m_slicing_parameters; m_slicing_parameters = nullptr; m_layers_texture.valid = false; } void GLCanvas3D::LayersEditing::select_object(const Model &model, int object_id) { const ModelObject *model_object_new = (object_id >= 0) ? model.objects[object_id] : nullptr; // Maximum height of an object changes when the object gets rotated or scaled. // Changing maximum height of an object will invalidate the layer heigth editing profile. // m_model_object->bounding_box() is cached, therefore it is cheap even if this method is called frequently. const float new_max_z = (model_object_new == nullptr) ? 0.0f : static_cast(model_object_new->bounding_box().max.z()); if (m_model_object != model_object_new || this->last_object_id != object_id || m_object_max_z != new_max_z || (model_object_new != nullptr && m_model_object->id() != model_object_new->id())) { m_layer_height_profile.clear(); m_layer_height_profile_modified = false; delete m_slicing_parameters; m_slicing_parameters = nullptr; m_layers_texture.valid = false; this->last_object_id = object_id; m_model_object = model_object_new; m_object_max_z = new_max_z; } } bool GLCanvas3D::LayersEditing::is_allowed() const { return wxGetApp().get_shader("variable_layer_height") != nullptr && m_z_texture_id > 0; } bool GLCanvas3D::LayersEditing::is_enabled() const { return m_enabled; } void GLCanvas3D::LayersEditing::set_enabled(bool enabled) { m_enabled = is_allowed() && enabled; } float GLCanvas3D::LayersEditing::s_overlay_window_width; void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const { if (!m_enabled) return; const Size& cnv_size = canvas.get_canvas_size(); ImGuiWrapper& imgui = *wxGetApp().imgui(); imgui.set_next_window_pos(static_cast(cnv_size.get_width()) - imgui.get_style_scaling() * THICKNESS_BAR_WIDTH, static_cast(cnv_size.get_height()), ImGuiCond_Always, 1.0f, 1.0f); imgui.begin(_L("Variable layer height"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse); imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, _L("Left mouse button:")); ImGui::SameLine(); imgui.text(_L("Add detail")); imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, _L("Right mouse button:")); ImGui::SameLine(); imgui.text(_L("Remove detail")); imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, _L("Shift + Left mouse button:")); ImGui::SameLine(); imgui.text(_L("Reset to base")); imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, _L("Shift + Right mouse button:")); ImGui::SameLine(); imgui.text(_L("Smoothing")); imgui.text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, _L("Mouse wheel:")); ImGui::SameLine(); imgui.text(_L("Increase/decrease edit area")); ImGui::Separator(); if (imgui.button(_L("Adaptive"))) wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), Event(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, m_adaptive_quality)); ImGui::SameLine(); float text_align = ImGui::GetCursorPosX(); ImGui::AlignTextToFramePadding(); imgui.text(_L("Quality / Speed")); if (ImGui::IsItemHovered()) { ImGui::BeginTooltip(); ImGui::TextUnformatted(_L("Higher print quality versus higher print speed.").ToUTF8()); ImGui::EndTooltip(); } ImGui::SameLine(); float widget_align = ImGui::GetCursorPosX(); ImGui::PushItemWidth(imgui.get_style_scaling() * 120.0f); m_adaptive_quality = std::clamp(m_adaptive_quality, 0.0f, 1.f); imgui.slider_float("", &m_adaptive_quality, 0.0f, 1.f, "%.2f"); ImGui::Separator(); if (imgui.button(_L("Smooth"))) wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), HeightProfileSmoothEvent(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, m_smooth_params)); ImGui::SameLine(); ImGui::SetCursorPosX(text_align); ImGui::AlignTextToFramePadding(); imgui.text(_L("Radius")); ImGui::SameLine(); ImGui::SetCursorPosX(widget_align); ImGui::PushItemWidth(imgui.get_style_scaling() * 120.0f); int radius = (int)m_smooth_params.radius; if (ImGui::SliderInt("##1", &radius, 1, 10)) m_smooth_params.radius = (unsigned int)radius; ImGui::SetCursorPosX(text_align); ImGui::AlignTextToFramePadding(); imgui.text(_L("Keep min")); ImGui::SameLine(); if (ImGui::GetCursorPosX() < widget_align) // because of line lenght after localization ImGui::SetCursorPosX(widget_align); ImGui::PushItemWidth(imgui.get_style_scaling() * 120.0f); imgui.checkbox("##2", m_smooth_params.keep_min); ImGui::Separator(); if (imgui.button(_L("Reset"))) wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), SimpleEvent(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE)); GLCanvas3D::LayersEditing::s_overlay_window_width = ImGui::GetWindowSize().x /*+ (float)m_layers_texture.width/4*/; imgui.end(); const Rect& bar_rect = get_bar_rect_viewport(canvas); render_active_object_annotations(canvas, bar_rect); render_profile(bar_rect); } float GLCanvas3D::LayersEditing::get_cursor_z_relative(const GLCanvas3D& canvas) { const Vec2d mouse_pos = canvas.get_local_mouse_position(); const Rect& rect = get_bar_rect_screen(canvas); float x = (float)mouse_pos(0); float y = (float)mouse_pos(1); float t = rect.get_top(); float b = rect.get_bottom(); return (rect.get_left() <= x && x <= rect.get_right() && t <= y && y <= b) ? // Inside the bar. (b - y - 1.0f) / (b - t - 1.0f) : // Outside the bar. -1000.0f; } bool GLCanvas3D::LayersEditing::bar_rect_contains(const GLCanvas3D& canvas, float x, float y) { const Rect& rect = get_bar_rect_screen(canvas); return rect.get_left() <= x && x <= rect.get_right() && rect.get_top() <= y && y <= rect.get_bottom(); } Rect GLCanvas3D::LayersEditing::get_bar_rect_screen(const GLCanvas3D& canvas) { const Size& cnv_size = canvas.get_canvas_size(); float w = (float)cnv_size.get_width(); float h = (float)cnv_size.get_height(); return { w - thickness_bar_width(canvas), 0.0f, w, h }; } Rect GLCanvas3D::LayersEditing::get_bar_rect_viewport(const GLCanvas3D& canvas) { const Size& cnv_size = canvas.get_canvas_size(); float half_w = 0.5f * (float)cnv_size.get_width(); float half_h = 0.5f * (float)cnv_size.get_height(); float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom(); return { (half_w - thickness_bar_width(canvas)) * inv_zoom, half_h * inv_zoom, half_w * inv_zoom, -half_h * inv_zoom }; } bool GLCanvas3D::LayersEditing::is_initialized() const { return wxGetApp().get_shader("variable_layer_height") != nullptr; } std::string GLCanvas3D::LayersEditing::get_tooltip(const GLCanvas3D& canvas) const { std::string ret; if (m_enabled && m_layer_height_profile.size() >= 4) { float z = get_cursor_z_relative(canvas); if (z != -1000.0f) { z *= m_object_max_z; float h = 0.0f; for (size_t i = m_layer_height_profile.size() - 2; i >= 2; i -= 2) { const float zi = static_cast(m_layer_height_profile[i]); const float zi_1 = static_cast(m_layer_height_profile[i - 2]); if (zi_1 <= z && z <= zi) { float dz = zi - zi_1; h = (dz != 0.0f) ? static_cast(lerp(m_layer_height_profile[i - 1], m_layer_height_profile[i + 1], (z - zi_1) / dz)) : static_cast(m_layer_height_profile[i + 1]); break; } } if (h > 0.0f) ret = std::to_string(h); } } return ret; } void GLCanvas3D::LayersEditing::render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect) const { GLShaderProgram* shader = wxGetApp().get_shader("variable_layer_height"); if (shader == nullptr) return; shader->start_using(); shader->set_uniform("z_to_texture_row", float(m_layers_texture.cells - 1) / (float(m_layers_texture.width) * m_object_max_z)); shader->set_uniform("z_texture_row_to_normalized", 1.0f / (float)m_layers_texture.height); shader->set_uniform("z_cursor", m_object_max_z * this->get_cursor_z_relative(canvas)); shader->set_uniform("z_cursor_band_width", band_width); shader->set_uniform("object_max_z", m_object_max_z); glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1)); glsafe(::glBindTexture(GL_TEXTURE_2D, m_z_texture_id)); // Render the color bar const float l = bar_rect.get_left(); const float r = bar_rect.get_right(); const float t = bar_rect.get_top(); const float b = bar_rect.get_bottom(); ::glBegin(GL_QUADS); ::glNormal3f(0.0f, 0.0f, 1.0f); ::glTexCoord2f(0.0f, 0.0f); ::glVertex2f(l, b); ::glTexCoord2f(1.0f, 0.0f); ::glVertex2f(r, b); ::glTexCoord2f(1.0f, 1.0f); ::glVertex2f(r, t); ::glTexCoord2f(0.0f, 1.0f); ::glVertex2f(l, t); glsafe(::glEnd()); glsafe(::glBindTexture(GL_TEXTURE_2D, 0)); shader->stop_using(); } void GLCanvas3D::LayersEditing::render_profile(const Rect& bar_rect) const { //FIXME show some kind of legend. if (!m_slicing_parameters) return; // Make the vertical bar a bit wider so the layer height curve does not touch the edge of the bar region. float scale_x = bar_rect.get_width() / (float)(1.12 * m_slicing_parameters->max_layer_height); float scale_y = bar_rect.get_height() / m_object_max_z; float x = bar_rect.get_left() + (float)m_slicing_parameters->layer_height * scale_x; // Baseline glsafe(::glColor3f(0.0f, 0.0f, 0.0f)); ::glBegin(GL_LINE_STRIP); ::glVertex2f(x, bar_rect.get_bottom()); ::glVertex2f(x, bar_rect.get_top()); glsafe(::glEnd()); // Curve glsafe(::glColor3f(0.0f, 0.0f, 1.0f)); ::glBegin(GL_LINE_STRIP); for (unsigned int i = 0; i < m_layer_height_profile.size(); i += 2) ::glVertex2f(bar_rect.get_left() + (float)m_layer_height_profile[i + 1] * scale_x, bar_rect.get_bottom() + (float)m_layer_height_profile[i] * scale_y); glsafe(::glEnd()); } void GLCanvas3D::LayersEditing::render_volumes(const GLCanvas3D& canvas, const GLVolumeCollection& volumes) { assert(this->is_allowed()); assert(this->last_object_id != -1); GLShaderProgram* shader = wxGetApp().get_shader("variable_layer_height"); if (shader == nullptr) return; GLShaderProgram* current_shader = wxGetApp().get_current_shader(); if (shader->get_id() != current_shader->get_id()) // The layer editing shader is not yet active. Activate it. shader->start_using(); else // The layer editing shader was already active. current_shader = nullptr; generate_layer_height_texture(); // Uniforms were resolved, go ahead using the layer editing shader. shader->set_uniform("z_to_texture_row", float(m_layers_texture.cells - 1) / (float(m_layers_texture.width) * float(m_object_max_z))); shader->set_uniform("z_texture_row_to_normalized", 1.0f / float(m_layers_texture.height)); shader->set_uniform("z_cursor", float(m_object_max_z) * float(this->get_cursor_z_relative(canvas))); shader->set_uniform("z_cursor_band_width", float(this->band_width)); // Initialize the layer height texture mapping. GLsizei w = (GLsizei)m_layers_texture.width; GLsizei h = (GLsizei)m_layers_texture.height; GLsizei half_w = w / 2; GLsizei half_h = h / 2; glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1)); glsafe(::glBindTexture(GL_TEXTURE_2D, m_z_texture_id)); glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0)); glsafe(::glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, half_w, half_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0)); glsafe(::glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, m_layers_texture.data.data())); glsafe(::glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, half_w, half_h, GL_RGBA, GL_UNSIGNED_BYTE, m_layers_texture.data.data() + m_layers_texture.width * m_layers_texture.height * 4)); for (const GLVolume* glvolume : volumes.volumes) { // Render the object using the layer editing shader and texture. if (! glvolume->is_active || glvolume->composite_id.object_id != this->last_object_id || glvolume->is_modifier) continue; shader->set_uniform("volume_world_matrix", glvolume->world_matrix()); shader->set_uniform("object_max_z", GLfloat(0)); glvolume->render(); } // Revert back to the previous shader. glBindTexture(GL_TEXTURE_2D, 0); if (current_shader != nullptr) current_shader->start_using(); } void GLCanvas3D::LayersEditing::adjust_layer_height_profile() { this->update_slicing_parameters(); PrintObject::update_layer_height_profile(*m_model_object, *m_slicing_parameters, m_layer_height_profile); Slic3r::adjust_layer_height_profile(*m_slicing_parameters, m_layer_height_profile, this->last_z, this->strength, this->band_width, this->last_action); m_layer_height_profile_modified = true; m_layers_texture.valid = false; } void GLCanvas3D::LayersEditing::reset_layer_height_profile(GLCanvas3D& canvas) { const_cast(m_model_object)->layer_height_profile.clear(); m_layer_height_profile.clear(); m_layers_texture.valid = false; canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS)); wxGetApp().obj_list()->update_info_items(last_object_id); } void GLCanvas3D::LayersEditing::adaptive_layer_height_profile(GLCanvas3D& canvas, float quality_factor) { this->update_slicing_parameters(); m_layer_height_profile = layer_height_profile_adaptive(*m_slicing_parameters, *m_model_object, quality_factor); const_cast(m_model_object)->layer_height_profile.set(m_layer_height_profile); m_layers_texture.valid = false; canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS)); wxGetApp().obj_list()->update_info_items(last_object_id); } void GLCanvas3D::LayersEditing::smooth_layer_height_profile(GLCanvas3D& canvas, const HeightProfileSmoothingParams& smoothing_params) { this->update_slicing_parameters(); m_layer_height_profile = smooth_height_profile(m_layer_height_profile, *m_slicing_parameters, smoothing_params); const_cast(m_model_object)->layer_height_profile.set(m_layer_height_profile); m_layers_texture.valid = false; canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS)); wxGetApp().obj_list()->update_info_items(last_object_id); } void GLCanvas3D::LayersEditing::generate_layer_height_texture() { this->update_slicing_parameters(); // Always try to update the layer height profile. bool update = ! m_layers_texture.valid; if (PrintObject::update_layer_height_profile(*m_model_object, *m_slicing_parameters, m_layer_height_profile)) { // Initialized to the default value. m_layer_height_profile_modified = false; update = true; } // Update if the layer height profile was changed, or when the texture is not valid. if (! update && ! m_layers_texture.data.empty() && m_layers_texture.cells > 0) // Texture is valid, don't update. return; if (m_layers_texture.data.empty()) { m_layers_texture.width = 1024; m_layers_texture.height = 1024; m_layers_texture.levels = 2; m_layers_texture.data.assign(m_layers_texture.width * m_layers_texture.height * 5, 0); } bool level_of_detail_2nd_level = true; m_layers_texture.cells = Slic3r::generate_layer_height_texture( *m_slicing_parameters, Slic3r::generate_object_layers(*m_slicing_parameters, m_layer_height_profile), m_layers_texture.data.data(), m_layers_texture.height, m_layers_texture.width, level_of_detail_2nd_level); m_layers_texture.valid = true; } void GLCanvas3D::LayersEditing::accept_changes(GLCanvas3D& canvas) { if (last_object_id >= 0) { if (m_layer_height_profile_modified) { wxGetApp().plater()->take_snapshot(_L("Variable layer height - Manual edit")); const_cast(m_model_object)->layer_height_profile.set(m_layer_height_profile); canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS)); wxGetApp().obj_list()->update_info_items(last_object_id); } } m_layer_height_profile_modified = false; } void GLCanvas3D::LayersEditing::update_slicing_parameters() { if (m_slicing_parameters == nullptr) { m_slicing_parameters = new SlicingParameters(); *m_slicing_parameters = PrintObject::slicing_parameters(*m_config, *m_model_object, m_object_max_z); } } float GLCanvas3D::LayersEditing::thickness_bar_width(const GLCanvas3D &canvas) { return #if ENABLE_RETINA_GL canvas.get_canvas_size().get_scale_factor() #else canvas.get_wxglcanvas()->GetContentScaleFactor() #endif * THICKNESS_BAR_WIDTH; } const Point GLCanvas3D::Mouse::Drag::Invalid_2D_Point(INT_MAX, INT_MAX); const Vec3d GLCanvas3D::Mouse::Drag::Invalid_3D_Point(DBL_MAX, DBL_MAX, DBL_MAX); const int GLCanvas3D::Mouse::Drag::MoveThresholdPx = 5; GLCanvas3D::Mouse::Drag::Drag() : start_position_2D(Invalid_2D_Point) , start_position_3D(Invalid_3D_Point) , move_volume_idx(-1) , move_requires_threshold(false) , move_start_threshold_position_2D(Invalid_2D_Point) { } GLCanvas3D::Mouse::Mouse() : dragging(false) , position(DBL_MAX, DBL_MAX) , scene_position(DBL_MAX, DBL_MAX, DBL_MAX) , ignore_left_up(false) { } void GLCanvas3D::Labels::render(const std::vector& sorted_instances) const { if (!m_enabled || !is_shown()) return; const Camera& camera = wxGetApp().plater()->get_camera(); const Model* model = m_canvas.get_model(); if (model == nullptr) return; Transform3d world_to_eye = camera.get_view_matrix(); Transform3d world_to_screen = camera.get_projection_matrix() * world_to_eye; const std::array& viewport = camera.get_viewport(); struct Owner { int obj_idx; int inst_idx; size_t model_instance_id; BoundingBoxf3 world_box; double eye_center_z; std::string title; std::string label; std::string print_order; bool selected; }; // collect owners world bounding boxes and data from volumes std::vector owners; const GLVolumeCollection& volumes = m_canvas.get_volumes(); for (const GLVolume* volume : volumes.volumes) { int obj_idx = volume->object_idx(); if (0 <= obj_idx && obj_idx < (int)model->objects.size()) { int inst_idx = volume->instance_idx(); std::vector::iterator it = std::find_if(owners.begin(), owners.end(), [obj_idx, inst_idx](const Owner& owner) { return (owner.obj_idx == obj_idx) && (owner.inst_idx == inst_idx); }); if (it != owners.end()) { it->world_box.merge(volume->transformed_bounding_box()); it->selected &= volume->selected; } else { const ModelObject* model_object = model->objects[obj_idx]; Owner owner; owner.obj_idx = obj_idx; owner.inst_idx = inst_idx; owner.model_instance_id = model_object->instances[inst_idx]->id().id; owner.world_box = volume->transformed_bounding_box(); owner.title = "object" + std::to_string(obj_idx) + "_inst##" + std::to_string(inst_idx); owner.label = model_object->name; if (model_object->instances.size() > 1) owner.label += " (" + std::to_string(inst_idx + 1) + ")"; owner.selected = volume->selected; owners.emplace_back(owner); } } } // updates print order strings if (sorted_instances.size() > 1) { for (size_t i = 0; i < sorted_instances.size(); ++i) { size_t id = sorted_instances[i]->id().id; std::vector::iterator it = std::find_if(owners.begin(), owners.end(), [id](const Owner& owner) { return owner.model_instance_id == id; }); if (it != owners.end()) it->print_order = std::string((_(L("Seq."))).ToUTF8()) + "#: " + std::to_string(i + 1); } } // calculate eye bounding boxes center zs for (Owner& owner : owners) { owner.eye_center_z = (world_to_eye * owner.world_box.center())(2); } // sort owners by center eye zs and selection std::sort(owners.begin(), owners.end(), [](const Owner& owner1, const Owner& owner2) { if (!owner1.selected && owner2.selected) return true; else if (owner1.selected && !owner2.selected) return false; else return (owner1.eye_center_z < owner2.eye_center_z); }); ImGuiWrapper& imgui = *wxGetApp().imgui(); // render info windows for (const Owner& owner : owners) { Vec3d screen_box_center = world_to_screen * owner.world_box.center(); float x = 0.0f; float y = 0.0f; if (camera.get_type() == Camera::EType::Perspective) { x = (0.5f + 0.001f * 0.5f * (float)screen_box_center(0)) * viewport[2]; y = (0.5f - 0.001f * 0.5f * (float)screen_box_center(1)) * viewport[3]; } else { x = (0.5f + 0.5f * (float)screen_box_center(0)) * viewport[2]; y = (0.5f - 0.5f * (float)screen_box_center(1)) * viewport[3]; } if (x < 0.0f || viewport[2] < x || y < 0.0f || viewport[3] < y) continue; ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, owner.selected ? 3.0f : 1.5f); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); ImGui::PushStyleColor(ImGuiCol_Border, owner.selected ? ImVec4(0.757f, 0.404f, 0.216f, 1.0f) : ImVec4(0.75f, 0.75f, 0.75f, 1.0f)); imgui.set_next_window_pos(x, y, ImGuiCond_Always, 0.5f, 0.5f); imgui.begin(owner.title, ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove); ImGui::BringWindowToDisplayFront(ImGui::GetCurrentWindow()); float win_w = ImGui::GetWindowWidth(); float label_len = imgui.calc_text_size(owner.label).x; ImGui::SetCursorPosX(0.5f * (win_w - label_len)); ImGui::AlignTextToFramePadding(); imgui.text(owner.label); if (!owner.print_order.empty()) { ImGui::Separator(); float po_len = imgui.calc_text_size(owner.print_order).x; ImGui::SetCursorPosX(0.5f * (win_w - po_len)); ImGui::AlignTextToFramePadding(); imgui.text(owner.print_order); } // force re-render while the windows gets to its final size (it takes several frames) if (ImGui::GetWindowContentRegionWidth() + 2.0f * ImGui::GetStyle().WindowPadding.x != ImGui::CalcWindowNextAutoFitSize(ImGui::GetCurrentWindow()).x) m_canvas.request_extra_frame(); imgui.end(); ImGui::PopStyleColor(); ImGui::PopStyleVar(2); } } void GLCanvas3D::Tooltip::set_text(const std::string& text) { // If the mouse is inside an ImGUI dialog, then the tooltip is suppressed. const std::string &new_text = m_in_imgui ? std::string() : text; if (m_text != new_text) { if (m_text.empty()) m_start_time = std::chrono::steady_clock::now(); m_text = new_text; } } void GLCanvas3D::Tooltip::render(const Vec2d& mouse_position, GLCanvas3D& canvas) const { static ImVec2 size(0.0f, 0.0f); auto validate_position = [](const Vec2d& position, const GLCanvas3D& canvas, const ImVec2& wnd_size) { Size cnv_size = canvas.get_canvas_size(); float x = std::clamp((float)position(0), 0.0f, (float)cnv_size.get_width() - wnd_size.x); float y = std::clamp((float)position(1) + 16, 0.0f, (float)cnv_size.get_height() - wnd_size.y); return Vec2f(x, y); }; if (m_text.empty()) return; // draw the tooltip as hidden until the delay is expired // use a value of alpha slightly different from 0.0f because newer imgui does not calculate properly the window size if alpha == 0.0f float alpha = (std::chrono::duration_cast(std::chrono::steady_clock::now() - m_start_time).count() < 500) ? 0.01f : 1.0f; Vec2f position = validate_position(mouse_position, canvas, size); ImGuiWrapper& imgui = *wxGetApp().imgui(); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); ImGui::PushStyleVar(ImGuiStyleVar_Alpha, alpha); imgui.set_next_window_pos(position(0), position(1), ImGuiCond_Always, 0.0f, 0.0f); imgui.begin(wxString("canvas_tooltip"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoFocusOnAppearing); ImGui::BringWindowToDisplayFront(ImGui::GetCurrentWindow()); ImGui::TextUnformatted(m_text.c_str()); // force re-render while the windows gets to its final size (it may take several frames) or while hidden if (alpha < 1.0f || ImGui::GetWindowContentRegionWidth() + 2.0f * ImGui::GetStyle().WindowPadding.x != ImGui::CalcWindowNextAutoFitSize(ImGui::GetCurrentWindow()).x) canvas.request_extra_frame(); size = ImGui::GetWindowSize(); imgui.end(); ImGui::PopStyleVar(2); } void GLCanvas3D::SequentialPrintClearance::set_polygons(const Polygons& polygons) { m_perimeter.reset(); m_fill.reset(); if (polygons.empty()) return; size_t triangles_count = 0; for (const Polygon& poly : polygons) { triangles_count += poly.points.size() - 2; } const size_t vertices_count = 3 * triangles_count; if (m_render_fill) { GLModel::InitializationData fill_data; GLModel::InitializationData::Entity entity; entity.type = GLModel::PrimitiveType::Triangles; entity.color = { 0.3333f, 0.0f, 0.0f, 0.5f }; entity.positions.reserve(vertices_count); entity.normals.reserve(vertices_count); entity.indices.reserve(vertices_count); const ExPolygons polygons_union = union_ex(polygons); for (const ExPolygon& poly : polygons_union) { const std::vector triangulation = triangulate_expolygon_3d(poly); for (const Vec3d& v : triangulation) { entity.positions.emplace_back(v.cast() + Vec3f(0.0f, 0.0f, 0.0125f)); // add a small positive z to avoid z-fighting entity.normals.emplace_back(Vec3f::UnitZ()); const size_t positions_count = entity.positions.size(); if (positions_count % 3 == 0) { entity.indices.emplace_back(positions_count - 3); entity.indices.emplace_back(positions_count - 2); entity.indices.emplace_back(positions_count - 1); } } } fill_data.entities.emplace_back(entity); m_fill.init_from(fill_data); } GLModel::InitializationData perimeter_data; for (const Polygon& poly : polygons) { GLModel::InitializationData::Entity ent; ent.type = GLModel::PrimitiveType::LineLoop; ent.positions.reserve(poly.points.size()); ent.indices.reserve(poly.points.size()); unsigned int id_count = 0; for (const Point& p : poly.points) { ent.positions.emplace_back(unscale(p.x()), unscale(p.y()), 0.025f); // add a small positive z to avoid z-fighting ent.normals.emplace_back(Vec3f::UnitZ()); ent.indices.emplace_back(id_count++); } perimeter_data.entities.emplace_back(ent); } m_perimeter.init_from(perimeter_data); } void GLCanvas3D::SequentialPrintClearance::render() { std::array FILL_COLOR = { 1.0f, 0.0f, 0.0f, 0.5f }; std::array NO_FILL_COLOR = { 1.0f, 1.0f, 1.0f, 0.75f }; GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light"); if (shader == nullptr) return; shader->start_using(); glsafe(::glEnable(GL_DEPTH_TEST)); glsafe(::glDisable(GL_CULL_FACE)); glsafe(::glEnable(GL_BLEND)); glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); m_perimeter.set_color(-1, m_render_fill ? FILL_COLOR : NO_FILL_COLOR); m_perimeter.render(); m_fill.render(); glsafe(::glDisable(GL_BLEND)); glsafe(::glEnable(GL_CULL_FACE)); glsafe(::glDisable(GL_DEPTH_TEST)); shader->stop_using(); } wxDEFINE_EVENT(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS, SimpleEvent); wxDEFINE_EVENT(EVT_GLCANVAS_OBJECT_SELECT, SimpleEvent); wxDEFINE_EVENT(EVT_GLCANVAS_RIGHT_CLICK, RBtnEvent); wxDEFINE_EVENT(EVT_GLCANVAS_REMOVE_OBJECT, SimpleEvent); wxDEFINE_EVENT(EVT_GLCANVAS_ARRANGE, SimpleEvent); wxDEFINE_EVENT(EVT_GLCANVAS_SELECT_ALL, SimpleEvent); wxDEFINE_EVENT(EVT_GLCANVAS_QUESTION_MARK, SimpleEvent); wxDEFINE_EVENT(EVT_GLCANVAS_INCREASE_INSTANCES, Event); wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_MOVED, SimpleEvent); wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_ROTATED, SimpleEvent); wxDEFINE_EVENT(EVT_GLCANVAS_INSTANCE_SCALED, SimpleEvent); wxDEFINE_EVENT(EVT_GLCANVAS_FORCE_UPDATE, SimpleEvent); wxDEFINE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent); wxDEFINE_EVENT(EVT_GLCANVAS_WIPETOWER_ROTATED, Vec3dEvent); wxDEFINE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event); wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>); wxDEFINE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_STARTED, SimpleEvent); wxDEFINE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent); wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_BED_SHAPE, SimpleEvent); wxDEFINE_EVENT(EVT_GLCANVAS_TAB, SimpleEvent); wxDEFINE_EVENT(EVT_GLCANVAS_RESETGIZMOS, SimpleEvent); wxDEFINE_EVENT(EVT_GLCANVAS_MOVE_SLIDERS, wxKeyEvent); wxDEFINE_EVENT(EVT_GLCANVAS_EDIT_COLOR_CHANGE, wxKeyEvent); wxDEFINE_EVENT(EVT_GLCANVAS_JUMP_TO, wxKeyEvent); wxDEFINE_EVENT(EVT_GLCANVAS_UNDO, SimpleEvent); wxDEFINE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent); wxDEFINE_EVENT(EVT_GLCANVAS_COLLAPSE_SIDEBAR, SimpleEvent); wxDEFINE_EVENT(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, SimpleEvent); wxDEFINE_EVENT(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, Event); wxDEFINE_EVENT(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, HeightProfileSmoothEvent); wxDEFINE_EVENT(EVT_GLCANVAS_RELOAD_FROM_DISK, SimpleEvent); wxDEFINE_EVENT(EVT_GLCANVAS_RENDER_TIMER, wxTimerEvent/*RenderTimerEvent*/); wxDEFINE_EVENT(EVT_GLCANVAS_TOOLBAR_HIGHLIGHTER_TIMER, wxTimerEvent); wxDEFINE_EVENT(EVT_GLCANVAS_GIZMO_HIGHLIGHTER_TIMER, wxTimerEvent); const double GLCanvas3D::DefaultCameraZoomToBoxMarginFactor = 1.25; void GLCanvas3D::load_arrange_settings() { std::string dist_fff_str = wxGetApp().app_config->get("arrange", "min_object_distance_fff"); std::string dist_fff_seq_print_str = wxGetApp().app_config->get("arrange", "min_object_distance_fff_seq_print"); std::string dist_sla_str = wxGetApp().app_config->get("arrange", "min_object_distance_sla"); std::string en_rot_fff_str = wxGetApp().app_config->get("arrange", "enable_rotation_fff"); std::string en_rot_fff_seqp_str = wxGetApp().app_config->get("arrange", "enable_rotation_fff_seq_print"); std::string en_rot_sla_str = wxGetApp().app_config->get("arrange", "enable_rotation_sla"); if (!dist_fff_str.empty()) m_arrange_settings_fff.distance = std::stof(dist_fff_str); if (!dist_fff_seq_print_str.empty()) m_arrange_settings_fff_seq_print.distance = std::stof(dist_fff_seq_print_str); if (!dist_sla_str.empty()) m_arrange_settings_sla.distance = std::stof(dist_sla_str); if (!en_rot_fff_str.empty()) m_arrange_settings_fff.enable_rotation = (en_rot_fff_str == "1" || en_rot_fff_str == "yes"); if (!en_rot_fff_seqp_str.empty()) m_arrange_settings_fff_seq_print.enable_rotation = (en_rot_fff_seqp_str == "1" || en_rot_fff_seqp_str == "yes"); if (!en_rot_sla_str.empty()) m_arrange_settings_sla.enable_rotation = (en_rot_sla_str == "1" || en_rot_sla_str == "yes"); } PrinterTechnology GLCanvas3D::current_printer_technology() const { return m_process->current_printer_technology(); } GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas) : m_canvas(canvas) , m_context(nullptr) #if ENABLE_RETINA_GL , m_retina_helper(nullptr) #endif , m_in_render(false) , m_main_toolbar(GLToolbar::Normal, "Main") , m_undoredo_toolbar(GLToolbar::Normal, "Undo_Redo") , m_gizmos(*this) , m_use_clipping_planes(false) , m_sidebar_field("") , m_extra_frame_requested(false) , m_config(nullptr) , m_process(nullptr) , m_model(nullptr) , m_dirty(true) , m_initialized(false) , m_apply_zoom_to_volumes_filter(false) , m_picking_enabled(false) , m_moving_enabled(false) , m_dynamic_background_enabled(false) , m_multisample_allowed(false) , m_moving(false) , m_tab_down(false) , m_cursor_type(Standard) , m_color_by("volume") , m_reload_delayed(false) #if ENABLE_RENDER_PICKING_PASS , m_show_picking_texture(false) #endif // ENABLE_RENDER_PICKING_PASS , m_render_sla_auxiliaries(true) , m_labels(*this) , m_slope(m_volumes) { if (m_canvas != nullptr) { m_timer.SetOwner(m_canvas); m_render_timer.SetOwner(m_canvas); #if ENABLE_RETINA_GL m_retina_helper.reset(new RetinaHelper(canvas)); #endif // ENABLE_RETINA_GL } load_arrange_settings(); m_selection.set_volumes(&m_volumes.volumes); } GLCanvas3D::~GLCanvas3D() { reset_volumes(); } void GLCanvas3D::post_event(wxEvent &&event) { event.SetEventObject(m_canvas); wxPostEvent(m_canvas, event); } bool GLCanvas3D::init() { if (m_initialized) return true; if (m_canvas == nullptr || m_context == nullptr) return false; glsafe(::glClearColor(1.0f, 1.0f, 1.0f, 1.0f)); glsafe(::glClearDepth(1.0f)); glsafe(::glDepthFunc(GL_LESS)); glsafe(::glEnable(GL_DEPTH_TEST)); glsafe(::glEnable(GL_CULL_FACE)); glsafe(::glEnable(GL_BLEND)); glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)); // Set antialiasing / multisampling glsafe(::glDisable(GL_LINE_SMOOTH)); glsafe(::glDisable(GL_POLYGON_SMOOTH)); // ambient lighting GLfloat ambient[4] = { 0.3f, 0.3f, 0.3f, 1.0f }; glsafe(::glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient)); glsafe(::glEnable(GL_LIGHT0)); glsafe(::glEnable(GL_LIGHT1)); // light from camera GLfloat specular_cam[4] = { 0.3f, 0.3f, 0.3f, 1.0f }; glsafe(::glLightfv(GL_LIGHT1, GL_SPECULAR, specular_cam)); GLfloat diffuse_cam[4] = { 0.2f, 0.2f, 0.2f, 1.0f }; glsafe(::glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse_cam)); // light from above GLfloat specular_top[4] = { 0.2f, 0.2f, 0.2f, 1.0f }; glsafe(::glLightfv(GL_LIGHT0, GL_SPECULAR, specular_top)); GLfloat diffuse_top[4] = { 0.5f, 0.5f, 0.5f, 1.0f }; glsafe(::glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse_top)); // Enables Smooth Color Shading; try GL_FLAT for (lack of) fun. glsafe(::glShadeModel(GL_SMOOTH)); // A handy trick -- have surface material mirror the color. glsafe(::glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE)); glsafe(::glEnable(GL_COLOR_MATERIAL)); if (m_multisample_allowed) glsafe(::glEnable(GL_MULTISAMPLE)); if (m_main_toolbar.is_enabled()) m_layers_editing.init(); // on linux the gl context is not valid until the canvas is not shown on screen // we defer the geometry finalization of volumes until the first call to render() m_volumes.finalize_geometry(true); if (m_gizmos.is_enabled() && !m_gizmos.init()) std::cout << "Unable to initialize gizmos: please, check that all the required textures are available" << std::endl; if (!_init_toolbars()) return false; if (m_selection.is_enabled() && !m_selection.init()) return false; m_initialized = true; return true; } void GLCanvas3D::set_as_dirty() { m_dirty = true; } unsigned int GLCanvas3D::get_volumes_count() const { return (unsigned int)m_volumes.volumes.size(); } void GLCanvas3D::reset_volumes() { if (!m_initialized) return; if (m_volumes.empty()) return; _set_current(); m_selection.clear(); m_volumes.clear(); m_dirty = true; _set_warning_notification(EWarning::ObjectOutside, false); } ModelInstanceEPrintVolumeState GLCanvas3D::check_volumes_outside_state() const { ModelInstanceEPrintVolumeState state; m_volumes.check_outside_state(m_config, &state); return state; } void GLCanvas3D::toggle_sla_auxiliaries_visibility(bool visible, const ModelObject* mo, int instance_idx) { m_render_sla_auxiliaries = visible; for (GLVolume* vol : m_volumes.volumes) { if (vol->composite_id.object_id == 1000) continue; // the wipe tower if ((mo == nullptr || m_model->objects[vol->composite_id.object_id] == mo) && (instance_idx == -1 || vol->composite_id.instance_id == instance_idx) && vol->composite_id.volume_id < 0) vol->is_active = visible; } } void GLCanvas3D::toggle_model_objects_visibility(bool visible, const ModelObject* mo, int instance_idx) { for (GLVolume* vol : m_volumes.volumes) { if (vol->composite_id.object_id == 1000) { // wipe tower vol->is_active = (visible && mo == nullptr); } else { if ((mo == nullptr || m_model->objects[vol->composite_id.object_id] == mo) && (instance_idx == -1 || vol->composite_id.instance_id == instance_idx)) { vol->is_active = visible; if (instance_idx == -1) { vol->force_native_color = false; vol->force_neutral_color = false; } else { const GLGizmosManager& gm = get_gizmos_manager(); auto gizmo_type = gm.get_current_type(); if ( (gizmo_type == GLGizmosManager::FdmSupports || gizmo_type == GLGizmosManager::Seam) && ! vol->is_modifier) vol->force_neutral_color = true; else if (gizmo_type == GLGizmosManager::MmuSegmentation) vol->is_active = false; else vol->force_native_color = true; } } } } if (visible && !mo) toggle_sla_auxiliaries_visibility(true, mo, instance_idx); if (!mo && !visible && !m_model->objects.empty() && (m_model->objects.size() > 1 || m_model->objects.front()->instances.size() > 1)) _set_warning_notification(EWarning::SomethingNotShown, true); if (!mo && visible) _set_warning_notification(EWarning::SomethingNotShown, false); } void GLCanvas3D::update_instance_printable_state_for_object(const size_t obj_idx) { ModelObject* model_object = m_model->objects[obj_idx]; for (int inst_idx = 0; inst_idx < (int)model_object->instances.size(); ++inst_idx) { ModelInstance* instance = model_object->instances[inst_idx]; for (GLVolume* volume : m_volumes.volumes) { if ((volume->object_idx() == (int)obj_idx) && (volume->instance_idx() == inst_idx)) volume->printable = instance->printable; } } } void GLCanvas3D::update_instance_printable_state_for_objects(const std::vector& object_idxs) { for (size_t obj_idx : object_idxs) update_instance_printable_state_for_object(obj_idx); } void GLCanvas3D::set_config(const DynamicPrintConfig* config) { m_config = config; m_layers_editing.set_config(config); } void GLCanvas3D::set_process(BackgroundSlicingProcess *process) { m_process = process; } void GLCanvas3D::set_model(Model* model) { m_model = model; m_selection.set_model(m_model); } void GLCanvas3D::bed_shape_changed() { refresh_camera_scene_box(); wxGetApp().plater()->get_camera().requires_zoom_to_bed = true; m_dirty = true; } void GLCanvas3D::set_color_by(const std::string& value) { m_color_by = value; } void GLCanvas3D::refresh_camera_scene_box() { wxGetApp().plater()->get_camera().set_scene_box(scene_bounding_box()); } BoundingBoxf3 GLCanvas3D::volumes_bounding_box() const { BoundingBoxf3 bb; for (const GLVolume* volume : m_volumes.volumes) { if (!m_apply_zoom_to_volumes_filter || ((volume != nullptr) && volume->zoom_to_volumes)) bb.merge(volume->transformed_bounding_box()); } return bb; } BoundingBoxf3 GLCanvas3D::scene_bounding_box() const { BoundingBoxf3 bb = volumes_bounding_box(); bb.merge(wxGetApp().plater()->get_bed().get_bounding_box(true)); if (m_config != nullptr) { double h = m_config->opt_float("max_print_height"); bb.min(2) = std::min(bb.min(2), -h); bb.max(2) = std::max(bb.max(2), h); } return bb; } bool GLCanvas3D::is_layers_editing_enabled() const { return m_layers_editing.is_enabled(); } bool GLCanvas3D::is_layers_editing_allowed() const { return m_layers_editing.is_allowed(); } void GLCanvas3D::reset_layer_height_profile() { wxGetApp().plater()->take_snapshot(_L("Variable layer height - Reset")); m_layers_editing.reset_layer_height_profile(*this); m_layers_editing.state = LayersEditing::Completed; m_dirty = true; } void GLCanvas3D::adaptive_layer_height_profile(float quality_factor) { wxGetApp().plater()->take_snapshot(_L("Variable layer height - Adaptive")); m_layers_editing.adaptive_layer_height_profile(*this, quality_factor); m_layers_editing.state = LayersEditing::Completed; m_dirty = true; } void GLCanvas3D::smooth_layer_height_profile(const HeightProfileSmoothingParams& smoothing_params) { wxGetApp().plater()->take_snapshot(_L("Variable layer height - Smooth all")); m_layers_editing.smooth_layer_height_profile(*this, smoothing_params); m_layers_editing.state = LayersEditing::Completed; m_dirty = true; } bool GLCanvas3D::is_reload_delayed() const { return m_reload_delayed; } void GLCanvas3D::enable_layers_editing(bool enable) { m_layers_editing.set_enabled(enable); #if !ENABLE_MODIFIERS_ALWAYS_TRANSPARENT const Selection::IndicesList& idxs = m_selection.get_volume_idxs(); for (unsigned int idx : idxs) { GLVolume* v = m_volumes.volumes[idx]; if (v->is_modifier) v->force_transparent = enable; } #endif // !ENABLE_MODIFIERS_ALWAYS_TRANSPARENT set_as_dirty(); } void GLCanvas3D::enable_legend_texture(bool enable) { m_gcode_viewer.enable_legend(enable); } void GLCanvas3D::enable_picking(bool enable) { m_picking_enabled = enable; m_selection.set_mode(Selection::Instance); } void GLCanvas3D::enable_moving(bool enable) { m_moving_enabled = enable; } void GLCanvas3D::enable_gizmos(bool enable) { m_gizmos.set_enabled(enable); } void GLCanvas3D::enable_selection(bool enable) { m_selection.set_enabled(enable); } void GLCanvas3D::enable_main_toolbar(bool enable) { m_main_toolbar.set_enabled(enable); } void GLCanvas3D::enable_undoredo_toolbar(bool enable) { m_undoredo_toolbar.set_enabled(enable); } void GLCanvas3D::enable_dynamic_background(bool enable) { m_dynamic_background_enabled = enable; } void GLCanvas3D::allow_multisample(bool allow) { m_multisample_allowed = allow; } void GLCanvas3D::zoom_to_bed() { _zoom_to_box(wxGetApp().plater()->get_bed().get_bounding_box(false)); } void GLCanvas3D::zoom_to_volumes() { m_apply_zoom_to_volumes_filter = true; _zoom_to_box(volumes_bounding_box()); m_apply_zoom_to_volumes_filter = false; } void GLCanvas3D::zoom_to_selection() { if (!m_selection.is_empty()) _zoom_to_box(m_selection.get_bounding_box()); } void GLCanvas3D::zoom_to_gcode() { _zoom_to_box(m_gcode_viewer.get_paths_bounding_box(), 1.05); } void GLCanvas3D::select_view(const std::string& direction) { wxGetApp().plater()->get_camera().select_view(direction); if (m_canvas != nullptr) m_canvas->Refresh(); } void GLCanvas3D::update_volumes_colors_by_extruder() { if (m_config != nullptr) m_volumes.update_colors_by_extruder(m_config); } void GLCanvas3D::render() { if (m_in_render) { // if called recursively, return m_dirty = true; return; } m_in_render = true; Slic3r::ScopeGuard in_render_guard([this]() { m_in_render = false; }); (void)in_render_guard; if (m_canvas == nullptr) return; // ensures this canvas is current and initialized if (!_is_shown_on_screen() || !_set_current() || !wxGetApp().init_opengl()) return; if (!is_initialized() && !init()) return; #if ENABLE_SEAMS_USING_MODELS if (!m_main_toolbar.is_enabled()) m_gcode_viewer.init(); #endif // ENABLE_SEAMS_USING_MODELS if (wxGetApp().plater()->get_bed().get_shape().empty()) { // this happens at startup when no data is still saved under <>\AppData\Roaming\Slic3rPE post_event(SimpleEvent(EVT_GLCANVAS_UPDATE_BED_SHAPE)); return; } #if ENABLE_ENVIRONMENT_MAP if (wxGetApp().is_editor()) wxGetApp().plater()->init_environment_texture(); #endif // ENABLE_ENVIRONMENT_MAP const Size& cnv_size = get_canvas_size(); // Probably due to different order of events on Linux/GTK2, when one switched from 3D scene // to preview, this was called before canvas had its final size. It reported zero width // and the viewport was set incorrectly, leading to tripping glAsserts further down // the road (in apply_projection). That's why the minimum size is forced to 10. Camera& camera = wxGetApp().plater()->get_camera(); camera.apply_viewport(0, 0, std::max(10u, (unsigned int)cnv_size.get_width()), std::max(10u, (unsigned int)cnv_size.get_height())); if (camera.requires_zoom_to_bed) { zoom_to_bed(); _resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height()); camera.requires_zoom_to_bed = false; } camera.apply_view_matrix(); camera.apply_projection(_max_bounding_box(true, true)); GLfloat position_cam[4] = { 1.0f, 0.0f, 1.0f, 0.0f }; glsafe(::glLightfv(GL_LIGHT1, GL_POSITION, position_cam)); GLfloat position_top[4] = { -0.5f, -0.5f, 1.0f, 0.0f }; glsafe(::glLightfv(GL_LIGHT0, GL_POSITION, position_top)); wxGetApp().imgui()->new_frame(); if (m_picking_enabled) { if (m_rectangle_selection.is_dragging()) // picking pass using rectangle selection _rectangular_selection_picking_pass(); else if (!m_volumes.empty()) // regular picking pass _picking_pass(); } #if ENABLE_RENDER_PICKING_PASS if (!m_picking_enabled || !m_show_picking_texture) { #endif // ENABLE_RENDER_PICKING_PASS // draw scene glsafe(::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)); _render_background(); _render_objects(GLVolumeCollection::ERenderType::Opaque); if (!m_main_toolbar.is_enabled()) _render_gcode(); _render_sla_slices(); _render_selection(); _render_bed(!camera.is_looking_downward(), true); _render_objects(GLVolumeCollection::ERenderType::Transparent); _render_sequential_clearance(); #if ENABLE_RENDER_SELECTION_CENTER _render_selection_center(); #endif // ENABLE_RENDER_SELECTION_CENTER // we need to set the mouse's scene position here because the depth buffer // could be invalidated by the following gizmo render methods // this position is used later into on_mouse() to drag the objects if (m_picking_enabled) m_mouse.scene_position = _mouse_to_3d(m_mouse.position.cast()); // sidebar hints need to be rendered before the gizmos because the depth buffer // could be invalidated by the following gizmo render methods _render_selection_sidebar_hints(); _render_current_gizmo(); #if ENABLE_RENDER_PICKING_PASS } #endif // ENABLE_RENDER_PICKING_PASS #if ENABLE_SHOW_CAMERA_TARGET _render_camera_target(); #endif // ENABLE_SHOW_CAMERA_TARGET if (m_picking_enabled && m_rectangle_selection.is_dragging()) m_rectangle_selection.render(*this); // draw overlays _render_overlays(); if (wxGetApp().plater()->is_render_statistic_dialog_visible()) { ImGuiWrapper& imgui = *wxGetApp().imgui(); imgui.begin(std::string("Render statistics"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse); imgui.text("FPS (SwapBuffers() calls per second):"); ImGui::SameLine(); imgui.text(std::to_string(m_render_stats.get_fps_and_reset_if_needed())); ImGui::Separator(); imgui.text("Compressed textures:"); ImGui::SameLine(); imgui.text(OpenGLManager::are_compressed_textures_supported() ? "supported" : "not supported"); imgui.text("Max texture size:"); ImGui::SameLine(); imgui.text(std::to_string(OpenGLManager::get_gl_info().get_max_tex_size())); imgui.end(); } #if ENABLE_PROJECT_DIRTY_STATE_DEBUG_WINDOW if (wxGetApp().is_editor() && wxGetApp().plater()->is_view3D_shown()) wxGetApp().plater()->render_project_state_debug_window(); #endif // ENABLE_PROJECT_DIRTY_STATE_DEBUG_WINDOW #if ENABLE_CAMERA_STATISTICS camera.debug_render(); #endif // ENABLE_CAMERA_STATISTICS std::string tooltip; // Negative coordinate means out of the window, likely because the window was deactivated. // In that case the tooltip should be hidden. if (m_mouse.position.x() >= 0. && m_mouse.position.y() >= 0.) { if (tooltip.empty()) tooltip = m_layers_editing.get_tooltip(*this); if (tooltip.empty()) tooltip = m_gizmos.get_tooltip(); if (tooltip.empty()) tooltip = m_main_toolbar.get_tooltip(); if (tooltip.empty()) tooltip = m_undoredo_toolbar.get_tooltip(); if (tooltip.empty()) tooltip = wxGetApp().plater()->get_collapse_toolbar().get_tooltip(); if (tooltip.empty()) tooltip = wxGetApp().plater()->get_view_toolbar().get_tooltip(); } set_tooltip(tooltip); if (m_tooltip_enabled) m_tooltip.render(m_mouse.position, *this); wxGetApp().plater()->get_mouse3d_controller().render_settings_dialog(*this); wxGetApp().plater()->get_notification_manager()->render_notifications(*this, get_overlay_window_width()); wxGetApp().imgui()->render(); m_canvas->SwapBuffers(); m_render_stats.increment_fps_counter(); } void GLCanvas3D::render_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, Camera::EType camera_type) { render_thumbnail(thumbnail_data, w, h, thumbnail_params, m_volumes, camera_type); } void GLCanvas3D::render_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, const GLVolumeCollection& volumes, Camera::EType camera_type) { switch (OpenGLManager::get_framebuffers_type()) { case OpenGLManager::EFramebufferType::Arb: { _render_thumbnail_framebuffer(thumbnail_data, w, h, thumbnail_params, volumes, camera_type); break; } case OpenGLManager::EFramebufferType::Ext: { _render_thumbnail_framebuffer_ext(thumbnail_data, w, h, thumbnail_params, volumes, camera_type); break; } default: { _render_thumbnail_legacy(thumbnail_data, w, h, thumbnail_params, volumes, camera_type); break; } } } void GLCanvas3D::select_all() { m_selection.add_all(); m_dirty = true; } void GLCanvas3D::deselect_all() { m_selection.remove_all(); wxGetApp().obj_manipul()->set_dirty(); m_gizmos.reset_all_states(); m_gizmos.update_data(); post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT)); } void GLCanvas3D::delete_selected() { m_selection.erase(); } void GLCanvas3D::ensure_on_bed(unsigned int object_idx, bool allow_negative_z) { if (allow_negative_z) return; typedef std::map, double> InstancesToZMap; InstancesToZMap instances_min_z; for (GLVolume* volume : m_volumes.volumes) { if (volume->object_idx() == (int)object_idx && !volume->is_modifier) { double min_z = volume->transformed_convex_hull_bounding_box().min.z(); std::pair instance = std::make_pair(volume->object_idx(), volume->instance_idx()); InstancesToZMap::iterator it = instances_min_z.find(instance); if (it == instances_min_z.end()) it = instances_min_z.insert(InstancesToZMap::value_type(instance, DBL_MAX)).first; it->second = std::min(it->second, min_z); } } for (GLVolume* volume : m_volumes.volumes) { std::pair instance = std::make_pair(volume->object_idx(), volume->instance_idx()); InstancesToZMap::iterator it = instances_min_z.find(instance); if (it != instances_min_z.end()) volume->set_instance_offset(Z, volume->get_instance_offset(Z) - it->second); } } const std::vector& GLCanvas3D::get_gcode_layers_zs() const { return m_gcode_viewer.get_layers_zs(); } std::vector GLCanvas3D::get_volumes_print_zs(bool active_only) const { return m_volumes.get_current_print_zs(active_only); } void GLCanvas3D::set_gcode_options_visibility_from_flags(unsigned int flags) { m_gcode_viewer.set_options_visibility_from_flags(flags); } void GLCanvas3D::set_toolpath_role_visibility_flags(unsigned int flags) { m_gcode_viewer.set_toolpath_role_visibility_flags(flags); } void GLCanvas3D::set_toolpath_view_type(GCodeViewer::EViewType type) { m_gcode_viewer.set_view_type(type); } void GLCanvas3D::set_volumes_z_range(const std::array& range) { m_volumes.set_range(range[0] - 1e-6, range[1] + 1e-6); } void GLCanvas3D::set_toolpaths_z_range(const std::array& range) { if (m_gcode_viewer.has_data()) m_gcode_viewer.set_layers_z_range(range); } std::vector GLCanvas3D::load_object(const ModelObject& model_object, int obj_idx, std::vector instance_idxs) { if (instance_idxs.empty()) { for (unsigned int i = 0; i < model_object.instances.size(); ++i) { instance_idxs.emplace_back(i); } } return m_volumes.load_object(&model_object, obj_idx, instance_idxs, m_color_by, m_initialized); } std::vector GLCanvas3D::load_object(const Model& model, int obj_idx) { if (0 <= obj_idx && obj_idx < (int)model.objects.size()) { const ModelObject* model_object = model.objects[obj_idx]; if (model_object != nullptr) return load_object(*model_object, obj_idx, std::vector()); } return std::vector(); } void GLCanvas3D::mirror_selection(Axis axis) { m_selection.mirror(axis); do_mirror(L("Mirror Object")); wxGetApp().obj_manipul()->set_dirty(); } // Reload the 3D scene of // 1) Model / ModelObjects / ModelInstances / ModelVolumes // 2) Print bed // 3) SLA support meshes for their respective ModelObjects / ModelInstances // 4) Wipe tower preview // 5) Out of bed collision status & message overlay (texture) void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_refresh) { if (m_canvas == nullptr || m_config == nullptr || m_model == nullptr) return; if (!m_initialized) return; _set_current(); m_hover_volume_idxs.clear(); struct ModelVolumeState { ModelVolumeState(const GLVolume* volume) : model_volume(nullptr), geometry_id(volume->geometry_id), volume_idx(-1) {} ModelVolumeState(const ModelVolume* model_volume, const ObjectID& instance_id, const GLVolume::CompositeID& composite_id) : model_volume(model_volume), geometry_id(std::make_pair(model_volume->id().id, instance_id.id)), composite_id(composite_id), volume_idx(-1) {} ModelVolumeState(const ObjectID& volume_id, const ObjectID& instance_id) : model_volume(nullptr), geometry_id(std::make_pair(volume_id.id, instance_id.id)), volume_idx(-1) {} bool new_geometry() const { return this->volume_idx == size_t(-1); } const ModelVolume* model_volume; // ObjectID of ModelVolume + ObjectID of ModelInstance // or timestamp of an SLAPrintObjectStep + ObjectID of ModelInstance std::pair geometry_id; GLVolume::CompositeID composite_id; // Volume index in the new GLVolume vector. size_t volume_idx; }; std::vector model_volume_state; std::vector aux_volume_state; struct GLVolumeState { GLVolumeState() : volume_idx(size_t(-1)) {} GLVolumeState(const GLVolume* volume, unsigned int volume_idx) : composite_id(volume->composite_id), volume_idx(volume_idx) {} GLVolumeState(const GLVolume::CompositeID &composite_id) : composite_id(composite_id), volume_idx(size_t(-1)) {} GLVolume::CompositeID composite_id; // Volume index in the old GLVolume vector. size_t volume_idx; }; // SLA steps to pull the preview meshes for. typedef std::array SLASteps; SLASteps sla_steps = { slaposDrillHoles, slaposSupportTree, slaposPad }; struct SLASupportState { std::array::value> step; }; // State of the sla_steps for all SLAPrintObjects. std::vector sla_support_state; std::vector instance_ids_selected; std::vector map_glvolume_old_to_new(m_volumes.volumes.size(), size_t(-1)); std::vector deleted_volumes; std::vector glvolumes_new; glvolumes_new.reserve(m_volumes.volumes.size()); auto model_volume_state_lower = [](const ModelVolumeState& m1, const ModelVolumeState& m2) { return m1.geometry_id < m2.geometry_id; }; m_reload_delayed = !m_canvas->IsShown() && !refresh_immediately && !force_full_scene_refresh; PrinterTechnology printer_technology = current_printer_technology(); int volume_idx_wipe_tower_old = -1; // Release invalidated volumes to conserve GPU memory in case of delayed refresh (see m_reload_delayed). // First initialize model_volumes_new_sorted & model_instances_new_sorted. for (int object_idx = 0; object_idx < (int)m_model->objects.size(); ++object_idx) { const ModelObject* model_object = m_model->objects[object_idx]; for (int instance_idx = 0; instance_idx < (int)model_object->instances.size(); ++instance_idx) { const ModelInstance* model_instance = model_object->instances[instance_idx]; for (int volume_idx = 0; volume_idx < (int)model_object->volumes.size(); ++volume_idx) { const ModelVolume* model_volume = model_object->volumes[volume_idx]; model_volume_state.emplace_back(model_volume, model_instance->id(), GLVolume::CompositeID(object_idx, volume_idx, instance_idx)); } } } if (printer_technology == ptSLA) { const SLAPrint* sla_print = this->sla_print(); #ifndef NDEBUG // Verify that the SLAPrint object is synchronized with m_model. check_model_ids_equal(*m_model, sla_print->model()); #endif /* NDEBUG */ sla_support_state.reserve(sla_print->objects().size()); for (const SLAPrintObject* print_object : sla_print->objects()) { SLASupportState state; for (size_t istep = 0; istep < sla_steps.size(); ++istep) { state.step[istep] = print_object->step_state_with_timestamp(sla_steps[istep]); if (state.step[istep].state == PrintStateBase::DONE) { if (!print_object->has_mesh(sla_steps[istep])) // Consider the DONE step without a valid mesh as invalid for the purpose // of mesh visualization. state.step[istep].state = PrintStateBase::INVALID; else if (sla_steps[istep] != slaposDrillHoles) for (const ModelInstance* model_instance : print_object->model_object()->instances) // Only the instances, which are currently printable, will have the SLA support structures kept. // The instances outside the print bed will have the GLVolumes of their support structures released. if (model_instance->is_printable()) aux_volume_state.emplace_back(state.step[istep].timestamp, model_instance->id()); } } sla_support_state.emplace_back(state); } } std::sort(model_volume_state.begin(), model_volume_state.end(), model_volume_state_lower); std::sort(aux_volume_state.begin(), aux_volume_state.end(), model_volume_state_lower); // Release all ModelVolume based GLVolumes not found in the current Model. Find the GLVolume of a hollowed mesh. for (size_t volume_id = 0; volume_id < m_volumes.volumes.size(); ++volume_id) { GLVolume* volume = m_volumes.volumes[volume_id]; ModelVolumeState key(volume); ModelVolumeState* mvs = nullptr; if (volume->volume_idx() < 0) { auto it = std::lower_bound(aux_volume_state.begin(), aux_volume_state.end(), key, model_volume_state_lower); if (it != aux_volume_state.end() && it->geometry_id == key.geometry_id) // This can be an SLA support structure that should not be rendered (in case someone used undo // to revert to before it was generated). We only reuse the volume if that's not the case. if (m_model->objects[volume->composite_id.object_id]->sla_points_status != sla::PointsStatus::NoPoints) mvs = &(*it); } else { auto it = std::lower_bound(model_volume_state.begin(), model_volume_state.end(), key, model_volume_state_lower); if (it != model_volume_state.end() && it->geometry_id == key.geometry_id) mvs = &(*it); } // Emplace instance ID of the volume. Both the aux volumes and model volumes share the same instance ID. // The wipe tower has its own wipe_tower_instance_id(). if (m_selection.contains_volume(volume_id)) instance_ids_selected.emplace_back(volume->geometry_id.second); if (mvs == nullptr || force_full_scene_refresh) { // This GLVolume will be released. if (volume->is_wipe_tower) { // There is only one wipe tower. assert(volume_idx_wipe_tower_old == -1); volume_idx_wipe_tower_old = (int)volume_id; } if (!m_reload_delayed) { deleted_volumes.emplace_back(volume, volume_id); delete volume; } } else { // This GLVolume will be reused. volume->set_sla_shift_z(0.0); map_glvolume_old_to_new[volume_id] = glvolumes_new.size(); mvs->volume_idx = glvolumes_new.size(); glvolumes_new.emplace_back(volume); // Update color of the volume based on the current extruder. if (mvs->model_volume != nullptr) { int extruder_id = mvs->model_volume->extruder_id(); if (extruder_id != -1) volume->extruder_id = extruder_id; volume->is_modifier = !mvs->model_volume->is_model_part(); volume->set_color(color_from_model_volume(*mvs->model_volume)); // updates volumes transformations volume->set_instance_transformation(mvs->model_volume->get_object()->instances[mvs->composite_id.instance_id]->get_transformation()); volume->set_volume_transformation(mvs->model_volume->get_transformation()); } } } sort_remove_duplicates(instance_ids_selected); auto deleted_volumes_lower = [](const GLVolumeState &v1, const GLVolumeState &v2) { return v1.composite_id < v2.composite_id; }; std::sort(deleted_volumes.begin(), deleted_volumes.end(), deleted_volumes_lower); if (m_reload_delayed) return; bool update_object_list = false; if (m_volumes.volumes != glvolumes_new) update_object_list = true; m_volumes.volumes = std::move(glvolumes_new); for (unsigned int obj_idx = 0; obj_idx < (unsigned int)m_model->objects.size(); ++ obj_idx) { const ModelObject &model_object = *m_model->objects[obj_idx]; for (int volume_idx = 0; volume_idx < (int)model_object.volumes.size(); ++ volume_idx) { const ModelVolume &model_volume = *model_object.volumes[volume_idx]; for (int instance_idx = 0; instance_idx < (int)model_object.instances.size(); ++ instance_idx) { const ModelInstance &model_instance = *model_object.instances[instance_idx]; ModelVolumeState key(model_volume.id(), model_instance.id()); auto it = std::lower_bound(model_volume_state.begin(), model_volume_state.end(), key, model_volume_state_lower); assert(it != model_volume_state.end() && it->geometry_id == key.geometry_id); if (it->new_geometry()) { // New volume. auto it_old_volume = std::lower_bound(deleted_volumes.begin(), deleted_volumes.end(), GLVolumeState(it->composite_id), deleted_volumes_lower); if (it_old_volume != deleted_volumes.end() && it_old_volume->composite_id == it->composite_id) // If a volume changed its ObjectID, but it reuses a GLVolume's CompositeID, maintain its selection. map_glvolume_old_to_new[it_old_volume->volume_idx] = m_volumes.volumes.size(); // Note the index of the loaded volume, so that we can reload the main model GLVolume with the hollowed mesh // later in this function. it->volume_idx = m_volumes.volumes.size(); m_volumes.load_object_volume(&model_object, obj_idx, volume_idx, instance_idx, m_color_by, m_initialized); m_volumes.volumes.back()->geometry_id = key.geometry_id; update_object_list = true; } else { // Recycling an old GLVolume. GLVolume &existing_volume = *m_volumes.volumes[it->volume_idx]; assert(existing_volume.geometry_id == key.geometry_id); // Update the Object/Volume/Instance indices into the current Model. if (existing_volume.composite_id != it->composite_id) { existing_volume.composite_id = it->composite_id; update_object_list = true; } } } } } if (printer_technology == ptSLA) { size_t idx = 0; const SLAPrint *sla_print = this->sla_print(); std::vector shift_zs(m_model->objects.size(), 0); double relative_correction_z = sla_print->relative_correction().z(); if (relative_correction_z <= EPSILON) relative_correction_z = 1.; for (const SLAPrintObject *print_object : sla_print->objects()) { SLASupportState &state = sla_support_state[idx ++]; const ModelObject *model_object = print_object->model_object(); // Find an index of the ModelObject int object_idx; // There may be new SLA volumes added to the scene for this print_object. // Find the object index of this print_object in the Model::objects list. auto it = std::find(sla_print->model().objects.begin(), sla_print->model().objects.end(), model_object); assert(it != sla_print->model().objects.end()); object_idx = it - sla_print->model().objects.begin(); // Cache the Z offset to be applied to all volumes with this object_idx. shift_zs[object_idx] = print_object->get_current_elevation() / relative_correction_z; // Collect indices of this print_object's instances, for which the SLA support meshes are to be added to the scene. // pairs of std::vector> instances[std::tuple_size::value]; for (size_t print_instance_idx = 0; print_instance_idx < print_object->instances().size(); ++ print_instance_idx) { const SLAPrintObject::Instance &instance = print_object->instances()[print_instance_idx]; // Find index of ModelInstance corresponding to this SLAPrintObject::Instance. auto it = std::find_if(model_object->instances.begin(), model_object->instances.end(), [&instance](const ModelInstance *mi) { return mi->id() == instance.instance_id; }); assert(it != model_object->instances.end()); int instance_idx = it - model_object->instances.begin(); for (size_t istep = 0; istep < sla_steps.size(); ++ istep) if (sla_steps[istep] == slaposDrillHoles) { // Hollowing is a special case, where the mesh from the backend is being loaded into the 1st volume of an instance, // not into its own GLVolume. // There shall always be such a GLVolume allocated. ModelVolumeState key(model_object->volumes.front()->id(), instance.instance_id); auto it = std::lower_bound(model_volume_state.begin(), model_volume_state.end(), key, model_volume_state_lower); assert(it != model_volume_state.end() && it->geometry_id == key.geometry_id); assert(!it->new_geometry()); GLVolume &volume = *m_volumes.volumes[it->volume_idx]; if (! volume.offsets.empty() && state.step[istep].timestamp != volume.offsets.front()) { // The backend either produced a new hollowed mesh, or it invalidated the one that the front end has seen. volume.indexed_vertex_array.release_geometry(); if (state.step[istep].state == PrintStateBase::DONE) { TriangleMesh mesh = print_object->get_mesh(slaposDrillHoles); assert(! mesh.empty()); mesh.transform(sla_print->sla_trafo(*m_model->objects[volume.object_idx()]).inverse()); #if ENABLE_SMOOTH_NORMALS volume.indexed_vertex_array.load_mesh(mesh, true); #else volume.indexed_vertex_array.load_mesh(mesh); #endif // ENABLE_SMOOTH_NORMALS } else { // Reload the original volume. #if ENABLE_SMOOTH_NORMALS volume.indexed_vertex_array.load_mesh(m_model->objects[volume.object_idx()]->volumes[volume.volume_idx()]->mesh(), true); #else volume.indexed_vertex_array.load_mesh(m_model->objects[volume.object_idx()]->volumes[volume.volume_idx()]->mesh()); #endif // ENABLE_SMOOTH_NORMALS } volume.finalize_geometry(true); } //FIXME it is an ugly hack to write the timestamp into the "offsets" field to not have to add another member variable // to the GLVolume. We should refactor GLVolume significantly, so that the GLVolume will not contain member variables // of various concenrs (model vs. 3D print path). volume.offsets = { state.step[istep].timestamp }; } else if (state.step[istep].state == PrintStateBase::DONE) { // Check whether there is an existing auxiliary volume to be updated, or a new auxiliary volume to be created. ModelVolumeState key(state.step[istep].timestamp, instance.instance_id.id); auto it = std::lower_bound(aux_volume_state.begin(), aux_volume_state.end(), key, model_volume_state_lower); assert(it != aux_volume_state.end() && it->geometry_id == key.geometry_id); if (it->new_geometry()) { // This can be an SLA support structure that should not be rendered (in case someone used undo // to revert to before it was generated). If that's the case, we should not generate anything. if (model_object->sla_points_status != sla::PointsStatus::NoPoints) instances[istep].emplace_back(std::pair(instance_idx, print_instance_idx)); else shift_zs[object_idx] = 0.; } else { // Recycling an old GLVolume. Update the Object/Instance indices into the current Model. m_volumes.volumes[it->volume_idx]->composite_id = GLVolume::CompositeID(object_idx, m_volumes.volumes[it->volume_idx]->volume_idx(), instance_idx); m_volumes.volumes[it->volume_idx]->set_instance_transformation(model_object->instances[instance_idx]->get_transformation()); } } } for (size_t istep = 0; istep < sla_steps.size(); ++istep) if (!instances[istep].empty()) m_volumes.load_object_auxiliary(print_object, object_idx, instances[istep], sla_steps[istep], state.step[istep].timestamp, m_initialized); } // Shift-up all volumes of the object so that it has the right elevation with respect to the print bed for (GLVolume* volume : m_volumes.volumes) if (volume->object_idx() < (int)m_model->objects.size() && m_model->objects[volume->object_idx()]->instances[volume->instance_idx()]->is_printable()) volume->set_sla_shift_z(shift_zs[volume->object_idx()]); } if (printer_technology == ptFFF && m_config->has("nozzle_diameter")) { // Should the wipe tower be visualized ? unsigned int extruders_count = (unsigned int)dynamic_cast(m_config->option("nozzle_diameter"))->values.size(); bool wt = dynamic_cast(m_config->option("wipe_tower"))->value; bool co = dynamic_cast(m_config->option("complete_objects"))->value; if (extruders_count > 1 && wt && !co) { // Height of a print (Show at least a slab) double height = std::max(m_model->bounding_box().max(2), 10.0); float x = dynamic_cast(m_config->option("wipe_tower_x"))->value; float y = dynamic_cast(m_config->option("wipe_tower_y"))->value; float w = dynamic_cast(m_config->option("wipe_tower_width"))->value; float a = dynamic_cast(m_config->option("wipe_tower_rotation_angle"))->value; const Print *print = m_process->fff_print(); float depth = print->wipe_tower_data(extruders_count).depth; float brim_width = print->wipe_tower_data(extruders_count).brim_width; int volume_idx_wipe_tower_new = m_volumes.load_wipe_tower_preview( 1000, x, y, w, depth, (float)height, a, !print->is_step_done(psWipeTower), brim_width, m_initialized); if (volume_idx_wipe_tower_old != -1) map_glvolume_old_to_new[volume_idx_wipe_tower_old] = volume_idx_wipe_tower_new; } } update_volumes_colors_by_extruder(); // Update selection indices based on the old/new GLVolumeCollection. if (m_selection.get_mode() == Selection::Instance) m_selection.instances_changed(instance_ids_selected); else m_selection.volumes_changed(map_glvolume_old_to_new); m_gizmos.update_data(); m_gizmos.refresh_on_off_state(); // Update the toolbar if (update_object_list) post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT)); // checks for geometry outside the print volume to render it accordingly if (!m_volumes.empty()) { ModelInstanceEPrintVolumeState state; const bool contained_min_one = m_volumes.check_outside_state(m_config, &state); const bool partlyOut = (state == ModelInstanceEPrintVolumeState::ModelInstancePVS_Partly_Outside); const bool fullyOut = (state == ModelInstanceEPrintVolumeState::ModelInstancePVS_Fully_Outside); _set_warning_notification(EWarning::ObjectClashed, partlyOut); _set_warning_notification(EWarning::ObjectOutside, fullyOut); if (printer_technology != ptSLA || !contained_min_one) _set_warning_notification(EWarning::SlaSupportsOutside, false); post_event(Event(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, contained_min_one && !m_model->objects.empty() && !partlyOut)); } else { _set_warning_notification(EWarning::ObjectOutside, false); _set_warning_notification(EWarning::ObjectClashed, false); _set_warning_notification(EWarning::SlaSupportsOutside, false); post_event(Event(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, false)); } refresh_camera_scene_box(); if (m_selection.is_empty()) { // If no object is selected, deactivate the active gizmo, if any // Otherwise it may be shown after cleaning the scene (if it was active while the objects were deleted) m_gizmos.reset_all_states(); // If no object is selected, reset the objects manipulator on the sidebar // to force a reset of its cache auto manip = wxGetApp().obj_manipul(); if (manip != nullptr) manip->set_dirty(); } // and force this canvas to be redrawn. m_dirty = true; } static void reserve_new_volume_finalize_old_volume(GLVolume& vol_new, GLVolume& vol_old, bool gl_initialized, size_t prealloc_size = VERTEX_BUFFER_RESERVE_SIZE) { // Assign the large pre-allocated buffers to the new GLVolume. vol_new.indexed_vertex_array = std::move(vol_old.indexed_vertex_array); // Copy the content back to the old GLVolume. vol_old.indexed_vertex_array = vol_new.indexed_vertex_array; // Clear the buffers, but keep them pre-allocated. vol_new.indexed_vertex_array.clear(); // Just make sure that clear did not clear the reserved memory. // Reserving number of vertices (3x position + 3x color) vol_new.indexed_vertex_array.reserve(prealloc_size / 6); // Finalize the old geometry, possibly move data to the graphics card. vol_old.finalize_geometry(gl_initialized); } void GLCanvas3D::load_gcode_preview(const GCodeProcessor::Result& gcode_result, const std::vector& str_tool_colors) { m_gcode_viewer.load(gcode_result, *this->fff_print(), m_initialized); if (wxGetApp().is_editor()) { m_gcode_viewer.update_shells_color_by_extruder(m_config); _set_warning_notification_if_needed(EWarning::ToolpathOutside); } m_gcode_viewer.refresh(gcode_result, str_tool_colors); set_as_dirty(); request_extra_frame(); } #if ENABLE_PREVIEW_LAYOUT void GLCanvas3D::refresh_gcode_preview_render_paths(bool keep_sequential_current_first, bool keep_sequential_current_last) { m_gcode_viewer.refresh_render_paths(keep_sequential_current_first, keep_sequential_current_last); set_as_dirty(); request_extra_frame(); } #else void GLCanvas3D::refresh_gcode_preview_render_paths() { m_gcode_viewer.refresh_render_paths(); set_as_dirty(); request_extra_frame(); } #endif // ENABLE_PREVIEW_LAYOUT void GLCanvas3D::load_sla_preview() { const SLAPrint* print = sla_print(); if (m_canvas != nullptr && print != nullptr) { _set_current(); // Release OpenGL data before generating new data. reset_volumes(); _load_sla_shells(); const BoundingBoxf3& bed_bb = wxGetApp().plater()->get_bed().get_bounding_box(false); m_volumes.set_print_box(float(bed_bb.min.x()) - BedEpsilon, float(bed_bb.min.y()) - BedEpsilon, 0.0f, float(bed_bb.max.x()) + BedEpsilon, float(bed_bb.max.y()) + BedEpsilon, (float)m_config->opt_float("max_print_height")); _update_sla_shells_outside_state(); _set_warning_notification_if_needed(EWarning::SlaSupportsOutside); } } void GLCanvas3D::load_preview(const std::vector& str_tool_colors, const std::vector& color_print_values) { const Print *print = this->fff_print(); if (print == nullptr) return; _set_current(); // Release OpenGL data before generating new data. this->reset_volumes(); _load_print_toolpaths(); _load_wipe_tower_toolpaths(str_tool_colors); for (const PrintObject* object : print->objects()) _load_print_object_toolpaths(*object, str_tool_colors, color_print_values); _update_toolpath_volumes_outside_state(); _set_warning_notification_if_needed(EWarning::ToolpathOutside); } void GLCanvas3D::bind_event_handlers() { if (m_canvas != nullptr) { m_canvas->Bind(wxEVT_SIZE, &GLCanvas3D::on_size, this); m_canvas->Bind(wxEVT_IDLE, &GLCanvas3D::on_idle, this); m_canvas->Bind(wxEVT_CHAR, &GLCanvas3D::on_char, this); m_canvas->Bind(wxEVT_KEY_DOWN, &GLCanvas3D::on_key, this); m_canvas->Bind(wxEVT_KEY_UP, &GLCanvas3D::on_key, this); m_canvas->Bind(wxEVT_MOUSEWHEEL, &GLCanvas3D::on_mouse_wheel, this); m_canvas->Bind(wxEVT_TIMER, &GLCanvas3D::on_timer, this); m_canvas->Bind(EVT_GLCANVAS_RENDER_TIMER, &GLCanvas3D::on_render_timer, this); m_toolbar_highlighter.set_timer_owner(m_canvas, 0); m_canvas->Bind(EVT_GLCANVAS_TOOLBAR_HIGHLIGHTER_TIMER, [this](wxTimerEvent&) { m_toolbar_highlighter.blink(); }); m_gizmo_highlighter.set_timer_owner(m_canvas, 0); m_canvas->Bind(EVT_GLCANVAS_GIZMO_HIGHLIGHTER_TIMER, [this](wxTimerEvent&) { m_gizmo_highlighter.blink(); }); m_canvas->Bind(wxEVT_LEFT_DOWN, &GLCanvas3D::on_mouse, this); m_canvas->Bind(wxEVT_LEFT_UP, &GLCanvas3D::on_mouse, this); m_canvas->Bind(wxEVT_MIDDLE_DOWN, &GLCanvas3D::on_mouse, this); m_canvas->Bind(wxEVT_MIDDLE_UP, &GLCanvas3D::on_mouse, this); m_canvas->Bind(wxEVT_RIGHT_DOWN, &GLCanvas3D::on_mouse, this); m_canvas->Bind(wxEVT_RIGHT_UP, &GLCanvas3D::on_mouse, this); m_canvas->Bind(wxEVT_MOTION, &GLCanvas3D::on_mouse, this); m_canvas->Bind(wxEVT_ENTER_WINDOW, &GLCanvas3D::on_mouse, this); m_canvas->Bind(wxEVT_LEAVE_WINDOW, &GLCanvas3D::on_mouse, this); m_canvas->Bind(wxEVT_LEFT_DCLICK, &GLCanvas3D::on_mouse, this); m_canvas->Bind(wxEVT_MIDDLE_DCLICK, &GLCanvas3D::on_mouse, this); m_canvas->Bind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this); m_canvas->Bind(wxEVT_PAINT, &GLCanvas3D::on_paint, this); m_canvas->Bind(wxEVT_SET_FOCUS, &GLCanvas3D::on_set_focus, this); m_event_handlers_bound = true; } } void GLCanvas3D::unbind_event_handlers() { if (m_canvas != nullptr && m_event_handlers_bound) { m_canvas->Unbind(wxEVT_SIZE, &GLCanvas3D::on_size, this); m_canvas->Unbind(wxEVT_IDLE, &GLCanvas3D::on_idle, this); m_canvas->Unbind(wxEVT_CHAR, &GLCanvas3D::on_char, this); m_canvas->Unbind(wxEVT_KEY_DOWN, &GLCanvas3D::on_key, this); m_canvas->Unbind(wxEVT_KEY_UP, &GLCanvas3D::on_key, this); m_canvas->Unbind(wxEVT_MOUSEWHEEL, &GLCanvas3D::on_mouse_wheel, this); m_canvas->Unbind(wxEVT_TIMER, &GLCanvas3D::on_timer, this); m_canvas->Unbind(EVT_GLCANVAS_RENDER_TIMER, &GLCanvas3D::on_render_timer, this); m_canvas->Unbind(wxEVT_LEFT_DOWN, &GLCanvas3D::on_mouse, this); m_canvas->Unbind(wxEVT_LEFT_UP, &GLCanvas3D::on_mouse, this); m_canvas->Unbind(wxEVT_MIDDLE_DOWN, &GLCanvas3D::on_mouse, this); m_canvas->Unbind(wxEVT_MIDDLE_UP, &GLCanvas3D::on_mouse, this); m_canvas->Unbind(wxEVT_RIGHT_DOWN, &GLCanvas3D::on_mouse, this); m_canvas->Unbind(wxEVT_RIGHT_UP, &GLCanvas3D::on_mouse, this); m_canvas->Unbind(wxEVT_MOTION, &GLCanvas3D::on_mouse, this); m_canvas->Unbind(wxEVT_ENTER_WINDOW, &GLCanvas3D::on_mouse, this); m_canvas->Unbind(wxEVT_LEAVE_WINDOW, &GLCanvas3D::on_mouse, this); m_canvas->Unbind(wxEVT_LEFT_DCLICK, &GLCanvas3D::on_mouse, this); m_canvas->Unbind(wxEVT_MIDDLE_DCLICK, &GLCanvas3D::on_mouse, this); m_canvas->Unbind(wxEVT_RIGHT_DCLICK, &GLCanvas3D::on_mouse, this); m_canvas->Unbind(wxEVT_PAINT, &GLCanvas3D::on_paint, this); m_canvas->Unbind(wxEVT_SET_FOCUS, &GLCanvas3D::on_set_focus, this); m_event_handlers_bound = false; } } void GLCanvas3D::on_size(wxSizeEvent& evt) { m_dirty = true; } void GLCanvas3D::on_idle(wxIdleEvent& evt) { if (!m_initialized) return; m_dirty |= m_main_toolbar.update_items_state(); m_dirty |= m_undoredo_toolbar.update_items_state(); m_dirty |= wxGetApp().plater()->get_view_toolbar().update_items_state(); m_dirty |= wxGetApp().plater()->get_collapse_toolbar().update_items_state(); bool mouse3d_controller_applied = wxGetApp().plater()->get_mouse3d_controller().apply(wxGetApp().plater()->get_camera()); m_dirty |= mouse3d_controller_applied; m_dirty |= wxGetApp().plater()->get_notification_manager()->update_notifications(*this); auto gizmo = wxGetApp().plater()->canvas3D()->get_gizmos_manager().get_current(); if (gizmo != nullptr) m_dirty |= gizmo->update_items_state(); if (!m_dirty) return; _refresh_if_shown_on_screen(); if (m_extra_frame_requested || mouse3d_controller_applied) { m_dirty = true; m_extra_frame_requested = false; evt.RequestMore(); } else m_dirty = false; } void GLCanvas3D::on_char(wxKeyEvent& evt) { if (!m_initialized) return; // see include/wx/defs.h enum wxKeyCode int keyCode = evt.GetKeyCode(); int ctrlMask = wxMOD_CONTROL; int shiftMask = wxMOD_SHIFT; auto imgui = wxGetApp().imgui(); if (imgui->update_key_data(evt)) { render(); return; } if (keyCode == WXK_ESCAPE && (_deactivate_undo_redo_toolbar_items() || _deactivate_search_toolbar_item() || _deactivate_arrange_menu())) return; if (m_gizmos.on_char(evt)) return; if ((evt.GetModifiers() & ctrlMask) != 0) { // CTRL is pressed switch (keyCode) { #ifdef __APPLE__ case 'a': case 'A': #else /* __APPLE__ */ case WXK_CONTROL_A: #endif /* __APPLE__ */ post_event(SimpleEvent(EVT_GLCANVAS_SELECT_ALL)); break; #ifdef __APPLE__ case 'c': case 'C': #else /* __APPLE__ */ case WXK_CONTROL_C: #endif /* __APPLE__ */ post_event(SimpleEvent(EVT_GLTOOLBAR_COPY)); break; #ifdef __APPLE__ case 'm': case 'M': #else /* __APPLE__ */ case WXK_CONTROL_M: #endif /* __APPLE__ */ { #ifdef _WIN32 if (wxGetApp().app_config->get("use_legacy_3DConnexion") == "1") { #endif //_WIN32 #ifdef __APPLE__ // On OSX use Cmd+Shift+M to "Show/Hide 3Dconnexion devices settings dialog" if ((evt.GetModifiers() & shiftMask) != 0) { #endif // __APPLE__ Mouse3DController& controller = wxGetApp().plater()->get_mouse3d_controller(); controller.show_settings_dialog(!controller.is_settings_dialog_shown()); m_dirty = true; #ifdef __APPLE__ } else // and Cmd+M to minimize application wxGetApp().mainframe->Iconize(); #endif // __APPLE__ #ifdef _WIN32 } #endif //_WIN32 break; } #ifdef __APPLE__ case 'v': case 'V': #else /* __APPLE__ */ case WXK_CONTROL_V: #endif /* __APPLE__ */ post_event(SimpleEvent(EVT_GLTOOLBAR_PASTE)); break; #ifdef __APPLE__ case 'f': case 'F': #else /* __APPLE__ */ case WXK_CONTROL_F: #endif /* __APPLE__ */ _activate_search_toolbar_item(); break; #ifdef __APPLE__ case 'y': case 'Y': #else /* __APPLE__ */ case WXK_CONTROL_Y: #endif /* __APPLE__ */ post_event(SimpleEvent(EVT_GLCANVAS_REDO)); break; #ifdef __APPLE__ case 'z': case 'Z': #else /* __APPLE__ */ case WXK_CONTROL_Z: #endif /* __APPLE__ */ post_event(SimpleEvent(EVT_GLCANVAS_UNDO)); break; case WXK_BACK: case WXK_DELETE: post_event(SimpleEvent(EVT_GLTOOLBAR_DELETE_ALL)); break; default: evt.Skip(); } } else { switch (keyCode) { case WXK_BACK: case WXK_DELETE: { post_event(SimpleEvent(EVT_GLTOOLBAR_DELETE)); break; } case WXK_ESCAPE: { deselect_all(); break; } case WXK_F5: { if ((wxGetApp().is_editor() && !wxGetApp().plater()->model().objects.empty()) || (wxGetApp().is_gcode_viewer() && !wxGetApp().plater()->get_last_loaded_gcode().empty())) post_event(SimpleEvent(EVT_GLCANVAS_RELOAD_FROM_DISK)); break; } case '0': { select_view("iso"); break; } case '1': { select_view("top"); break; } case '2': { select_view("bottom"); break; } case '3': { select_view("front"); break; } case '4': { select_view("rear"); break; } case '5': { select_view("left"); break; } case '6': { select_view("right"); break; } case '+': { if (dynamic_cast(m_canvas->GetParent()) != nullptr) post_event(wxKeyEvent(EVT_GLCANVAS_EDIT_COLOR_CHANGE, evt)); else post_event(Event(EVT_GLCANVAS_INCREASE_INSTANCES, +1)); break; } case '-': { if (dynamic_cast(m_canvas->GetParent()) != nullptr) post_event(wxKeyEvent(EVT_GLCANVAS_EDIT_COLOR_CHANGE, evt)); else post_event(Event(EVT_GLCANVAS_INCREASE_INSTANCES, -1)); break; } case '?': { post_event(SimpleEvent(EVT_GLCANVAS_QUESTION_MARK)); break; } case 'A': case 'a': { post_event(SimpleEvent(EVT_GLCANVAS_ARRANGE)); break; } case 'B': case 'b': { zoom_to_bed(); break; } case 'C': case 'c': { m_gcode_viewer.toggle_gcode_window_visibility(); m_dirty = true; request_extra_frame(); break; } case 'E': case 'e': { m_labels.show(!m_labels.is_shown()); m_dirty = true; break; } case 'G': case 'g': { if ((evt.GetModifiers() & shiftMask) != 0) { if (dynamic_cast(m_canvas->GetParent()) != nullptr) post_event(wxKeyEvent(EVT_GLCANVAS_JUMP_TO, evt)); } break; } case 'I': case 'i': { _update_camera_zoom(1.0); break; } case 'K': case 'k': { wxGetApp().plater()->get_camera().select_next_type(); m_dirty = true; break; } case 'L': case 'l': { if (!m_main_toolbar.is_enabled()) { m_gcode_viewer.enable_legend(!m_gcode_viewer.is_legend_enabled()); m_dirty = true; #if !ENABLE_PREVIEW_LAYOUT wxGetApp().plater()->update_preview_bottom_toolbar(); #endif // !ENABLE_PREVIEW_LAYOUT } break; } case 'O': case 'o': { _update_camera_zoom(-1.0); break; } #if ENABLE_RENDER_PICKING_PASS case 'T': case 't': { m_show_picking_texture = !m_show_picking_texture; m_dirty = true; break; } #endif // ENABLE_RENDER_PICKING_PASS case 'Z': case 'z': { if (!m_selection.is_empty()) zoom_to_selection(); else { if (!m_volumes.empty()) zoom_to_volumes(); else _zoom_to_box(m_gcode_viewer.get_paths_bounding_box()); } break; } default: { evt.Skip(); break; } } } } class TranslationProcessor { using UpAction = std::function; using DownAction = std::function; UpAction m_up_action{ nullptr }; DownAction m_down_action{ nullptr }; bool m_running{ false }; Vec3d m_direction{ Vec3d::UnitX() }; public: TranslationProcessor(UpAction up_action, DownAction down_action) : m_up_action(up_action), m_down_action(down_action) { } void process(wxKeyEvent& evt) { const int keyCode = evt.GetKeyCode(); wxEventType type = evt.GetEventType(); if (type == wxEVT_KEY_UP) { switch (keyCode) { case WXK_NUMPAD_LEFT: case WXK_LEFT: case WXK_NUMPAD_RIGHT: case WXK_RIGHT: case WXK_NUMPAD_UP: case WXK_UP: case WXK_NUMPAD_DOWN: case WXK_DOWN: { m_running = false; m_up_action(); break; } default: { break; } } } else if (type == wxEVT_KEY_DOWN) { bool apply = false; switch (keyCode) { case WXK_SHIFT: { if (m_running) apply = true; break; } case WXK_NUMPAD_LEFT: case WXK_LEFT: { m_direction = -Vec3d::UnitX(); apply = true; break; } case WXK_NUMPAD_RIGHT: case WXK_RIGHT: { m_direction = Vec3d::UnitX(); apply = true; break; } case WXK_NUMPAD_UP: case WXK_UP: { m_direction = Vec3d::UnitY(); apply = true; break; } case WXK_NUMPAD_DOWN: case WXK_DOWN: { m_direction = -Vec3d::UnitY(); apply = true; break; } default: { break; } } if (apply) { m_running = true; m_down_action(m_direction, evt.ShiftDown(), evt.CmdDown()); } } } }; void GLCanvas3D::on_key(wxKeyEvent& evt) { static TranslationProcessor translationProcessor( [this]() { do_move(L("Gizmo-Move")); m_gizmos.update_data(); wxGetApp().obj_manipul()->set_dirty(); // Let the plater know that the dragging finished, so a delayed refresh // of the scene with the background processing data should be performed. post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED)); // updates camera target constraints refresh_camera_scene_box(); m_dirty = true; }, [this](const Vec3d& direction, bool slow, bool camera_space) { m_selection.start_dragging(); double multiplier = slow ? 1.0 : 10.0; Vec3d displacement; if (camera_space) { Eigen::Matrix inv_view_3x3 = wxGetApp().plater()->get_camera().get_view_matrix().inverse().matrix().block(0, 0, 3, 3); displacement = multiplier * (inv_view_3x3 * direction); displacement(2) = 0.0; } else displacement = multiplier * direction; m_selection.translate(displacement); m_dirty = true; } ); const int keyCode = evt.GetKeyCode(); auto imgui = wxGetApp().imgui(); if (imgui->update_key_data(evt)) { render(); } else { if (!m_gizmos.on_key(evt)) { if (evt.GetEventType() == wxEVT_KEY_UP) { if (evt.ShiftDown() && evt.ControlDown() && keyCode == WXK_SPACE) { wxGetApp().plater()->toggle_render_statistic_dialog(); m_dirty = true; } if (m_tab_down && keyCode == WXK_TAB && !evt.HasAnyModifiers()) { // Enable switching between 3D and Preview with Tab // m_canvas->HandleAsNavigationKey(evt); // XXX: Doesn't work in some cases / on Linux post_event(SimpleEvent(EVT_GLCANVAS_TAB)); } else if (keyCode == WXK_TAB && evt.ShiftDown() && ! wxGetApp().is_gcode_viewer()) { // Collapse side-panel with Shift+Tab post_event(SimpleEvent(EVT_GLCANVAS_COLLAPSE_SIDEBAR)); } else if (keyCode == WXK_SHIFT) { translationProcessor.process(evt); if (m_picking_enabled && m_rectangle_selection.is_dragging()) { _update_selection_from_hover(); m_rectangle_selection.stop_dragging(); m_mouse.ignore_left_up = true; m_dirty = true; } // set_cursor(Standard); } else if (keyCode == WXK_ALT) { if (m_picking_enabled && m_rectangle_selection.is_dragging()) { _update_selection_from_hover(); m_rectangle_selection.stop_dragging(); m_mouse.ignore_left_up = true; m_dirty = true; } // set_cursor(Standard); } else if (keyCode == WXK_CONTROL) m_dirty = true; else if (m_gizmos.is_enabled() && !m_selection.is_empty()) { translationProcessor.process(evt); switch (keyCode) { case WXK_NUMPAD_PAGEUP: case WXK_PAGEUP: case WXK_NUMPAD_PAGEDOWN: case WXK_PAGEDOWN: { do_rotate(L("Gizmo-Rotate")); m_gizmos.update_data(); wxGetApp().obj_manipul()->set_dirty(); // Let the plater know that the dragging finished, so a delayed refresh // of the scene with the background processing data should be performed. post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED)); // updates camera target constraints refresh_camera_scene_box(); m_dirty = true; break; } default: { break; } } } } else if (evt.GetEventType() == wxEVT_KEY_DOWN) { m_tab_down = keyCode == WXK_TAB && !evt.HasAnyModifiers(); if (keyCode == WXK_SHIFT) { translationProcessor.process(evt); if (m_picking_enabled && (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports)) { m_mouse.ignore_left_up = false; // set_cursor(Cross); } } else if (keyCode == WXK_ALT) { if (m_picking_enabled && (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports)) { m_mouse.ignore_left_up = false; // set_cursor(Cross); } } else if (keyCode == WXK_CONTROL) m_dirty = true; else if (m_gizmos.is_enabled() && !m_selection.is_empty()) { auto do_rotate = [this](double angle_z_rad) { m_selection.start_dragging(); m_selection.rotate(Vec3d(0.0, 0.0, angle_z_rad), TransformationType(TransformationType::World_Relative_Joint)); m_dirty = true; // wxGetApp().obj_manipul()->set_dirty(); }; translationProcessor.process(evt); switch (keyCode) { case WXK_NUMPAD_PAGEUP: case WXK_PAGEUP: { do_rotate(0.25 * M_PI); break; } case WXK_NUMPAD_PAGEDOWN: case WXK_PAGEDOWN: { do_rotate(-0.25 * M_PI); break; } default: { break; } } } else if (!m_gizmos.is_enabled()) { // DoubleSlider navigation in Preview if (keyCode == WXK_LEFT || keyCode == WXK_RIGHT || keyCode == WXK_UP || keyCode == WXK_DOWN) { if (dynamic_cast(m_canvas->GetParent()) != nullptr) post_event(wxKeyEvent(EVT_GLCANVAS_MOVE_SLIDERS, evt)); } } } } } if (keyCode != WXK_TAB && keyCode != WXK_LEFT && keyCode != WXK_UP && keyCode != WXK_RIGHT && keyCode != WXK_DOWN) { evt.Skip(); // Needed to have EVT_CHAR generated as well } } void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt) { #ifdef WIN32 // Try to filter out spurious mouse wheel events comming from 3D mouse. if (wxGetApp().plater()->get_mouse3d_controller().process_mouse_wheel()) return; #endif if (!m_initialized) return; // Ignore the wheel events if the middle button is pressed. if (evt.MiddleIsDown()) return; #if ENABLE_RETINA_GL const float scale = m_retina_helper->get_scale_factor(); evt.SetX(evt.GetX() * scale); evt.SetY(evt.GetY() * scale); #endif if (wxGetApp().imgui()->update_mouse_data(evt)) { m_dirty = true; return; } #ifdef __WXMSW__ // For some reason the Idle event is not being generated after the mouse scroll event in case of scrolling with the two fingers on the touch pad, // if the event is not allowed to be passed further. // https://github.com/prusa3d/PrusaSlicer/issues/2750 evt.Skip(); #endif /* __WXMSW__ */ // Performs layers editing updates, if enabled if (is_layers_editing_enabled()) { int object_idx_selected = m_selection.get_object_idx(); if (object_idx_selected != -1) { // A volume is selected. Test, whether hovering over a layer thickness bar. if (m_layers_editing.bar_rect_contains(*this, (float)evt.GetX(), (float)evt.GetY())) { // Adjust the width of the selection. m_layers_editing.band_width = std::max(std::min(m_layers_editing.band_width * (1.0f + 0.1f * (float)evt.GetWheelRotation() / (float)evt.GetWheelDelta()), 10.0f), 1.5f); if (m_canvas != nullptr) m_canvas->Refresh(); return; } } } // If the Search window or Undo/Redo list is opened, // update them according to the event if (m_main_toolbar.is_item_pressed("search") || m_undoredo_toolbar.is_item_pressed("undo") || m_undoredo_toolbar.is_item_pressed("redo")) { m_mouse_wheel = int((double)evt.GetWheelRotation() / (double)evt.GetWheelDelta()); return; } // Inform gizmos about the event so they have the opportunity to react. if (m_gizmos.on_mouse_wheel(evt)) return; // Calculate the zoom delta and apply it to the current zoom factor double direction_factor = (wxGetApp().app_config->get("reverse_mouse_wheel_zoom") == "1") ? -1.0 : 1.0; _update_camera_zoom(direction_factor * (double)evt.GetWheelRotation() / (double)evt.GetWheelDelta()); } void GLCanvas3D::on_timer(wxTimerEvent& evt) { if (m_layers_editing.state == LayersEditing::Editing) _perform_layer_editing_action(); } void GLCanvas3D::on_render_timer(wxTimerEvent& evt) { // no need to wake up idle // right after this event, idle event is fired // m_dirty = true; // wxWakeUpIdle(); } void GLCanvas3D::schedule_extra_frame(int miliseconds) { // Schedule idle event right now if (miliseconds == 0) { // We want to wakeup idle evnt but most likely this is call inside render cycle so we need to wait if (m_in_render) miliseconds = 33; else { m_dirty = true; wxWakeUpIdle(); return; } } int remaining_time = m_render_timer.GetInterval(); // Timer is not running if (!m_render_timer.IsRunning()) { m_render_timer.StartOnce(miliseconds); // Timer is running - restart only if new period is shorter than remaning period } else { if (miliseconds + 20 < remaining_time) { m_render_timer.Stop(); m_render_timer.StartOnce(miliseconds); } } } #ifndef NDEBUG // #define SLIC3R_DEBUG_MOUSE_EVENTS #endif #ifdef SLIC3R_DEBUG_MOUSE_EVENTS std::string format_mouse_event_debug_message(const wxMouseEvent &evt) { static int idx = 0; char buf[2048]; std::string out; sprintf(buf, "Mouse Event %d - ", idx ++); out = buf; if (evt.Entering()) out += "Entering "; if (evt.Leaving()) out += "Leaving "; if (evt.Dragging()) out += "Dragging "; if (evt.Moving()) out += "Moving "; if (evt.Magnify()) out += "Magnify "; if (evt.LeftDown()) out += "LeftDown "; if (evt.LeftUp()) out += "LeftUp "; if (evt.LeftDClick()) out += "LeftDClick "; if (evt.MiddleDown()) out += "MiddleDown "; if (evt.MiddleUp()) out += "MiddleUp "; if (evt.MiddleDClick()) out += "MiddleDClick "; if (evt.RightDown()) out += "RightDown "; if (evt.RightUp()) out += "RightUp "; if (evt.RightDClick()) out += "RightDClick "; sprintf(buf, "(%d, %d)", evt.GetX(), evt.GetY()); out += buf; return out; } #endif /* SLIC3R_DEBUG_MOUSE_EVENTS */ void GLCanvas3D::on_mouse(wxMouseEvent& evt) { if (!m_initialized || !_set_current()) return; #if ENABLE_RETINA_GL const float scale = m_retina_helper->get_scale_factor(); evt.SetX(evt.GetX() * scale); evt.SetY(evt.GetY() * scale); #endif Point pos(evt.GetX(), evt.GetY()); ImGuiWrapper* imgui = wxGetApp().imgui(); if (m_tooltip.is_in_imgui() && evt.LeftUp()) // ignore left up events coming from imgui windows and not processed by them m_mouse.ignore_left_up = true; m_tooltip.set_in_imgui(false); if (imgui->update_mouse_data(evt)) { m_mouse.position = evt.Leaving() ? Vec2d(-1.0, -1.0) : pos.cast(); m_tooltip.set_in_imgui(true); render(); #ifdef SLIC3R_DEBUG_MOUSE_EVENTS printf((format_mouse_event_debug_message(evt) + " - Consumed by ImGUI\n").c_str()); #endif /* SLIC3R_DEBUG_MOUSE_EVENTS */ m_dirty = true; // do not return if dragging or tooltip not empty to allow for tooltip update // also, do not return if the mouse is moving and also is inside MM gizmo to allow update seed fill selection if (!m_mouse.dragging && m_tooltip.is_empty() && (m_gizmos.get_current_type() != GLGizmosManager::MmuSegmentation || !evt.Moving())) return; } #ifdef __WXMSW__ bool on_enter_workaround = false; if (! evt.Entering() && ! evt.Leaving() && m_mouse.position.x() == -1.0) { // Workaround for SPE-832: There seems to be a mouse event sent to the window before evt.Entering() m_mouse.position = pos.cast(); render(); #ifdef SLIC3R_DEBUG_MOUSE_EVENTS printf((format_mouse_event_debug_message(evt) + " - OnEnter workaround\n").c_str()); #endif /* SLIC3R_DEBUG_MOUSE_EVENTS */ on_enter_workaround = true; } else #endif /* __WXMSW__ */ { #ifdef SLIC3R_DEBUG_MOUSE_EVENTS printf((format_mouse_event_debug_message(evt) + " - other\n").c_str()); #endif /* SLIC3R_DEBUG_MOUSE_EVENTS */ } if (m_main_toolbar.on_mouse(evt, *this)) { if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp()) mouse_up_cleanup(); m_mouse.set_start_position_3D_as_invalid(); return; } if (m_undoredo_toolbar.on_mouse(evt, *this)) { if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp()) mouse_up_cleanup(); m_mouse.set_start_position_3D_as_invalid(); return; } if (wxGetApp().plater()->get_collapse_toolbar().on_mouse(evt, *this)) { if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp()) mouse_up_cleanup(); m_mouse.set_start_position_3D_as_invalid(); return; } if (wxGetApp().plater()->get_view_toolbar().on_mouse(evt, *this)) { if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp()) mouse_up_cleanup(); m_mouse.set_start_position_3D_as_invalid(); return; } for (GLVolume* volume : m_volumes.volumes) { volume->force_sinking_contours = false; } auto show_sinking_contours = [this]() { const Selection::IndicesList& idxs = m_selection.get_volume_idxs(); for (unsigned int idx : idxs) { m_volumes.volumes[idx]->force_sinking_contours = true; } m_dirty = true; }; if (m_gizmos.on_mouse(evt)) { if (wxWindow::FindFocus() != m_canvas) // Grab keyboard focus for input in gizmo dialogs. m_canvas->SetFocus(); if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp()) mouse_up_cleanup(); m_mouse.set_start_position_3D_as_invalid(); m_mouse.position = pos.cast(); if (evt.Dragging() && current_printer_technology() == ptFFF && fff_print()->config().complete_objects) { switch (m_gizmos.get_current_type()) { case GLGizmosManager::EType::Move: case GLGizmosManager::EType::Scale: case GLGizmosManager::EType::Rotate: { update_sequential_clearance(); break; } default: { break; } } } else if (evt.Dragging()) { switch (m_gizmos.get_current_type()) { case GLGizmosManager::EType::Move: case GLGizmosManager::EType::Scale: case GLGizmosManager::EType::Rotate: { show_sinking_contours(); break; } default: { break; } } } return; } bool any_gizmo_active = m_gizmos.get_current() != nullptr; int selected_object_idx = m_selection.get_object_idx(); int layer_editing_object_idx = is_layers_editing_enabled() ? selected_object_idx : -1; m_layers_editing.select_object(*m_model, layer_editing_object_idx); if (m_mouse.drag.move_requires_threshold && m_mouse.is_move_start_threshold_position_2D_defined() && m_mouse.is_move_threshold_met(pos)) { m_mouse.drag.move_requires_threshold = false; m_mouse.set_move_start_threshold_position_2D_as_invalid(); } if (evt.ButtonDown() && wxWindow::FindFocus() != m_canvas) // Grab keyboard focus on any mouse click event. m_canvas->SetFocus(); if (evt.Entering()) { //#if defined(__WXMSW__) || defined(__linux__) // // On Windows and Linux needs focus in order to catch key events // Set focus in order to remove it from sidebar fields if (m_canvas != nullptr) { // Only set focus, if the top level window of this canvas is active. auto p = dynamic_cast(evt.GetEventObject()); while (p->GetParent()) p = p->GetParent(); auto *top_level_wnd = dynamic_cast(p); if (top_level_wnd && top_level_wnd->IsActive()) m_canvas->SetFocus(); m_mouse.position = pos.cast(); m_tooltip_enabled = false; // 1) forces a frame render to ensure that m_hover_volume_idxs is updated even when the user right clicks while // the context menu is shown, ensuring it to disappear if the mouse is outside any volume and to // change the volume hover state if any is under the mouse // 2) when switching between 3d view and preview the size of the canvas changes if the side panels are visible, // so forces a resize to avoid multiple renders with different sizes (seen as flickering) _refresh_if_shown_on_screen(); m_tooltip_enabled = true; } m_mouse.set_start_position_2D_as_invalid(); //#endif } else if (evt.Leaving()) { _deactivate_undo_redo_toolbar_items(); // to remove hover on objects when the mouse goes out of this canvas m_mouse.position = Vec2d(-1.0, -1.0); m_dirty = true; } else if (evt.LeftDown() || evt.RightDown() || evt.MiddleDown()) { if (_deactivate_undo_redo_toolbar_items() || _deactivate_search_toolbar_item() || _deactivate_arrange_menu()) return; // If user pressed left or right button we first check whether this happened // on a volume or not. m_layers_editing.state = LayersEditing::Unknown; if (layer_editing_object_idx != -1 && m_layers_editing.bar_rect_contains(*this, pos(0), pos(1))) { // A volume is selected and the mouse is inside the layer thickness bar. // Start editing the layer height. m_layers_editing.state = LayersEditing::Editing; _perform_layer_editing_action(&evt); } else if (evt.LeftDown() && (evt.ShiftDown() || evt.AltDown()) && m_picking_enabled) { if (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports && m_gizmos.get_current_type() != GLGizmosManager::FdmSupports && m_gizmos.get_current_type() != GLGizmosManager::Seam && m_gizmos.get_current_type() != GLGizmosManager::MmuSegmentation) { m_rectangle_selection.start_dragging(m_mouse.position, evt.ShiftDown() ? GLSelectionRectangle::Select : GLSelectionRectangle::Deselect); m_dirty = true; } } else { // Select volume in this 3D canvas. // Don't deselect a volume if layer editing is enabled or any gizmo is active. We want the object to stay selected // during the scene manipulation. if (m_picking_enabled && (!any_gizmo_active || !evt.CmdDown()) && (!m_hover_volume_idxs.empty() || !is_layers_editing_enabled())) { if (evt.LeftDown() && !m_hover_volume_idxs.empty()) { int volume_idx = get_first_hover_volume_idx(); bool already_selected = m_selection.contains_volume(volume_idx); bool ctrl_down = evt.CmdDown(); Selection::IndicesList curr_idxs = m_selection.get_volume_idxs(); if (already_selected && ctrl_down) m_selection.remove(volume_idx); else { m_selection.add(volume_idx, !ctrl_down, true); m_mouse.drag.move_requires_threshold = !already_selected; if (already_selected) m_mouse.set_move_start_threshold_position_2D_as_invalid(); else m_mouse.drag.move_start_threshold_position_2D = pos; } // propagate event through callback if (curr_idxs != m_selection.get_volume_idxs()) { if (m_selection.is_empty()) m_gizmos.reset_all_states(); else m_gizmos.refresh_on_off_state(); m_gizmos.update_data(); post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT)); m_dirty = true; } } } if (!m_hover_volume_idxs.empty()) { if (evt.LeftDown() && m_moving_enabled && m_mouse.drag.move_volume_idx == -1) { // Only accept the initial position, if it is inside the volume bounding box. int volume_idx = get_first_hover_volume_idx(); BoundingBoxf3 volume_bbox = m_volumes.volumes[volume_idx]->transformed_bounding_box(); volume_bbox.offset(1.0); if ((!any_gizmo_active || !evt.CmdDown()) && volume_bbox.contains(m_mouse.scene_position)) { m_volumes.volumes[volume_idx]->hover = GLVolume::HS_None; // The dragging operation is initiated. m_mouse.drag.move_volume_idx = volume_idx; m_selection.start_dragging(); m_mouse.drag.start_position_3D = m_mouse.scene_position; m_sequential_print_clearance_first_displacement = true; m_moving = true; } } } } } else if (evt.Dragging() && evt.LeftIsDown() && m_layers_editing.state == LayersEditing::Unknown && m_mouse.drag.move_volume_idx != -1) { if (!m_mouse.drag.move_requires_threshold) { m_mouse.dragging = true; Vec3d cur_pos = m_mouse.drag.start_position_3D; // we do not want to translate objects if the user just clicked on an object while pressing shift to remove it from the selection and then drag if (m_selection.contains_volume(get_first_hover_volume_idx())) { const Camera& camera = wxGetApp().plater()->get_camera(); if (std::abs(camera.get_dir_forward()(2)) < EPSILON) { // side view -> move selected volumes orthogonally to camera view direction Linef3 ray = mouse_ray(pos); Vec3d dir = ray.unit_vector(); // finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position // use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form // in our case plane normal and ray direction are the same (orthogonal view) // when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal Vec3d inters = ray.a + (m_mouse.drag.start_position_3D - ray.a).dot(dir) / dir.squaredNorm() * dir; // vector from the starting position to the found intersection Vec3d inters_vec = inters - m_mouse.drag.start_position_3D; Vec3d camera_right = camera.get_dir_right(); Vec3d camera_up = camera.get_dir_up(); // finds projection of the vector along the camera axes double projection_x = inters_vec.dot(camera_right); double projection_z = inters_vec.dot(camera_up); // apply offset cur_pos = m_mouse.drag.start_position_3D + projection_x * camera_right + projection_z * camera_up; } else { // Generic view // Get new position at the same Z of the initial click point. float z0 = 0.0f; float z1 = 1.0f; cur_pos = Linef3(_mouse_to_3d(pos, &z0), _mouse_to_3d(pos, &z1)).intersect_plane(m_mouse.drag.start_position_3D(2)); } } m_selection.translate(cur_pos - m_mouse.drag.start_position_3D); if (current_printer_technology() == ptFFF && fff_print()->config().complete_objects) update_sequential_clearance(); wxGetApp().obj_manipul()->set_dirty(); m_dirty = true; } } else if (evt.Dragging() && evt.LeftIsDown() && m_picking_enabled && m_rectangle_selection.is_dragging()) { m_rectangle_selection.dragging(pos.cast()); m_dirty = true; } else if (evt.Dragging()) { m_mouse.dragging = true; if (m_layers_editing.state != LayersEditing::Unknown && layer_editing_object_idx != -1) { if (m_layers_editing.state == LayersEditing::Editing) { _perform_layer_editing_action(&evt); m_mouse.position = pos.cast(); } } // do not process the dragging if the left mouse was set down in another canvas else if (evt.LeftIsDown()) { // if dragging over blank area with left button, rotate if ((any_gizmo_active || m_hover_volume_idxs.empty()) && m_mouse.is_start_position_3D_defined()) { const Vec3d rot = (Vec3d(pos.x(), pos.y(), 0.) - m_mouse.drag.start_position_3D) * (PI * TRACKBALLSIZE / 180.); if (wxGetApp().app_config->get("use_free_camera") == "1") // Virtual track ball (similar to the 3DConnexion mouse). wxGetApp().plater()->get_camera().rotate_local_around_target(Vec3d(rot.y(), rot.x(), 0.)); else { // Forces camera right vector to be parallel to XY plane in case it has been misaligned using the 3D mouse free rotation. // It is cheaper to call this function right away instead of testing wxGetApp().plater()->get_mouse3d_controller().connected(), // which checks an atomics (flushes CPU caches). // See GH issue #3816. Camera& camera = wxGetApp().plater()->get_camera(); camera.recover_from_free_camera(); camera.rotate_on_sphere(rot.x(), rot.y(), current_printer_technology() != ptSLA); } m_dirty = true; } m_mouse.drag.start_position_3D = Vec3d((double)pos(0), (double)pos(1), 0.0); } else if (evt.MiddleIsDown() || evt.RightIsDown()) { // If dragging over blank area with right button, pan. if (m_mouse.is_start_position_2D_defined()) { // get point in model space at Z = 0 float z = 0.0f; const Vec3d& cur_pos = _mouse_to_3d(pos, &z); Vec3d orig = _mouse_to_3d(m_mouse.drag.start_position_2D, &z); Camera& camera = wxGetApp().plater()->get_camera(); if (wxGetApp().app_config->get("use_free_camera") != "1") // Forces camera right vector to be parallel to XY plane in case it has been misaligned using the 3D mouse free rotation. // It is cheaper to call this function right away instead of testing wxGetApp().plater()->get_mouse3d_controller().connected(), // which checks an atomics (flushes CPU caches). // See GH issue #3816. camera.recover_from_free_camera(); camera.set_target(camera.get_target() + orig - cur_pos); m_dirty = true; } m_mouse.drag.start_position_2D = pos; } } else if (evt.LeftUp() || evt.MiddleUp() || evt.RightUp()) { if (m_layers_editing.state != LayersEditing::Unknown) { m_layers_editing.state = LayersEditing::Unknown; _stop_timer(); m_layers_editing.accept_changes(*this); } else if (m_mouse.drag.move_volume_idx != -1 && m_mouse.dragging) { do_move(L("Move Object")); wxGetApp().obj_manipul()->set_dirty(); // Let the plater know that the dragging finished, so a delayed refresh // of the scene with the background processing data should be performed. post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED)); } else if (evt.LeftUp() && m_picking_enabled && m_rectangle_selection.is_dragging()) { if (evt.ShiftDown() || evt.AltDown()) _update_selection_from_hover(); m_rectangle_selection.stop_dragging(); } else if (evt.LeftUp() && !m_mouse.ignore_left_up && !m_mouse.dragging && m_hover_volume_idxs.empty() && !is_layers_editing_enabled()) { // deselect and propagate event through callback if (!evt.ShiftDown() && (!any_gizmo_active || !evt.CmdDown()) && m_picking_enabled) deselect_all(); } else if (evt.RightUp()) { m_mouse.position = pos.cast(); // forces a frame render to ensure that m_hover_volume_idxs is updated even when the user right clicks while // the context menu is already shown render(); if (!m_hover_volume_idxs.empty()) { // if right clicking on volume, propagate event through callback (shows context menu) int volume_idx = get_first_hover_volume_idx(); if (!m_volumes.volumes[volume_idx]->is_wipe_tower // no context menu for the wipe tower && m_gizmos.get_current_type() != GLGizmosManager::SlaSupports) // disable context menu when the gizmo is open { // forces the selection of the volume /* m_selection.add(volume_idx); // #et_FIXME_if_needed * To avoid extra "Add-Selection" snapshots, * call add() with check_for_already_contained=true * */ m_selection.add(volume_idx, true, true); m_gizmos.refresh_on_off_state(); post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT)); m_gizmos.update_data(); wxGetApp().obj_manipul()->set_dirty(); // forces a frame render to update the view before the context menu is shown render(); } } Vec2d logical_pos = pos.cast(); #if ENABLE_RETINA_GL const float factor = m_retina_helper->get_scale_factor(); logical_pos = logical_pos.cwiseQuotient(Vec2d(factor, factor)); #endif // ENABLE_RETINA_GL if (!m_mouse.dragging) { // do not post the event if the user is panning the scene // or if right click was done over the wipe tower bool post_right_click_event = m_hover_volume_idxs.empty() || !m_volumes.volumes[get_first_hover_volume_idx()]->is_wipe_tower; if (post_right_click_event) post_event(RBtnEvent(EVT_GLCANVAS_RIGHT_CLICK, { logical_pos, m_hover_volume_idxs.empty() })); } } mouse_up_cleanup(); } else if (evt.Moving()) { m_mouse.position = pos.cast(); // updates gizmos overlay if (m_selection.is_empty()) m_gizmos.reset_all_states(); m_dirty = true; } else evt.Skip(); if (m_moving) show_sinking_contours(); #ifdef __WXMSW__ if (on_enter_workaround) m_mouse.position = Vec2d(-1., -1.); #endif /* __WXMSW__ */ } void GLCanvas3D::on_paint(wxPaintEvent& evt) { if (m_initialized) m_dirty = true; else // Call render directly, so it gets initialized immediately, not from On Idle handler. this->render(); } void GLCanvas3D::on_set_focus(wxFocusEvent& evt) { m_tooltip_enabled = false; _refresh_if_shown_on_screen(); m_tooltip_enabled = true; } Size GLCanvas3D::get_canvas_size() const { int w = 0; int h = 0; if (m_canvas != nullptr) m_canvas->GetSize(&w, &h); #if ENABLE_RETINA_GL const float factor = m_retina_helper->get_scale_factor(); w *= factor; h *= factor; #else const float factor = 1.0f; #endif return Size(w, h, factor); } Vec2d GLCanvas3D::get_local_mouse_position() const { if (m_canvas == nullptr) return Vec2d::Zero(); wxPoint mouse_pos = m_canvas->ScreenToClient(wxGetMousePosition()); const double factor = #if ENABLE_RETINA_GL m_retina_helper->get_scale_factor(); #else 1.0; #endif return Vec2d(factor * mouse_pos.x, factor * mouse_pos.y); } void GLCanvas3D::set_tooltip(const std::string& tooltip) { if (m_canvas != nullptr) m_tooltip.set_text(tooltip); } void GLCanvas3D::do_move(const std::string& snapshot_type) { if (m_model == nullptr) return; if (!snapshot_type.empty()) wxGetApp().plater()->take_snapshot(_(snapshot_type)); std::set> done; // keeps track of modified instances bool object_moved = false; Vec3d wipe_tower_origin = Vec3d::Zero(); Selection::EMode selection_mode = m_selection.get_mode(); for (const GLVolume* v : m_volumes.volumes) { int object_idx = v->object_idx(); int instance_idx = v->instance_idx(); int volume_idx = v->volume_idx(); std::pair done_id(object_idx, instance_idx); if (0 <= object_idx && object_idx < (int)m_model->objects.size()) { done.insert(done_id); // Move instances/volumes ModelObject* model_object = m_model->objects[object_idx]; if (model_object != nullptr) { if (selection_mode == Selection::Instance) model_object->instances[instance_idx]->set_offset(v->get_instance_offset()); else if (selection_mode == Selection::Volume) model_object->volumes[volume_idx]->set_offset(v->get_volume_offset()); object_moved = true; model_object->invalidate_bounding_box(); } } else if (object_idx == 1000) // Move a wipe tower proxy. wipe_tower_origin = v->get_volume_offset(); } // Fixes flying instances for (const std::pair& i : done) { ModelObject* m = m_model->objects[i.first]; const double shift_z = m->get_instance_min_z(i.second); if (current_printer_technology() == ptSLA || shift_z > SINKING_Z_THRESHOLD) { const Vec3d shift(0.0, 0.0, -shift_z); m_selection.translate(i.first, i.second, shift); m->translate_instance(i.second, shift); } wxGetApp().obj_list()->update_info_items(static_cast(i.first)); } // if the selection is not valid to allow for layer editing after the move, we need to turn off the tool if it is running // similar to void Plater::priv::selection_changed() if (!wxGetApp().plater()->can_layers_editing() && is_layers_editing_enabled()) post_event(SimpleEvent(EVT_GLTOOLBAR_LAYERSEDITING)); if (object_moved) post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_MOVED)); if (wipe_tower_origin != Vec3d::Zero()) post_event(Vec3dEvent(EVT_GLCANVAS_WIPETOWER_MOVED, std::move(wipe_tower_origin))); reset_sequential_print_clearance(); m_dirty = true; } void GLCanvas3D::do_rotate(const std::string& snapshot_type) { if (m_model == nullptr) return; if (!snapshot_type.empty()) wxGetApp().plater()->take_snapshot(_(snapshot_type)); // stores current min_z of instances std::map, double> min_zs; for (int i = 0; i < static_cast(m_model->objects.size()); ++i) { const ModelObject* obj = m_model->objects[i]; for (int j = 0; j < static_cast(obj->instances.size()); ++j) { if (snapshot_type.empty() && m_selection.get_object_idx() == i) { // This means we are flattening this object. In that case pretend // that it is not sinking (even if it is), so it is placed on bed // later on (whatever is sinking will be left sinking). min_zs[{ i, j }] = SINKING_Z_THRESHOLD; } else min_zs[{ i, j }] = obj->instance_bounding_box(j).min.z(); } } std::set> done; // keeps track of modified instances Selection::EMode selection_mode = m_selection.get_mode(); for (const GLVolume* v : m_volumes.volumes) { int object_idx = v->object_idx(); if (object_idx == 1000) { // the wipe tower Vec3d offset = v->get_volume_offset(); post_event(Vec3dEvent(EVT_GLCANVAS_WIPETOWER_ROTATED, Vec3d(offset(0), offset(1), v->get_volume_rotation()(2)))); } if (object_idx < 0 || (int)m_model->objects.size() <= object_idx) continue; int instance_idx = v->instance_idx(); int volume_idx = v->volume_idx(); done.insert(std::pair(object_idx, instance_idx)); // Rotate instances/volumes. ModelObject* model_object = m_model->objects[object_idx]; if (model_object != nullptr) { if (selection_mode == Selection::Instance) { model_object->instances[instance_idx]->set_rotation(v->get_instance_rotation()); model_object->instances[instance_idx]->set_offset(v->get_instance_offset()); } else if (selection_mode == Selection::Volume) { model_object->volumes[volume_idx]->set_rotation(v->get_volume_rotation()); model_object->volumes[volume_idx]->set_offset(v->get_volume_offset()); } model_object->invalidate_bounding_box(); } } // Fixes sinking/flying instances for (const std::pair& i : done) { ModelObject* m = m_model->objects[i.first]; const double shift_z = m->get_instance_min_z(i.second); // leave sinking instances as sinking if (min_zs.find({ i.first, i.second })->second >= SINKING_Z_THRESHOLD || shift_z > SINKING_Z_THRESHOLD) { const Vec3d shift(0.0, 0.0, -shift_z); m_selection.translate(i.first, i.second, shift); m->translate_instance(i.second, shift); } wxGetApp().obj_list()->update_info_items(static_cast(i.first)); } if (!done.empty()) post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_ROTATED)); m_dirty = true; } void GLCanvas3D::do_scale(const std::string& snapshot_type) { if (m_model == nullptr) return; if (!snapshot_type.empty()) wxGetApp().plater()->take_snapshot(_(snapshot_type)); // stores current min_z of instances std::map, double> min_zs; if (!snapshot_type.empty()) { for (int i = 0; i < static_cast(m_model->objects.size()); ++i) { const ModelObject* obj = m_model->objects[i]; for (int j = 0; j < static_cast(obj->instances.size()); ++j) { min_zs[{ i, j }] = obj->instance_bounding_box(j).min.z(); } } } std::set> done; // keeps track of modified instances Selection::EMode selection_mode = m_selection.get_mode(); for (const GLVolume* v : m_volumes.volumes) { int object_idx = v->object_idx(); if (object_idx < 0 || (int)m_model->objects.size() <= object_idx) continue; int instance_idx = v->instance_idx(); int volume_idx = v->volume_idx(); done.insert(std::pair(object_idx, instance_idx)); // Rotate instances/volumes ModelObject* model_object = m_model->objects[object_idx]; if (model_object != nullptr) { if (selection_mode == Selection::Instance) { model_object->instances[instance_idx]->set_scaling_factor(v->get_instance_scaling_factor()); model_object->instances[instance_idx]->set_offset(v->get_instance_offset()); } else if (selection_mode == Selection::Volume) { model_object->instances[instance_idx]->set_offset(v->get_instance_offset()); model_object->volumes[volume_idx]->set_scaling_factor(v->get_volume_scaling_factor()); model_object->volumes[volume_idx]->set_offset(v->get_volume_offset()); } model_object->invalidate_bounding_box(); } } // Fixes sinking/flying instances for (const std::pair& i : done) { ModelObject* m = m_model->objects[i.first]; double shift_z = m->get_instance_min_z(i.second); // leave sinking instances as sinking if (min_zs.empty() || min_zs.find({ i.first, i.second })->second >= SINKING_Z_THRESHOLD || shift_z > SINKING_Z_THRESHOLD) { Vec3d shift(0.0, 0.0, -shift_z); m_selection.translate(i.first, i.second, shift); m->translate_instance(i.second, shift); } wxGetApp().obj_list()->update_info_items(static_cast(i.first)); } if (!done.empty()) post_event(SimpleEvent(EVT_GLCANVAS_INSTANCE_SCALED)); m_dirty = true; } void GLCanvas3D::do_flatten(const Vec3d& normal, const std::string& snapshot_type) { if (!snapshot_type.empty()) wxGetApp().plater()->take_snapshot(_(snapshot_type)); m_selection.flattening_rotate(normal); do_rotate(""); // avoid taking another snapshot } void GLCanvas3D::do_mirror(const std::string& snapshot_type) { if (m_model == nullptr) return; if (!snapshot_type.empty()) wxGetApp().plater()->take_snapshot(_(snapshot_type)); // stores current min_z of instances std::map, double> min_zs; if (!snapshot_type.empty()) { for (int i = 0; i < static_cast(m_model->objects.size()); ++i) { const ModelObject* obj = m_model->objects[i]; for (int j = 0; j < static_cast(obj->instances.size()); ++j) { min_zs[{ i, j }] = obj->instance_bounding_box(j).min.z(); } } } std::set> done; // keeps track of modified instances Selection::EMode selection_mode = m_selection.get_mode(); for (const GLVolume* v : m_volumes.volumes) { int object_idx = v->object_idx(); if (object_idx < 0 || (int)m_model->objects.size() <= object_idx) continue; int instance_idx = v->instance_idx(); int volume_idx = v->volume_idx(); done.insert(std::pair(object_idx, instance_idx)); // Mirror instances/volumes ModelObject* model_object = m_model->objects[object_idx]; if (model_object != nullptr) { if (selection_mode == Selection::Instance) model_object->instances[instance_idx]->set_mirror(v->get_instance_mirror()); else if (selection_mode == Selection::Volume) model_object->volumes[volume_idx]->set_mirror(v->get_volume_mirror()); model_object->invalidate_bounding_box(); } } // Fixes sinking/flying instances for (const std::pair& i : done) { ModelObject* m = m_model->objects[i.first]; double shift_z = m->get_instance_min_z(i.second); // leave sinking instances as sinking if (min_zs.empty() || min_zs.find({ i.first, i.second })->second >= SINKING_Z_THRESHOLD || shift_z > SINKING_Z_THRESHOLD) { Vec3d shift(0.0, 0.0, -shift_z); m_selection.translate(i.first, i.second, shift); m->translate_instance(i.second, shift); } wxGetApp().obj_list()->update_info_items(static_cast(i.first)); } post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS)); m_dirty = true; } void GLCanvas3D::update_gizmos_on_off_state() { set_as_dirty(); m_gizmos.update_data(); m_gizmos.refresh_on_off_state(); } void GLCanvas3D::handle_sidebar_focus_event(const std::string& opt_key, bool focus_on) { m_sidebar_field = focus_on ? opt_key : ""; if (!m_sidebar_field.empty()) m_gizmos.reset_all_states(); m_dirty = true; } void GLCanvas3D::handle_layers_data_focus_event(const t_layer_height_range range, const EditorType type) { std::string field = "layer_" + std::to_string(type) + "_" + std::to_string(range.first) + "_" + std::to_string(range.second); handle_sidebar_focus_event(field, true); } void GLCanvas3D::update_ui_from_settings() { m_dirty = true; #if __APPLE__ // Update OpenGL scaling on OSX after the user toggled the "use_retina_opengl" settings in Preferences dialog. const float orig_scaling = m_retina_helper->get_scale_factor(); const bool use_retina = wxGetApp().app_config->get("use_retina_opengl") == "1"; BOOST_LOG_TRIVIAL(debug) << "GLCanvas3D: Use Retina OpenGL: " << use_retina; m_retina_helper->set_use_retina(use_retina); const float new_scaling = m_retina_helper->get_scale_factor(); if (new_scaling != orig_scaling) { BOOST_LOG_TRIVIAL(debug) << "GLCanvas3D: Scaling factor: " << new_scaling; Camera& camera = wxGetApp().plater()->get_camera(); camera.set_zoom(camera.get_zoom() * new_scaling / orig_scaling); _refresh_if_shown_on_screen(); } #endif // ENABLE_RETINA_GL if (wxGetApp().is_editor()) wxGetApp().plater()->enable_collapse_toolbar(wxGetApp().app_config->get("show_collapse_button") == "1"); } GLCanvas3D::WipeTowerInfo GLCanvas3D::get_wipe_tower_info() const { WipeTowerInfo wti; for (const GLVolume* vol : m_volumes.volumes) { if (vol->is_wipe_tower) { wti.m_pos = Vec2d(m_config->opt_float("wipe_tower_x"), m_config->opt_float("wipe_tower_y")); wti.m_rotation = (M_PI/180.) * m_config->opt_float("wipe_tower_rotation_angle"); const BoundingBoxf3& bb = vol->bounding_box(); wti.m_bb = BoundingBoxf{to_2d(bb.min), to_2d(bb.max)}; break; } } return wti; } Linef3 GLCanvas3D::mouse_ray(const Point& mouse_pos) { float z0 = 0.0f; float z1 = 1.0f; return Linef3(_mouse_to_3d(mouse_pos, &z0), _mouse_to_3d(mouse_pos, &z1)); } double GLCanvas3D::get_size_proportional_to_max_bed_size(double factor) const { return factor * wxGetApp().plater()->get_bed().get_bounding_box(false).max_size(); } void GLCanvas3D::set_cursor(ECursorType type) { if ((m_canvas != nullptr) && (m_cursor_type != type)) { switch (type) { case Standard: { m_canvas->SetCursor(*wxSTANDARD_CURSOR); break; } case Cross: { m_canvas->SetCursor(*wxCROSS_CURSOR); break; } } m_cursor_type = type; } } void GLCanvas3D::msw_rescale() { #if ENABLE_PREVIEW_LAYOUT m_gcode_viewer.invalidate_legend(); #endif // ENABLE_PREVIEW_LAYOUT } void GLCanvas3D::update_tooltip_for_settings_item_in_main_toolbar() { std::string new_tooltip = _u8L("Switch to Settings") + "\n" + "[" + GUI::shortkey_ctrl_prefix() + "2] - " + _u8L("Print Settings Tab") + "\n" + "[" + GUI::shortkey_ctrl_prefix() + "3] - " + (current_printer_technology() == ptFFF ? _u8L("Filament Settings Tab") : _u8L("Material Settings Tab")) + "\n" + "[" + GUI::shortkey_ctrl_prefix() + "4] - " + _u8L("Printer Settings Tab") ; m_main_toolbar.set_tooltip(get_main_toolbar_item_id("settings"), new_tooltip); } bool GLCanvas3D::has_toolpaths_to_export() const { return m_gcode_viewer.can_export_toolpaths(); } void GLCanvas3D::export_toolpaths_to_obj(const char* filename) const { m_gcode_viewer.export_toolpaths_to_obj(filename); } void GLCanvas3D::mouse_up_cleanup() { m_moving = false; m_mouse.drag.move_volume_idx = -1; m_mouse.set_start_position_3D_as_invalid(); m_mouse.set_start_position_2D_as_invalid(); m_mouse.dragging = false; m_mouse.ignore_left_up = false; m_dirty = true; if (m_canvas->HasCapture()) m_canvas->ReleaseMouse(); } void GLCanvas3D::update_sequential_clearance() { if (current_printer_technology() != ptFFF || !fff_print()->config().complete_objects) return; if (m_layers_editing.is_enabled() || m_gizmos.is_dragging()) return; // collects instance transformations from volumes // first define temporary cache unsigned int instances_count = 0; std::vector>> instance_transforms; for (size_t obj = 0; obj < m_model->objects.size(); ++obj) { instance_transforms.emplace_back(std::vector>()); const ModelObject* model_object = m_model->objects[obj]; for (size_t i = 0; i < model_object->instances.size(); ++i) { instance_transforms[obj].emplace_back(std::optional()); ++instances_count; } } if (instances_count == 1) return; // second fill temporary cache with data from volumes for (const GLVolume* v : m_volumes.volumes) { if (v->is_modifier || v->is_wipe_tower) continue; auto& transform = instance_transforms[v->object_idx()][v->instance_idx()]; if (!transform.has_value()) transform = v->get_instance_transformation(); } // calculates objects 2d hulls (see also: Print::sequential_print_horizontal_clearance_valid()) // this is done only the first time this method is called while moving the mouse, // the results are then cached for following displacements if (m_sequential_print_clearance_first_displacement) { m_sequential_print_clearance.m_hull_2d_cache.clear(); float shrink_factor = static_cast(scale_(0.5 * fff_print()->config().extruder_clearance_radius.value - EPSILON)); double mitter_limit = scale_(0.1); m_sequential_print_clearance.m_hull_2d_cache.reserve(m_model->objects.size()); for (size_t i = 0; i < m_model->objects.size(); ++i) { ModelObject* model_object = m_model->objects[i]; ModelInstance* model_instance0 = model_object->instances.front(); Polygon hull_2d = offset(model_object->convex_hull_2d(Geometry::assemble_transform({ 0.0, 0.0, model_instance0->get_offset().z() }, model_instance0->get_rotation(), model_instance0->get_scaling_factor(), model_instance0->get_mirror())), // Shrink the extruder_clearance_radius a tiny bit, so that if the object arrangement algorithm placed the objects // exactly by satisfying the extruder_clearance_radius, this test will not trigger collision. shrink_factor, jtRound, mitter_limit).front(); Pointf3s& cache_hull_2d = m_sequential_print_clearance.m_hull_2d_cache.emplace_back(Pointf3s()); cache_hull_2d.reserve(hull_2d.points.size()); for (const Point& p : hull_2d.points) { cache_hull_2d.emplace_back(unscale(p.x()), unscale(p.y()), 0.0); } } m_sequential_print_clearance_first_displacement = false; } // calculates instances 2d hulls (see also: Print::sequential_print_horizontal_clearance_valid()) Polygons polygons; polygons.reserve(instances_count); for (size_t i = 0; i < instance_transforms.size(); ++i) { const auto& instances = instance_transforms[i]; double rotation_z0 = instances.front()->get_rotation().z(); for (const auto& instance : instances) { Geometry::Transformation transformation; const Vec3d& offset = instance->get_offset(); transformation.set_offset({ offset.x(), offset.y(), 0.0 }); transformation.set_rotation(Z, instance->get_rotation().z() - rotation_z0); const Transform3d& trafo = transformation.get_matrix(); const Pointf3s& hull_2d = m_sequential_print_clearance.m_hull_2d_cache[i]; Points inst_pts; inst_pts.reserve(hull_2d.size()); for (size_t j = 0; j < hull_2d.size(); ++j) { const Vec3d p = trafo * hull_2d[j]; inst_pts.emplace_back(scaled(p.x()), scaled(p.y())); } polygons.emplace_back(Geometry::convex_hull(std::move(inst_pts))); } } // sends instances 2d hulls to be rendered set_sequential_print_clearance_visible(true); set_sequential_print_clearance_render_fill(false); set_sequential_print_clearance_polygons(polygons); } bool GLCanvas3D::is_object_sinking(int object_idx) const { for (const GLVolume* v : m_volumes.volumes) { if (v->object_idx() == object_idx && v->is_sinking()) return true; } return false; } bool GLCanvas3D::_is_shown_on_screen() const { return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false; } // Getter for the const char*[] static bool string_getter(const bool is_undo, int idx, const char** out_text) { return wxGetApp().plater()->undo_redo_string_getter(is_undo, idx, out_text); } bool GLCanvas3D::_render_undo_redo_stack(const bool is_undo, float pos_x) { bool action_taken = false; ImGuiWrapper* imgui = wxGetApp().imgui(); const float x = pos_x * (float)wxGetApp().plater()->get_camera().get_zoom() + 0.5f * (float)get_canvas_size().get_width(); imgui->set_next_window_pos(x, m_undoredo_toolbar.get_height(), ImGuiCond_Always, 0.5f, 0.0f); std::string title = is_undo ? L("Undo History") : L("Redo History"); imgui->begin(_(title), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse); int hovered = m_imgui_undo_redo_hovered_pos; int selected = -1; float em = static_cast(wxGetApp().em_unit()); #if ENABLE_RETINA_GL em *= m_retina_helper->get_scale_factor(); #endif if (imgui->undo_redo_list(ImVec2(18 * em, 26 * em), is_undo, &string_getter, hovered, selected, m_mouse_wheel)) m_imgui_undo_redo_hovered_pos = hovered; else m_imgui_undo_redo_hovered_pos = -1; if (selected >= 0) { is_undo ? wxGetApp().plater()->undo_to(selected) : wxGetApp().plater()->redo_to(selected); action_taken = true; } imgui->text(wxString::Format(is_undo ? _L_PLURAL("Undo %1$d Action", "Undo %1$d Actions", hovered + 1) : _L_PLURAL("Redo %1$d Action", "Redo %1$d Actions", hovered + 1), hovered + 1)); imgui->end(); return action_taken; } // Getter for the const char*[] for the search list static bool search_string_getter(int idx, const char** label, const char** tooltip) { return wxGetApp().plater()->search_string_getter(idx, label, tooltip); } bool GLCanvas3D::_render_search_list(float pos_x) { bool action_taken = false; ImGuiWrapper* imgui = wxGetApp().imgui(); const float x = /*pos_x * (float)wxGetApp().plater()->get_camera().get_zoom() + */0.5f * (float)get_canvas_size().get_width(); imgui->set_next_window_pos(x, m_main_toolbar.get_height(), ImGuiCond_Always, 0.5f, 0.0f); std::string title = L("Search"); imgui->begin(_(title), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse); int selected = -1; bool edited = false; float em = static_cast(wxGetApp().em_unit()); #if ENABLE_RETINA_GL em *= m_retina_helper->get_scale_factor(); #endif // ENABLE_RETINA_GL Sidebar& sidebar = wxGetApp().sidebar(); std::string& search_line = sidebar.get_search_line(); char *s = new char[255]; strcpy(s, search_line.empty() ? _u8L("Enter a search term").c_str() : search_line.c_str()); imgui->search_list(ImVec2(45 * em, 30 * em), &search_string_getter, s, sidebar.get_searcher().view_params, selected, edited, m_mouse_wheel, wxGetApp().is_localized()); search_line = s; delete [] s; if (search_line == _u8L("Enter a search term")) search_line.clear(); if (edited) sidebar.search(); if (selected >= 0) { // selected == 9999 means that Esc kye was pressed /*// revert commit https://github.com/prusa3d/PrusaSlicer/commit/91897589928789b261ca0dc735ffd46f2b0b99f2 if (selected == 9999) action_taken = true; else sidebar.jump_to_option(selected);*/ if (selected != 9999) sidebar.jump_to_option(selected); action_taken = true; } imgui->end(); return action_taken; } bool GLCanvas3D::_render_arrange_menu(float pos_x) { ImGuiWrapper *imgui = wxGetApp().imgui(); auto canvas_w = float(get_canvas_size().get_width()); const float x = pos_x * float(wxGetApp().plater()->get_camera().get_zoom()) + 0.5f * canvas_w; imgui->set_next_window_pos(x, m_main_toolbar.get_height(), ImGuiCond_Always, 0.5f, 0.0f); imgui->begin(_L("Arrange options"), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse); ArrangeSettings settings = get_arrange_settings(); ArrangeSettings &settings_out = get_arrange_settings(); auto &appcfg = wxGetApp().app_config; PrinterTechnology ptech = current_printer_technology(); bool settings_changed = false; float dist_min = 0.f; std::string dist_key = "min_object_distance", rot_key = "enable_rotation"; std::string postfix; if (ptech == ptSLA) { dist_min = 0.f; postfix = "_sla"; } else if (ptech == ptFFF) { auto co_opt = m_config->option("complete_objects"); if (co_opt && co_opt->value) { dist_min = float(min_object_distance(*m_config)); postfix = "_fff_seq_print"; } else { dist_min = 0.f; postfix = "_fff"; } } dist_key += postfix; rot_key += postfix; imgui->text(GUI::format_wxstr(_L("Press %1%left mouse button to enter the exact value"), shortkey_ctrl_prefix())); if (imgui->slider_float(_L("Spacing"), &settings.distance, dist_min, 100.0f, "%5.2f") || dist_min > settings.distance) { settings.distance = std::max(dist_min, settings.distance); settings_out.distance = settings.distance; appcfg->set("arrange", dist_key.c_str(), float_to_string_decimal_point(settings_out.distance)); settings_changed = true; } if (imgui->checkbox(_L("Enable rotations (slow)"), settings.enable_rotation)) { settings_out.enable_rotation = settings.enable_rotation; appcfg->set("arrange", rot_key.c_str(), settings_out.enable_rotation? "1" : "0"); settings_changed = true; } ImGui::Separator(); if (imgui->button(_L("Reset"))) { settings_out = ArrangeSettings{}; settings_out.distance = std::max(dist_min, settings_out.distance); appcfg->set("arrange", dist_key.c_str(), float_to_string_decimal_point(settings_out.distance)); appcfg->set("arrange", rot_key.c_str(), settings_out.enable_rotation? "1" : "0"); settings_changed = true; } ImGui::SameLine(); if (imgui->button(_L("Arrange"))) { wxGetApp().plater()->arrange(); } imgui->end(); return settings_changed; } #define ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT 0 #if ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT static void debug_output_thumbnail(const ThumbnailData& thumbnail_data) { // debug export of generated image wxImage image(thumbnail_data.width, thumbnail_data.height); image.InitAlpha(); for (unsigned int r = 0; r < thumbnail_data.height; ++r) { unsigned int rr = (thumbnail_data.height - 1 - r) * thumbnail_data.width; for (unsigned int c = 0; c < thumbnail_data.width; ++c) { unsigned char* px = (unsigned char*)thumbnail_data.pixels.data() + 4 * (rr + c); image.SetRGB((int)c, (int)r, px[0], px[1], px[2]); image.SetAlpha((int)c, (int)r, px[3]); } } image.SaveFile("C:/prusa/test/test.png", wxBITMAP_TYPE_PNG); } #endif // ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, const ThumbnailsParams& thumbnail_params, const GLVolumeCollection& volumes, Camera::EType camera_type) { auto is_visible = [](const GLVolume& v) { bool ret = v.printable; ret &= (!v.shader_outside_printer_detection_enabled || !v.is_outside); return ret; }; static const std::array orange = { 0.923f, 0.504f, 0.264f, 1.0f }; static const std::array gray = { 0.64f, 0.64f, 0.64f, 1.0f }; GLVolumePtrs visible_volumes; for (GLVolume* vol : volumes.volumes) { if (!vol->is_modifier && !vol->is_wipe_tower && (!thumbnail_params.parts_only || vol->composite_id.volume_id >= 0)) { if (!thumbnail_params.printable_only || is_visible(*vol)) visible_volumes.emplace_back(vol); } } #if !ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED if (visible_volumes.empty()) return; #endif // !ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED BoundingBoxf3 volumes_box; #if ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED if (!visible_volumes.empty()) { #endif // ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED for (const GLVolume* vol : visible_volumes) { volumes_box.merge(vol->transformed_bounding_box()); } #if ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED } else // This happens for empty projects volumes_box = wxGetApp().plater()->get_bed().get_bounding_box(true); #endif // ENABLE_SAVE_COMMANDS_ALWAYS_ENABLED Camera camera; camera.set_type(camera_type); camera.set_scene_box(scene_bounding_box()); camera.apply_viewport(0, 0, thumbnail_data.width, thumbnail_data.height); camera.zoom_to_box(volumes_box); camera.apply_view_matrix(); double near_z = -1.0; double far_z = -1.0; if (thumbnail_params.show_bed) { // extends the near and far z of the frustrum to avoid the bed being clipped // box in eye space BoundingBoxf3 t_bed_box = wxGetApp().plater()->get_bed().get_bounding_box(true).transformed(camera.get_view_matrix()); near_z = -t_bed_box.max.z(); far_z = -t_bed_box.min.z(); } camera.apply_projection(volumes_box, near_z, far_z); GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light"); if (shader == nullptr) return; if (thumbnail_params.transparent_background) glsafe(::glClearColor(0.0f, 0.0f, 0.0f, 0.0f)); glsafe(::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)); glsafe(::glEnable(GL_DEPTH_TEST)); shader->start_using(); shader->set_uniform("emission_factor", 0.0f); for (GLVolume* vol : visible_volumes) { shader->set_uniform("uniform_color", (vol->printable && !vol->is_outside) ? orange : gray); // the volume may have been deactivated by an active gizmo bool is_active = vol->is_active; vol->is_active = true; vol->render(); vol->is_active = is_active; } shader->stop_using(); glsafe(::glDisable(GL_DEPTH_TEST)); if (thumbnail_params.show_bed) _render_bed(!camera.is_looking_downward(), false); // restore background color if (thumbnail_params.transparent_background) glsafe(::glClearColor(1.0f, 1.0f, 1.0f, 1.0f)); } void GLCanvas3D::_render_thumbnail_framebuffer(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, const GLVolumeCollection& volumes, Camera::EType camera_type) { thumbnail_data.set(w, h); if (!thumbnail_data.is_valid()) return; bool multisample = m_multisample_allowed; if (multisample) glsafe(::glEnable(GL_MULTISAMPLE)); GLint max_samples; glsafe(::glGetIntegerv(GL_MAX_SAMPLES, &max_samples)); GLsizei num_samples = max_samples / 2; GLuint render_fbo; glsafe(::glGenFramebuffers(1, &render_fbo)); glsafe(::glBindFramebuffer(GL_FRAMEBUFFER, render_fbo)); GLuint render_tex = 0; GLuint render_tex_buffer = 0; if (multisample) { // use renderbuffer instead of texture to avoid the need to use glTexImage2DMultisample which is available only since OpenGL 3.2 glsafe(::glGenRenderbuffers(1, &render_tex_buffer)); glsafe(::glBindRenderbuffer(GL_RENDERBUFFER, render_tex_buffer)); glsafe(::glRenderbufferStorageMultisample(GL_RENDERBUFFER, num_samples, GL_RGBA8, w, h)); glsafe(::glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, render_tex_buffer)); } else { glsafe(::glGenTextures(1, &render_tex)); glsafe(::glBindTexture(GL_TEXTURE_2D, render_tex)); glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr)); glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); glsafe(::glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, render_tex, 0)); } GLuint render_depth; glsafe(::glGenRenderbuffers(1, &render_depth)); glsafe(::glBindRenderbuffer(GL_RENDERBUFFER, render_depth)); if (multisample) glsafe(::glRenderbufferStorageMultisample(GL_RENDERBUFFER, num_samples, GL_DEPTH_COMPONENT24, w, h)); else glsafe(::glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, w, h)); glsafe(::glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, render_depth)); GLenum drawBufs[] = { GL_COLOR_ATTACHMENT0 }; glsafe(::glDrawBuffers(1, drawBufs)); if (::glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) { _render_thumbnail_internal(thumbnail_data, thumbnail_params, volumes, camera_type); if (multisample) { GLuint resolve_fbo; glsafe(::glGenFramebuffers(1, &resolve_fbo)); glsafe(::glBindFramebuffer(GL_FRAMEBUFFER, resolve_fbo)); GLuint resolve_tex; glsafe(::glGenTextures(1, &resolve_tex)); glsafe(::glBindTexture(GL_TEXTURE_2D, resolve_tex)); glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr)); glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); glsafe(::glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, resolve_tex, 0)); glsafe(::glDrawBuffers(1, drawBufs)); if (::glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE) { glsafe(::glBindFramebuffer(GL_READ_FRAMEBUFFER, render_fbo)); glsafe(::glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolve_fbo)); glsafe(::glBlitFramebuffer(0, 0, w, h, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_LINEAR)); glsafe(::glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo)); glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data())); } glsafe(::glDeleteTextures(1, &resolve_tex)); glsafe(::glDeleteFramebuffers(1, &resolve_fbo)); } else glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data())); #if ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT debug_output_thumbnail(thumbnail_data); #endif // ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT } glsafe(::glBindFramebuffer(GL_FRAMEBUFFER, 0)); glsafe(::glDeleteRenderbuffers(1, &render_depth)); if (render_tex_buffer != 0) glsafe(::glDeleteRenderbuffers(1, &render_tex_buffer)); if (render_tex != 0) glsafe(::glDeleteTextures(1, &render_tex)); glsafe(::glDeleteFramebuffers(1, &render_fbo)); if (multisample) glsafe(::glDisable(GL_MULTISAMPLE)); } void GLCanvas3D::_render_thumbnail_framebuffer_ext(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, const GLVolumeCollection& volumes, Camera::EType camera_type) { thumbnail_data.set(w, h); if (!thumbnail_data.is_valid()) return; bool multisample = m_multisample_allowed; if (multisample) glsafe(::glEnable(GL_MULTISAMPLE)); GLint max_samples; glsafe(::glGetIntegerv(GL_MAX_SAMPLES_EXT, &max_samples)); GLsizei num_samples = max_samples / 2; GLuint render_fbo; glsafe(::glGenFramebuffersEXT(1, &render_fbo)); glsafe(::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, render_fbo)); GLuint render_tex = 0; GLuint render_tex_buffer = 0; if (multisample) { // use renderbuffer instead of texture to avoid the need to use glTexImage2DMultisample which is available only since OpenGL 3.2 glsafe(::glGenRenderbuffersEXT(1, &render_tex_buffer)); glsafe(::glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, render_tex_buffer)); glsafe(::glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, num_samples, GL_RGBA8, w, h)); glsafe(::glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, render_tex_buffer)); } else { glsafe(::glGenTextures(1, &render_tex)); glsafe(::glBindTexture(GL_TEXTURE_2D, render_tex)); glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr)); glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); glsafe(::glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, render_tex, 0)); } GLuint render_depth; glsafe(::glGenRenderbuffersEXT(1, &render_depth)); glsafe(::glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, render_depth)); if (multisample) glsafe(::glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, num_samples, GL_DEPTH_COMPONENT24, w, h)); else glsafe(::glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, w, h)); glsafe(::glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, render_depth)); GLenum drawBufs[] = { GL_COLOR_ATTACHMENT0 }; glsafe(::glDrawBuffers(1, drawBufs)); if (::glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == GL_FRAMEBUFFER_COMPLETE_EXT) { _render_thumbnail_internal(thumbnail_data, thumbnail_params, volumes, camera_type); if (multisample) { GLuint resolve_fbo; glsafe(::glGenFramebuffersEXT(1, &resolve_fbo)); glsafe(::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, resolve_fbo)); GLuint resolve_tex; glsafe(::glGenTextures(1, &resolve_tex)); glsafe(::glBindTexture(GL_TEXTURE_2D, resolve_tex)); glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr)); glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); glsafe(::glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, resolve_tex, 0)); glsafe(::glDrawBuffers(1, drawBufs)); if (::glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == GL_FRAMEBUFFER_COMPLETE_EXT) { glsafe(::glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, render_fbo)); glsafe(::glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, resolve_fbo)); glsafe(::glBlitFramebufferEXT(0, 0, w, h, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_LINEAR)); glsafe(::glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, resolve_fbo)); glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data())); } glsafe(::glDeleteTextures(1, &resolve_tex)); glsafe(::glDeleteFramebuffersEXT(1, &resolve_fbo)); } else glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data())); #if ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT debug_output_thumbnail(thumbnail_data); #endif // ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT } glsafe(::glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0)); glsafe(::glDeleteRenderbuffersEXT(1, &render_depth)); if (render_tex_buffer != 0) glsafe(::glDeleteRenderbuffersEXT(1, &render_tex_buffer)); if (render_tex != 0) glsafe(::glDeleteTextures(1, &render_tex)); glsafe(::glDeleteFramebuffersEXT(1, &render_fbo)); if (multisample) glsafe(::glDisable(GL_MULTISAMPLE)); } void GLCanvas3D::_render_thumbnail_legacy(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, const GLVolumeCollection& volumes, Camera::EType camera_type) { // check that thumbnail size does not exceed the default framebuffer size const Size& cnv_size = get_canvas_size(); unsigned int cnv_w = (unsigned int)cnv_size.get_width(); unsigned int cnv_h = (unsigned int)cnv_size.get_height(); if (w > cnv_w || h > cnv_h) { float ratio = std::min((float)cnv_w / (float)w, (float)cnv_h / (float)h); w = (unsigned int)(ratio * (float)w); h = (unsigned int)(ratio * (float)h); } thumbnail_data.set(w, h); if (!thumbnail_data.is_valid()) return; _render_thumbnail_internal(thumbnail_data, thumbnail_params, volumes, camera_type); glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data())); #if ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT debug_output_thumbnail(thumbnail_data); #endif // ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT // restore the default framebuffer size to avoid flickering on the 3D scene wxGetApp().plater()->get_camera().apply_viewport(0, 0, cnv_size.get_width(), cnv_size.get_height()); } bool GLCanvas3D::_init_toolbars() { if (!_init_main_toolbar()) return false; if (!_init_undoredo_toolbar()) return false; if (!_init_view_toolbar()) return false; if (!_init_collapse_toolbar()) return false; return true; } bool GLCanvas3D::_init_main_toolbar() { if (!m_main_toolbar.is_enabled()) return true; BackgroundTexture::Metadata background_data; background_data.filename = "toolbar_background.png"; background_data.left = 16; background_data.top = 16; background_data.right = 16; background_data.bottom = 16; if (!m_main_toolbar.init(background_data)) { // unable to init the toolbar texture, disable it m_main_toolbar.set_enabled(false); return true; } // init arrow BackgroundTexture::Metadata arrow_data; arrow_data.filename = "toolbar_arrow.svg"; arrow_data.left = 0; arrow_data.top = 0; arrow_data.right = 0; arrow_data.bottom = 0; if (!m_main_toolbar.init_arrow(arrow_data)) { BOOST_LOG_TRIVIAL(error) << "Main toolbar failed to load arrow texture."; } // m_gizmos is created at constructor, thus we can init arrow here. if (!m_gizmos.init_arrow(arrow_data)) { BOOST_LOG_TRIVIAL(error) << "Gizmos manager failed to load arrow texture."; } // m_main_toolbar.set_layout_type(GLToolbar::Layout::Vertical); m_main_toolbar.set_layout_type(GLToolbar::Layout::Horizontal); m_main_toolbar.set_horizontal_orientation(GLToolbar::Layout::HO_Right); m_main_toolbar.set_vertical_orientation(GLToolbar::Layout::VO_Top); m_main_toolbar.set_border(5.0f); m_main_toolbar.set_separator_size(5); m_main_toolbar.set_gap_size(4); GLToolbarItem::Data item; item.name = "add"; item.icon_filename = "add.svg"; item.tooltip = _utf8(L("Add...")) + " [" + GUI::shortkey_ctrl_prefix() + "I]"; item.sprite_id = 0; item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_ADD)); }; if (!m_main_toolbar.add_item(item)) return false; item.name = "delete"; item.icon_filename = "remove.svg"; item.tooltip = _utf8(L("Delete")) + " [Del]"; item.sprite_id = 1; item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_DELETE)); }; item.enabling_callback = []()->bool { return wxGetApp().plater()->can_delete(); }; if (!m_main_toolbar.add_item(item)) return false; item.name = "deleteall"; item.icon_filename = "delete_all.svg"; item.tooltip = _utf8(L("Delete all")) + " [" + GUI::shortkey_ctrl_prefix() + "Del]"; item.sprite_id = 2; item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_DELETE_ALL)); }; item.enabling_callback = []()->bool { return wxGetApp().plater()->can_delete_all(); }; if (!m_main_toolbar.add_item(item)) return false; item.name = "arrange"; item.icon_filename = "arrange.svg"; item.tooltip = _utf8(L("Arrange")) + " [A]\n" + _utf8(L("Arrange selection")) + " [Shift+A]\n" + _utf8(L("Click right mouse button to show arrangement options")); item.sprite_id = 3; item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_ARRANGE)); }; item.enabling_callback = []()->bool { return wxGetApp().plater()->can_arrange(); }; item.right.toggable = true; item.right.render_callback = [this](float left, float right, float, float) { if (m_canvas != nullptr) { _render_arrange_menu(0.5f * (left + right)); } }; if (!m_main_toolbar.add_item(item)) return false; item.right.toggable = false; item.right.render_callback = GLToolbarItem::Default_Render_Callback; if (!m_main_toolbar.add_separator()) return false; item.name = "copy"; item.icon_filename = "copy.svg"; item.tooltip = _utf8(L("Copy")) + " [" + GUI::shortkey_ctrl_prefix() + "C]"; item.sprite_id = 4; item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_COPY)); }; item.enabling_callback = []()->bool { return wxGetApp().plater()->can_copy_to_clipboard(); }; if (!m_main_toolbar.add_item(item)) return false; item.name = "paste"; item.icon_filename = "paste.svg"; item.tooltip = _utf8(L("Paste")) + " [" + GUI::shortkey_ctrl_prefix() + "V]"; item.sprite_id = 5; item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_PASTE)); }; item.enabling_callback = []()->bool { return wxGetApp().plater()->can_paste_from_clipboard(); }; if (!m_main_toolbar.add_item(item)) return false; if (!m_main_toolbar.add_separator()) return false; item.name = "more"; item.icon_filename = "instance_add.svg"; item.tooltip = _utf8(L("Add instance")) + " [+]"; item.sprite_id = 6; item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_MORE)); }; item.visibility_callback = []()->bool { return wxGetApp().get_mode() != comSimple; }; item.enabling_callback = []()->bool { return wxGetApp().plater()->can_increase_instances(); }; if (!m_main_toolbar.add_item(item)) return false; item.name = "fewer"; item.icon_filename = "instance_remove.svg"; item.tooltip = _utf8(L("Remove instance")) + " [-]"; item.sprite_id = 7; item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_FEWER)); }; item.visibility_callback = []()->bool { return wxGetApp().get_mode() != comSimple; }; item.enabling_callback = []()->bool { return wxGetApp().plater()->can_decrease_instances(); }; if (!m_main_toolbar.add_item(item)) return false; if (!m_main_toolbar.add_separator()) return false; item.name = "splitobjects"; item.icon_filename = "split_objects.svg"; item.tooltip = _utf8(L("Split to objects")); item.sprite_id = 8; item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_SPLIT_OBJECTS)); }; item.visibility_callback = GLToolbarItem::Default_Visibility_Callback; item.enabling_callback = []()->bool { return wxGetApp().plater()->can_split_to_objects(); }; if (!m_main_toolbar.add_item(item)) return false; item.name = "splitvolumes"; item.icon_filename = "split_parts.svg"; item.tooltip = _utf8(L("Split to parts")); item.sprite_id = 9; item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_SPLIT_VOLUMES)); }; item.visibility_callback = []()->bool { return wxGetApp().get_mode() != comSimple; }; item.enabling_callback = []()->bool { return wxGetApp().plater()->can_split_to_volumes(); }; if (!m_main_toolbar.add_item(item)) return false; if (!m_main_toolbar.add_separator()) return false; item.name = "settings"; item.icon_filename = "settings.svg"; item.tooltip = _u8L("Switch to Settings") + "\n" + "[" + GUI::shortkey_ctrl_prefix() + "2] - " + _u8L("Print Settings Tab") + "\n" + "[" + GUI::shortkey_ctrl_prefix() + "3] - " + (current_printer_technology() == ptFFF ? _u8L("Filament Settings Tab") : _u8L("Material Settings Tab")) + "\n" + "[" + GUI::shortkey_ctrl_prefix() + "4] - " + _u8L("Printer Settings Tab") ; item.sprite_id = 10; item.enabling_callback = GLToolbarItem::Default_Enabling_Callback; item.visibility_callback = []() { return (wxGetApp().app_config->get("new_settings_layout_mode") == "1" || wxGetApp().app_config->get("dlg_settings_layout_mode") == "1"); }; item.left.action_callback = []() { wxGetApp().mainframe->select_tab(); }; if (!m_main_toolbar.add_item(item)) return false; /* if (!m_main_toolbar.add_separator()) return false; */ item.name = "search"; item.icon_filename = "search_.svg"; item.tooltip = _utf8(L("Search")) + " [" + GUI::shortkey_ctrl_prefix() + "F]"; item.sprite_id = 11; item.left.toggable = true; item.left.render_callback = [this](float left, float right, float, float) { if (m_canvas != nullptr) { if (_render_search_list(0.5f * (left + right))) _deactivate_search_toolbar_item(); } }; item.left.action_callback = GLToolbarItem::Default_Action_Callback; item.visibility_callback = GLToolbarItem::Default_Visibility_Callback; item.enabling_callback = GLToolbarItem::Default_Enabling_Callback; if (!m_main_toolbar.add_item(item)) return false; if (!m_main_toolbar.add_separator()) return false; item.name = "layersediting"; item.icon_filename = "layers_white.svg"; item.tooltip = _utf8(L("Variable layer height")); item.sprite_id = 12; item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_LAYERSEDITING)); }; item.visibility_callback = [this]()->bool { bool res = current_printer_technology() == ptFFF; // turns off if changing printer technology if (!res && m_main_toolbar.is_item_visible("layersediting") && m_main_toolbar.is_item_pressed("layersediting")) force_main_toolbar_left_action(get_main_toolbar_item_id("layersediting")); return res; }; item.enabling_callback = []()->bool { return wxGetApp().plater()->can_layers_editing(); }; item.left.render_callback = GLToolbarItem::Default_Render_Callback; if (!m_main_toolbar.add_item(item)) return false; return true; } bool GLCanvas3D::_init_undoredo_toolbar() { if (!m_undoredo_toolbar.is_enabled()) return true; BackgroundTexture::Metadata background_data; background_data.filename = "toolbar_background.png"; background_data.left = 16; background_data.top = 16; background_data.right = 16; background_data.bottom = 16; if (!m_undoredo_toolbar.init(background_data)) { // unable to init the toolbar texture, disable it m_undoredo_toolbar.set_enabled(false); return true; } // init arrow BackgroundTexture::Metadata arrow_data; arrow_data.filename = "toolbar_arrow.svg"; arrow_data.left = 0; arrow_data.top = 0; arrow_data.right = 0; arrow_data.bottom = 0; if (!m_undoredo_toolbar.init_arrow(arrow_data)) { BOOST_LOG_TRIVIAL(error) << "Undo/Redo toolbar failed to load arrow texture."; } // m_undoredo_toolbar.set_layout_type(GLToolbar::Layout::Vertical); m_undoredo_toolbar.set_layout_type(GLToolbar::Layout::Horizontal); m_undoredo_toolbar.set_horizontal_orientation(GLToolbar::Layout::HO_Left); m_undoredo_toolbar.set_vertical_orientation(GLToolbar::Layout::VO_Top); m_undoredo_toolbar.set_border(5.0f); m_undoredo_toolbar.set_separator_size(5); m_undoredo_toolbar.set_gap_size(4); GLToolbarItem::Data item; item.name = "undo"; item.icon_filename = "undo_toolbar.svg"; item.tooltip = _utf8(L("Undo")) + " [" + GUI::shortkey_ctrl_prefix() + "Z]\n" + _utf8(L("Click right mouse button to open/close History")); item.sprite_id = 0; item.left.action_callback = [this]() { post_event(SimpleEvent(EVT_GLCANVAS_UNDO)); }; item.right.toggable = true; item.right.action_callback = [this]() { m_imgui_undo_redo_hovered_pos = -1; }; item.right.render_callback = [this](float left, float right, float, float) { if (m_canvas != nullptr) { if (_render_undo_redo_stack(true, 0.5f * (left + right))) _deactivate_undo_redo_toolbar_items(); } }; item.enabling_callback = [this]()->bool { bool can_undo = wxGetApp().plater()->can_undo(); int id = m_undoredo_toolbar.get_item_id("undo"); std::string curr_additional_tooltip; m_undoredo_toolbar.get_additional_tooltip(id, curr_additional_tooltip); std::string new_additional_tooltip = ""; if (can_undo) { std::string action; wxGetApp().plater()->undo_redo_topmost_string_getter(true, action); new_additional_tooltip = (boost::format(_utf8(L("Next Undo action: %1%"))) % action).str(); } if (new_additional_tooltip != curr_additional_tooltip) { m_undoredo_toolbar.set_additional_tooltip(id, new_additional_tooltip); set_tooltip(""); } return can_undo; }; if (!m_undoredo_toolbar.add_item(item)) return false; item.name = "redo"; item.icon_filename = "redo_toolbar.svg"; item.tooltip = _utf8(L("Redo")) + " [" + GUI::shortkey_ctrl_prefix() + "Y]\n" + _utf8(L("Click right mouse button to open/close History")); item.sprite_id = 1; item.left.action_callback = [this]() { post_event(SimpleEvent(EVT_GLCANVAS_REDO)); }; item.right.action_callback = [this]() { m_imgui_undo_redo_hovered_pos = -1; }; item.right.render_callback = [this](float left, float right, float, float) { if (m_canvas != nullptr) { if (_render_undo_redo_stack(false, 0.5f * (left + right))) _deactivate_undo_redo_toolbar_items(); } }; item.enabling_callback = [this]()->bool { bool can_redo = wxGetApp().plater()->can_redo(); int id = m_undoredo_toolbar.get_item_id("redo"); std::string curr_additional_tooltip; m_undoredo_toolbar.get_additional_tooltip(id, curr_additional_tooltip); std::string new_additional_tooltip = ""; if (can_redo) { std::string action; wxGetApp().plater()->undo_redo_topmost_string_getter(false, action); new_additional_tooltip = (boost::format(_utf8(L("Next Redo action: %1%"))) % action).str(); } if (new_additional_tooltip != curr_additional_tooltip) { m_undoredo_toolbar.set_additional_tooltip(id, new_additional_tooltip); set_tooltip(""); } return can_redo; }; if (!m_undoredo_toolbar.add_item(item)) return false; /* if (!m_undoredo_toolbar.add_separator()) return false; */ return true; } bool GLCanvas3D::_init_view_toolbar() { return wxGetApp().plater()->init_view_toolbar(); } bool GLCanvas3D::_init_collapse_toolbar() { return wxGetApp().plater()->init_collapse_toolbar(); } bool GLCanvas3D::_set_current() { return m_context != nullptr && m_canvas->SetCurrent(*m_context); } void GLCanvas3D::_resize(unsigned int w, unsigned int h) { if (m_canvas == nullptr && m_context == nullptr) return; const std::array new_size = { w, h }; if (m_old_size == new_size) return; m_old_size = new_size; auto *imgui = wxGetApp().imgui(); imgui->set_display_size(static_cast(w), static_cast(h)); const float font_size = 1.5f * wxGetApp().em_unit(); #if ENABLE_RETINA_GL imgui->set_scaling(font_size, 1.0f, m_retina_helper->get_scale_factor()); #else imgui->set_scaling(font_size, m_canvas->GetContentScaleFactor(), 1.0f); #endif this->request_extra_frame(); // ensures that this canvas is current _set_current(); } BoundingBoxf3 GLCanvas3D::_max_bounding_box(bool include_gizmos, bool include_bed_model) const { BoundingBoxf3 bb = volumes_bounding_box(); // The following is a workaround for gizmos not being taken in account when calculating the tight camera frustrum // A better solution would ask the gizmo manager for the bounding box of the current active gizmo, if any if (include_gizmos && m_gizmos.is_running()) { BoundingBoxf3 sel_bb = m_selection.get_bounding_box(); Vec3d sel_bb_center = sel_bb.center(); Vec3d extend_by = sel_bb.max_size() * Vec3d::Ones(); bb.merge(BoundingBoxf3(sel_bb_center - extend_by, sel_bb_center + extend_by)); } bb.merge(wxGetApp().plater()->get_bed().get_bounding_box(include_bed_model)); if (!m_main_toolbar.is_enabled()) bb.merge(m_gcode_viewer.get_max_bounding_box()); return bb; } void GLCanvas3D::_zoom_to_box(const BoundingBoxf3& box, double margin_factor) { wxGetApp().plater()->get_camera().zoom_to_box(box, margin_factor); m_dirty = true; } void GLCanvas3D::_update_camera_zoom(double zoom) { wxGetApp().plater()->get_camera().update_zoom(zoom); m_dirty = true; } void GLCanvas3D::_refresh_if_shown_on_screen() { if (_is_shown_on_screen()) { const Size& cnv_size = get_canvas_size(); _resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height()); // Because of performance problems on macOS, where PaintEvents are not delivered // frequently enough, we call render() here directly when we can. render(); } } void GLCanvas3D::_picking_pass() { if (m_picking_enabled && !m_mouse.dragging && m_mouse.position != Vec2d(DBL_MAX, DBL_MAX)) { m_hover_volume_idxs.clear(); // Render the object for picking. // FIXME This cannot possibly work in a multi - sampled context as the color gets mangled by the anti - aliasing. // Better to use software ray - casting on a bounding - box hierarchy. if (m_multisample_allowed) // This flag is often ignored by NVIDIA drivers if rendering into a screen buffer. glsafe(::glDisable(GL_MULTISAMPLE)); glsafe(::glDisable(GL_BLEND)); glsafe(::glEnable(GL_DEPTH_TEST)); glsafe(::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)); m_camera_clipping_plane = m_gizmos.get_clipping_plane(); if (m_camera_clipping_plane.is_active()) { ::glClipPlane(GL_CLIP_PLANE0, (GLdouble*)m_camera_clipping_plane.get_data()); ::glEnable(GL_CLIP_PLANE0); } _render_volumes_for_picking(); if (m_camera_clipping_plane.is_active()) ::glDisable(GL_CLIP_PLANE0); _render_bed_for_picking(!wxGetApp().plater()->get_camera().is_looking_downward()); m_gizmos.render_current_gizmo_for_picking_pass(); if (m_multisample_allowed) glsafe(::glEnable(GL_MULTISAMPLE)); int volume_id = -1; int gizmo_id = -1; GLubyte color[4] = { 0, 0, 0, 0 }; const Size& cnv_size = get_canvas_size(); bool inside = 0 <= m_mouse.position(0) && m_mouse.position(0) < cnv_size.get_width() && 0 <= m_mouse.position(1) && m_mouse.position(1) < cnv_size.get_height(); if (inside) { glsafe(::glReadPixels(m_mouse.position(0), cnv_size.get_height() - m_mouse.position(1) - 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (void*)color)); if (picking_checksum_alpha_channel(color[0], color[1], color[2]) == color[3]) { // Only non-interpolated colors are valid, those have their lowest three bits zeroed. // we reserve color = (0,0,0) for occluders (as the printbed) // volumes' id are shifted by 1 // see: _render_volumes_for_picking() volume_id = color[0] + (color[1] << 8) + (color[2] << 16) - 1; // gizmos' id are instead properly encoded by the color gizmo_id = color[0] + (color[1] << 8) + (color[2] << 16); } } if (0 <= volume_id && volume_id < (int)m_volumes.volumes.size()) { // do not add the volume id if any gizmo is active and CTRL is pressed if (m_gizmos.get_current_type() == GLGizmosManager::EType::Undefined || !wxGetKeyState(WXK_CONTROL)) m_hover_volume_idxs.emplace_back(volume_id); m_gizmos.set_hover_id(-1); } else m_gizmos.set_hover_id(inside && (unsigned int)gizmo_id <= GLGizmoBase::BASE_ID ? ((int)GLGizmoBase::BASE_ID - gizmo_id) : -1); _update_volumes_hover_state(); } } void GLCanvas3D::_rectangular_selection_picking_pass() { m_gizmos.set_hover_id(-1); std::set idxs; if (m_picking_enabled) { if (m_multisample_allowed) // This flag is often ignored by NVIDIA drivers if rendering into a screen buffer. glsafe(::glDisable(GL_MULTISAMPLE)); glsafe(::glDisable(GL_BLEND)); glsafe(::glEnable(GL_DEPTH_TEST)); glsafe(::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)); _render_volumes_for_picking(); _render_bed_for_picking(!wxGetApp().plater()->get_camera().is_looking_downward()); if (m_multisample_allowed) glsafe(::glEnable(GL_MULTISAMPLE)); int width = std::max((int)m_rectangle_selection.get_width(), 1); int height = std::max((int)m_rectangle_selection.get_height(), 1); int px_count = width * height; int left = (int)m_rectangle_selection.get_left(); int top = get_canvas_size().get_height() - (int)m_rectangle_selection.get_top(); if (left >= 0 && top >= 0) { #define USE_PARALLEL 1 #if USE_PARALLEL struct Pixel { std::array data; // Only non-interpolated colors are valid, those have their lowest three bits zeroed. bool valid() const { return picking_checksum_alpha_channel(data[0], data[1], data[2]) == data[3]; } // we reserve color = (0,0,0) for occluders (as the printbed) // volumes' id are shifted by 1 // see: _render_volumes_for_picking() int id() const { return data[0] + (data[1] << 8) + (data[2] << 16) - 1; } }; std::vector frame(px_count); glsafe(::glReadPixels(left, top, width, height, GL_RGBA, GL_UNSIGNED_BYTE, (void*)frame.data())); tbb::spin_mutex mutex; tbb::parallel_for(tbb::blocked_range(0, frame.size(), (size_t)width), [this, &frame, &idxs, &mutex](const tbb::blocked_range& range) { for (size_t i = range.begin(); i < range.end(); ++i) if (frame[i].valid()) { int volume_id = frame[i].id(); if (0 <= volume_id && volume_id < (int)m_volumes.volumes.size()) { mutex.lock(); idxs.insert(volume_id); mutex.unlock(); } } }); #else std::vector frame(4 * px_count); glsafe(::glReadPixels(left, top, width, height, GL_RGBA, GL_UNSIGNED_BYTE, (void*)frame.data())); for (int i = 0; i < px_count; ++i) { int px_id = 4 * i; int volume_id = frame[px_id] + (frame[px_id + 1] << 8) + (frame[px_id + 2] << 16); if (0 <= volume_id && volume_id < (int)m_volumes.volumes.size()) idxs.insert(volume_id); } #endif // USE_PARALLEL } } m_hover_volume_idxs.assign(idxs.begin(), idxs.end()); _update_volumes_hover_state(); } static BoundingBoxf3 print_volume(const DynamicPrintConfig& config) { // tolerance to avoid false detection at bed edges const double tolerance_x = 0.05; const double tolerance_y = 0.05; BoundingBoxf3 ret; const ConfigOptionPoints* opt = dynamic_cast(config.option("bed_shape")); if (opt != nullptr) { BoundingBox bed_box_2D = get_extents(Polygon::new_scale(opt->values)); ret = BoundingBoxf3(Vec3d(unscale(bed_box_2D.min(0)) - tolerance_x, unscale(bed_box_2D.min(1)) - tolerance_y, 0.0), Vec3d(unscale(bed_box_2D.max(0)) + tolerance_x, unscale(bed_box_2D.max(1)) + tolerance_y, config.opt_float("max_print_height"))); // Allow the objects to protrude below the print bed ret.min(2) = -1e10; } return ret; } void GLCanvas3D::_render_background() const { bool use_error_color = false; if (wxGetApp().is_editor()) { use_error_color = m_dynamic_background_enabled && (current_printer_technology() != ptSLA || !m_volumes.empty()); if (!m_volumes.empty()) use_error_color &= _is_any_volume_outside(); else { const BoundingBoxf3 test_volume = (m_config != nullptr) ? print_volume(*m_config) : BoundingBoxf3(); const BoundingBoxf3& paths_volume = m_gcode_viewer.get_paths_bounding_box(); use_error_color &= (test_volume.radius() > 0.0 && paths_volume.radius() > 0.0) ? !test_volume.contains(paths_volume) : false; } } glsafe(::glPushMatrix()); glsafe(::glLoadIdentity()); glsafe(::glMatrixMode(GL_PROJECTION)); glsafe(::glPushMatrix()); glsafe(::glLoadIdentity()); // Draws a bottom to top gradient over the complete screen. glsafe(::glDisable(GL_DEPTH_TEST)); ::glBegin(GL_QUADS); if (use_error_color) ::glColor3fv(ERROR_BG_DARK_COLOR); else ::glColor3fv(DEFAULT_BG_DARK_COLOR); ::glVertex2f(-1.0f, -1.0f); ::glVertex2f(1.0f, -1.0f); if (use_error_color) ::glColor3fv(ERROR_BG_LIGHT_COLOR); else ::glColor3fv(DEFAULT_BG_LIGHT_COLOR); ::glVertex2f(1.0f, 1.0f); ::glVertex2f(-1.0f, 1.0f); glsafe(::glEnd()); glsafe(::glEnable(GL_DEPTH_TEST)); glsafe(::glPopMatrix()); glsafe(::glMatrixMode(GL_MODELVIEW)); glsafe(::glPopMatrix()); } void GLCanvas3D::_render_bed(bool bottom, bool show_axes) { float scale_factor = 1.0; #if ENABLE_RETINA_GL scale_factor = m_retina_helper->get_scale_factor(); #endif // ENABLE_RETINA_GL bool show_texture = ! bottom || (m_gizmos.get_current_type() != GLGizmosManager::FdmSupports && m_gizmos.get_current_type() != GLGizmosManager::SlaSupports && m_gizmos.get_current_type() != GLGizmosManager::Hollow && m_gizmos.get_current_type() != GLGizmosManager::Seam && m_gizmos.get_current_type() != GLGizmosManager::MmuSegmentation); wxGetApp().plater()->get_bed().render(*this, bottom, scale_factor, show_axes, show_texture); } void GLCanvas3D::_render_bed_for_picking(bool bottom) { float scale_factor = 1.0; #if ENABLE_RETINA_GL scale_factor = m_retina_helper->get_scale_factor(); #endif // ENABLE_RETINA_GL wxGetApp().plater()->get_bed().render_for_picking(*this, bottom, scale_factor); } void GLCanvas3D::_render_objects(GLVolumeCollection::ERenderType type) { if (m_volumes.empty()) return; glsafe(::glEnable(GL_DEPTH_TEST)); m_camera_clipping_plane = m_gizmos.get_clipping_plane(); if (m_picking_enabled) { // Update the layer editing selection to the first object selected, update the current object maximum Z. m_layers_editing.select_object(*m_model, this->is_layers_editing_enabled() ? m_selection.get_object_idx() : -1); if (m_config != nullptr) { const BoundingBoxf3& bed_bb = wxGetApp().plater()->get_bed().get_bounding_box(false); m_volumes.set_print_box((float)bed_bb.min(0) - BedEpsilon, (float)bed_bb.min(1) - BedEpsilon, 0.0f, (float)bed_bb.max(0) + BedEpsilon, (float)bed_bb.max(1) + BedEpsilon, (float)m_config->opt_float("max_print_height")); m_volumes.check_outside_state(m_config, nullptr); } } if (m_use_clipping_planes) m_volumes.set_z_range(-m_clipping_planes[0].get_data()[3], m_clipping_planes[1].get_data()[3]); else m_volumes.set_z_range(-FLT_MAX, FLT_MAX); m_volumes.set_clipping_plane(m_camera_clipping_plane.get_data()); m_volumes.set_show_sinking_contours(! m_gizmos.is_hiding_instances()); GLShaderProgram* shader = wxGetApp().get_shader("gouraud"); if (shader != nullptr) { shader->start_using(); switch (type) { default: case GLVolumeCollection::ERenderType::Opaque: { if (m_picking_enabled && !m_gizmos.is_dragging() && m_layers_editing.is_enabled() && (m_layers_editing.last_object_id != -1) && (m_layers_editing.object_max_z() > 0.0f)) { int object_id = m_layers_editing.last_object_id; m_volumes.render(type, false, wxGetApp().plater()->get_camera().get_view_matrix(), [object_id](const GLVolume& volume) { // Which volume to paint without the layer height profile shader? return volume.is_active && (volume.is_modifier || volume.composite_id.object_id != object_id); }); // Let LayersEditing handle rendering of the active object using the layer height profile shader. m_layers_editing.render_volumes(*this, m_volumes); } else { // do not cull backfaces to show broken geometry, if any m_volumes.render(type, m_picking_enabled, wxGetApp().plater()->get_camera().get_view_matrix(), [this](const GLVolume& volume) { return (m_render_sla_auxiliaries || volume.composite_id.volume_id >= 0); }); } // In case a painting gizmo is open, it should render the painted triangles // before transparent objects are rendered. Otherwise they would not be // visible when inside modifier meshes etc. { const GLGizmosManager& gm = get_gizmos_manager(); GLGizmosManager::EType type = gm.get_current_type(); if (type == GLGizmosManager::FdmSupports || type == GLGizmosManager::Seam || type == GLGizmosManager::MmuSegmentation || type == GLGizmosManager::Simplify ) { shader->stop_using(); gm.render_painter_gizmo(); shader->start_using(); } } break; } case GLVolumeCollection::ERenderType::Transparent: { m_volumes.render(type, false, wxGetApp().plater()->get_camera().get_view_matrix()); break; } } shader->stop_using(); } m_camera_clipping_plane = ClippingPlane::ClipsNothing(); } void GLCanvas3D::_render_gcode() { m_gcode_viewer.render(); } void GLCanvas3D::_render_selection() const { float scale_factor = 1.0; #if ENABLE_RETINA_GL scale_factor = m_retina_helper->get_scale_factor(); #endif // ENABLE_RETINA_GL if (!m_gizmos.is_running()) m_selection.render(scale_factor); } void GLCanvas3D::_render_sequential_clearance() { if (m_layers_editing.is_enabled() || m_gizmos.is_dragging()) return; switch (m_gizmos.get_current_type()) { case GLGizmosManager::EType::Flatten: case GLGizmosManager::EType::Cut: case GLGizmosManager::EType::Hollow: case GLGizmosManager::EType::SlaSupports: case GLGizmosManager::EType::FdmSupports: case GLGizmosManager::EType::Seam: { return; } default: { break; } } m_sequential_print_clearance.render(); } #if ENABLE_RENDER_SELECTION_CENTER void GLCanvas3D::_render_selection_center() const { m_selection.render_center(m_gizmos.is_dragging()); } #endif // ENABLE_RENDER_SELECTION_CENTER void GLCanvas3D::_check_and_update_toolbar_icon_scale() { // Don't update a toolbar scale, when we are on a Preview if (wxGetApp().plater()->is_preview_shown()) return; float scale = wxGetApp().toolbar_icon_scale(); Size cnv_size = get_canvas_size(); float size = GLToolbar::Default_Icons_Size * scale; // Set current size for all top toolbars. It will be used for next calculations GLToolbar& collapse_toolbar = wxGetApp().plater()->get_collapse_toolbar(); #if ENABLE_RETINA_GL const float sc = m_retina_helper->get_scale_factor() * scale; m_main_toolbar.set_scale(sc); m_undoredo_toolbar.set_scale(sc); collapse_toolbar.set_scale(sc); size *= m_retina_helper->get_scale_factor(); #else m_main_toolbar.set_icons_size(size); m_undoredo_toolbar.set_icons_size(size); collapse_toolbar.set_icons_size(size); #endif // ENABLE_RETINA_GL float top_tb_width = m_main_toolbar.get_width() + m_undoredo_toolbar.get_width() + collapse_toolbar.get_width(); int items_cnt = m_main_toolbar.get_visible_items_cnt() + m_undoredo_toolbar.get_visible_items_cnt() + collapse_toolbar.get_visible_items_cnt(); float noitems_width = top_tb_width - size * items_cnt; // width of separators and borders in top toolbars // calculate scale needed for items in all top toolbars float new_h_scale = (cnv_size.get_width() - noitems_width) / (items_cnt * GLToolbar::Default_Icons_Size); items_cnt = m_gizmos.get_selectable_icons_cnt() + 3; // +3 means a place for top and view toolbars and separators in gizmos toolbar // calculate scale needed for items in the gizmos toolbar float new_v_scale = cnv_size.get_height() / (items_cnt * GLGizmosManager::Default_Icons_Size); // set minimum scale as a auto scale for the toolbars float new_scale = std::min(new_h_scale, new_v_scale); #if ENABLE_RETINA_GL new_scale /= m_retina_helper->get_scale_factor(); #endif if (fabs(new_scale - scale) > 0.01) // scale is changed by 1% and more wxGetApp().set_auto_toolbar_icon_scale(new_scale); } void GLCanvas3D::_render_overlays() { glsafe(::glDisable(GL_DEPTH_TEST)); glsafe(::glPushMatrix()); glsafe(::glLoadIdentity()); // ensure that the textures are renderered inside the frustrum const Camera& camera = wxGetApp().plater()->get_camera(); glsafe(::glTranslated(0.0, 0.0, -(camera.get_near_z() + 0.005))); // ensure that the overlay fits the frustrum near z plane double gui_scale = camera.get_gui_scale(); glsafe(::glScaled(gui_scale, gui_scale, 1.0)); _check_and_update_toolbar_icon_scale(); _render_gizmos_overlay(); // main toolbar and undoredo toolbar need to be both updated before rendering because both their sizes are needed // to correctly place them #if ENABLE_RETINA_GL const float scale = m_retina_helper->get_scale_factor() * wxGetApp().toolbar_icon_scale(/*true*/); m_main_toolbar.set_scale(scale); m_undoredo_toolbar.set_scale(scale); wxGetApp().plater()->get_collapse_toolbar().set_scale(scale); #else const float size = int(GLToolbar::Default_Icons_Size * wxGetApp().toolbar_icon_scale(/*true*/)); m_main_toolbar.set_icons_size(size); m_undoredo_toolbar.set_icons_size(size); wxGetApp().plater()->get_collapse_toolbar().set_icons_size(size); #endif // ENABLE_RETINA_GL _render_main_toolbar(); _render_undoredo_toolbar(); _render_collapse_toolbar(); _render_view_toolbar(); if (m_layers_editing.last_object_id >= 0 && m_layers_editing.object_max_z() > 0.0f) m_layers_editing.render_overlay(*this); const ConfigOptionBool* opt = dynamic_cast(m_config->option("complete_objects")); bool sequential_print = opt != nullptr && opt->value; std::vector sorted_instances; if (sequential_print) { for (ModelObject* model_object : m_model->objects) for (ModelInstance* model_instance : model_object->instances) { sorted_instances.emplace_back(model_instance); } } m_labels.render(sorted_instances); glsafe(::glPopMatrix()); } void GLCanvas3D::_render_volumes_for_picking() const { static const GLfloat INV_255 = 1.0f / 255.0f; // do not cull backfaces to show broken geometry, if any glsafe(::glDisable(GL_CULL_FACE)); glsafe(::glEnableClientState(GL_VERTEX_ARRAY)); glsafe(::glEnableClientState(GL_NORMAL_ARRAY)); const Transform3d& view_matrix = wxGetApp().plater()->get_camera().get_view_matrix(); for (size_t type = 0; type < 2; ++ type) { GLVolumeWithIdAndZList to_render = volumes_to_render(m_volumes.volumes, (type == 0) ? GLVolumeCollection::ERenderType::Opaque : GLVolumeCollection::ERenderType::Transparent, view_matrix); for (const GLVolumeWithIdAndZ& volume : to_render) if (!volume.first->disabled && (volume.first->composite_id.volume_id >= 0 || m_render_sla_auxiliaries)) { // Object picking mode. Render the object with a color encoding the object index. // we reserve color = (0,0,0) for occluders (as the printbed) // so we shift volumes' id by 1 to get the proper color unsigned int id = 1 + volume.second.first; unsigned int r = (id & (0x000000FF << 0)) << 0; unsigned int g = (id & (0x000000FF << 8)) >> 8; unsigned int b = (id & (0x000000FF << 16)) >> 16; unsigned int a = picking_checksum_alpha_channel(r, g, b); glsafe(::glColor4f((GLfloat)r * INV_255, (GLfloat)g * INV_255, (GLfloat)b * INV_255, (GLfloat)a * INV_255)); volume.first->render(); } } glsafe(::glDisableClientState(GL_NORMAL_ARRAY)); glsafe(::glDisableClientState(GL_VERTEX_ARRAY)); glsafe(::glEnable(GL_CULL_FACE)); } void GLCanvas3D::_render_current_gizmo() const { m_gizmos.render_current_gizmo(); } void GLCanvas3D::_render_gizmos_overlay() { #if ENABLE_RETINA_GL // m_gizmos.set_overlay_scale(m_retina_helper->get_scale_factor()); const float scale = m_retina_helper->get_scale_factor()*wxGetApp().toolbar_icon_scale(); m_gizmos.set_overlay_scale(scale); //! #ys_FIXME_experiment #else // m_gizmos.set_overlay_scale(m_canvas->GetContentScaleFactor()); // m_gizmos.set_overlay_scale(wxGetApp().em_unit()*0.1f); const float size = int(GLGizmosManager::Default_Icons_Size * wxGetApp().toolbar_icon_scale()); m_gizmos.set_overlay_icon_size(size); //! #ys_FIXME_experiment #endif /* __WXMSW__ */ m_gizmos.render_overlay(); if (m_gizmo_highlighter.m_render_arrow) { m_gizmos.render_arrow(*this, m_gizmo_highlighter.m_gizmo_type); } } void GLCanvas3D::_render_main_toolbar() { if (!m_main_toolbar.is_enabled()) return; Size cnv_size = get_canvas_size(); float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom(); float top = 0.5f * (float)cnv_size.get_height() * inv_zoom; GLToolbar& collapse_toolbar = wxGetApp().plater()->get_collapse_toolbar(); float collapse_toolbar_width = collapse_toolbar.is_enabled() ? collapse_toolbar.get_width() : 0.0f; float left = -0.5f * (m_main_toolbar.get_width() + m_undoredo_toolbar.get_width() + collapse_toolbar_width) * inv_zoom; m_main_toolbar.set_position(top, left); m_main_toolbar.render(*this); if (m_toolbar_highlighter.m_render_arrow) { m_main_toolbar.render_arrow(*this, m_toolbar_highlighter.m_toolbar_item); } } void GLCanvas3D::_render_undoredo_toolbar() { if (!m_undoredo_toolbar.is_enabled()) return; Size cnv_size = get_canvas_size(); float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom(); float top = 0.5f * (float)cnv_size.get_height() * inv_zoom; GLToolbar& collapse_toolbar = wxGetApp().plater()->get_collapse_toolbar(); float collapse_toolbar_width = collapse_toolbar.is_enabled() ? collapse_toolbar.get_width() : 0.0f; float left = (m_main_toolbar.get_width() - 0.5f * (m_main_toolbar.get_width() + m_undoredo_toolbar.get_width() + collapse_toolbar_width)) * inv_zoom; m_undoredo_toolbar.set_position(top, left); m_undoredo_toolbar.render(*this); if (m_toolbar_highlighter.m_render_arrow) { m_undoredo_toolbar.render_arrow(*this, m_toolbar_highlighter.m_toolbar_item); } } void GLCanvas3D::_render_collapse_toolbar() const { GLToolbar& collapse_toolbar = wxGetApp().plater()->get_collapse_toolbar(); Size cnv_size = get_canvas_size(); float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom(); float band = m_layers_editing.is_enabled() ? (wxGetApp().imgui()->get_style_scaling() * LayersEditing::THICKNESS_BAR_WIDTH) : 0.0; float top = 0.5f * (float)cnv_size.get_height() * inv_zoom; float left = (0.5f * (float)cnv_size.get_width() - (float)collapse_toolbar.get_width() - band) * inv_zoom; collapse_toolbar.set_position(top, left); collapse_toolbar.render(*this); } void GLCanvas3D::_render_view_toolbar() const { GLToolbar& view_toolbar = wxGetApp().plater()->get_view_toolbar(); #if ENABLE_RETINA_GL const float scale = m_retina_helper->get_scale_factor() * wxGetApp().toolbar_icon_scale(); #if __APPLE__ view_toolbar.set_scale(scale); #else // if GTK3 const float size = int(GLGizmosManager::Default_Icons_Size * scale); view_toolbar.set_icons_size(size); #endif // __APPLE__ #else const float size = int(GLGizmosManager::Default_Icons_Size * wxGetApp().toolbar_icon_scale()); view_toolbar.set_icons_size(size); #endif // ENABLE_RETINA_GL Size cnv_size = get_canvas_size(); float inv_zoom = (float)wxGetApp().plater()->get_camera().get_inv_zoom(); // places the toolbar on the bottom-left corner of the 3d scene float top = (-0.5f * (float)cnv_size.get_height() + view_toolbar.get_height()) * inv_zoom; float left = -0.5f * (float)cnv_size.get_width() * inv_zoom; view_toolbar.set_position(top, left); view_toolbar.render(*this); } #if ENABLE_SHOW_CAMERA_TARGET void GLCanvas3D::_render_camera_target() const { double half_length = 5.0; glsafe(::glDisable(GL_DEPTH_TEST)); glsafe(::glLineWidth(2.0f)); ::glBegin(GL_LINES); const Vec3d& target = m_camera.get_target(); // draw line for x axis ::glColor3f(1.0f, 0.0f, 0.0f); ::glVertex3d(target(0) - half_length, target(1), target(2)); ::glVertex3d(target(0) + half_length, target(1), target(2)); // draw line for y axis ::glColor3f(0.0f, 1.0f, 0.0f); ::glVertex3d(target(0), target(1) - half_length, target(2)); ::glVertex3d(target(0), target(1) + half_length, target(2)); // draw line for z axis ::glColor3f(0.0f, 0.0f, 1.0f); ::glVertex3d(target(0), target(1), target(2) - half_length); ::glVertex3d(target(0), target(1), target(2) + half_length); glsafe(::glEnd()); } #endif // ENABLE_SHOW_CAMERA_TARGET void GLCanvas3D::_render_sla_slices() { if (!m_use_clipping_planes || current_printer_technology() != ptSLA) return; const SLAPrint* print = this->sla_print(); const PrintObjects& print_objects = print->objects(); if (print_objects.empty()) // nothing to render, return return; double clip_min_z = -m_clipping_planes[0].get_data()[3]; double clip_max_z = m_clipping_planes[1].get_data()[3]; for (unsigned int i = 0; i < (unsigned int)print_objects.size(); ++i) { const SLAPrintObject* obj = print_objects[i]; if (!obj->is_step_done(slaposSliceSupports)) continue; SlaCap::ObjectIdToTrianglesMap::iterator it_caps_bottom = m_sla_caps[0].triangles.find(i); SlaCap::ObjectIdToTrianglesMap::iterator it_caps_top = m_sla_caps[1].triangles.find(i); { if (it_caps_bottom == m_sla_caps[0].triangles.end()) it_caps_bottom = m_sla_caps[0].triangles.emplace(i, SlaCap::Triangles()).first; if (!m_sla_caps[0].matches(clip_min_z)) { m_sla_caps[0].z = clip_min_z; it_caps_bottom->second.object.clear(); it_caps_bottom->second.supports.clear(); } if (it_caps_top == m_sla_caps[1].triangles.end()) it_caps_top = m_sla_caps[1].triangles.emplace(i, SlaCap::Triangles()).first; if (!m_sla_caps[1].matches(clip_max_z)) { m_sla_caps[1].z = clip_max_z; it_caps_top->second.object.clear(); it_caps_top->second.supports.clear(); } } Pointf3s &bottom_obj_triangles = it_caps_bottom->second.object; Pointf3s &bottom_sup_triangles = it_caps_bottom->second.supports; Pointf3s &top_obj_triangles = it_caps_top->second.object; Pointf3s &top_sup_triangles = it_caps_top->second.supports; if ((bottom_obj_triangles.empty() || bottom_sup_triangles.empty() || top_obj_triangles.empty() || top_sup_triangles.empty()) && !obj->get_slice_index().empty()) { double layer_height = print->default_object_config().layer_height.value; double initial_layer_height = print->material_config().initial_layer_height.value; bool left_handed = obj->is_left_handed(); coord_t key_zero = obj->get_slice_index().front().print_level(); // Slice at the center of the slab starting at clip_min_z will be rendered for the lower plane. coord_t key_low = coord_t((clip_min_z - initial_layer_height + layer_height) / SCALING_FACTOR) + key_zero; // Slice at the center of the slab ending at clip_max_z will be rendered for the upper plane. coord_t key_high = coord_t((clip_max_z - initial_layer_height) / SCALING_FACTOR) + key_zero; const SliceRecord& slice_low = obj->closest_slice_to_print_level(key_low, coord_t(SCALED_EPSILON)); const SliceRecord& slice_high = obj->closest_slice_to_print_level(key_high, coord_t(SCALED_EPSILON)); // Offset to avoid OpenGL Z fighting between the object's horizontal surfaces and the triangluated surfaces of the cuts. double plane_shift_z = 0.002; if (slice_low.is_valid()) { const ExPolygons& obj_bottom = slice_low.get_slice(soModel); const ExPolygons& sup_bottom = slice_low.get_slice(soSupport); // calculate model bottom cap if (bottom_obj_triangles.empty() && !obj_bottom.empty()) bottom_obj_triangles = triangulate_expolygons_3d(obj_bottom, clip_min_z - plane_shift_z, ! left_handed); // calculate support bottom cap if (bottom_sup_triangles.empty() && !sup_bottom.empty()) bottom_sup_triangles = triangulate_expolygons_3d(sup_bottom, clip_min_z - plane_shift_z, ! left_handed); } if (slice_high.is_valid()) { const ExPolygons& obj_top = slice_high.get_slice(soModel); const ExPolygons& sup_top = slice_high.get_slice(soSupport); // calculate model top cap if (top_obj_triangles.empty() && !obj_top.empty()) top_obj_triangles = triangulate_expolygons_3d(obj_top, clip_max_z + plane_shift_z, left_handed); // calculate support top cap if (top_sup_triangles.empty() && !sup_top.empty()) top_sup_triangles = triangulate_expolygons_3d(sup_top, clip_max_z + plane_shift_z, left_handed); } } if (!bottom_obj_triangles.empty() || !top_obj_triangles.empty() || !bottom_sup_triangles.empty() || !top_sup_triangles.empty()) { for (const SLAPrintObject::Instance& inst : obj->instances()) { glsafe(::glPushMatrix()); glsafe(::glTranslated(unscale(inst.shift.x()), unscale(inst.shift.y()), 0)); glsafe(::glRotatef(Geometry::rad2deg(inst.rotation), 0.0, 0.0, 1.0)); if (obj->is_left_handed()) // The polygons are mirrored by X. glsafe(::glScalef(-1.0, 1.0, 1.0)); glsafe(::glEnableClientState(GL_VERTEX_ARRAY)); glsafe(::glColor3f(1.0f, 0.37f, 0.0f)); if (!bottom_obj_triangles.empty()) { glsafe(::glVertexPointer(3, GL_DOUBLE, 0, (GLdouble*)bottom_obj_triangles.front().data())); glsafe(::glDrawArrays(GL_TRIANGLES, 0, bottom_obj_triangles.size())); } if (! top_obj_triangles.empty()) { glsafe(::glVertexPointer(3, GL_DOUBLE, 0, (GLdouble*)top_obj_triangles.front().data())); glsafe(::glDrawArrays(GL_TRIANGLES, 0, top_obj_triangles.size())); } glsafe(::glColor3f(1.0f, 0.0f, 0.37f)); if (! bottom_sup_triangles.empty()) { glsafe(::glVertexPointer(3, GL_DOUBLE, 0, (GLdouble*)bottom_sup_triangles.front().data())); glsafe(::glDrawArrays(GL_TRIANGLES, 0, bottom_sup_triangles.size())); } if (! top_sup_triangles.empty()) { glsafe(::glVertexPointer(3, GL_DOUBLE, 0, (GLdouble*)top_sup_triangles.front().data())); glsafe(::glDrawArrays(GL_TRIANGLES, 0, top_sup_triangles.size())); } glsafe(::glDisableClientState(GL_VERTEX_ARRAY)); glsafe(::glPopMatrix()); } } } } void GLCanvas3D::_render_selection_sidebar_hints() const { m_selection.render_sidebar_hints(m_sidebar_field); } void GLCanvas3D::_update_volumes_hover_state() { for (GLVolume* v : m_volumes.volumes) { v->hover = GLVolume::HS_None; } if (m_hover_volume_idxs.empty()) return; bool ctrl_pressed = wxGetKeyState(WXK_CONTROL); // additive select/deselect bool shift_pressed = wxGetKeyState(WXK_SHIFT); // select by rectangle bool alt_pressed = wxGetKeyState(WXK_ALT); // deselect by rectangle if (alt_pressed && (shift_pressed || ctrl_pressed)) { // illegal combinations of keys m_hover_volume_idxs.clear(); return; } bool selection_modifiers_only = m_selection.is_empty() || m_selection.is_any_modifier(); bool hover_modifiers_only = true; for (int i : m_hover_volume_idxs) { if (!m_volumes.volumes[i]->is_modifier) { hover_modifiers_only = false; break; } } std::set> hover_instances; for (int i : m_hover_volume_idxs) { const GLVolume& v = *m_volumes.volumes[i]; hover_instances.insert(std::make_pair(v.object_idx(), v.instance_idx())); } bool hover_from_single_instance = hover_instances.size() == 1; if (hover_modifiers_only && !hover_from_single_instance) { // do not allow to select volumes from different instances m_hover_volume_idxs.clear(); return; } for (int i : m_hover_volume_idxs) { GLVolume& volume = *m_volumes.volumes[i]; if (volume.hover != GLVolume::HS_None) continue; bool deselect = volume.selected && ((ctrl_pressed && !shift_pressed) || alt_pressed); // (volume->is_modifier && !selection_modifiers_only && !is_ctrl_pressed) -> allows hovering on selected modifiers belonging to selection of type Instance bool select = (!volume.selected || (volume.is_modifier && !selection_modifiers_only && !ctrl_pressed)) && !alt_pressed; if (select || deselect) { bool as_volume = volume.is_modifier && hover_from_single_instance && !ctrl_pressed && ( (!deselect) || (deselect && !m_selection.is_single_full_instance() && (volume.object_idx() == m_selection.get_object_idx()) && (volume.instance_idx() == m_selection.get_instance_idx())) ); if (as_volume) volume.hover = deselect ? GLVolume::HS_Deselect : GLVolume::HS_Select; else { int object_idx = volume.object_idx(); int instance_idx = volume.instance_idx(); for (GLVolume* v : m_volumes.volumes) { if (v->object_idx() == object_idx && v->instance_idx() == instance_idx) v->hover = deselect ? GLVolume::HS_Deselect : GLVolume::HS_Select; } } } else if (volume.selected) volume.hover = GLVolume::HS_Hover; } } void GLCanvas3D::_perform_layer_editing_action(wxMouseEvent* evt) { int object_idx_selected = m_layers_editing.last_object_id; if (object_idx_selected == -1) return; // A volume is selected. Test, whether hovering over a layer thickness bar. if (evt != nullptr) { const Rect& rect = LayersEditing::get_bar_rect_screen(*this); float b = rect.get_bottom(); m_layers_editing.last_z = m_layers_editing.object_max_z() * (b - evt->GetY() - 1.0f) / (b - rect.get_top()); m_layers_editing.last_action = evt->ShiftDown() ? (evt->RightIsDown() ? LAYER_HEIGHT_EDIT_ACTION_SMOOTH : LAYER_HEIGHT_EDIT_ACTION_REDUCE) : (evt->RightIsDown() ? LAYER_HEIGHT_EDIT_ACTION_INCREASE : LAYER_HEIGHT_EDIT_ACTION_DECREASE); } m_layers_editing.adjust_layer_height_profile(); _refresh_if_shown_on_screen(); // Automatic action on mouse down with the same coordinate. _start_timer(); } Vec3d GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z) { if (m_canvas == nullptr) return Vec3d(DBL_MAX, DBL_MAX, DBL_MAX); const Camera& camera = wxGetApp().plater()->get_camera(); Matrix4d modelview = camera.get_view_matrix().matrix(); Matrix4d projection= camera.get_projection_matrix().matrix(); Vec4i viewport(camera.get_viewport().data()); GLint y = viewport[3] - (GLint)mouse_pos(1); GLfloat mouse_z; if (z == nullptr) glsafe(::glReadPixels((GLint)mouse_pos(0), y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, (void*)&mouse_z)); else mouse_z = *z; Vec3d out; igl::unproject(Vec3d(mouse_pos(0), y, mouse_z), modelview, projection, viewport, out); return out; } Vec3d GLCanvas3D::_mouse_to_bed_3d(const Point& mouse_pos) { return mouse_ray(mouse_pos).intersect_plane(0.0); } void GLCanvas3D::_start_timer() { m_timer.Start(100, wxTIMER_CONTINUOUS); } void GLCanvas3D::_stop_timer() { m_timer.Stop(); } void GLCanvas3D::_load_print_toolpaths() { const Print *print = this->fff_print(); if (print == nullptr) return; if (! print->is_step_done(psSkirtBrim)) return; if (!print->has_skirt() && !print->has_brim()) return; const std::array color = { 0.5f, 1.0f, 0.5f, 1.0f }; // greenish // number of skirt layers size_t total_layer_count = 0; for (const PrintObject* print_object : print->objects()) { total_layer_count = std::max(total_layer_count, print_object->total_layer_count()); } size_t skirt_height = print->has_infinite_skirt() ? total_layer_count : std::min(print->config().skirt_height.value, total_layer_count); if ((skirt_height == 0) && print->has_brim()) skirt_height = 1; // Get first skirt_height layers. //FIXME This code is fishy. It may not work for multiple objects with different layering due to variable layer height feature. // This is not critical as this is just an initial preview. const PrintObject* highest_object = *std::max_element(print->objects().begin(), print->objects().end(), [](auto l, auto r){ return l->layers().size() < r->layers().size(); }); std::vector print_zs; print_zs.reserve(skirt_height * 2); for (size_t i = 0; i < std::min(skirt_height, highest_object->layers().size()); ++ i) print_zs.emplace_back(float(highest_object->layers()[i]->print_z)); // Only add skirt for the raft layers. for (size_t i = 0; i < std::min(skirt_height, std::min(highest_object->slicing_parameters().raft_layers(), highest_object->support_layers().size())); ++ i) print_zs.emplace_back(float(highest_object->support_layers()[i]->print_z)); sort_remove_duplicates(print_zs); skirt_height = std::min(skirt_height, print_zs.size()); print_zs.erase(print_zs.begin() + skirt_height, print_zs.end()); GLVolume *volume = m_volumes.new_toolpath_volume(color, VERTEX_BUFFER_RESERVE_SIZE); for (size_t i = 0; i < skirt_height; ++ i) { volume->print_zs.emplace_back(print_zs[i]); volume->offsets.emplace_back(volume->indexed_vertex_array.quad_indices.size()); volume->offsets.emplace_back(volume->indexed_vertex_array.triangle_indices.size()); if (i == 0) _3DScene::extrusionentity_to_verts(print->brim(), print_zs[i], Point(0, 0), *volume); _3DScene::extrusionentity_to_verts(print->skirt(), print_zs[i], Point(0, 0), *volume); // Ensure that no volume grows over the limits. If the volume is too large, allocate a new one. if (volume->indexed_vertex_array.vertices_and_normals_interleaved.size() > MAX_VERTEX_BUFFER_SIZE) { GLVolume &vol = *volume; volume = m_volumes.new_toolpath_volume(vol.color); reserve_new_volume_finalize_old_volume(*volume, vol, m_initialized); } } volume->indexed_vertex_array.finalize_geometry(m_initialized); } void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, const std::vector& str_tool_colors, const std::vector& color_print_values) { std::vector> tool_colors = _parse_colors(str_tool_colors); struct Ctxt { const PrintInstances *shifted_copies; std::vector layers; bool has_perimeters; bool has_infill; bool has_support; const std::vector>* tool_colors; bool is_single_material_print; int extruders_cnt; const std::vector* color_print_values; static const std::array& color_perimeters() { static std::array color = { 1.0f, 1.0f, 0.0f, 1.f }; return color; } // yellow static const std::array& color_infill() { static std::array color = { 1.0f, 0.5f, 0.5f, 1.f }; return color; } // redish static const std::array& color_support() { static std::array color = { 0.5f, 1.0f, 0.5f, 1.f }; return color; } // greenish static const std::array& color_pause_or_custom_code() { static std::array color = { 0.5f, 0.5f, 0.5f, 1.f }; return color; } // gray // For cloring by a tool, return a parsed color. bool color_by_tool() const { return tool_colors != nullptr; } size_t number_tools() const { return color_by_tool() ? tool_colors->size() : 0; } const std::array& color_tool(size_t tool) const { return (*tool_colors)[tool]; } // For coloring by a color_print(M600), return a parsed color. bool color_by_color_print() const { return color_print_values!=nullptr; } const size_t color_print_color_idx_by_layer_idx(const size_t layer_idx) const { const CustomGCode::Item value{layers[layer_idx]->print_z + EPSILON, CustomGCode::Custom, 0, ""}; auto it = std::lower_bound(color_print_values->begin(), color_print_values->end(), value); return (it - color_print_values->begin()) % number_tools(); } const size_t color_print_color_idx_by_layer_idx_and_extruder(const size_t layer_idx, const int extruder) const { const coordf_t print_z = layers[layer_idx]->print_z; auto it = std::find_if(color_print_values->begin(), color_print_values->end(), [print_z](const CustomGCode::Item& code) { return fabs(code.print_z - print_z) < EPSILON; }); if (it != color_print_values->end()) { CustomGCode::Type type = it->type; // pause print or custom Gcode if (type == CustomGCode::PausePrint || (type != CustomGCode::ColorChange && type != CustomGCode::ToolChange)) return number_tools()-1; // last color item is a gray color for pause print or custom G-code // change tool (extruder) if (type == CustomGCode::ToolChange) return get_color_idx_for_tool_change(it, extruder); // change color for current extruder if (type == CustomGCode::ColorChange) { int color_idx = get_color_idx_for_color_change(it, extruder); if (color_idx >= 0) return color_idx; } } const CustomGCode::Item value{print_z + EPSILON, CustomGCode::Custom, 0, ""}; it = std::lower_bound(color_print_values->begin(), color_print_values->end(), value); while (it != color_print_values->begin()) { --it; // change color for current extruder if (it->type == CustomGCode::ColorChange) { int color_idx = get_color_idx_for_color_change(it, extruder); if (color_idx >= 0) return color_idx; } // change tool (extruder) if (it->type == CustomGCode::ToolChange) return get_color_idx_for_tool_change(it, extruder); } return std::min(extruders_cnt - 1, std::max(extruder - 1, 0));; } private: int get_m600_color_idx(std::vector::const_iterator it) const { int shift = 0; while (it != color_print_values->begin()) { --it; if (it->type == CustomGCode::ColorChange) shift++; } return extruders_cnt + shift; } int get_color_idx_for_tool_change(std::vector::const_iterator it, const int extruder) const { const int current_extruder = it->extruder == 0 ? extruder : it->extruder; if (number_tools() == size_t(extruders_cnt + 1)) // there is no one "M600" return std::min(extruders_cnt - 1, std::max(current_extruder - 1, 0)); auto it_n = it; while (it_n != color_print_values->begin()) { --it_n; if (it_n->type == CustomGCode::ColorChange && it_n->extruder == current_extruder) return get_m600_color_idx(it_n); } return std::min(extruders_cnt - 1, std::max(current_extruder - 1, 0)); } int get_color_idx_for_color_change(std::vector::const_iterator it, const int extruder) const { if (extruders_cnt == 1) return get_m600_color_idx(it); auto it_n = it; bool is_tool_change = false; while (it_n != color_print_values->begin()) { --it_n; if (it_n->type == CustomGCode::ToolChange) { is_tool_change = true; if (it_n->extruder == it->extruder || (it_n->extruder == 0 && it->extruder == extruder)) return get_m600_color_idx(it); break; } } if (!is_tool_change && it->extruder == extruder) return get_m600_color_idx(it); return -1; } } ctxt; ctxt.has_perimeters = print_object.is_step_done(posPerimeters); ctxt.has_infill = print_object.is_step_done(posInfill); ctxt.has_support = print_object.is_step_done(posSupportMaterial); ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors; ctxt.color_print_values = color_print_values.empty() ? nullptr : &color_print_values; ctxt.is_single_material_print = this->fff_print()->extruders().size()==1; ctxt.extruders_cnt = wxGetApp().extruders_edited_cnt(); ctxt.shifted_copies = &print_object.instances(); // order layers by print_z { size_t nlayers = 0; if (ctxt.has_perimeters || ctxt.has_infill) nlayers = print_object.layers().size(); if (ctxt.has_support) nlayers += print_object.support_layers().size(); ctxt.layers.reserve(nlayers); } if (ctxt.has_perimeters || ctxt.has_infill) for (const Layer *layer : print_object.layers()) ctxt.layers.emplace_back(layer); if (ctxt.has_support) for (const Layer *layer : print_object.support_layers()) ctxt.layers.emplace_back(layer); std::sort(ctxt.layers.begin(), ctxt.layers.end(), [](const Layer *l1, const Layer *l2) { return l1->print_z < l2->print_z; }); // Maximum size of an allocation block: 32MB / sizeof(float) BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - start" << m_volumes.log_memory_info() << log_memory_info(); const bool is_selected_separate_extruder = m_selected_extruder > 0 && ctxt.color_by_color_print(); //FIXME Improve the heuristics for a grain size. size_t grain_size = std::max(ctxt.layers.size() / 16, size_t(1)); tbb::spin_mutex new_volume_mutex; auto new_volume = [this, &new_volume_mutex](const std::array& color) { // Allocate the volume before locking. GLVolume *volume = new GLVolume(color); volume->is_extrusion_path = true; tbb::spin_mutex::scoped_lock lock; // Lock by ROII, so if the emplace_back() fails, the lock will be released. lock.acquire(new_volume_mutex); m_volumes.volumes.emplace_back(volume); lock.release(); return volume; }; const size_t volumes_cnt_initial = m_volumes.volumes.size(); tbb::parallel_for( tbb::blocked_range(0, ctxt.layers.size(), grain_size), [&ctxt, &new_volume, is_selected_separate_extruder, this](const tbb::blocked_range& range) { GLVolumePtrs vols; auto volume = [&ctxt, &vols](size_t layer_idx, int extruder, int feature) -> GLVolume& { return *vols[ctxt.color_by_color_print()? ctxt.color_print_color_idx_by_layer_idx_and_extruder(layer_idx, extruder) : ctxt.color_by_tool() ? std::min(ctxt.number_tools() - 1, std::max(extruder - 1, 0)) : feature ]; }; if (ctxt.color_by_color_print() || ctxt.color_by_tool()) { for (size_t i = 0; i < ctxt.number_tools(); ++i) vols.emplace_back(new_volume(ctxt.color_tool(i))); } else vols = { new_volume(ctxt.color_perimeters()), new_volume(ctxt.color_infill()), new_volume(ctxt.color_support()) }; for (GLVolume *vol : vols) // Reserving number of vertices (3x position + 3x color) vol->indexed_vertex_array.reserve(VERTEX_BUFFER_RESERVE_SIZE / 6); for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) { const Layer *layer = ctxt.layers[idx_layer]; if (is_selected_separate_extruder) { bool at_least_one_has_correct_extruder = false; for (const LayerRegion* layerm : layer->regions()) { if (layerm->slices.surfaces.empty()) continue; const PrintRegionConfig& cfg = layerm->region().config(); if (cfg.perimeter_extruder.value == m_selected_extruder || cfg.infill_extruder.value == m_selected_extruder || cfg.solid_infill_extruder.value == m_selected_extruder ) { at_least_one_has_correct_extruder = true; break; } } if (!at_least_one_has_correct_extruder) continue; } for (GLVolume *vol : vols) if (vol->print_zs.empty() || vol->print_zs.back() != layer->print_z) { vol->print_zs.emplace_back(layer->print_z); vol->offsets.emplace_back(vol->indexed_vertex_array.quad_indices.size()); vol->offsets.emplace_back(vol->indexed_vertex_array.triangle_indices.size()); } for (const PrintInstance &instance : *ctxt.shifted_copies) { const Point © = instance.shift; for (const LayerRegion *layerm : layer->regions()) { if (is_selected_separate_extruder) { const PrintRegionConfig& cfg = layerm->region().config(); if (cfg.perimeter_extruder.value != m_selected_extruder || cfg.infill_extruder.value != m_selected_extruder || cfg.solid_infill_extruder.value != m_selected_extruder) continue; } if (ctxt.has_perimeters) _3DScene::extrusionentity_to_verts(layerm->perimeters, float(layer->print_z), copy, volume(idx_layer, layerm->region().config().perimeter_extruder.value, 0)); if (ctxt.has_infill) { for (const ExtrusionEntity *ee : layerm->fills.entities) { // fill represents infill extrusions of a single island. const auto *fill = dynamic_cast(ee); if (! fill->entities.empty()) _3DScene::extrusionentity_to_verts(*fill, float(layer->print_z), copy, volume(idx_layer, is_solid_infill(fill->entities.front()->role()) ? layerm->region().config().solid_infill_extruder : layerm->region().config().infill_extruder, 1)); } } } if (ctxt.has_support) { const SupportLayer *support_layer = dynamic_cast(layer); if (support_layer) { for (const ExtrusionEntity *extrusion_entity : support_layer->support_fills.entities) _3DScene::extrusionentity_to_verts(extrusion_entity, float(layer->print_z), copy, volume(idx_layer, (extrusion_entity->role() == erSupportMaterial) ? support_layer->object()->config().support_material_extruder : support_layer->object()->config().support_material_interface_extruder, 2)); } } } // Ensure that no volume grows over the limits. If the volume is too large, allocate a new one. for (size_t i = 0; i < vols.size(); ++i) { GLVolume &vol = *vols[i]; if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() > MAX_VERTEX_BUFFER_SIZE) { vols[i] = new_volume(vol.color); reserve_new_volume_finalize_old_volume(*vols[i], vol, false); } } } for (GLVolume *vol : vols) // Ideally one would call vol->indexed_vertex_array.finalize() here to move the buffers to the OpenGL driver, // but this code runs in parallel and the OpenGL driver is not thread safe. vol->indexed_vertex_array.shrink_to_fit(); }); BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - finalizing results" << m_volumes.log_memory_info() << log_memory_info(); // Remove empty volumes from the newly added volumes. m_volumes.volumes.erase( std::remove_if(m_volumes.volumes.begin() + volumes_cnt_initial, m_volumes.volumes.end(), [](const GLVolume *volume) { return volume->empty(); }), m_volumes.volumes.end()); for (size_t i = volumes_cnt_initial; i < m_volumes.volumes.size(); ++i) m_volumes.volumes[i]->indexed_vertex_array.finalize_geometry(m_initialized); BOOST_LOG_TRIVIAL(debug) << "Loading print object toolpaths in parallel - end" << m_volumes.log_memory_info() << log_memory_info(); } void GLCanvas3D::_load_wipe_tower_toolpaths(const std::vector& str_tool_colors) { const Print *print = this->fff_print(); if ((print == nullptr) || print->wipe_tower_data().tool_changes.empty()) return; if (!print->is_step_done(psWipeTower)) return; std::vector> tool_colors = _parse_colors(str_tool_colors); struct Ctxt { const Print *print; const std::vector>* tool_colors; Vec2f wipe_tower_pos; float wipe_tower_angle; static const std::array& color_support() { static std::array color = { 0.5f, 1.0f, 0.5f, 1.f }; return color; } // greenish // For cloring by a tool, return a parsed color. bool color_by_tool() const { return tool_colors != nullptr; } size_t number_tools() const { return this->color_by_tool() ? tool_colors->size() : 0; } const std::array& color_tool(size_t tool) const { return (*tool_colors)[tool]; } int volume_idx(int tool, int feature) const { return this->color_by_tool() ? std::min(this->number_tools() - 1, std::max(tool, 0)) : feature; } const std::vector& tool_change(size_t idx) { const auto &tool_changes = print->wipe_tower_data().tool_changes; return priming.empty() ? ((idx == tool_changes.size()) ? final : tool_changes[idx]) : ((idx == 0) ? priming : (idx == tool_changes.size() + 1) ? final : tool_changes[idx - 1]); } std::vector priming; std::vector final; } ctxt; ctxt.print = print; ctxt.tool_colors = tool_colors.empty() ? nullptr : &tool_colors; if (print->wipe_tower_data().priming && print->config().single_extruder_multi_material_priming) for (int i=0; i<(int)print->wipe_tower_data().priming.get()->size(); ++i) ctxt.priming.emplace_back(print->wipe_tower_data().priming.get()->at(i)); if (print->wipe_tower_data().final_purge) ctxt.final.emplace_back(*print->wipe_tower_data().final_purge.get()); ctxt.wipe_tower_angle = ctxt.print->config().wipe_tower_rotation_angle.value/180.f * PI; ctxt.wipe_tower_pos = Vec2f(ctxt.print->config().wipe_tower_x.value, ctxt.print->config().wipe_tower_y.value); BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - start" << m_volumes.log_memory_info() << log_memory_info(); //FIXME Improve the heuristics for a grain size. size_t n_items = print->wipe_tower_data().tool_changes.size() + (ctxt.priming.empty() ? 0 : 1); size_t grain_size = std::max(n_items / 128, size_t(1)); tbb::spin_mutex new_volume_mutex; auto new_volume = [this, &new_volume_mutex](const std::array& color) { auto *volume = new GLVolume(color); volume->is_extrusion_path = true; tbb::spin_mutex::scoped_lock lock; lock.acquire(new_volume_mutex); m_volumes.volumes.emplace_back(volume); lock.release(); return volume; }; const size_t volumes_cnt_initial = m_volumes.volumes.size(); std::vector volumes_per_thread(n_items); tbb::parallel_for( tbb::blocked_range(0, n_items, grain_size), [&ctxt, &new_volume](const tbb::blocked_range& range) { // Bounding box of this slab of a wipe tower. GLVolumePtrs vols; if (ctxt.color_by_tool()) { for (size_t i = 0; i < ctxt.number_tools(); ++i) vols.emplace_back(new_volume(ctxt.color_tool(i))); } else vols = { new_volume(ctxt.color_support()) }; for (GLVolume *volume : vols) // Reserving number of vertices (3x position + 3x color) volume->indexed_vertex_array.reserve(VERTEX_BUFFER_RESERVE_SIZE / 6); for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++idx_layer) { const std::vector &layer = ctxt.tool_change(idx_layer); for (size_t i = 0; i < vols.size(); ++i) { GLVolume &vol = *vols[i]; if (vol.print_zs.empty() || vol.print_zs.back() != layer.front().print_z) { vol.print_zs.emplace_back(layer.front().print_z); vol.offsets.emplace_back(vol.indexed_vertex_array.quad_indices.size()); vol.offsets.emplace_back(vol.indexed_vertex_array.triangle_indices.size()); } } for (const WipeTower::ToolChangeResult &extrusions : layer) { for (size_t i = 1; i < extrusions.extrusions.size();) { const WipeTower::Extrusion &e = extrusions.extrusions[i]; if (e.width == 0.) { ++i; continue; } size_t j = i + 1; if (ctxt.color_by_tool()) for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].tool == e.tool && extrusions.extrusions[j].width > 0.f; ++j); else for (; j < extrusions.extrusions.size() && extrusions.extrusions[j].width > 0.f; ++j); size_t n_lines = j - i; Lines lines; std::vector widths; std::vector heights; lines.reserve(n_lines); widths.reserve(n_lines); heights.assign(n_lines, extrusions.layer_height); WipeTower::Extrusion e_prev = extrusions.extrusions[i-1]; if (!extrusions.priming) { // wipe tower extrusions describe the wipe tower at the origin with no rotation e_prev.pos = Eigen::Rotation2Df(ctxt.wipe_tower_angle) * e_prev.pos; e_prev.pos += ctxt.wipe_tower_pos; } for (; i < j; ++i) { WipeTower::Extrusion e = extrusions.extrusions[i]; assert(e.width > 0.f); if (!extrusions.priming) { e.pos = Eigen::Rotation2Df(ctxt.wipe_tower_angle) * e.pos; e.pos += ctxt.wipe_tower_pos; } lines.emplace_back(Point::new_scale(e_prev.pos.x(), e_prev.pos.y()), Point::new_scale(e.pos.x(), e.pos.y())); widths.emplace_back(e.width); e_prev = e; } _3DScene::thick_lines_to_verts(lines, widths, heights, lines.front().a == lines.back().b, extrusions.print_z, *vols[ctxt.volume_idx(e.tool, 0)]); } } } for (size_t i = 0; i < vols.size(); ++i) { GLVolume &vol = *vols[i]; if (vol.indexed_vertex_array.vertices_and_normals_interleaved.size() > MAX_VERTEX_BUFFER_SIZE) { vols[i] = new_volume(vol.color); reserve_new_volume_finalize_old_volume(*vols[i], vol, false); } } for (GLVolume *vol : vols) vol->indexed_vertex_array.shrink_to_fit(); }); BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - finalizing results" << m_volumes.log_memory_info() << log_memory_info(); // Remove empty volumes from the newly added volumes. m_volumes.volumes.erase( std::remove_if(m_volumes.volumes.begin() + volumes_cnt_initial, m_volumes.volumes.end(), [](const GLVolume *volume) { return volume->empty(); }), m_volumes.volumes.end()); for (size_t i = volumes_cnt_initial; i < m_volumes.volumes.size(); ++i) m_volumes.volumes[i]->indexed_vertex_array.finalize_geometry(m_initialized); BOOST_LOG_TRIVIAL(debug) << "Loading wipe tower toolpaths in parallel - end" << m_volumes.log_memory_info() << log_memory_info(); } // While it looks like we can call // this->reload_scene(true, true) // the two functions are quite different: // 1) This function only loads objects, for which the step slaposSliceSupports already finished. Therefore objects outside of the print bed never load. // 2) This function loads object mesh with the relative scaling correction (the "relative_correction" parameter) was applied, // therefore the mesh may be slightly larger or smaller than the mesh shown in the 3D scene. void GLCanvas3D::_load_sla_shells() { const SLAPrint* print = this->sla_print(); if (print->objects().empty()) // nothing to render, return return; auto add_volume = [this](const SLAPrintObject &object, int volume_id, const SLAPrintObject::Instance& instance, const TriangleMesh& mesh, const std::array& color, bool outside_printer_detection_enabled) { m_volumes.volumes.emplace_back(new GLVolume(color)); GLVolume& v = *m_volumes.volumes.back(); #if ENABLE_SMOOTH_NORMALS v.indexed_vertex_array.load_mesh(mesh, true); #else v.indexed_vertex_array.load_mesh(mesh); #endif // ENABLE_SMOOTH_NORMALS v.indexed_vertex_array.finalize_geometry(m_initialized); v.shader_outside_printer_detection_enabled = outside_printer_detection_enabled; v.composite_id.volume_id = volume_id; v.set_instance_offset(unscale(instance.shift.x(), instance.shift.y(), 0.0)); v.set_instance_rotation({ 0.0, 0.0, (double)instance.rotation }); v.set_instance_mirror(X, object.is_left_handed() ? -1. : 1.); v.set_convex_hull(mesh.convex_hull_3d()); }; // adds objects' volumes for (const SLAPrintObject* obj : print->objects()) if (obj->is_step_done(slaposSliceSupports)) { unsigned int initial_volumes_count = (unsigned int)m_volumes.volumes.size(); for (const SLAPrintObject::Instance& instance : obj->instances()) { add_volume(*obj, 0, instance, obj->get_mesh_to_print(), GLVolume::MODEL_COLOR[0], true); // Set the extruder_id and volume_id to achieve the same color as in the 3D scene when // through the update_volumes_colors_by_extruder() call. m_volumes.volumes.back()->extruder_id = obj->model_object()->volumes.front()->extruder_id(); if (obj->is_step_done(slaposSupportTree) && obj->has_mesh(slaposSupportTree)) add_volume(*obj, -int(slaposSupportTree), instance, obj->support_mesh(), GLVolume::SLA_SUPPORT_COLOR, true); if (obj->is_step_done(slaposPad) && obj->has_mesh(slaposPad)) add_volume(*obj, -int(slaposPad), instance, obj->pad_mesh(), GLVolume::SLA_PAD_COLOR, false); } double shift_z = obj->get_current_elevation(); for (unsigned int i = initial_volumes_count; i < m_volumes.volumes.size(); ++ i) { // apply shift z m_volumes.volumes[i]->set_sla_shift_z(shift_z); } } update_volumes_colors_by_extruder(); } void GLCanvas3D::_update_toolpath_volumes_outside_state() { BoundingBoxf3 test_volume = (m_config != nullptr) ? print_volume(*m_config) : BoundingBoxf3(); for (GLVolume* volume : m_volumes.volumes) { volume->is_outside = (test_volume.radius() > 0.0 && volume->is_extrusion_path) ? !test_volume.contains(volume->bounding_box()) : false; } } void GLCanvas3D::_update_sla_shells_outside_state() { BoundingBoxf3 test_volume = (m_config != nullptr) ? print_volume(*m_config) : BoundingBoxf3(); for (GLVolume* volume : m_volumes.volumes) { volume->is_outside = (test_volume.radius() > 0.0 && volume->shader_outside_printer_detection_enabled) ? !test_volume.contains(volume->transformed_convex_hull_bounding_box()) : false; } } void GLCanvas3D::_set_warning_notification_if_needed(EWarning warning) { _set_current(); bool show = false; if (!m_volumes.empty()) show = _is_any_volume_outside(); else { if (wxGetApp().is_editor()) { BoundingBoxf3 test_volume = (m_config != nullptr) ? print_volume(*m_config) : BoundingBoxf3(); const BoundingBoxf3& paths_volume = m_gcode_viewer.get_paths_bounding_box(); if (test_volume.radius() > 0.0 && paths_volume.radius() > 0.0) show = !test_volume.contains(paths_volume); } } _set_warning_notification(warning, show); } std::vector> GLCanvas3D::_parse_colors(const std::vector& colors) { static const float INV_255 = 1.0f / 255.0f; std::vector> output(colors.size(), { 1.0f, 1.0f, 1.0f, 1.0f }); for (size_t i = 0; i < colors.size(); ++i) { const std::string& color = colors[i]; const char* c = color.data() + 1; if (color.size() == 7 && color.front() == '#') { for (size_t j = 0; j < 3; ++j) { int digit1 = hex_digit_to_int(*c++); int digit2 = hex_digit_to_int(*c++); if (digit1 == -1 || digit2 == -1) break; output[i][j] = float(digit1 * 16 + digit2) * INV_255; } } } return output; } void GLCanvas3D::_set_warning_notification(EWarning warning, bool state) { enum ErrorType{ PLATER_WARNING, PLATER_ERROR, SLICING_ERROR }; std::string text; ErrorType error = ErrorType::PLATER_WARNING; switch (warning) { case EWarning::ObjectOutside: text = _u8L("An object outside the print area was detected."); break; case EWarning::ToolpathOutside: text = _u8L("A toolpath outside the print area was detected."); error = ErrorType::SLICING_ERROR; break; case EWarning::SlaSupportsOutside: text = _u8L("SLA supports outside the print area were detected."); error = ErrorType::PLATER_ERROR; break; case EWarning::SomethingNotShown: text = _u8L("Some objects are not visible during editing."); break; case EWarning::ObjectClashed: text = _u8L("An object outside the print area was detected.\n" "Resolve the current problem to continue slicing."); error = ErrorType::PLATER_ERROR; break; } auto& notification_manager = *wxGetApp().plater()->get_notification_manager(); switch (error) { case PLATER_WARNING: if (state) notification_manager.push_plater_warning_notification(text); else notification_manager.close_plater_warning_notification(text); break; case PLATER_ERROR: if (state) notification_manager.push_plater_error_notification(text); else notification_manager.close_plater_error_notification(text); break; case SLICING_ERROR: if (state) notification_manager.push_slicing_error_notification(text); else notification_manager.close_slicing_error_notification(text); break; default: break; } } bool GLCanvas3D::_is_any_volume_outside() const { for (const GLVolume* volume : m_volumes.volumes) { if ((volume != nullptr) && volume->is_outside) return true; } return false; } void GLCanvas3D::_update_selection_from_hover() { bool ctrl_pressed = wxGetKeyState(WXK_CONTROL); if (m_hover_volume_idxs.empty()) { if (!ctrl_pressed && (m_rectangle_selection.get_state() == GLSelectionRectangle::Select)) m_selection.remove_all(); return; } GLSelectionRectangle::EState state = m_rectangle_selection.get_state(); bool hover_modifiers_only = true; for (int i : m_hover_volume_idxs) { if (!m_volumes.volumes[i]->is_modifier) { hover_modifiers_only = false; break; } } bool selection_changed = false; if (state == GLSelectionRectangle::Select) { bool contains_all = true; for (int i : m_hover_volume_idxs) { if (!m_selection.contains_volume((unsigned int)i)) { contains_all = false; break; } } // the selection is going to be modified (Add) if (!contains_all) { wxGetApp().plater()->take_snapshot(_(L("Selection-Add from rectangle")), UndoRedo::SnapshotType::Selection); selection_changed = true; } } else { bool contains_any = false; for (int i : m_hover_volume_idxs) { if (m_selection.contains_volume((unsigned int)i)) { contains_any = true; break; } } // the selection is going to be modified (Remove) if (contains_any) { wxGetApp().plater()->take_snapshot(_(L("Selection-Remove from rectangle")), UndoRedo::SnapshotType::Selection); selection_changed = true; } } if (!selection_changed) return; Plater::SuppressSnapshots suppress(wxGetApp().plater()); if ((state == GLSelectionRectangle::Select) && !ctrl_pressed) m_selection.clear(); for (int i : m_hover_volume_idxs) { if (state == GLSelectionRectangle::Select) { if (hover_modifiers_only) { const GLVolume& v = *m_volumes.volumes[i]; m_selection.add_volume(v.object_idx(), v.volume_idx(), v.instance_idx(), false); } else m_selection.add(i, false); } else m_selection.remove(i); } if (m_selection.is_empty()) m_gizmos.reset_all_states(); else m_gizmos.refresh_on_off_state(); m_gizmos.update_data(); post_event(SimpleEvent(EVT_GLCANVAS_OBJECT_SELECT)); m_dirty = true; } bool GLCanvas3D::_deactivate_undo_redo_toolbar_items() { if (m_undoredo_toolbar.is_item_pressed("undo")) { m_undoredo_toolbar.force_right_action(m_undoredo_toolbar.get_item_id("undo"), *this); return true; } else if (m_undoredo_toolbar.is_item_pressed("redo")) { m_undoredo_toolbar.force_right_action(m_undoredo_toolbar.get_item_id("redo"), *this); return true; } return false; } bool GLCanvas3D::is_search_pressed() const { return m_main_toolbar.is_item_pressed("search"); } bool GLCanvas3D::_deactivate_arrange_menu() { if (m_main_toolbar.is_item_pressed("arrange")) { m_main_toolbar.force_right_action(m_main_toolbar.get_item_id("arrange"), *this); return true; } return false; } bool GLCanvas3D::_deactivate_search_toolbar_item() { if (is_search_pressed()) { m_main_toolbar.force_left_action(m_main_toolbar.get_item_id("search"), *this); return true; } return false; } bool GLCanvas3D::_activate_search_toolbar_item() { if (!m_main_toolbar.is_item_pressed("search")) { m_main_toolbar.force_left_action(m_main_toolbar.get_item_id("search"), *this); return true; } return false; } bool GLCanvas3D::_deactivate_collapse_toolbar_items() { GLToolbar& collapse_toolbar = wxGetApp().plater()->get_collapse_toolbar(); if (collapse_toolbar.is_item_pressed("print")) { collapse_toolbar.force_left_action(collapse_toolbar.get_item_id("print"), *this); return true; } return false; } void GLCanvas3D::highlight_toolbar_item(const std::string& item_name) { GLToolbarItem* item = m_main_toolbar.get_item(item_name); if (!item) item = m_undoredo_toolbar.get_item(item_name); if (!item || !item->is_visible()) return; m_toolbar_highlighter.init(item, this); } void GLCanvas3D::highlight_gizmo(const std::string& gizmo_name) { GLGizmosManager::EType gizmo = m_gizmos.get_gizmo_from_name(gizmo_name); if(gizmo == GLGizmosManager::EType::Undefined) return; m_gizmo_highlighter.init(&m_gizmos, gizmo, this); } const Print* GLCanvas3D::fff_print() const { return (m_process == nullptr) ? nullptr : m_process->fff_print(); } const SLAPrint* GLCanvas3D::sla_print() const { return (m_process == nullptr) ? nullptr : m_process->sla_print(); } void GLCanvas3D::WipeTowerInfo::apply_wipe_tower() const { DynamicPrintConfig cfg; cfg.opt("wipe_tower_x", true)->value = m_pos(X); cfg.opt("wipe_tower_y", true)->value = m_pos(Y); cfg.opt("wipe_tower_rotation_angle", true)->value = (180./M_PI) * m_rotation; wxGetApp().get_tab(Preset::TYPE_PRINT)->load_config(cfg); } void GLCanvas3D::RenderTimer::Notify() { wxPostEvent((wxEvtHandler*)GetOwner(), RenderTimerEvent( EVT_GLCANVAS_RENDER_TIMER, *this)); } void GLCanvas3D::ToolbarHighlighterTimer::Notify() { wxPostEvent((wxEvtHandler*)GetOwner(), ToolbarHighlighterTimerEvent(EVT_GLCANVAS_TOOLBAR_HIGHLIGHTER_TIMER, *this)); } void GLCanvas3D::GizmoHighlighterTimer::Notify() { wxPostEvent((wxEvtHandler*)GetOwner(), GizmoHighlighterTimerEvent(EVT_GLCANVAS_GIZMO_HIGHLIGHTER_TIMER, *this)); } void GLCanvas3D::ToolbarHighlighter::set_timer_owner(wxEvtHandler* owner, int timerid/* = wxID_ANY*/) { m_timer.SetOwner(owner, timerid); } void GLCanvas3D::ToolbarHighlighter::init(GLToolbarItem* toolbar_item, GLCanvas3D* canvas) { if (m_timer.IsRunning()) invalidate(); if (!toolbar_item || !canvas) return; m_timer.Start(300, false); m_toolbar_item = toolbar_item; m_canvas = canvas; } void GLCanvas3D::ToolbarHighlighter::invalidate() { m_timer.Stop(); if (m_toolbar_item) { m_toolbar_item->set_highlight(GLToolbarItem::EHighlightState::NotHighlighted); } m_toolbar_item = nullptr; m_blink_counter = 0; m_render_arrow = false; } void GLCanvas3D::ToolbarHighlighter::blink() { if (m_toolbar_item) { char state = m_toolbar_item->get_highlight(); if (state != (char)GLToolbarItem::EHighlightState::HighlightedShown) m_toolbar_item->set_highlight(GLToolbarItem::EHighlightState::HighlightedShown); else m_toolbar_item->set_highlight(GLToolbarItem::EHighlightState::HighlightedHidden); m_render_arrow = !m_render_arrow; m_canvas->set_as_dirty(); } else invalidate(); if ((++m_blink_counter) >= 11) invalidate(); } void GLCanvas3D::GizmoHighlighter::set_timer_owner(wxEvtHandler* owner, int timerid/* = wxID_ANY*/) { m_timer.SetOwner(owner, timerid); } void GLCanvas3D::GizmoHighlighter::init(GLGizmosManager* manager, GLGizmosManager::EType gizmo, GLCanvas3D* canvas) { if (m_timer.IsRunning()) invalidate(); if (!gizmo || !canvas) return; m_timer.Start(300, false); m_gizmo_manager = manager; m_gizmo_type = gizmo; m_canvas = canvas; } void GLCanvas3D::GizmoHighlighter::invalidate() { m_timer.Stop(); if (m_gizmo_manager) { m_gizmo_manager->set_highlight(GLGizmosManager::EType::Undefined, false); } m_gizmo_manager = nullptr; m_gizmo_type = GLGizmosManager::EType::Undefined; m_blink_counter = 0; m_render_arrow = false; } void GLCanvas3D::GizmoHighlighter::blink() { if (m_gizmo_manager) { if (m_blink_counter % 2 == 0) m_gizmo_manager->set_highlight(m_gizmo_type, true); else m_gizmo_manager->set_highlight(m_gizmo_type, false); m_render_arrow = !m_render_arrow; m_canvas->set_as_dirty(); } else invalidate(); if ((++m_blink_counter) >= 11) invalidate(); } } // namespace GUI } // namespace Slic3r