#ifndef slic3r_GLToolbar_hpp_ #define slic3r_GLToolbar_hpp_ #include #include #include #include "GLTexture.hpp" #include "Event.hpp" #include "libslic3r/Point.hpp" class wxEvtHandler; namespace Slic3r { namespace GUI { class GLCanvas3D; wxDECLARE_EVENT(EVT_GLTOOLBAR_ADD, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_DELETE, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_DELETE_ALL, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_ARRANGE, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_COPY, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_PASTE, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_MORE, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_FEWER, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_SPLIT_OBJECTS, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_SPLIT_VOLUMES, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_LAYERSEDITING, SimpleEvent); wxDECLARE_EVENT(EVT_GLVIEWTOOLBAR_3D, SimpleEvent); wxDECLARE_EVENT(EVT_GLVIEWTOOLBAR_PREVIEW, SimpleEvent); class GLToolbarItem { public: typedef std::function ActionCallback; typedef std::function VisibilityCallback; typedef std::function EnablingCallback; typedef std::function RenderCallback; enum EType : unsigned char { Action, Separator, Num_Types }; enum EActionType : unsigned char { Undefined, Left, Right, Num_Action_Types }; enum EState : unsigned char { Normal, Pressed, Disabled, Hover, HoverPressed, HoverDisabled, Num_States }; enum EHighlightState : unsigned char { HighlightedShown, HighlightedHidden, Num_Rendered_Highlight_States, NotHighlighted }; struct Data { struct Option { bool toggable; ActionCallback action_callback; RenderCallback render_callback; Option(); bool can_render() const { return toggable && (render_callback != nullptr); } }; std::string name; std::string icon_filename; std::string tooltip; std::string additional_tooltip; unsigned int sprite_id; // mouse left click Option left; // mouse right click Option right; bool visible; VisibilityCallback visibility_callback; EnablingCallback enabling_callback; Data(); }; static const ActionCallback Default_Action_Callback; static const VisibilityCallback Default_Visibility_Callback; static const EnablingCallback Default_Enabling_Callback; static const RenderCallback Default_Render_Callback; private: EType m_type; EState m_state; Data m_data; EActionType m_last_action_type; EHighlightState m_highlight_state; public: GLToolbarItem(EType type, const Data& data); EState get_state() const { return m_state; } void set_state(EState state) { m_state = state; } EHighlightState get_highlight() const { return m_highlight_state; } void set_highlight(EHighlightState state) { m_highlight_state = state; } const std::string& get_name() const { return m_data.name; } const std::string& get_icon_filename() const { return m_data.icon_filename; } const std::string& get_tooltip() const { return m_data.tooltip; } const std::string& get_additional_tooltip() const { return m_data.additional_tooltip; } void set_additional_tooltip(const std::string& text) { m_data.additional_tooltip = text; } void set_tooltip(const std::string& text) { m_data.tooltip = text; } void do_left_action() { m_last_action_type = Left; m_data.left.action_callback(); } void do_right_action() { m_last_action_type = Right; m_data.right.action_callback(); } bool is_enabled() const { return (m_state != Disabled) && (m_state != HoverDisabled); } bool is_disabled() const { return (m_state == Disabled) || (m_state == HoverDisabled); } bool is_hovered() const { return (m_state == Hover) || (m_state == HoverPressed) || (m_state == HoverDisabled); } bool is_pressed() const { return (m_state == Pressed) || (m_state == HoverPressed); } bool is_visible() const { return m_data.visible; } bool is_separator() const { return m_type == Separator; } bool is_left_toggable() const { return m_data.left.toggable; } bool is_right_toggable() const { return m_data.right.toggable; } bool has_left_render_callback() const { return m_data.left.render_callback != nullptr; } bool has_right_render_callback() const { return m_data.right.render_callback != nullptr; } EActionType get_last_action_type() const { return m_last_action_type; } void reset_last_action_type() { m_last_action_type = Undefined; } // returns true if the state changes bool update_visibility(); // returns true if the state changes bool update_enabled_state(); void render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const; private: void set_visible(bool visible) { m_data.visible = visible; } friend class GLToolbar; }; struct BackgroundTexture { struct Metadata { // path of the file containing the background texture std::string filename; // size of the left edge, in pixels unsigned int left; // size of the right edge, in pixels unsigned int right; // size of the top edge, in pixels unsigned int top; // size of the bottom edge, in pixels unsigned int bottom; Metadata(); }; GLTexture texture; Metadata metadata; }; class GLToolbar { public: static const float Default_Icons_Size; enum EType : unsigned char { Normal, Radio, Num_Types }; struct Layout { enum EType : unsigned char { Horizontal, Vertical, Num_Types }; enum EHorizontalOrientation : unsigned char { HO_Left, HO_Center, HO_Right, Num_Horizontal_Orientations }; enum EVerticalOrientation : unsigned char { VO_Top, VO_Center, VO_Bottom, Num_Vertical_Orientations }; EType type; EHorizontalOrientation horizontal_orientation; EVerticalOrientation vertical_orientation; float top; float left; float border; float separator_size; float gap_size; float icons_size; float scale; float width; float height; bool dirty; Layout(); }; private: typedef std::vector ItemsList; EType m_type; std::string m_name; bool m_enabled; GLTexture m_icons_texture; bool m_icons_texture_dirty; BackgroundTexture m_background_texture; BackgroundTexture m_arrow_texture; Layout m_layout; ItemsList m_items; struct MouseCapture { bool left; bool middle; bool right; GLCanvas3D* parent; MouseCapture() { reset(); } bool any() const { return left || middle || right; } void reset() { left = middle = right = false; parent = nullptr; } }; MouseCapture m_mouse_capture; int m_pressed_toggable_id; public: GLToolbar(EType type, const std::string& name); ~GLToolbar(); bool init(const BackgroundTexture::Metadata& background_texture); bool init_arrow(const BackgroundTexture::Metadata& arrow_texture); Layout::EType get_layout_type() const; void set_layout_type(Layout::EType type); Layout::EHorizontalOrientation get_horizontal_orientation() const { return m_layout.horizontal_orientation; } void set_horizontal_orientation(Layout::EHorizontalOrientation orientation) { m_layout.horizontal_orientation = orientation; } Layout::EVerticalOrientation get_vertical_orientation() const { return m_layout.vertical_orientation; } void set_vertical_orientation(Layout::EVerticalOrientation orientation) { m_layout.vertical_orientation = orientation; } void set_position(float top, float left); void set_border(float border); void set_separator_size(float size); void set_gap_size(float size); void set_icons_size(float size); void set_scale(float scale); bool is_enabled() const { return m_enabled; } void set_enabled(bool enable) { m_enabled = enable; } bool add_item(const GLToolbarItem::Data& data); bool add_separator(); float get_width(); float get_height(); void select_item(const std::string& name); bool is_item_pressed(const std::string& name) const; bool is_item_disabled(const std::string& name) const; bool is_item_visible(const std::string& name) const; bool is_any_item_pressed() const; unsigned int get_items_count() const { return (unsigned int)m_items.size(); } int get_item_id(const std::string& name) const; void force_left_action(int item_id, GLCanvas3D& parent) { do_action(GLToolbarItem::Left, item_id, parent, false); } void force_right_action(int item_id, GLCanvas3D& parent) { do_action(GLToolbarItem::Right, item_id, parent, false); } std::string get_tooltip() const; void get_additional_tooltip(int item_id, std::string& text); void set_additional_tooltip(int item_id, const std::string& text); void set_tooltip(int item_id, const std::string& text); int get_visible_items_cnt() const; // returns true if any item changed its state bool update_items_state(); void render(const GLCanvas3D& parent); void render_arrow(const GLCanvas3D& parent, GLToolbarItem* highlighted_item); bool on_mouse(wxMouseEvent& evt, GLCanvas3D& parent); // get item pointer for highlighter timer GLToolbarItem* get_item(const std::string& item_name); private: void calc_layout(); float get_width_horizontal() const; float get_width_vertical() const; float get_height_horizontal() const; float get_height_vertical() const; float get_main_size() const; void do_action(GLToolbarItem::EActionType type, int item_id, GLCanvas3D& parent, bool check_hover); void update_hover_state(const Vec2d& mouse_pos, GLCanvas3D& parent); void update_hover_state_horizontal(const Vec2d& mouse_pos, GLCanvas3D& parent); void update_hover_state_vertical(const Vec2d& mouse_pos, GLCanvas3D& parent); // returns the id of the item under the given mouse position or -1 if none int contains_mouse(const Vec2d& mouse_pos, const GLCanvas3D& parent) const; int contains_mouse_horizontal(const Vec2d& mouse_pos, const GLCanvas3D& parent) const; int contains_mouse_vertical(const Vec2d& mouse_pos, const GLCanvas3D& parent) const; void render_background(float left, float top, float right, float bottom, float border) const; void render_horizontal(const GLCanvas3D& parent); void render_vertical(const GLCanvas3D& parent); bool generate_icons_texture(); // returns true if any item changed its state bool update_items_visibility(); // returns true if any item changed its state bool update_items_enabled_state(); }; } // namespace GUI } // namespace Slic3r #endif // slic3r_GLToolbar_hpp_