#ifndef slic3r_GLToolbar_hpp_ #define slic3r_GLToolbar_hpp_ #include #include #include #include "GLTexture.hpp" #include "Event.hpp" #include "libslic3r/Point.hpp" class wxEvtHandler; namespace Slic3r { namespace GUI { class GLCanvas3D; wxDECLARE_EVENT(EVT_GLTOOLBAR_ADD, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_DELETE, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_DELETE_ALL, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_ARRANGE, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_COPY, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_PASTE, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_MORE, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_FEWER, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_SPLIT_OBJECTS, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_SPLIT_VOLUMES, SimpleEvent); wxDECLARE_EVENT(EVT_GLTOOLBAR_LAYERSEDITING, SimpleEvent); wxDECLARE_EVENT(EVT_GLVIEWTOOLBAR_3D, SimpleEvent); wxDECLARE_EVENT(EVT_GLVIEWTOOLBAR_PREVIEW, SimpleEvent); class GLToolbarItem { public: typedef std::function ActionCallback; typedef std::function VisibilityCallback; typedef std::function EnabledStateCallback; typedef std::function RenderCallback; enum EType : unsigned char { Action, Separator, Num_Types }; enum EState : unsigned char { Normal, Pressed, Disabled, Hover, HoverPressed, Num_States }; struct Data { std::string name; #if ENABLE_SVG_ICONS std::string icon_filename; #endif // ENABLE_SVG_ICONS std::string tooltip; unsigned int sprite_id; bool is_toggable; bool visible; ActionCallback action_callback; VisibilityCallback visibility_callback; EnabledStateCallback enabled_state_callback; RenderCallback render_callback; Data(); }; static const ActionCallback Default_Action_Callback; static const VisibilityCallback Default_Visibility_Callback; static const EnabledStateCallback Default_Enabled_State_Callback; static const RenderCallback Default_Render_Callback; private: EType m_type; EState m_state; Data m_data; public: GLToolbarItem(EType type, const Data& data); EState get_state() const { return m_state; } void set_state(EState state) { m_state = state; } const std::string& get_name() const { return m_data.name; } #if ENABLE_SVG_ICONS const std::string& get_icon_filename() const { return m_data.icon_filename; } #endif // ENABLE_SVG_ICONS const std::string& get_tooltip() const { return m_data.tooltip; } void do_action() { m_data.action_callback(); } bool is_enabled() const { return m_state != Disabled; } bool is_disabled() const { return m_state == Disabled; } bool is_hovered() const { return (m_state == Hover) || (m_state == HoverPressed); } bool is_pressed() const { return (m_state == Pressed) || (m_state == HoverPressed); } bool is_toggable() const { return m_data.is_toggable; } bool is_visible() const { return m_data.visible; } bool is_separator() const { return m_type == Separator; } // returns true if the state changes bool update_visibility(); // returns true if the state changes bool update_enabled_state(); void render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const; private: GLTexture::Quad_UVs get_uvs(unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const; void set_visible(bool visible) { m_data.visible = visible; } friend class GLToolbar; }; #if !ENABLE_SVG_ICONS // items icon textures are assumed to be square and all with the same size in pixels, no internal check is done // icons are layed-out into the texture starting from the top-left corner in the same order as enum GLToolbarItem::EState // from left to right struct ItemsIconsTexture { struct Metadata { // path of the file containing the icons' texture std::string filename; // size of the square icons, in pixels unsigned int icon_size; Metadata(); }; GLTexture texture; Metadata metadata; }; #endif // !ENABLE_SVG_ICONS struct BackgroundTexture { struct Metadata { // path of the file containing the background texture std::string filename; // size of the left edge, in pixels unsigned int left; // size of the right edge, in pixels unsigned int right; // size of the top edge, in pixels unsigned int top; // size of the bottom edge, in pixels unsigned int bottom; Metadata(); }; GLTexture texture; Metadata metadata; }; class GLToolbar { public: #if ENABLE_SVG_ICONS static const float Default_Icons_Size; #endif // ENABLE_SVG_ICONS enum EType : unsigned char { Normal, Radio, Num_Types }; struct Layout { enum EType : unsigned char { Horizontal, Vertical, Num_Types }; enum EOrientation : unsigned int { Top, Bottom, Left, Right, Center, Num_Locations }; EType type; EOrientation orientation; float top; float left; float border; float separator_size; float gap_size; #if ENABLE_SVG_ICONS float icons_size; float scale; #else float icons_scale; #endif // ENABLE_SVG_ICONS float width; float height; bool dirty; Layout(); }; private: typedef std::vector ItemsList; EType m_type; #if ENABLE_SVG_ICONS std::string m_name; #endif // ENABLE_SVG_ICONS bool m_enabled; #if ENABLE_SVG_ICONS mutable GLTexture m_icons_texture; mutable bool m_icons_texture_dirty; #else ItemsIconsTexture m_icons_texture; #endif // ENABLE_SVG_ICONS BackgroundTexture m_background_texture; mutable Layout m_layout; ItemsList m_items; struct MouseCapture { bool left; bool middle; bool right; GLCanvas3D* parent; MouseCapture() { reset(); } bool any() const { return left || middle || right; } void reset() { left = middle = right = false; parent = nullptr; } }; MouseCapture m_mouse_capture; std::string m_tooltip; unsigned int m_pressed_toggable_id; public: #if ENABLE_SVG_ICONS GLToolbar(EType type, const std::string& name); #else explicit GLToolbar(EType type); #endif // ENABLE_SVG_ICONS ~GLToolbar(); #if ENABLE_SVG_ICONS bool init(const BackgroundTexture::Metadata& background_texture); #else bool init(const ItemsIconsTexture::Metadata& icons_texture, const BackgroundTexture::Metadata& background_texture); #endif // ENABLE_SVG_ICONS Layout::EType get_layout_type() const; void set_layout_type(Layout::EType type); Layout::EOrientation get_layout_orientation() const; void set_layout_orientation(Layout::EOrientation orientation); void set_position(float top, float left); void set_border(float border); void set_separator_size(float size); void set_gap_size(float size); #if ENABLE_SVG_ICONS void set_icons_size(float size); void set_scale(float scale); #else void set_icons_scale(float scale); #endif // ENABLE_SVG_ICONS bool is_enabled() const; void set_enabled(bool enable); bool add_item(const GLToolbarItem::Data& data); bool add_separator(); float get_width() const; float get_height() const; void select_item(const std::string& name); bool is_item_pressed(const std::string& name) const; bool is_item_disabled(const std::string& name) const; bool is_item_visible(const std::string& name) const; bool is_any_item_pressed() const; unsigned int get_item_id(const std::string& name) const; void force_action(unsigned int item_id, GLCanvas3D& parent); const std::string& get_tooltip() const { return m_tooltip; } // returns true if any item changed its state bool update_items_state(); void render(const GLCanvas3D& parent) const; bool on_mouse(wxMouseEvent& evt, GLCanvas3D& parent); private: void calc_layout() const; float get_width_horizontal() const; float get_width_vertical() const; float get_height_horizontal() const; float get_height_vertical() const; float get_main_size() const; void do_action(unsigned int item_id, GLCanvas3D& parent, bool check_hover); std::string update_hover_state(const Vec2d& mouse_pos, GLCanvas3D& parent); std::string update_hover_state_horizontal(const Vec2d& mouse_pos, GLCanvas3D& parent); std::string update_hover_state_vertical(const Vec2d& mouse_pos, GLCanvas3D& parent); // returns the id of the item under the given mouse position or -1 if none int contains_mouse(const Vec2d& mouse_pos, const GLCanvas3D& parent) const; int contains_mouse_horizontal(const Vec2d& mouse_pos, const GLCanvas3D& parent) const; int contains_mouse_vertical(const Vec2d& mouse_pos, const GLCanvas3D& parent) const; void render_horizontal(const GLCanvas3D& parent) const; void render_vertical(const GLCanvas3D& parent) const; #if ENABLE_SVG_ICONS bool generate_icons_texture() const; #endif // ENABLE_SVG_ICONS // returns true if any item changed its state bool update_items_visibility(); // returns true if any item changed its state bool update_items_enabled_state(); }; } // namespace GUI } // namespace Slic3r #endif // slic3r_GLToolbar_hpp_