#ifndef slic3r_GLGizmoBase_hpp_ #define slic3r_GLGizmoBase_hpp_ #include "libslic3r/Point.hpp" #include "slic3r/GUI/I18N.hpp" #include "slic3r/GUI/Selection.hpp" class wxWindow; class GLUquadric; typedef class GLUquadric GLUquadricObj; namespace Slic3r { class BoundingBoxf3; class Linef3; class ModelObject; namespace GUI { static const float DEFAULT_BASE_COLOR[3] = { 0.625f, 0.625f, 0.625f }; static const float DEFAULT_DRAG_COLOR[3] = { 1.0f, 1.0f, 1.0f }; static const float DEFAULT_HIGHLIGHT_COLOR[3] = { 1.0f, 0.38f, 0.0f }; static const float AXES_COLOR[3][3] = { { 0.75f, 0.0f, 0.0f }, { 0.0f, 0.75f, 0.0f }, { 0.0f, 0.0f, 0.75f } }; static const float CONSTRAINED_COLOR[3] = { 0.5f, 0.5f, 0.5f }; class ImGuiWrapper; class GLGizmoBase { public: // Starting value for ids to avoid clashing with ids used by GLVolumes // (254 is choosen to leave some space for forward compatibility) static const unsigned int BASE_ID = 255 * 255 * 254; protected: struct Grabber { static const float SizeFactor; static const float MinHalfSize; static const float DraggingScaleFactor; Vec3d center; Vec3d angles; float color[3]; bool enabled; bool dragging; Grabber(); void render(bool hover, float size) const; void render_for_picking(float size) const { render(size, color, false); } float get_half_size(float size) const; float get_dragging_half_size(float size) const; private: void render(float size, const float* render_color, bool use_lighting) const; void render_face(float half_size) const; }; public: enum EState { Off, Hover, On, Num_States }; struct UpdateData { const Linef3 mouse_ray; const Point* mouse_pos; UpdateData(const Linef3& mouse_ray, const Point* mouse_pos = nullptr) : mouse_ray(mouse_ray), mouse_pos(mouse_pos) {} }; protected: GLCanvas3D& m_parent; int m_group_id; EState m_state; int m_shortcut_key; std::string m_icon_filename; unsigned int m_sprite_id; int m_hover_id; bool m_dragging; float m_base_color[3]; float m_drag_color[3]; float m_highlight_color[3]; mutable std::vector m_grabbers; ImGuiWrapper* m_imgui; public: GLGizmoBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id); virtual ~GLGizmoBase() {} bool init() { return on_init(); } std::string get_name() const { return on_get_name(); } int get_group_id() const { return m_group_id; } void set_group_id(int id) { m_group_id = id; } EState get_state() const { return m_state; } void set_state(EState state) { m_state = state; on_set_state(); } int get_shortcut_key() const { return m_shortcut_key; } void set_shortcut_key(int key) { m_shortcut_key = key; } const std::string& get_icon_filename() const { return m_icon_filename; } bool is_activable(const Selection& selection) const { return on_is_activable(selection); } bool is_selectable() const { return on_is_selectable(); } unsigned int get_sprite_id() const { return m_sprite_id; } int get_hover_id() const { return m_hover_id; } void set_hover_id(int id); void set_highlight_color(const float* color); void enable_grabber(unsigned int id); void disable_grabber(unsigned int id); void start_dragging(const Selection& selection); void stop_dragging(); bool is_dragging() const { return m_dragging; } void update(const UpdateData& data, const Selection& selection); void render(const Selection& selection) const { on_render(selection); } void render_for_picking(const Selection& selection) const { on_render_for_picking(selection); } void render_input_window(float x, float y, float bottom_limit, const Selection& selection) { on_render_input_window(x, y, bottom_limit, selection); } protected: virtual bool on_init() = 0; virtual std::string on_get_name() const = 0; virtual void on_set_state() {} virtual void on_set_hover_id() {} virtual bool on_is_activable(const Selection& selection) const { return true; } virtual bool on_is_selectable() const { return true; } virtual void on_enable_grabber(unsigned int id) {} virtual void on_disable_grabber(unsigned int id) {} virtual void on_start_dragging(const Selection& selection) {} virtual void on_stop_dragging() {} virtual void on_update(const UpdateData& data, const Selection& selection) = 0; virtual void on_render(const Selection& selection) const = 0; virtual void on_render_for_picking(const Selection& selection) const = 0; virtual void on_render_input_window(float x, float y, float bottom_limit, const Selection& selection) {} // Returns the picking color for the given id, based on the BASE_ID constant // No check is made for clashing with other picking color (i.e. GLVolumes) std::array picking_color_component(unsigned int id) const; void render_grabbers(const BoundingBoxf3& box) const; void render_grabbers(float size) const; void render_grabbers_for_picking(const BoundingBoxf3& box) const; void set_tooltip(const std::string& tooltip) const; std::string format(float value, unsigned int decimals) const; }; } // namespace GUI } // namespace Slic3r #endif // slic3r_GLGizmoBase_hpp_