#ifndef slic3r_GLGizmoFlatten_hpp_ #define slic3r_GLGizmoFlatten_hpp_ #include "GLGizmoBase.hpp" #include "slic3r/GUI/3DScene.hpp" namespace Slic3r { enum class ModelVolumeType : int; namespace GUI { class GLGizmoFlatten : public GLGizmoBase { // This gizmo does not use grabbers. The m_hover_id relates to polygon managed by the class itself. private: mutable Vec3d m_normal; struct PlaneData { std::vector vertices; // should be in fact local in update_planes() GLIndexedVertexArray vbo; Vec3d normal; float area; }; // This holds information to decide whether recalculation is necessary: std::vector m_volumes_matrices; std::vector m_volumes_types; Vec3d m_first_instance_scale; Vec3d m_first_instance_mirror; std::vector m_planes; bool m_planes_valid = false; mutable Vec3d m_starting_center; const ModelObject* m_old_model_object = nullptr; std::vector instances_matrices; void update_planes(); bool is_plane_update_necessary() const; public: GLGizmoFlatten(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id); void set_flattening_data(const ModelObject* model_object); Vec3d get_flattening_normal() const; protected: virtual bool on_init() override; virtual std::string on_get_name() const override; virtual bool on_is_activable() const override; virtual void on_start_dragging() override; virtual void on_render() override; virtual void on_render_for_picking() override; virtual void on_set_state() override; virtual CommonGizmosDataID on_get_requirements() const override; }; } // namespace GUI } // namespace Slic3r #endif // slic3r_GLGizmoFlatten_hpp_