// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro. #include "GLGizmoMove.hpp" #include "slic3r/GUI/GLCanvas3D.hpp" #include "slic3r/GUI/GUI_App.hpp" #include #include namespace Slic3r { namespace GUI { const double GLGizmoMove3D::Offset = 10.0; GLGizmoMove3D::GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) : GLGizmoBase(parent, icon_filename, sprite_id) , m_displacement(Vec3d::Zero()) , m_snap_step(1.0) , m_starting_drag_position(Vec3d::Zero()) , m_starting_box_center(Vec3d::Zero()) , m_starting_box_bottom_center(Vec3d::Zero()) { m_vbo_cone.init_from(make_cone(1., 1., 2*PI/36)); } std::string GLGizmoMove3D::get_tooltip() const { const Selection& selection = m_parent.get_selection(); bool show_position = selection.is_single_full_instance(); const Vec3d& position = selection.get_bounding_box().center(); if (m_hover_id == 0 || m_grabbers[0].dragging) return "X: " + format(show_position ? position(0) : m_displacement(0), 2); else if (m_hover_id == 1 || m_grabbers[1].dragging) return "Y: " + format(show_position ? position(1) : m_displacement(1), 2); else if (m_hover_id == 2 || m_grabbers[2].dragging) return "Z: " + format(show_position ? position(2) : m_displacement(2), 2); else return ""; } bool GLGizmoMove3D::on_init() { for (int i = 0; i < 3; ++i) { m_grabbers.push_back(Grabber()); } m_shortcut_key = WXK_CONTROL_M; return true; } std::string GLGizmoMove3D::on_get_name() const { return (_L("Move") + " [M]").ToUTF8().data(); } bool GLGizmoMove3D::on_is_activable() const { return !m_parent.get_selection().is_empty(); } void GLGizmoMove3D::on_start_dragging() { if (m_hover_id != -1) { m_displacement = Vec3d::Zero(); const BoundingBoxf3& box = m_parent.get_selection().get_bounding_box(); m_starting_drag_position = m_grabbers[m_hover_id].center; m_starting_box_center = box.center(); m_starting_box_bottom_center = box.center(); m_starting_box_bottom_center(2) = box.min(2); } } void GLGizmoMove3D::on_stop_dragging() { m_displacement = Vec3d::Zero(); } void GLGizmoMove3D::on_update(const UpdateData& data) { if (m_hover_id == 0) m_displacement.x() = calc_projection(data); else if (m_hover_id == 1) m_displacement.y() = calc_projection(data); else if (m_hover_id == 2) m_displacement.z() = calc_projection(data); } void GLGizmoMove3D::on_render() { const Selection& selection = m_parent.get_selection(); glsafe(::glClear(GL_DEPTH_BUFFER_BIT)); glsafe(::glEnable(GL_DEPTH_TEST)); const BoundingBoxf3& box = selection.get_bounding_box(); const Vec3d& center = box.center(); // x axis m_grabbers[0].center = { box.max.x() + Offset, center.y(), center.z() }; m_grabbers[0].color = AXES_COLOR[0]; // y axis m_grabbers[1].center = { center.x(), box.max.y() + Offset, center.z() }; m_grabbers[1].color = AXES_COLOR[1]; // z axis m_grabbers[2].center = { center.x(), center.y(), box.max.z() + Offset }; m_grabbers[2].color = AXES_COLOR[2]; glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f)); if (m_hover_id == -1) { // draw axes for (unsigned int i = 0; i < 3; ++i) { if (m_grabbers[i].enabled) { glsafe(::glColor4fv(AXES_COLOR[i].data())); ::glBegin(GL_LINES); ::glVertex3dv(center.data()); ::glVertex3dv(m_grabbers[i].center.data()); glsafe(::glEnd()); } } // draw grabbers render_grabbers(box); for (unsigned int i = 0; i < 3; ++i) { if (m_grabbers[i].enabled) render_grabber_extension((Axis)i, box, false); } } else { // draw axis glsafe(::glColor4fv(AXES_COLOR[m_hover_id].data())); ::glBegin(GL_LINES); ::glVertex3dv(center.data()); ::glVertex3dv(m_grabbers[m_hover_id].center.data()); glsafe(::glEnd()); GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light"); if (shader != nullptr) { shader->start_using(); shader->set_uniform("emission_factor", 0.1); // draw grabber float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0); m_grabbers[m_hover_id].render(true, mean_size); shader->stop_using(); } render_grabber_extension((Axis)m_hover_id, box, false); } } void GLGizmoMove3D::on_render_for_picking() { glsafe(::glDisable(GL_DEPTH_TEST)); const BoundingBoxf3& box = m_parent.get_selection().get_bounding_box(); render_grabbers_for_picking(box); render_grabber_extension(X, box, true); render_grabber_extension(Y, box, true); render_grabber_extension(Z, box, true); } double GLGizmoMove3D::calc_projection(const UpdateData& data) const { double projection = 0.0; Vec3d starting_vec = m_starting_drag_position - m_starting_box_center; double len_starting_vec = starting_vec.norm(); if (len_starting_vec != 0.0) { Vec3d mouse_dir = data.mouse_ray.unit_vector(); // finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position // use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form // in our case plane normal and ray direction are the same (orthogonal view) // when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal Vec3d inters = data.mouse_ray.a + (m_starting_drag_position - data.mouse_ray.a).dot(mouse_dir) / mouse_dir.squaredNorm() * mouse_dir; // vector from the starting position to the found intersection Vec3d inters_vec = inters - m_starting_drag_position; // finds projection of the vector along the staring direction projection = inters_vec.dot(starting_vec.normalized()); } if (wxGetKeyState(WXK_SHIFT)) projection = m_snap_step * (double)std::round(projection / m_snap_step); return projection; } void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box, bool picking) const { float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0); double size = m_dragging ? (double)m_grabbers[axis].get_dragging_half_size(mean_size) : (double)m_grabbers[axis].get_half_size(mean_size); std::array color = m_grabbers[axis].color; if (!picking && m_hover_id != -1) { color[0] = 1.0f - color[0]; color[1] = 1.0f - color[1]; color[2] = 1.0f - color[2]; color[3] = color[3]; } GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light"); if (shader == nullptr) return; const_cast(&m_vbo_cone)->set_color(-1, color); if (!picking) { shader->start_using(); shader->set_uniform("emission_factor", 0.1); } glsafe(::glPushMatrix()); glsafe(::glTranslated(m_grabbers[axis].center.x(), m_grabbers[axis].center.y(), m_grabbers[axis].center.z())); if (axis == X) glsafe(::glRotated(90.0, 0.0, 1.0, 0.0)); else if (axis == Y) glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0)); glsafe(::glTranslated(0.0, 0.0, 2.0 * size)); glsafe(::glScaled(0.75 * size, 0.75 * size, 3.0 * size)); m_vbo_cone.render(); glsafe(::glPopMatrix()); if (! picking) shader->stop_using(); } } // namespace GUI } // namespace Slic3r