// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro. #include "GLGizmoMove.hpp" #include #include namespace Slic3r { namespace GUI { const double GLGizmoMove3D::Offset = 10.0; #if ENABLE_SVG_ICONS GLGizmoMove3D::GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) : GLGizmoBase(parent, icon_filename, sprite_id) #else GLGizmoMove3D::GLGizmoMove3D(GLCanvas3D& parent, unsigned int sprite_id) : GLGizmoBase(parent, sprite_id) #endif // ENABLE_SVG_ICONS , m_displacement(Vec3d::Zero()) , m_snap_step(1.0) , m_starting_drag_position(Vec3d::Zero()) , m_starting_box_center(Vec3d::Zero()) , m_starting_box_bottom_center(Vec3d::Zero()) , m_quadric(nullptr) { m_quadric = ::gluNewQuadric(); if (m_quadric != nullptr) ::gluQuadricDrawStyle(m_quadric, GLU_FILL); } GLGizmoMove3D::~GLGizmoMove3D() { if (m_quadric != nullptr) ::gluDeleteQuadric(m_quadric); } bool GLGizmoMove3D::on_init() { for (int i = 0; i < 3; ++i) { m_grabbers.push_back(Grabber()); } m_shortcut_key = WXK_CONTROL_M; return true; } std::string GLGizmoMove3D::on_get_name() const { return (_(L("Move")) + " [M]").ToUTF8().data(); } void GLGizmoMove3D::on_start_dragging(const Selection& selection) { if (m_hover_id != -1) { m_displacement = Vec3d::Zero(); const BoundingBoxf3& box = selection.get_bounding_box(); m_starting_drag_position = m_grabbers[m_hover_id].center; m_starting_box_center = box.center(); m_starting_box_bottom_center = box.center(); m_starting_box_bottom_center(2) = box.min(2); } } void GLGizmoMove3D::on_stop_dragging() { m_displacement = Vec3d::Zero(); } void GLGizmoMove3D::on_update(const UpdateData& data, const Selection& selection) { if (m_hover_id == 0) m_displacement(0) = calc_projection(data); else if (m_hover_id == 1) m_displacement(1) = calc_projection(data); else if (m_hover_id == 2) m_displacement(2) = calc_projection(data); } void GLGizmoMove3D::on_render(const Selection& selection) const { bool show_position = selection.is_single_full_instance(); const Vec3d& position = selection.get_bounding_box().center(); if ((show_position && (m_hover_id == 0)) || m_grabbers[0].dragging) set_tooltip("X: " + format(show_position ? position(0) : m_displacement(0), 2)); else if (!m_grabbers[0].dragging && (m_hover_id == 0)) set_tooltip("X"); else if ((show_position && (m_hover_id == 1)) || m_grabbers[1].dragging) set_tooltip("Y: " + format(show_position ? position(1) : m_displacement(1), 2)); else if (!m_grabbers[1].dragging && (m_hover_id == 1)) set_tooltip("Y"); else if ((show_position && (m_hover_id == 2)) || m_grabbers[2].dragging) set_tooltip("Z: " + format(show_position ? position(2) : m_displacement(2), 2)); else if (!m_grabbers[2].dragging && (m_hover_id == 2)) set_tooltip("Z"); glsafe(::glClear(GL_DEPTH_BUFFER_BIT)); glsafe(::glEnable(GL_DEPTH_TEST)); const BoundingBoxf3& box = selection.get_bounding_box(); const Vec3d& center = box.center(); // x axis m_grabbers[0].center = Vec3d(box.max(0) + Offset, center(1), center(2)); ::memcpy((void*)m_grabbers[0].color, (const void*)&AXES_COLOR[0], 3 * sizeof(float)); // y axis m_grabbers[1].center = Vec3d(center(0), box.max(1) + Offset, center(2)); ::memcpy((void*)m_grabbers[1].color, (const void*)&AXES_COLOR[1], 3 * sizeof(float)); // z axis m_grabbers[2].center = Vec3d(center(0), center(1), box.max(2) + Offset); ::memcpy((void*)m_grabbers[2].color, (const void*)&AXES_COLOR[2], 3 * sizeof(float)); glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f)); if (m_hover_id == -1) { // draw axes for (unsigned int i = 0; i < 3; ++i) { if (m_grabbers[i].enabled) { glsafe(::glColor3fv(AXES_COLOR[i])); ::glBegin(GL_LINES); ::glVertex3dv(center.data()); ::glVertex3dv(m_grabbers[i].center.data()); glsafe(::glEnd()); } } // draw grabbers render_grabbers(box); for (unsigned int i = 0; i < 3; ++i) { if (m_grabbers[i].enabled) render_grabber_extension((Axis)i, box, false); } } else { // draw axis glsafe(::glColor3fv(AXES_COLOR[m_hover_id])); ::glBegin(GL_LINES); ::glVertex3dv(center.data()); ::glVertex3dv(m_grabbers[m_hover_id].center.data()); glsafe(::glEnd()); // draw grabber float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0); m_grabbers[m_hover_id].render(true, mean_size); render_grabber_extension((Axis)m_hover_id, box, false); } } void GLGizmoMove3D::on_render_for_picking(const Selection& selection) const { glsafe(::glDisable(GL_DEPTH_TEST)); const BoundingBoxf3& box = selection.get_bounding_box(); render_grabbers_for_picking(box); render_grabber_extension(X, box, true); render_grabber_extension(Y, box, true); render_grabber_extension(Z, box, true); } void GLGizmoMove3D::on_render_input_window(float x, float y, float bottom_limit, const Selection& selection) { #if !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI bool show_position = selection.is_single_full_instance(); const Vec3d& position = selection.get_bounding_box().center(); Vec3d displacement = show_position ? position : m_displacement; wxString label = show_position ? _(L("Position (mm)")) : _(L("Displacement (mm)")); m_imgui->set_next_window_pos(x, y, ImGuiCond_Always); m_imgui->set_next_window_bg_alpha(0.5f); m_imgui->begin(label, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse); m_imgui->input_vec3("", displacement, 100.0f, "%.2f"); m_imgui->end(); #endif // !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI } double GLGizmoMove3D::calc_projection(const UpdateData& data) const { double projection = 0.0; Vec3d starting_vec = m_starting_drag_position - m_starting_box_center; double len_starting_vec = starting_vec.norm(); if (len_starting_vec != 0.0) { Vec3d mouse_dir = data.mouse_ray.unit_vector(); // finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position // use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form // in our case plane normal and ray direction are the same (orthogonal view) // when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal Vec3d inters = data.mouse_ray.a + (m_starting_drag_position - data.mouse_ray.a).dot(mouse_dir) / mouse_dir.squaredNorm() * mouse_dir; // vector from the starting position to the found intersection Vec3d inters_vec = inters - m_starting_drag_position; // finds projection of the vector along the staring direction projection = inters_vec.dot(starting_vec.normalized()); } if (wxGetKeyState(WXK_SHIFT)) projection = m_snap_step * (double)std::round(projection / m_snap_step); return projection; } void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box, bool picking) const { if (m_quadric == nullptr) return; float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0); double size = m_dragging ? (double)m_grabbers[axis].get_dragging_half_size(mean_size) : (double)m_grabbers[axis].get_half_size(mean_size); float color[3]; ::memcpy((void*)color, (const void*)m_grabbers[axis].color, 3 * sizeof(float)); if (!picking && (m_hover_id != -1)) { color[0] = 1.0f - color[0]; color[1] = 1.0f - color[1]; color[2] = 1.0f - color[2]; } if (!picking) glsafe(::glEnable(GL_LIGHTING)); glsafe(::glColor3fv(color)); glsafe(::glPushMatrix()); glsafe(::glTranslated(m_grabbers[axis].center(0), m_grabbers[axis].center(1), m_grabbers[axis].center(2))); if (axis == X) glsafe(::glRotated(90.0, 0.0, 1.0, 0.0)); else if (axis == Y) glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0)); glsafe(::glTranslated(0.0, 0.0, 2.0 * size)); ::gluQuadricOrientation(m_quadric, GLU_OUTSIDE); ::gluCylinder(m_quadric, 0.75 * size, 0.0, 3.0 * size, 36, 1); ::gluQuadricOrientation(m_quadric, GLU_INSIDE); ::gluDisk(m_quadric, 0.0, 0.75 * size, 36, 1); glsafe(::glPopMatrix()); if (!picking) glsafe(::glDisable(GL_LIGHTING)); } } // namespace GUI } // namespace Slic3r