#ifndef slic3r_GLGizmoSlaSupports_hpp_ #define slic3r_GLGizmoSlaSupports_hpp_ #include "GLGizmoBase.hpp" #include "GLGizmos.hpp" #include "slic3r/GUI/GLSelectionRectangle.hpp" // There is an L function in igl that would be overridden by our localization macro - let's undefine it... #undef L #include #include "slic3r/GUI/I18N.hpp" // ...and redefine again when we are done with the igl code #include "libslic3r/SLA/SLACommon.hpp" #include "libslic3r/SLAPrint.hpp" #include namespace Slic3r { namespace GUI { class ClippingPlane; class GLGizmoSlaSupports : public GLGizmoBase { private: ModelObject* m_model_object = nullptr; ModelID m_current_mesh_model_id = 0; int m_active_instance = -1; float m_active_instance_bb_radius; // to cache the bb mutable float m_z_shift = 0.f; std::pair unproject_on_mesh(const Vec2d& mouse_pos); const float RenderPointScale = 1.f; GLUquadricObj* m_quadric; typedef Eigen::Map> MapMatrixXfUnaligned; typedef Eigen::Map> MapMatrixXiUnaligned; igl::AABB m_AABB; const TriangleMesh* m_mesh; const indexed_triangle_set* m_its; mutable const TriangleMesh* m_supports_mesh; mutable std::vector m_triangles; mutable std::vector m_supports_triangles; mutable int m_old_timestamp = -1; mutable int m_print_object_idx = -1; mutable int m_print_objects_count = -1; class CacheEntry { public: CacheEntry(const sla::SupportPoint& point, bool sel, const Vec3f& norm = Vec3f::Zero()) : support_point(point), selected(sel), normal(norm) {} sla::SupportPoint support_point; bool selected; // whether the point is selected Vec3f normal; }; public: GLGizmoSlaSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id); virtual ~GLGizmoSlaSupports(); void set_sla_support_data(ModelObject* model_object, const Selection& selection); bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down); void delete_selected_points(bool force = false); ClippingPlane get_sla_clipping_plane() const; bool is_in_editing_mode() const { return m_editing_mode; } bool is_selection_rectangle_dragging() const { return m_selection_rectangle.is_dragging(); } private: bool on_init(); void on_update(const UpdateData& data, const Selection& selection); virtual void on_render(const Selection& selection) const; virtual void on_render_for_picking(const Selection& selection) const; //void render_selection_rectangle() const; void render_points(const Selection& selection, bool picking = false) const; void render_clipping_plane(const Selection& selection) const; bool is_mesh_update_necessary() const; void update_mesh(); void update_cache_entry_normal(unsigned int i) const; bool m_lock_unique_islands = false; bool m_editing_mode = false; // Is editing mode active? bool m_old_editing_state = false; // To keep track of whether the user toggled between the modes (needed for imgui refreshes). float m_new_point_head_diameter; // Size of a new point. float m_minimal_point_distance = 20.f; mutable std::vector m_editing_mode_cache; // a support point and whether it is currently selected float m_clipping_plane_distance = 0.f; mutable float m_old_clipping_plane_distance = 0.f; mutable Vec3d m_old_clipping_plane_normal; mutable Vec3d m_clipping_plane_normal = Vec3d::Zero(); // This map holds all translated description texts, so they can be easily referenced during layout calculations // etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect. std::map m_desc; GLSelectionRectangle m_selection_rectangle; bool m_wait_for_up_event = false; bool m_unsaved_changes = false; // Are there unsaved changes in manual mode? bool m_selection_empty = true; EState m_old_state = Off; // to be able to see that the gizmo has just been closed (see on_set_state) mutable std::unique_ptr m_tms; mutable std::unique_ptr m_supports_tms; std::vector get_config_options(const std::vector& keys) const; bool is_point_clipped(const Vec3d& point) const; //void find_intersecting_facets(const igl::AABB* aabb, const Vec3f& normal, double offset, std::vector& out) const; // Methods that do the model_object and editing cache synchronization, // editing mode selection, etc: enum { AllPoints = -2, NoPoints, }; void select_point(int i); void unselect_point(int i); void editing_mode_apply_changes(); void editing_mode_discard_changes(); void editing_mode_reload_cache(); void get_data_from_backend(); void auto_generate(); void switch_to_editing_mode(); void reset_clipping_plane_normal() const; protected: void on_set_state() override; virtual void on_set_hover_id() { if ((int)m_editing_mode_cache.size() <= m_hover_id) m_hover_id = -1; } void on_start_dragging(const Selection& selection) override; virtual void on_render_input_window(float x, float y, float bottom_limit, const Selection& selection) override; virtual std::string on_get_name() const; virtual bool on_is_activable(const Selection& selection) const; virtual bool on_is_selectable() const; }; class SlaGizmoHelpDialog : public wxDialog { public: SlaGizmoHelpDialog(); }; } // namespace GUI } // namespace Slic3r #endif // slic3r_GLGizmoSlaSupports_hpp_