#ifndef slic3r_ImGuiWrapper_hpp_ #define slic3r_ImGuiWrapper_hpp_ #include #include #include #include "libslic3r/Point.hpp" namespace Slic3r {namespace Search { struct OptionViewParameters; }} class wxString; class wxMouseEvent; class wxKeyEvent; namespace Slic3r { namespace GUI { class ImGuiWrapper { const ImWchar *m_glyph_ranges; // Chinese, Japanese, Korean bool m_font_cjk; float m_font_size; unsigned m_font_texture; float m_style_scaling; unsigned m_mouse_buttons; bool m_disabled; bool m_new_frame_open; std::string m_clipboard_text; public: ImGuiWrapper(); ~ImGuiWrapper(); void read_glsl_version(); void set_language(const std::string &language); void set_display_size(float w, float h); void set_scaling(float font_size, float scale_style, float scale_both); bool update_mouse_data(wxMouseEvent &evt); bool update_key_data(wxKeyEvent &evt); float get_font_size() const { return m_font_size; } float get_style_scaling() const { return m_style_scaling; } void new_frame(); void render(); float scaled(float x) const { return x * m_font_size; } ImVec2 scaled(float x, float y) const { return ImVec2(x * m_font_size, y * m_font_size); } ImVec2 calc_text_size(const wxString &text); void set_next_window_pos(float x, float y, int flag, float pivot_x = 0.0f, float pivot_y = 0.0f); void set_next_window_bg_alpha(float alpha); void set_next_window_size(float x, float y, ImGuiCond cond); bool begin(const std::string &name, int flags = 0); bool begin(const wxString &name, int flags = 0); bool begin(const std::string& name, bool* close, int flags = 0); bool begin(const wxString& name, bool* close, int flags = 0); void end(); bool button(const wxString &label); bool button(const wxString& label, float width, float height); bool radio_button(const wxString &label, bool active); bool image_button(); bool input_double(const std::string &label, const double &value, const std::string &format = "%.3f"); bool input_double(const wxString &label, const double &value, const std::string &format = "%.3f"); bool input_vec3(const std::string &label, const Vec3d &value, float width, const std::string &format = "%.3f"); bool checkbox(const wxString &label, bool &value); void text(const char *label); void text(const std::string &label); void text(const wxString &label); void text_colored(const ImVec4& color, const char* label); void text_colored(const ImVec4& color, const std::string& label); void text_colored(const ImVec4& color, const wxString& label); // Float sliders: Manually inserted values aren't clamped by ImGui.Using this wrapper function does (when clamp==true). bool slider_float(const char* label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true); bool slider_float(const std::string& label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true); bool slider_float(const wxString& label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true); bool combo(const wxString& label, const std::vector& options, int& selection); // Use -1 to not mark any option as selected bool undo_redo_list(const ImVec2& size, const bool is_undo, bool (*items_getter)(const bool, int, const char**), int& hovered, int& selected, int& mouse_wheel); void search_list(const ImVec2& size, bool (*items_getter)(int, const char** label, const char** tooltip), char* search_str, Search::OptionViewParameters& view_params, int& selected, bool& edited, int& mouse_wheel, bool is_localized); void title(const std::string& str); void disabled_begin(bool disabled); void disabled_end(); bool want_mouse() const; bool want_keyboard() const; bool want_text_input() const; bool want_any_input() const; static const ImVec4 COL_GREY_DARK; static const ImVec4 COL_GREY_LIGHT; static const ImVec4 COL_ORANGE_DARK; static const ImVec4 COL_ORANGE_LIGHT; static const ImVec4 COL_WINDOW_BACKGROUND; static const ImVec4 COL_BUTTON_BACKGROUND; static const ImVec4 COL_BUTTON_HOVERED; static const ImVec4 COL_BUTTON_ACTIVE; private: void init_font(bool compress); void init_input(); void init_style(); void render_draw_data(ImDrawData *draw_data); bool display_initialized() const; void destroy_font(); std::vector load_svg(const std::string& bitmap_name, unsigned target_width, unsigned target_height); static const char* clipboard_get(void* user_data); static void clipboard_set(void* user_data, const char* text); }; } // namespace GUI } // namespace Slic3r #endif // slic3r_ImGuiWrapper_hpp_