#ifndef slic3r_ImGuiWrapper_hpp_ #define slic3r_ImGuiWrapper_hpp_ #include #include #include #include "libslic3r/Point.hpp" class wxString; class wxMouseEvent; namespace Slic3r { namespace GUI { class ImGuiWrapper { typedef std::map FontsMap; FontsMap m_fonts; unsigned m_font_texture; unsigned m_mouse_buttons; public: ImGuiWrapper(); ~ImGuiWrapper(); bool init(); void read_glsl_version(); void set_display_size(float w, float h); bool update_mouse_data(wxMouseEvent &evt); void new_frame(); void render(); void set_next_window_pos(float x, float y, int flag); void set_next_window_bg_alpha(float alpha); bool begin(const std::string &name, int flags = 0); bool begin(const wxString &name, int flags = 0); void end(); bool button(const wxString &label); bool input_double(const std::string &label, const double &value, const std::string &format = "%.3f"); bool input_vec3(const std::string &label, const Vec3d &value, float width, const std::string &format = "%.3f"); bool checkbox(const wxString &label, bool &value); void text(const wxString &label); bool want_mouse() const; bool want_keyboard() const; bool want_text_input() const; bool want_any_input() const; private: void create_device_objects(); void create_fonts_texture(); void render_draw_data(ImDrawData *draw_data); void destroy_device_objects(); void destroy_fonts_texture(); }; } // namespace GUI } // namespace Slic3r #endif // slic3r_ImGuiWrapper_hpp_