#ifndef PLATERWORKER_HPP #define PLATERWORKER_HPP #include #include "Worker.hpp" #include "BusyCursorJob.hpp" #include "slic3r/GUI/GUI.hpp" #include "slic3r/GUI/GUI_App.hpp" #include "slic3r/GUI/I18N.hpp" #include "slic3r/GUI/Plater.hpp" #include "slic3r/GUI/GLCanvas3D.hpp" namespace Slic3r { namespace GUI { class Plater; template class PlaterWorker: public Worker { WorkerSubclass m_w; Plater *m_plater; class PlaterJob : public Job { std::unique_ptr m_job; Plater *m_plater; public: void process(Ctl &c) override { // Ensure that wxWidgets processing wakes up to handle outgoing // messages in plater's wxIdle handler. Otherwise it might happen // that the message will only be processed when an event like mouse // move comes along which might be too late. struct WakeUpCtl: Ctl { Ctl &ctl; WakeUpCtl(Ctl &c) : ctl{c} {} void update_status(int st, const std::string &msg = "") override { wxWakeUpIdle(); ctl.update_status(st, msg); // If the worker is not using additional threads, the UI // is refreshed with this call. If the worker is running // in it's own thread, the yield should not have any // visible effects. wxYieldIfNeeded(); } bool was_canceled() const override { return ctl.was_canceled(); } std::future call_on_main_thread(std::function fn) override { wxWakeUpIdle(); return ctl.call_on_main_thread(std::move(fn)); } } wctl{c}; CursorSetterRAII busycursor{wctl}; m_job->process(wctl); } void finalize(bool canceled, std::exception_ptr &eptr) override { m_job->finalize(canceled, eptr); if (eptr) try { std::rethrow_exception(eptr); } catch (std::exception &e) { show_error(m_plater, _L("An unexpected error occured: ") + e.what()); eptr = nullptr; } } PlaterJob(Plater *p, std::unique_ptr j) : m_job{std::move(j)}, m_plater{p} { // TODO: decide if disabling slice button during UI job is what we // want. // if (m_plater) // m_plater->sidebar().enable_buttons(false); } ~PlaterJob() override { // TODO: decide if disabling slice button during UI job is what we want. // Reload scene ensures that the slice button gets properly // enabled or disabled after the job finishes, depending on the // state of slicing. This might be an overkill but works for now. // if (m_plater) // m_plater->canvas3D()->reload_scene(false); } }; public: template PlaterWorker(Plater *plater, WorkerArgs &&...args) : m_w{std::forward(args)...}, m_plater{plater} { // Ensure that messages from the worker thread to the UI thread are // processed continuously. plater->Bind(wxEVT_IDLE, [this](wxIdleEvent &) { process_events(); }); } // Always package the job argument into a PlaterJob bool push(std::unique_ptr job) override { return m_w.push(std::make_unique(m_plater, std::move(job))); } bool is_idle() const override { return m_w.is_idle(); } void cancel() override { m_w.cancel(); } void cancel_all() override { m_w.cancel_all(); } void process_events() override { m_w.process_events(); } bool wait_for_current_job(unsigned timeout_ms = 0) override { return m_w.wait_for_current_job(timeout_ms); } bool wait_for_idle(unsigned timeout_ms = 0) override { return m_w.wait_for_idle(timeout_ms); } }; }} // namespace Slic3r::GUI #endif // PLATERJOB_HPP