#ifndef slic3r_OpenGLManager_hpp_ #define slic3r_OpenGLManager_hpp_ #include "GLShadersManager.hpp" class wxWindow; class wxGLCanvas; class wxGLContext; namespace Slic3r { namespace GUI { class OpenGLManager { public: enum class EFramebufferType : unsigned char { Unknown, Arb, Ext }; class GLInfo { bool m_detected{ false }; int m_max_tex_size{ 0 }; float m_max_anisotropy{ 0.0f }; std::string m_version; std::string m_glsl_version; std::string m_vendor; std::string m_renderer; public: GLInfo() = default; const std::string& get_version() const; const std::string& get_glsl_version() const; const std::string& get_vendor() const; const std::string& get_renderer() const; int get_max_tex_size() const; float get_max_anisotropy() const; bool is_version_greater_or_equal_to(unsigned int major, unsigned int minor) const; bool is_glsl_version_greater_or_equal_to(unsigned int major, unsigned int minor) const; std::string to_string(bool format_as_html, bool extensions) const; private: void detect() const; }; #ifdef __APPLE__ // Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets struct OSInfo { int major{ 0 }; int minor{ 0 }; int micro{ 0 }; }; #endif //__APPLE__ private: enum class EMultisampleState : unsigned char { Unknown, Enabled, Disabled }; bool m_gl_initialized{ false }; wxGLContext* m_context{ nullptr }; GLShadersManager m_shaders_manager; static GLInfo s_gl_info; #ifdef __APPLE__ // Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets static OSInfo s_os_info; #endif //__APPLE__ static bool s_compressed_textures_supported; static EMultisampleState s_multisample; static EFramebufferType s_framebuffers_type; public: OpenGLManager() = default; ~OpenGLManager(); bool init_gl(); wxGLContext* init_glcontext(wxGLCanvas& canvas); GLShaderProgram* get_shader(const std::string& shader_name) { return m_shaders_manager.get_shader(shader_name); } GLShaderProgram* get_current_shader() { return m_shaders_manager.get_current_shader(); } static bool are_compressed_textures_supported() { return s_compressed_textures_supported; } static bool can_multisample() { return s_multisample == EMultisampleState::Enabled; } static bool are_framebuffers_supported() { return (s_framebuffers_type != EFramebufferType::Unknown); } static EFramebufferType get_framebuffers_type() { return s_framebuffers_type; } static wxGLCanvas* create_wxglcanvas(wxWindow& parent); static const GLInfo& get_gl_info() { return s_gl_info; } private: static void detect_multisample(int* attribList); }; } // namespace GUI } // namespace Slic3r #endif // slic3r_OpenGLManager_hpp_