#ifndef slic3r_ExtrusionEntity_hpp_ #define slic3r_ExtrusionEntity_hpp_ #include "libslic3r.h" #include "Polygon.hpp" #include "Polyline.hpp" namespace Slic3r { class ExPolygonCollection; class ExtrusionEntityCollection; class Extruder; /* Each ExtrusionRole value identifies a distinct set of { extruder, speed } */ enum ExtrusionRole { erNone, erPerimeter, erExternalPerimeter, erOverhangPerimeter, erInternalInfill, erSolidInfill, erTopSolidInfill, erBridgeInfill, erGapFill, erSkirt, erSupportMaterial, erSupportMaterialInterface, erWipeTower, erCustom, // Extrusion role for a collection with multiple extrusion roles. erMixed, }; inline bool is_perimeter(ExtrusionRole role) { return role == erPerimeter || role == erExternalPerimeter || role == erOverhangPerimeter; } inline bool is_infill(ExtrusionRole role) { return role == erBridgeInfill || role == erInternalInfill || role == erSolidInfill || role == erTopSolidInfill; } inline bool is_solid_infill(ExtrusionRole role) { return role == erBridgeInfill || role == erSolidInfill || role == erTopSolidInfill; } inline bool is_bridge(ExtrusionRole role) { return role == erBridgeInfill || role == erOverhangPerimeter; } /* Special flags describing loop */ enum ExtrusionLoopRole { elrDefault, elrContourInternalPerimeter, elrSkirt, }; class ExtrusionEntity { public: virtual ExtrusionRole role() const = 0; virtual bool is_collection() const { return false; } virtual bool is_loop() const { return false; } virtual bool can_reverse() const { return true; } virtual ExtrusionEntity* clone() const = 0; virtual ~ExtrusionEntity() {}; virtual void reverse() = 0; virtual Point first_point() const = 0; virtual Point last_point() const = 0; // Produce a list of 2D polygons covered by the extruded paths, offsetted by the extrusion width. // Increase the offset by scaled_epsilon to achieve an overlap, so a union will produce no gaps. virtual void polygons_covered_by_width(Polygons &out, const float scaled_epsilon) const = 0; // Produce a list of 2D polygons covered by the extruded paths, offsetted by the extrusion spacing. // Increase the offset by scaled_epsilon to achieve an overlap, so a union will produce no gaps. // Useful to calculate area of an infill, which has been really filled in by a 100% rectilinear infill. virtual void polygons_covered_by_spacing(Polygons &out, const float scaled_epsilon) const = 0; Polygons polygons_covered_by_width(const float scaled_epsilon = 0.f) const { Polygons out; this->polygons_covered_by_width(out, scaled_epsilon); return out; } Polygons polygons_covered_by_spacing(const float scaled_epsilon = 0.f) const { Polygons out; this->polygons_covered_by_spacing(out, scaled_epsilon); return out; } // Minimum volumetric velocity of this extrusion entity. Used by the constant nozzle pressure algorithm. virtual double min_mm3_per_mm() const = 0; virtual Polyline as_polyline() const = 0; virtual double length() const = 0; }; typedef std::vector ExtrusionEntitiesPtr; class ExtrusionPath : public ExtrusionEntity { public: Polyline polyline; // Volumetric velocity. mm^3 of plastic per mm of linear head motion. Used by the G-code generator. double mm3_per_mm; // Width of the extrusion, used for visualization purposes. float width; // Height of the extrusion, used for visualization purposed. float height; // Feedrate of the extrusion, used for visualization purposed. float feedrate; // Id of the extruder, used for visualization purposed. unsigned int extruder_id; ExtrusionPath(ExtrusionRole role) : mm3_per_mm(-1), width(-1), height(-1), feedrate(0.0f), extruder_id(0), m_role(role) {}; ExtrusionPath(ExtrusionRole role, double mm3_per_mm, float width, float height) : mm3_per_mm(mm3_per_mm), width(width), height(height), feedrate(0.0f), extruder_id(0), m_role(role) {}; ExtrusionPath(const ExtrusionPath &rhs) : polyline(rhs.polyline), mm3_per_mm(rhs.mm3_per_mm), width(rhs.width), height(rhs.height), feedrate(rhs.feedrate), extruder_id(rhs.extruder_id), m_role(rhs.m_role) {} ExtrusionPath(ExtrusionPath &&rhs) : polyline(std::move(rhs.polyline)), mm3_per_mm(rhs.mm3_per_mm), width(rhs.width), height(rhs.height), feedrate(rhs.feedrate), extruder_id(rhs.extruder_id), m_role(rhs.m_role) {} // ExtrusionPath(ExtrusionRole role, const Flow &flow) : m_role(role), mm3_per_mm(flow.mm3_per_mm()), width(flow.width), height(flow.height), feedrate(0.0f), extruder_id(0) {}; ExtrusionPath& operator=(const ExtrusionPath &rhs) { this->m_role = rhs.m_role; this->mm3_per_mm = rhs.mm3_per_mm; this->width = rhs.width; this->height = rhs.height; this->feedrate = rhs.feedrate, this->extruder_id = rhs.extruder_id, this->polyline = rhs.polyline; return *this; } ExtrusionPath& operator=(ExtrusionPath &&rhs) { this->m_role = rhs.m_role; this->mm3_per_mm = rhs.mm3_per_mm; this->width = rhs.width; this->height = rhs.height; this->feedrate = rhs.feedrate, this->extruder_id = rhs.extruder_id, this->polyline = std::move(rhs.polyline); return *this; } ExtrusionPath* clone() const { return new ExtrusionPath (*this); } void reverse() { this->polyline.reverse(); } Point first_point() const { return this->polyline.points.front(); } Point last_point() const { return this->polyline.points.back(); } // Produce a list of extrusion paths into retval by clipping this path by ExPolygonCollection. // Currently not used. void intersect_expolygons(const ExPolygonCollection &collection, ExtrusionEntityCollection* retval) const; // Produce a list of extrusion paths into retval by removing parts of this path by ExPolygonCollection. // Currently not used. void subtract_expolygons(const ExPolygonCollection &collection, ExtrusionEntityCollection* retval) const; void clip_end(double distance); void simplify(double tolerance); virtual double length() const; virtual ExtrusionRole role() const { return m_role; } // Produce a list of 2D polygons covered by the extruded paths, offsetted by the extrusion width. // Increase the offset by scaled_epsilon to achieve an overlap, so a union will produce no gaps. void polygons_covered_by_width(Polygons &out, const float scaled_epsilon) const; // Produce a list of 2D polygons covered by the extruded paths, offsetted by the extrusion spacing. // Increase the offset by scaled_epsilon to achieve an overlap, so a union will produce no gaps. // Useful to calculate area of an infill, which has been really filled in by a 100% rectilinear infill. void polygons_covered_by_spacing(Polygons &out, const float scaled_epsilon) const; Polygons polygons_covered_by_width(const float scaled_epsilon = 0.f) const { Polygons out; this->polygons_covered_by_width(out, scaled_epsilon); return out; } Polygons polygons_covered_by_spacing(const float scaled_epsilon = 0.f) const { Polygons out; this->polygons_covered_by_spacing(out, scaled_epsilon); return out; } // Minimum volumetric velocity of this extrusion entity. Used by the constant nozzle pressure algorithm. double min_mm3_per_mm() const { return this->mm3_per_mm; } Polyline as_polyline() const { return this->polyline; } private: void _inflate_collection(const Polylines &polylines, ExtrusionEntityCollection* collection) const; ExtrusionRole m_role; }; typedef std::vector ExtrusionPaths; // Single continuous extrusion path, possibly with varying extrusion thickness, extrusion height or bridging / non bridging. class ExtrusionMultiPath : public ExtrusionEntity { public: ExtrusionPaths paths; ExtrusionMultiPath() {}; ExtrusionMultiPath(const ExtrusionMultiPath &rhs) : paths(rhs.paths) {} ExtrusionMultiPath(ExtrusionMultiPath &&rhs) : paths(std::move(rhs.paths)) {} ExtrusionMultiPath(const ExtrusionPaths &paths) : paths(paths) {}; ExtrusionMultiPath(const ExtrusionPath &path) { this->paths.push_back(path); } ExtrusionMultiPath& operator=(const ExtrusionMultiPath &rhs) { this->paths = rhs.paths; return *this; } ExtrusionMultiPath& operator=(ExtrusionMultiPath &&rhs) { this->paths = std::move(rhs.paths); return *this; } bool is_loop() const { return false; } bool can_reverse() const { return true; } ExtrusionMultiPath* clone() const { return new ExtrusionMultiPath(*this); } void reverse(); Point first_point() const { return this->paths.front().polyline.points.front(); } Point last_point() const { return this->paths.back().polyline.points.back(); } virtual double length() const; virtual ExtrusionRole role() const { return this->paths.empty() ? erNone : this->paths.front().role(); } // Produce a list of 2D polygons covered by the extruded paths, offsetted by the extrusion width. // Increase the offset by scaled_epsilon to achieve an overlap, so a union will produce no gaps. void polygons_covered_by_width(Polygons &out, const float scaled_epsilon) const; // Produce a list of 2D polygons covered by the extruded paths, offsetted by the extrusion spacing. // Increase the offset by scaled_epsilon to achieve an overlap, so a union will produce no gaps. // Useful to calculate area of an infill, which has been really filled in by a 100% rectilinear infill. void polygons_covered_by_spacing(Polygons &out, const float scaled_epsilon) const; Polygons polygons_covered_by_width(const float scaled_epsilon = 0.f) const { Polygons out; this->polygons_covered_by_width(out, scaled_epsilon); return out; } Polygons polygons_covered_by_spacing(const float scaled_epsilon = 0.f) const { Polygons out; this->polygons_covered_by_spacing(out, scaled_epsilon); return out; } // Minimum volumetric velocity of this extrusion entity. Used by the constant nozzle pressure algorithm. double min_mm3_per_mm() const; Polyline as_polyline() const; }; // Single continuous extrusion loop, possibly with varying extrusion thickness, extrusion height or bridging / non bridging. class ExtrusionLoop : public ExtrusionEntity { public: ExtrusionPaths paths; ExtrusionLoop(ExtrusionLoopRole role = elrDefault) : m_loop_role(role) {}; ExtrusionLoop(const ExtrusionPaths &paths, ExtrusionLoopRole role = elrDefault) : paths(paths), m_loop_role(role) {}; ExtrusionLoop(ExtrusionPaths &&paths, ExtrusionLoopRole role = elrDefault) : paths(std::move(paths)), m_loop_role(role) {}; ExtrusionLoop(const ExtrusionPath &path, ExtrusionLoopRole role = elrDefault) : m_loop_role(role) { this->paths.push_back(path); }; ExtrusionLoop(const ExtrusionPath &&path, ExtrusionLoopRole role = elrDefault) : m_loop_role(role) { this->paths.emplace_back(std::move(path)); }; bool is_loop() const { return true; } bool can_reverse() const { return false; } ExtrusionLoop* clone() const { return new ExtrusionLoop (*this); } bool make_clockwise(); bool make_counter_clockwise(); void reverse(); Point first_point() const { return this->paths.front().polyline.points.front(); } Point last_point() const { assert(first_point() == this->paths.back().polyline.points.back()); return first_point(); } Polygon polygon() const; virtual double length() const; bool split_at_vertex(const Point &point); void split_at(const Point &point, bool prefer_non_overhang); void clip_end(double distance, ExtrusionPaths* paths) const; // Test, whether the point is extruded by a bridging flow. // This used to be used to avoid placing seams on overhangs, but now the EdgeGrid is used instead. bool has_overhang_point(const Point &point) const; virtual ExtrusionRole role() const { return this->paths.empty() ? erNone : this->paths.front().role(); } ExtrusionLoopRole loop_role() const { return m_loop_role; } // Produce a list of 2D polygons covered by the extruded paths, offsetted by the extrusion width. // Increase the offset by scaled_epsilon to achieve an overlap, so a union will produce no gaps. void polygons_covered_by_width(Polygons &out, const float scaled_epsilon) const; // Produce a list of 2D polygons covered by the extruded paths, offsetted by the extrusion spacing. // Increase the offset by scaled_epsilon to achieve an overlap, so a union will produce no gaps. // Useful to calculate area of an infill, which has been really filled in by a 100% rectilinear infill. void polygons_covered_by_spacing(Polygons &out, const float scaled_epsilon) const; Polygons polygons_covered_by_width(const float scaled_epsilon = 0.f) const { Polygons out; this->polygons_covered_by_width(out, scaled_epsilon); return out; } Polygons polygons_covered_by_spacing(const float scaled_epsilon = 0.f) const { Polygons out; this->polygons_covered_by_spacing(out, scaled_epsilon); return out; } // Minimum volumetric velocity of this extrusion entity. Used by the constant nozzle pressure algorithm. double min_mm3_per_mm() const; Polyline as_polyline() const { return this->polygon().split_at_first_point(); } private: ExtrusionLoopRole m_loop_role; }; inline void extrusion_paths_append(ExtrusionPaths &dst, Polylines &polylines, ExtrusionRole role, double mm3_per_mm, float width, float height) { dst.reserve(dst.size() + polylines.size()); for (Polyline &polyline : polylines) if (polyline.is_valid()) { dst.push_back(ExtrusionPath(role, mm3_per_mm, width, height)); dst.back().polyline = polyline; } } inline void extrusion_paths_append(ExtrusionPaths &dst, Polylines &&polylines, ExtrusionRole role, double mm3_per_mm, float width, float height) { dst.reserve(dst.size() + polylines.size()); for (Polyline &polyline : polylines) if (polyline.is_valid()) { dst.push_back(ExtrusionPath(role, mm3_per_mm, width, height)); dst.back().polyline = std::move(polyline); } polylines.clear(); } inline void extrusion_entities_append_paths(ExtrusionEntitiesPtr &dst, Polylines &polylines, ExtrusionRole role, double mm3_per_mm, float width, float height) { dst.reserve(dst.size() + polylines.size()); for (Polyline &polyline : polylines) if (polyline.is_valid()) { ExtrusionPath *extrusion_path = new ExtrusionPath(role, mm3_per_mm, width, height); dst.push_back(extrusion_path); extrusion_path->polyline = polyline; } } inline void extrusion_entities_append_paths(ExtrusionEntitiesPtr &dst, Polylines &&polylines, ExtrusionRole role, double mm3_per_mm, float width, float height) { dst.reserve(dst.size() + polylines.size()); for (Polyline &polyline : polylines) if (polyline.is_valid()) { ExtrusionPath *extrusion_path = new ExtrusionPath(role, mm3_per_mm, width, height); dst.push_back(extrusion_path); extrusion_path->polyline = std::move(polyline); } polylines.clear(); } inline void extrusion_entities_append_loops(ExtrusionEntitiesPtr &dst, Polygons &&loops, ExtrusionRole role, double mm3_per_mm, float width, float height) { dst.reserve(dst.size() + loops.size()); for (Polygon &poly : loops) { if (poly.is_valid()) { ExtrusionPath path(role, mm3_per_mm, width, height); path.polyline.points = std::move(poly.points); path.polyline.points.push_back(path.polyline.points.front()); dst.emplace_back(new ExtrusionLoop(std::move(path))); } } loops.clear(); } } #endif