#ifndef slic3r_FillRectilinear2_hpp_ #define slic3r_FillRectilinear2_hpp_ #include "../libslic3r.h" #include "FillBase.hpp" namespace Slic3r { class Surface; class FillRectilinear2 : public Fill { public: virtual Fill* clone() const { return new FillRectilinear2(*this); }; virtual ~FillRectilinear2() {} virtual Polylines fill_surface(const Surface *surface, const FillParams ¶ms); protected: bool fill_surface_by_lines(const Surface *surface, const FillParams ¶ms, float angleBase, float pattern_shift, Polylines &polylines_out); }; class FillGrid2 : public FillRectilinear2 { public: virtual Fill* clone() const { return new FillGrid2(*this); }; virtual ~FillGrid2() {} virtual Polylines fill_surface(const Surface *surface, const FillParams ¶ms); protected: // The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill. virtual float _layer_angle(size_t idx) const { return 0.f; } }; class FillTriangles : public FillRectilinear2 { public: virtual Fill* clone() const { return new FillTriangles(*this); }; virtual ~FillTriangles() {} virtual Polylines fill_surface(const Surface *surface, const FillParams ¶ms); protected: // The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill. virtual float _layer_angle(size_t idx) const { return 0.f; } }; class FillStars : public FillRectilinear2 { public: virtual Fill* clone() const { return new FillStars(*this); }; virtual ~FillStars() {} virtual Polylines fill_surface(const Surface *surface, const FillParams ¶ms); protected: // The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill. virtual float _layer_angle(size_t idx) const { return 0.f; } }; class FillCubic : public FillRectilinear2 { public: virtual Fill* clone() const { return new FillCubic(*this); }; virtual ~FillCubic() {} virtual Polylines fill_surface(const Surface *surface, const FillParams ¶ms); protected: // The grid fill will keep the angle constant between the layers, see the implementation of Slic3r::Fill. virtual float _layer_angle(size_t idx) const { return 0.f; } }; }; // namespace Slic3r #endif // slic3r_FillRectilinear2_hpp_