#ifndef slic3r_Format_OBJ_hpp_ #define slic3r_Format_OBJ_hpp_ namespace Slic3r { class TriangleMesh; class Model; // Load an OBJ file into a provided model. extern bool load_obj(const char *path, Model *model, const char *object_name = nullptr); }; // namespace Slic3r #endif /* slic3r_Format_OBJ_hpp_ */