#ifndef slic3r_GCode_PreviewData_hpp_ #define slic3r_GCode_PreviewData_hpp_ #include "../libslic3r.h" #include "../ExtrusionEntity.hpp" #include "Point.hpp" namespace Slic3r { class GCodePreviewData { public: struct Color { float rgba[4]; Color(); Color(float r, float g, float b, float a); std::vector as_bytes() const; static const Color Dummy; }; struct Range { static const unsigned int Colors_Count = 10; static const Color Default_Colors[Colors_Count]; Color colors[Colors_Count]; float min; float max; Range(); void reset(); bool empty() const; void update_from(float value); void update_from(const Range& other); void set_from(const Range& other); float step_size() const; Color get_color_at(float value) const; }; struct Ranges { Range height; Range width; Range feedrate; Range volumetric_rate; }; struct LegendItem { std::string text; Color color; LegendItem(const std::string& text, const Color& color); }; typedef std::vector LegendItemsList; struct Extrusion { enum EViewType : unsigned char { FeatureType, Height, Width, Feedrate, VolumetricRate, Tool, Num_View_Types }; static const unsigned int Num_Extrusion_Roles = (unsigned int)erMixed + 1; static const Color Default_Extrusion_Role_Colors[Num_Extrusion_Roles]; static const std::string Default_Extrusion_Role_Names[Num_Extrusion_Roles]; static const EViewType Default_View_Type; struct Layer { float z; ExtrusionPaths paths; Layer(float z, const ExtrusionPaths& paths); }; typedef std::vector LayersList; EViewType view_type; Color role_colors[Num_Extrusion_Roles]; std::string role_names[Num_Extrusion_Roles]; LayersList layers; unsigned int role_flags; void set_default(); bool is_role_flag_set(ExtrusionRole role) const; static bool is_role_flag_set(unsigned int flags, ExtrusionRole role); }; struct Travel { enum EType : unsigned char { Move, Extrude, Retract, Num_Types }; static const float Default_Width; static const float Default_Height; static const Color Default_Type_Colors[Num_Types]; struct Polyline { enum EDirection { Vertical, Generic, Num_Directions }; EType type; EDirection direction; float feedrate; unsigned int extruder_id; Polyline3 polyline; Polyline(EType type, EDirection direction, float feedrate, unsigned int extruder_id, const Polyline3& polyline); }; typedef std::vector PolylinesList; PolylinesList polylines; float width; float height; Color type_colors[Num_Types]; bool is_visible; void set_default(); }; struct Retraction { static const Color Default_Color; struct Position { Point3 position; float width; float height; Position(const Point3& position, float width, float height); }; typedef std::vector PositionsList; PositionsList positions; Color color; bool is_visible; void set_default(); }; struct Shell { bool is_visible; void set_default(); }; Extrusion extrusion; Travel travel; Retraction retraction; Retraction unretraction; Shell shell; Ranges ranges; GCodePreviewData(); void set_default(); void reset(); bool empty() const; Color get_extrusion_role_color(ExtrusionRole role) const; Color get_height_color(float height) const; Color get_width_color(float width) const; Color get_feedrate_color(float feedrate) const; Color get_volumetric_rate_color(float rate) const; void set_extrusion_role_color(const std::string& role_name, float red, float green, float blue, float alpha); void set_extrusion_paths_colors(const std::vector& colors); std::string get_legend_title() const; LegendItemsList get_legend_items(const std::vector& tool_colors) const; }; GCodePreviewData::Color operator + (const GCodePreviewData::Color& c1, const GCodePreviewData::Color& c2); GCodePreviewData::Color operator * (float f, const GCodePreviewData::Color& color); } // namespace Slic3r #endif /* slic3r_GCode_PreviewData_hpp_ */