#include "Layer.hpp" #include "ClipperUtils.hpp" #include "Geometry.hpp" #include "Print.hpp" #include "Fill/Fill.hpp" #include "SVG.hpp" #include namespace Slic3r { Layer::~Layer() { this->lower_layer = this->upper_layer = nullptr; for (LayerRegion *region : this->regions) delete region; this->regions.clear(); } LayerRegion* Layer::add_region(PrintRegion* print_region) { this->regions.emplace_back(new LayerRegion(this, print_region)); return this->regions.back(); } // merge all regions' slices to get islands void Layer::make_slices() { ExPolygons slices; if (this->regions.size() == 1) { // optimization: if we only have one region, take its slices slices = this->regions.front()->slices; } else { Polygons slices_p; FOREACH_LAYERREGION(this, layerm) { polygons_append(slices_p, to_polygons((*layerm)->slices)); } slices = union_ex(slices_p); } this->slices.expolygons.clear(); this->slices.expolygons.reserve(slices.size()); // prepare ordering points Points ordering_points; ordering_points.reserve(slices.size()); for (const ExPolygon &ex : slices) ordering_points.push_back(ex.contour.first_point()); // sort slices std::vector order; Slic3r::Geometry::chained_path(ordering_points, order); // populate slices vector for (size_t i : order) this->slices.expolygons.push_back(STDMOVE(slices[i])); } void Layer::merge_slices() { if (this->regions.size() == 1) { // Optimization, also more robust. Don't merge classified pieces of layerm->slices, // but use the non-split islands of a layer. For a single region print, these shall be equal. this->regions.front()->slices.set(this->slices.expolygons, stInternal); } else { FOREACH_LAYERREGION(this, layerm) { // without safety offset, artifacts are generated (GH #2494) (*layerm)->slices.set(union_ex(to_polygons(STDMOVE((*layerm)->slices.surfaces)), true), stInternal); } } } // Here the perimeters are created cummulatively for all layer regions sharing the same parameters influencing the perimeters. // The perimeter paths and the thin fills (ExtrusionEntityCollection) are assigned to the first compatible layer region. // The resulting fill surface is split back among the originating regions. void Layer::make_perimeters() { BOOST_LOG_TRIVIAL(trace) << "Generating perimeters for layer " << this->id(); // keep track of regions whose perimeters we have already generated std::set done; FOREACH_LAYERREGION(this, layerm) { size_t region_id = layerm - this->regions.begin(); if (done.find(region_id) != done.end()) continue; BOOST_LOG_TRIVIAL(trace) << "Generating perimeters for layer " << this->id() << ", region " << region_id; done.insert(region_id); const PrintRegionConfig &config = (*layerm)->region()->config; // find compatible regions LayerRegionPtrs layerms; layerms.push_back(*layerm); for (LayerRegionPtrs::const_iterator it = layerm + 1; it != this->regions.end(); ++it) { LayerRegion* other_layerm = *it; const PrintRegionConfig &other_config = other_layerm->region()->config; if (config.perimeter_extruder == other_config.perimeter_extruder && config.perimeters == other_config.perimeters && config.perimeter_speed == other_config.perimeter_speed && config.external_perimeter_speed == other_config.external_perimeter_speed && config.gap_fill_speed == other_config.gap_fill_speed && config.overhangs == other_config.overhangs && config.serialize("perimeter_extrusion_width").compare(other_config.serialize("perimeter_extrusion_width")) == 0 && config.thin_walls == other_config.thin_walls && config.external_perimeters_first == other_config.external_perimeters_first) { layerms.push_back(other_layerm); done.insert(it - this->regions.begin()); } } if (layerms.size() == 1) { // optimization (*layerm)->fill_surfaces.surfaces.clear(); (*layerm)->make_perimeters((*layerm)->slices, &(*layerm)->fill_surfaces); (*layerm)->fill_expolygons = to_expolygons((*layerm)->fill_surfaces.surfaces); } else { SurfaceCollection new_slices; { // group slices (surfaces) according to number of extra perimeters std::map slices; // extra_perimeters => [ surface, surface... ] for (LayerRegionPtrs::iterator l = layerms.begin(); l != layerms.end(); ++l) { for (Surfaces::iterator s = (*l)->slices.surfaces.begin(); s != (*l)->slices.surfaces.end(); ++s) { slices[s->extra_perimeters].push_back(*s); } } // merge the surfaces assigned to each group for (std::map::const_iterator it = slices.begin(); it != slices.end(); ++it) new_slices.append(union_ex(it->second, true), it->second.front()); } // make perimeters SurfaceCollection fill_surfaces; (*layerm)->make_perimeters(new_slices, &fill_surfaces); // assign fill_surfaces to each layer if (!fill_surfaces.surfaces.empty()) { for (LayerRegionPtrs::iterator l = layerms.begin(); l != layerms.end(); ++l) { // Separate the fill surfaces. ExPolygons expp = intersection_ex(to_polygons(fill_surfaces), (*l)->slices); (*l)->fill_expolygons = expp; (*l)->fill_surfaces.set(STDMOVE(expp), fill_surfaces.surfaces.front()); } } } } BOOST_LOG_TRIVIAL(trace) << "Generating perimeters for layer " << this->id() << " - Done"; } void Layer::make_fills() { #ifdef SLIC3R_DEBUG printf("Making fills for layer " PRINTF_ZU "\n", this->id()); #endif for (LayerRegionPtrs::iterator it_layerm = regions.begin(); it_layerm != regions.end(); ++ it_layerm) { LayerRegion &layerm = *(*it_layerm); layerm.fills.clear(); make_fill(layerm, layerm.fills); #ifndef NDEBUG for (size_t i = 0; i < layerm.fills.entities.size(); ++ i) assert(dynamic_cast(layerm.fills.entities[i]) != NULL); #endif } } void Layer::export_region_slices_to_svg(const char *path) const { BoundingBox bbox; for (LayerRegionPtrs::const_iterator region = this->regions.begin(); region != this->regions.end(); ++region) for (Surfaces::const_iterator surface = (*region)->slices.surfaces.begin(); surface != (*region)->slices.surfaces.end(); ++surface) bbox.merge(get_extents(surface->expolygon)); Point legend_size = export_surface_type_legend_to_svg_box_size(); Point legend_pos(bbox.min.x, bbox.max.y); bbox.merge(Point(std::max(bbox.min.x + legend_size.x, bbox.max.x), bbox.max.y + legend_size.y)); SVG svg(path, bbox); const float transparency = 0.5f; for (LayerRegionPtrs::const_iterator region = this->regions.begin(); region != this->regions.end(); ++region) for (Surfaces::const_iterator surface = (*region)->slices.surfaces.begin(); surface != (*region)->slices.surfaces.end(); ++surface) svg.draw(surface->expolygon, surface_type_to_color_name(surface->surface_type), transparency); export_surface_type_legend_to_svg(svg, legend_pos); svg.Close(); } // Export to "out/LayerRegion-name-%d.svg" with an increasing index with every export. void Layer::export_region_slices_to_svg_debug(const char *name) const { static size_t idx = 0; this->export_region_slices_to_svg(debug_out_path("Layer-slices-%s-%d.svg", name, idx ++).c_str()); } void Layer::export_region_fill_surfaces_to_svg(const char *path) const { BoundingBox bbox; for (LayerRegionPtrs::const_iterator region = this->regions.begin(); region != this->regions.end(); ++region) for (Surfaces::const_iterator surface = (*region)->fill_surfaces.surfaces.begin(); surface != (*region)->fill_surfaces.surfaces.end(); ++surface) bbox.merge(get_extents(surface->expolygon)); Point legend_size = export_surface_type_legend_to_svg_box_size(); Point legend_pos(bbox.min.x, bbox.max.y); bbox.merge(Point(std::max(bbox.min.x + legend_size.x, bbox.max.x), bbox.max.y + legend_size.y)); SVG svg(path, bbox); const float transparency = 0.5f; for (LayerRegionPtrs::const_iterator region = this->regions.begin(); region != this->regions.end(); ++region) for (Surfaces::const_iterator surface = (*region)->fill_surfaces.surfaces.begin(); surface != (*region)->fill_surfaces.surfaces.end(); ++surface) svg.draw(surface->expolygon, surface_type_to_color_name(surface->surface_type), transparency); export_surface_type_legend_to_svg(svg, legend_pos); svg.Close(); } // Export to "out/LayerRegion-name-%d.svg" with an increasing index with every export. void Layer::export_region_fill_surfaces_to_svg_debug(const char *name) const { static size_t idx = 0; this->export_region_fill_surfaces_to_svg(debug_out_path("Layer-fill_surfaces-%s-%d.svg", name, idx ++).c_str()); } }