#ifndef slic3r_Layer_hpp_ #define slic3r_Layer_hpp_ #include "libslic3r.h" #include "Flow.hpp" #include "SurfaceCollection.hpp" #include "ExtrusionEntityCollection.hpp" #include "ExPolygonCollection.hpp" #include "PolylineCollection.hpp" namespace Slic3r { class Layer; class PrintRegion; class PrintObject; // TODO: make stuff private class LayerRegion { friend class Layer; public: Layer* layer() { return this->_layer; } const Layer* layer() const { return this->_layer; } PrintRegion* region() { return this->_region; } const PrintRegion* region() const { return this->_region; } // collection of surfaces generated by slicing the original geometry // divided by type top/bottom/internal SurfaceCollection slices; // collection of extrusion paths/loops filling gaps // These fills are generated by the perimeter generator. // They are not printed on their own, but they are copied to this->fills during infill generation. ExtrusionEntityCollection thin_fills; // Unspecified fill polygons, used for overhang detection ("ensure vertical wall thickness feature") // and for re-starting of infills. ExPolygons fill_expolygons; // collection of surfaces for infill generation SurfaceCollection fill_surfaces; // Collection of perimeter surfaces. This is a cached result of diff(slices, fill_surfaces). // While not necessary, the memory consumption is meager and it speeds up calculation. // The perimeter_surfaces keep the IDs of the slices (top/bottom/) SurfaceCollection perimeter_surfaces; // collection of expolygons representing the bridged areas (thus not // needing support material) Polygons bridged; // collection of polylines representing the unsupported bridge edges PolylineCollection unsupported_bridge_edges; // ordered collection of extrusion paths/loops to build all perimeters // (this collection contains only ExtrusionEntityCollection objects) ExtrusionEntityCollection perimeters; // ordered collection of extrusion paths to fill surfaces // (this collection contains only ExtrusionEntityCollection objects) ExtrusionEntityCollection fills; Flow flow(FlowRole role, bool bridge = false, double width = -1) const; void slices_to_fill_surfaces_clipped(); void prepare_fill_surfaces(); void make_perimeters(const SurfaceCollection &slices, SurfaceCollection* fill_surfaces); void process_external_surfaces(const Layer* lower_layer); double infill_area_threshold() const; void export_region_slices_to_svg(const char *path) const; void export_region_fill_surfaces_to_svg(const char *path) const; // Export to "out/LayerRegion-name-%d.svg" with an increasing index with every export. void export_region_slices_to_svg_debug(const char *name) const; void export_region_fill_surfaces_to_svg_debug(const char *name) const; // Is there any valid extrusion assigned to this LayerRegion? bool has_extrusions() const { return ! this->perimeters.entities.empty() || ! this->fills.entities.empty(); } private: Layer *_layer; PrintRegion *_region; LayerRegion(Layer *layer, PrintRegion *region) : _layer(layer), _region(region) {} ~LayerRegion() {} }; typedef std::vector LayerRegionPtrs; class Layer { friend class PrintObject; public: size_t id() const { return this->_id; } void set_id(size_t id) { this->_id = id; } PrintObject* object() { return this->_object; } const PrintObject* object() const { return this->_object; } Layer *upper_layer; Layer *lower_layer; LayerRegionPtrs regions; bool slicing_errors; coordf_t slice_z; // Z used for slicing in unscaled coordinates coordf_t print_z; // Z used for printing in unscaled coordinates coordf_t height; // layer height in unscaled coordinates // collection of expolygons generated by slicing the original geometry; // also known as 'islands' (all regions and surface types are merged here) // The slices are chained by the shortest traverse distance and this traversal // order will be recovered by the G-code generator. ExPolygonCollection slices; size_t region_count() const { return this->regions.size(); } const LayerRegion* get_region(int idx) const { return this->regions.at(idx); } LayerRegion* get_region(int idx) { return this->regions.at(idx); } LayerRegion* add_region(PrintRegion* print_region); void make_slices(); void merge_slices(); template bool any_internal_region_slice_contains(const T &item) const { for (const LayerRegion *layerm : this->regions) if (layerm->slices.any_internal_contains(item)) return true; return false; } template bool any_bottom_region_slice_contains(const T &item) const { for (const LayerRegion *layerm : this->regions) if (layerm->slices.any_bottom_contains(item)) return true; return false; } void make_perimeters(); void make_fills(); void export_region_slices_to_svg(const char *path) const; void export_region_fill_surfaces_to_svg(const char *path) const; // Export to "out/LayerRegion-name-%d.svg" with an increasing index with every export. void export_region_slices_to_svg_debug(const char *name) const; void export_region_fill_surfaces_to_svg_debug(const char *name) const; // Is there any valid extrusion assigned to this LayerRegion? virtual bool has_extrusions() const { for (auto layerm : this->regions) if (layerm->has_extrusions()) return true; return false; } protected: size_t _id; // sequential number of layer, 0-based PrintObject *_object; Layer(size_t id, PrintObject *object, coordf_t height, coordf_t print_z, coordf_t slice_z) : upper_layer(nullptr), lower_layer(nullptr), slicing_errors(false), slice_z(slice_z), print_z(print_z), height(height), _id(id), _object(object) {} virtual ~Layer(); }; class SupportLayer : public Layer { friend class PrintObject; public: // Polygons covered by the supports: base, interface and contact areas. ExPolygonCollection support_islands; // Extrusion paths for the support base and for the support interface and contacts. ExtrusionEntityCollection support_fills; // Is there any valid extrusion assigned to this LayerRegion? virtual bool has_extrusions() const { return ! support_fills.empty(); } //protected: // The constructor has been made public to be able to insert additional support layers for the skirt or a wipe tower // between the raft and the object first layer. SupportLayer(size_t id, PrintObject *object, coordf_t height, coordf_t print_z, coordf_t slice_z) : Layer(id, object, height, print_z, slice_z) {} virtual ~SupportLayer() {} }; } #endif