#include "Print.hpp" #include "BoundingBox.hpp" #include "ClipperUtils.hpp" #include "Geometry.hpp" #include "SupportMaterial.hpp" #include "Surface.hpp" #include #include #include #include #include #include #include #ifdef SLIC3R_DEBUG_SLICE_PROCESSING #define SLIC3R_DEBUG #endif // #define SLIC3R_DEBUG // Make assert active if SLIC3R_DEBUG #ifdef SLIC3R_DEBUG #undef NDEBUG #define DEBUG #define _DEBUG #include "SVG.hpp" #undef assert #include #endif namespace Slic3r { PrintObject::PrintObject(Print* print, ModelObject* model_object, const BoundingBoxf3 &modobj_bbox) : typed_slices(false), _print(print), _model_object(model_object), layer_height_profile_valid(false) { // Compute the translation to be applied to our meshes so that we work with smaller coordinates { // Translate meshes so that our toolpath generation algorithms work with smaller // XY coordinates; this translation is an optimization and not strictly required. // A cloned mesh will be aligned to 0 before slicing in _slice_region() since we // don't assume it's already aligned and we don't alter the original position in model. // We store the XY translation so that we can place copies correctly in the output G-code // (copies are expressed in G-code coordinates and this translation is not publicly exposed). this->_copies_shift = Point::new_scale(modobj_bbox.min.x, modobj_bbox.min.y); // Scale the object size and store it Pointf3 size = modobj_bbox.size(); this->size = Point3::new_scale(size.x, size.y, size.z); } this->reload_model_instances(); this->layer_height_ranges = model_object->layer_height_ranges; this->layer_height_profile = model_object->layer_height_profile; } bool PrintObject::add_copy(const Pointf &point) { Points points = this->_copies; points.push_back(Point::new_scale(point.x, point.y)); return this->set_copies(points); } bool PrintObject::delete_last_copy() { Points points = this->_copies; points.pop_back(); return this->set_copies(points); } bool PrintObject::set_copies(const Points &points) { this->_copies = points; // order copies with a nearest neighbor search and translate them by _copies_shift this->_shifted_copies.clear(); this->_shifted_copies.reserve(points.size()); // order copies with a nearest-neighbor search std::vector ordered_copies; Slic3r::Geometry::chained_path(points, ordered_copies); for (size_t point_idx : ordered_copies) { Point copy = points[point_idx]; copy.translate(this->_copies_shift); this->_shifted_copies.push_back(copy); } bool invalidated = this->_print->invalidate_step(psSkirt); invalidated |= this->_print->invalidate_step(psBrim); return invalidated; } bool PrintObject::reload_model_instances() { Points copies; copies.reserve(this->_model_object->instances.size()); for (const ModelInstance *mi : this->_model_object->instances) copies.emplace_back(Point::new_scale(mi->offset.x, mi->offset.y)); return this->set_copies(copies); } void PrintObject::clear_layers() { for (Layer *l : this->layers) delete l; this->layers.clear(); } Layer* PrintObject::add_layer(int id, coordf_t height, coordf_t print_z, coordf_t slice_z) { layers.push_back(new Layer(id, this, height, print_z, slice_z)); return layers.back(); } void PrintObject::clear_support_layers() { for (Layer *l : this->support_layers) delete l; this->support_layers.clear(); } SupportLayer* PrintObject::add_support_layer(int id, coordf_t height, coordf_t print_z) { support_layers.emplace_back(new SupportLayer(id, this, height, print_z, -1)); return support_layers.back(); } // Called by Print::apply_config(). // This method only accepts PrintObjectConfig and PrintRegionConfig option keys. bool PrintObject::invalidate_state_by_config_options(const std::vector &opt_keys) { if (opt_keys.empty()) return false; std::vector steps; bool invalidated = false; for (const t_config_option_key &opt_key : opt_keys) { if ( opt_key == "perimeters" || opt_key == "extra_perimeters" || opt_key == "gap_fill_speed" || opt_key == "overhangs" || opt_key == "first_layer_extrusion_width" || opt_key == "perimeter_extrusion_width" || opt_key == "infill_overlap" || opt_key == "thin_walls" || opt_key == "external_perimeters_first") { steps.emplace_back(posPerimeters); } else if ( opt_key == "layer_height" || opt_key == "first_layer_height" || opt_key == "raft_layers") { steps.emplace_back(posSlice); this->reset_layer_height_profile(); } else if ( opt_key == "clip_multipart_objects" || opt_key == "elefant_foot_compensation" || opt_key == "support_material_contact_distance" || opt_key == "xy_size_compensation") { steps.emplace_back(posSlice); } else if ( opt_key == "support_material" || opt_key == "support_material_angle" || opt_key == "support_material_buildplate_only" || opt_key == "support_material_enforce_layers" || opt_key == "support_material_extruder" || opt_key == "support_material_extrusion_width" || opt_key == "support_material_interface_layers" || opt_key == "support_material_interface_contact_loops" || opt_key == "support_material_interface_extruder" || opt_key == "support_material_interface_spacing" || opt_key == "support_material_pattern" || opt_key == "support_material_xy_spacing" || opt_key == "support_material_spacing" || opt_key == "support_material_synchronize_layers" || opt_key == "support_material_threshold" || opt_key == "support_material_with_sheath" || opt_key == "dont_support_bridges" || opt_key == "first_layer_extrusion_width") { steps.emplace_back(posSupportMaterial); } else if ( opt_key == "interface_shells" || opt_key == "infill_only_where_needed" || opt_key == "infill_every_layers" || opt_key == "solid_infill_every_layers" || opt_key == "bottom_solid_layers" || opt_key == "top_solid_layers" || opt_key == "solid_infill_below_area" || opt_key == "infill_extruder" || opt_key == "solid_infill_extruder" || opt_key == "infill_extrusion_width" || opt_key == "ensure_vertical_shell_thickness" || opt_key == "bridge_angle") { steps.emplace_back(posPrepareInfill); } else if ( opt_key == "external_fill_pattern" || opt_key == "external_fill_link_max_length" || opt_key == "fill_angle" || opt_key == "fill_pattern" || opt_key == "fill_link_max_length" || opt_key == "top_infill_extrusion_width" || opt_key == "first_layer_extrusion_width") { steps.emplace_back(posInfill); } else if ( opt_key == "fill_density" || opt_key == "solid_infill_extrusion_width") { steps.emplace_back(posPerimeters); steps.emplace_back(posPrepareInfill); } else if ( opt_key == "external_perimeter_extrusion_width" || opt_key == "perimeter_extruder") { steps.emplace_back(posPerimeters); steps.emplace_back(posSupportMaterial); } else if (opt_key == "bridge_flow_ratio") { steps.emplace_back(posPerimeters); steps.emplace_back(posInfill); } else if ( opt_key == "seam_position" || opt_key == "seam_preferred_direction" || opt_key == "seam_preferred_direction_jitter" || opt_key == "support_material_speed" || opt_key == "support_material_interface_speed" || opt_key == "bridge_speed" || opt_key == "external_perimeter_speed" || opt_key == "infill_speed" || opt_key == "perimeter_speed" || opt_key == "small_perimeter_speed" || opt_key == "solid_infill_speed" || opt_key == "top_solid_infill_speed") { // these options only affect G-code export, so nothing to invalidate } else { // for legacy, if we can't handle this option let's invalidate all steps this->reset_layer_height_profile(); this->invalidate_all_steps(); invalidated = true; } } sort_remove_duplicates(steps); for (PrintObjectStep step : steps) invalidated |= this->invalidate_step(step); return invalidated; } bool PrintObject::invalidate_step(PrintObjectStep step) { bool invalidated = this->state.invalidate(step); // propagate to dependent steps if (step == posPerimeters) { invalidated |= this->invalidate_step(posPrepareInfill); invalidated |= this->_print->invalidate_step(psSkirt); invalidated |= this->_print->invalidate_step(psBrim); } else if (step == posPrepareInfill) { invalidated |= this->invalidate_step(posInfill); } else if (step == posInfill) { invalidated |= this->_print->invalidate_step(psSkirt); invalidated |= this->_print->invalidate_step(psBrim); } else if (step == posSlice) { invalidated |= this->invalidate_step(posPerimeters); invalidated |= this->invalidate_step(posSupportMaterial); invalidated |= this->_print->invalidate_step(psWipeTower); } else if (step == posSupportMaterial) { invalidated |= this->_print->invalidate_step(psSkirt); invalidated |= this->_print->invalidate_step(psBrim); } // Wipe tower depends on the ordering of extruders, which in turn depends on everything. invalidated |= this->_print->invalidate_step(psWipeTower); return invalidated; } bool PrintObject::has_support_material() const { return this->config.support_material || this->config.raft_layers > 0 || this->config.support_material_enforce_layers > 0; } void PrintObject::_prepare_infill() { // This will assign a type (top/bottom/internal) to $layerm->slices. // Then the classifcation of $layerm->slices is transfered onto // the $layerm->fill_surfaces by clipping $layerm->fill_surfaces // by the cummulative area of the previous $layerm->fill_surfaces. this->detect_surfaces_type(); // Decide what surfaces are to be filled. // Here the S_TYPE_TOP / S_TYPE_BOTTOMBRIDGE / S_TYPE_BOTTOM infill is turned to just S_TYPE_INTERNAL if zero top / bottom infill layers are configured. // Also tiny S_TYPE_INTERNAL surfaces are turned to S_TYPE_INTERNAL_SOLID. BOOST_LOG_TRIVIAL(info) << "Preparing fill surfaces..."; for (auto *layer : this->layers) for (auto *region : layer->regions) region->prepare_fill_surfaces(); // this will detect bridges and reverse bridges // and rearrange top/bottom/internal surfaces // It produces enlarged overlapping bridging areas. // // 1) S_TYPE_BOTTOMBRIDGE / S_TYPE_BOTTOM infill is grown by 3mm and clipped by the total infill area. Bridges are detected. The areas may overlap. // 2) S_TYPE_TOP is grown by 3mm and clipped by the grown bottom areas. The areas may overlap. // 3) Clip the internal surfaces by the grown top/bottom surfaces. // 4) Merge surfaces with the same style. This will mostly get rid of the overlaps. //FIXME This does not likely merge surfaces, which are supported by a material with different colors, but same properties. this->process_external_surfaces(); // Add solid fills to ensure the shell vertical thickness. this->discover_vertical_shells(); // Debugging output. #ifdef SLIC3R_DEBUG_SLICE_PROCESSING for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) { for (const Layer *layer : this->layers) { LayerRegion *layerm = layer->regions[region_id]; layerm->export_region_slices_to_svg_debug("6_discover_vertical_shells-final"); layerm->export_region_fill_surfaces_to_svg_debug("6_discover_vertical_shells-final"); } // for each layer } // for each region #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */ // Detect, which fill surfaces are near external layers. // They will be split in internal and internal-solid surfaces. // The purpose is to add a configurable number of solid layers to support the TOP surfaces // and to add a configurable number of solid layers above the BOTTOM / BOTTOMBRIDGE surfaces // to close these surfaces reliably. //FIXME Vojtech: Is this a good place to add supporting infills below sloping perimeters? this->discover_horizontal_shells(); #ifdef SLIC3R_DEBUG_SLICE_PROCESSING for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) { for (const Layer *layer : this->layers) { LayerRegion *layerm = layer->regions[region_id]; layerm->export_region_slices_to_svg_debug("7_discover_horizontal_shells-final"); layerm->export_region_fill_surfaces_to_svg_debug("7_discover_horizontal_shells-final"); } // for each layer } // for each region #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */ // Only active if config->infill_only_where_needed. This step trims the sparse infill, // so it acts as an internal support. It maintains all other infill types intact. // Here the internal surfaces and perimeters have to be supported by the sparse infill. //FIXME The surfaces are supported by a sparse infill, but the sparse infill is only as large as the area to support. // Likely the sparse infill will not be anchored correctly, so it will not work as intended. // Also one wishes the perimeters to be supported by a full infill. this->clip_fill_surfaces(); #ifdef SLIC3R_DEBUG_SLICE_PROCESSING for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) { for (const Layer *layer : this->layers) { LayerRegion *layerm = layer->regions[region_id]; layerm->export_region_slices_to_svg_debug("8_clip_surfaces-final"); layerm->export_region_fill_surfaces_to_svg_debug("8_clip_surfaces-final"); } // for each layer } // for each region #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */ // the following step needs to be done before combination because it may need // to remove only half of the combined infill this->bridge_over_infill(); // combine fill surfaces to honor the "infill every N layers" option this->combine_infill(); #ifdef SLIC3R_DEBUG_SLICE_PROCESSING for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) { for (const Layer *layer : this->layers) { LayerRegion *layerm = layer->regions[region_id]; layerm->export_region_slices_to_svg_debug("9_prepare_infill-final"); layerm->export_region_fill_surfaces_to_svg_debug("9_prepare_infill-final"); } // for each layer } // for each region for (const Layer *layer : this->layers) { layer->export_region_slices_to_svg_debug("9_prepare_infill-final"); layer->export_region_fill_surfaces_to_svg_debug("9_prepare_infill-final"); } // for each layer #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */ } // This function analyzes slices of a region (SurfaceCollection slices). // Each region slice (instance of Surface) is analyzed, whether it is supported or whether it is the top surface. // Initially all slices are of type stInternal. // Slices are compared against the top / bottom slices and regions and classified to the following groups: // stTop - Part of a region, which is not covered by any upper layer. This surface will be filled with a top solid infill. // stBottomBridge - Part of a region, which is not fully supported, but it hangs in the air, or it hangs losely on a support or a raft. // stBottom - Part of a region, which is not supported by the same region, but it is supported either by another region, or by a soluble interface layer. // stInternal - Part of a region, which is supported by the same region type. // If a part of a region is of stBottom and stTop, the stBottom wins. void PrintObject::detect_surfaces_type() { BOOST_LOG_TRIVIAL(info) << "Detecting solid surfaces..."; // Interface shells: the intersecting parts are treated as self standing objects supporting each other. // Each of the objects will have a full number of top / bottom layers, even if these top / bottom layers // are completely hidden inside a collective body of intersecting parts. // This is useful if one of the parts is to be dissolved, or if it is transparent and the internal shells // should be visible. bool interface_shells = this->config.interface_shells.value; for (int idx_region = 0; idx_region < this->_print->regions.size(); ++ idx_region) { BOOST_LOG_TRIVIAL(debug) << "Detecting solid surfaces for region " << idx_region << " in parallel - start"; #ifdef SLIC3R_DEBUG_SLICE_PROCESSING for (Layer *layer : this->layers) layer->regions[idx_region]->export_region_fill_surfaces_to_svg_debug("1_detect_surfaces_type-initial"); #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */ // If interface shells are allowed, the region->surfaces cannot be overwritten as they may be used by other threads. // Cache the result of the following parallel_loop. std::vector surfaces_new; if (interface_shells) surfaces_new.assign(this->layers.size(), Surfaces()); tbb::parallel_for( tbb::blocked_range(0, this->layers.size()), [this, idx_region, interface_shells, &surfaces_new](const tbb::blocked_range& range) { // If we have raft layers, consider bottom layer as a bridge just like any other bottom surface lying on the void. SurfaceType surface_type_bottom_1st = (this->config.raft_layers.value > 0 && this->config.support_material_contact_distance.value > 0) ? stBottomBridge : stBottom; // If we have soluble support material, don't bridge. The overhang will be squished against a soluble layer separating // the support from the print. SurfaceType surface_type_bottom_other = (this->config.support_material.value && this->config.support_material_contact_distance.value == 0) ? stBottom : stBottomBridge; for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) { // BOOST_LOG_TRIVIAL(trace) << "Detecting solid surfaces for region " << idx_region << " and layer " << layer->print_z; Layer *layer = this->layers[idx_layer]; LayerRegion *layerm = layer->get_region(idx_region); // comparison happens against the *full* slices (considering all regions) // unless internal shells are requested Layer *upper_layer = (idx_layer + 1 < this->layer_count()) ? this->layers[idx_layer + 1] : nullptr; Layer *lower_layer = (idx_layer > 0) ? this->layers[idx_layer - 1] : nullptr; // collapse very narrow parts (using the safety offset in the diff is not enough) float offset = layerm->flow(frExternalPerimeter).scaled_width() / 10.f; Polygons layerm_slices_surfaces = to_polygons(layerm->slices.surfaces); // find top surfaces (difference between current surfaces // of current layer and upper one) Surfaces top; if (upper_layer) { Polygons upper_slices = interface_shells ? to_polygons(upper_layer->get_region(idx_region)->slices.surfaces) : to_polygons(upper_layer->slices); surfaces_append(top, //FIXME implement offset2_ex working over ExPolygons, that should be a bit more efficient than calling offset_ex twice. offset_ex(offset_ex(diff_ex(layerm_slices_surfaces, upper_slices, true), -offset), offset), stTop); } else { // if no upper layer, all surfaces of this one are solid // we clone surfaces because we're going to clear the slices collection top = layerm->slices.surfaces; for (Surface &surface : top) surface.surface_type = stTop; } // Find bottom surfaces (difference between current surfaces of current layer and lower one). Surfaces bottom; if (lower_layer) { #if 0 //FIXME Why is this branch failing t\multi.t ? Polygons lower_slices = interface_shells ? to_polygons(lower_layer->get_region(idx_region)->slices.surfaces) : to_polygons(lower_layer->slices); surfaces_append(bottom, offset2_ex(diff(layerm_slices_surfaces, lower_slices, true), -offset, offset), surface_type_bottom_other); #else // Any surface lying on the void is a true bottom bridge (an overhang) surfaces_append( bottom, offset2_ex( diff(layerm_slices_surfaces, to_polygons(lower_layer->slices), true), -offset, offset), surface_type_bottom_other); // if user requested internal shells, we need to identify surfaces // lying on other slices not belonging to this region if (interface_shells) { // non-bridging bottom surfaces: any part of this layer lying // on something else, excluding those lying on our own region surfaces_append( bottom, offset2_ex( diff( intersection(layerm_slices_surfaces, to_polygons(lower_layer->slices)), // supported to_polygons(lower_layer->get_region(idx_region)->slices.surfaces), true), -offset, offset), stBottom); } #endif } else { // if no lower layer, all surfaces of this one are solid // we clone surfaces because we're going to clear the slices collection bottom = layerm->slices.surfaces; for (Surface &surface : bottom) surface.surface_type = surface_type_bottom_1st; } // now, if the object contained a thin membrane, we could have overlapping bottom // and top surfaces; let's do an intersection to discover them and consider them // as bottom surfaces (to allow for bridge detection) if (! top.empty() && ! bottom.empty()) { // Polygons overlapping = intersection(to_polygons(top), to_polygons(bottom)); // Slic3r::debugf " layer %d contains %d membrane(s)\n", $layerm->layer->id, scalar(@$overlapping) // if $Slic3r::debug; Polygons top_polygons = to_polygons(std::move(top)); top.clear(); surfaces_append(top, diff_ex(top_polygons, to_polygons(bottom), false), stTop); } #ifdef SLIC3R_DEBUG_SLICE_PROCESSING { static int iRun = 0; std::vector> expolygons_with_attributes; expolygons_with_attributes.emplace_back(std::make_pair(union_ex(top), SVG::ExPolygonAttributes("green"))); expolygons_with_attributes.emplace_back(std::make_pair(union_ex(bottom), SVG::ExPolygonAttributes("brown"))); expolygons_with_attributes.emplace_back(std::make_pair(to_expolygons(layerm->slices.surfaces), SVG::ExPolygonAttributes("black"))); SVG::export_expolygons(debug_out_path("1_detect_surfaces_type_%d_region%d-layer_%f.svg", iRun ++, idx_region, layer->print_z).c_str(), expolygons_with_attributes); } #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */ // save surfaces to layer Surfaces &surfaces_out = interface_shells ? surfaces_new[idx_layer] : layerm->slices.surfaces; surfaces_out.clear(); // find internal surfaces (difference between top/bottom surfaces and others) { Polygons topbottom = to_polygons(top); polygons_append(topbottom, to_polygons(bottom)); surfaces_append(surfaces_out, diff_ex(layerm_slices_surfaces, topbottom, false), stInternal); } surfaces_append(surfaces_out, std::move(top)); surfaces_append(surfaces_out, std::move(bottom)); // Slic3r::debugf " layer %d has %d bottom, %d top and %d internal surfaces\n", // $layerm->layer->id, scalar(@bottom), scalar(@top), scalar(@internal) if $Slic3r::debug; #ifdef SLIC3R_DEBUG_SLICE_PROCESSING layerm->export_region_slices_to_svg_debug("detect_surfaces_type-final"); #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */ } } ); // for each layer of a region if (interface_shells) { // Move surfaces_new to layerm->slices.surfaces for (size_t idx_layer = 0; idx_layer < this->layers.size(); ++ idx_layer) this->layers[idx_layer]->get_region(idx_region)->slices.surfaces = std::move(surfaces_new[idx_layer]); } BOOST_LOG_TRIVIAL(debug) << "Detecting solid surfaces for region " << idx_region << " - clipping in parallel - start"; // Fill in layerm->fill_surfaces by trimming the layerm->slices by the cummulative layerm->fill_surfaces. tbb::parallel_for( tbb::blocked_range(0, this->layers.size()), [this, idx_region, interface_shells, &surfaces_new](const tbb::blocked_range& range) { for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) { LayerRegion *layerm = this->layers[idx_layer]->get_region(idx_region); layerm->slices_to_fill_surfaces_clipped(); #ifdef SLIC3R_DEBUG_SLICE_PROCESSING layerm->export_region_fill_surfaces_to_svg_debug("1_detect_surfaces_type-final"); #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */ } // for each layer of a region }); BOOST_LOG_TRIVIAL(debug) << "Detecting solid surfaces for region " << idx_region << " - clipping in parallel - end"; } // for each this->print->region_count // Mark the object to have the region slices classified (typed, which also means they are split based on whether they are supported, bridging, top layers etc.) this->typed_slices = true; } void PrintObject::process_external_surfaces() { BOOST_LOG_TRIVIAL(info) << "Processing external surfaces..."; FOREACH_REGION(this->_print, region) { int region_id = int(region - this->_print->regions.begin()); BOOST_LOG_TRIVIAL(debug) << "Processing external surfaces for region " << region_id << " in parallel - start"; tbb::parallel_for( tbb::blocked_range(0, this->layers.size()), [this, region_id](const tbb::blocked_range& range) { for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx) { // BOOST_LOG_TRIVIAL(trace) << "Processing external surface, layer" << this->layers[layer_idx]->print_z; this->layers[layer_idx]->get_region(region_id)->process_external_surfaces((layer_idx == 0) ? NULL : this->layers[layer_idx - 1]); } } ); BOOST_LOG_TRIVIAL(debug) << "Processing external surfaces for region " << region_id << " in parallel - end"; } } void PrintObject::discover_vertical_shells() { PROFILE_FUNC(); BOOST_LOG_TRIVIAL(info) << "Discovering vertical shells..."; struct DiscoverVerticalShellsCacheEntry { // Collected polygons, offsetted Polygons top_surfaces; Polygons bottom_surfaces; Polygons holes; }; std::vector cache_top_botom_regions(this->layers.size(), DiscoverVerticalShellsCacheEntry()); bool top_bottom_surfaces_all_regions = this->_print->regions.size() > 1 && ! this->config.interface_shells.value; if (top_bottom_surfaces_all_regions) { // This is a multi-material print and interface_shells are disabled, meaning that the vertical shell thickness // is calculated over all materials. // Is the "ensure vertical wall thickness" applicable to any region? bool has_extra_layers = false; for (size_t idx_region = 0; idx_region < this->_print->regions.size(); ++ idx_region) { const PrintRegion ®ion = *this->_print->get_region(idx_region); if (region.config.ensure_vertical_shell_thickness.value && (region.config.top_solid_layers.value > 1 || region.config.bottom_solid_layers.value > 1)) { has_extra_layers = true; } } if (! has_extra_layers) // The "ensure vertical wall thickness" feature is not applicable to any of the regions. Quit. return; BOOST_LOG_TRIVIAL(debug) << "Discovering vertical shells in parallel - start : cache top / bottom"; //FIXME Improve the heuristics for a grain size. size_t grain_size = std::max(this->layers.size() / 16, size_t(1)); tbb::parallel_for( tbb::blocked_range(0, this->layers.size(), grain_size), [this, &cache_top_botom_regions](const tbb::blocked_range& range) { const SurfaceType surfaces_bottom[2] = { stBottom, stBottomBridge }; const size_t num_regions = this->_print->regions.size(); for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) { const Layer &layer = *this->layers[idx_layer]; DiscoverVerticalShellsCacheEntry &cache = cache_top_botom_regions[idx_layer]; // Simulate single set of perimeters over all merged regions. float perimeter_offset = 0.f; float perimeter_min_spacing = FLT_MAX; #ifdef SLIC3R_DEBUG_SLICE_PROCESSING static size_t debug_idx = 0; ++ debug_idx; #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */ for (size_t idx_region = 0; idx_region < num_regions; ++ idx_region) { LayerRegion &layerm = *layer.regions[idx_region]; float min_perimeter_infill_spacing = float(layerm.flow(frSolidInfill).scaled_spacing()) * 1.05f; // Top surfaces. append(cache.top_surfaces, offset(to_expolygons(layerm.slices.filter_by_type(stTop)), min_perimeter_infill_spacing)); append(cache.top_surfaces, offset(to_expolygons(layerm.fill_surfaces.filter_by_type(stTop)), min_perimeter_infill_spacing)); // Bottom surfaces. append(cache.bottom_surfaces, offset(to_expolygons(layerm.slices.filter_by_types(surfaces_bottom, 2)), min_perimeter_infill_spacing)); append(cache.bottom_surfaces, offset(to_expolygons(layerm.fill_surfaces.filter_by_types(surfaces_bottom, 2)), min_perimeter_infill_spacing)); // Calculate the maximum perimeter offset as if the slice was extruded with a single extruder only. // First find the maxium number of perimeters per region slice. unsigned int perimeters = 0; for (Surface &s : layerm.slices.surfaces) perimeters = std::max(perimeters, s.extra_perimeters); perimeters += layerm.region()->config.perimeters.value; // Then calculate the infill offset. if (perimeters > 0) { Flow extflow = layerm.flow(frExternalPerimeter); Flow flow = layerm.flow(frPerimeter); perimeter_offset = std::max(perimeter_offset, 0.5f * float(extflow.scaled_width() + extflow.scaled_spacing()) + (float(perimeters) - 1.f) * flow.scaled_spacing()); perimeter_min_spacing = std::min(perimeter_min_spacing, float(std::min(extflow.scaled_spacing(), flow.scaled_spacing()))); } polygons_append(cache.holes, to_polygons(layerm.fill_expolygons)); } // Save some computing time by reducing the number of polygons. cache.top_surfaces = union_(cache.top_surfaces, false); cache.bottom_surfaces = union_(cache.bottom_surfaces, false); // For a multi-material print, simulate perimeter / infill split as if only a single extruder has been used for the whole print. if (perimeter_offset > 0.) { // The layer.slices are forced to merge by expanding them first. polygons_append(cache.holes, offset(offset_ex(layer.slices, 0.3f * perimeter_min_spacing), - perimeter_offset - 0.3f * perimeter_min_spacing)); #ifdef SLIC3R_DEBUG_SLICE_PROCESSING { Slic3r::SVG svg(debug_out_path("discover_vertical_shells-extra-holes-%d.svg", debug_idx), get_extents(layer.slices.expolygons)); svg.draw(layer.slices.expolygons, "blue"); svg.draw(union_ex(cache.holes), "red"); svg.draw_outline(union_ex(cache.holes), "black", "blue", scale_(0.05)); svg.Close(); } #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */ } cache.holes = union_(cache.holes, false); } }); BOOST_LOG_TRIVIAL(debug) << "Discovering vertical shells in parallel - end : cache top / bottom"; } for (size_t idx_region = 0; idx_region < this->_print->regions.size(); ++ idx_region) { PROFILE_BLOCK(discover_vertical_shells_region); const PrintRegion ®ion = *this->_print->get_region(idx_region); if (! region.config.ensure_vertical_shell_thickness.value) // This region will be handled by discover_horizontal_shells(). continue; int n_extra_top_layers = std::max(0, region.config.top_solid_layers.value - 1); int n_extra_bottom_layers = std::max(0, region.config.bottom_solid_layers.value - 1); if (n_extra_top_layers + n_extra_bottom_layers == 0) // Zero or 1 layer, there is no additional vertical wall thickness enforced. continue; //FIXME Improve the heuristics for a grain size. size_t grain_size = std::max(this->layers.size() / 16, size_t(1)); if (! top_bottom_surfaces_all_regions) { // This is either a single material print, or a multi-material print and interface_shells are enabled, meaning that the vertical shell thickness // is calculated over a single material. BOOST_LOG_TRIVIAL(debug) << "Discovering vertical shells for region " << idx_region << " in parallel - start : cache top / bottom"; tbb::parallel_for( tbb::blocked_range(0, this->layers.size(), grain_size), [this, idx_region, &cache_top_botom_regions](const tbb::blocked_range& range) { const SurfaceType surfaces_bottom[2] = { stBottom, stBottomBridge }; for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) { Layer &layer = *this->layers[idx_layer]; LayerRegion &layerm = *layer.regions[idx_region]; float min_perimeter_infill_spacing = float(layerm.flow(frSolidInfill).scaled_spacing()) * 1.05f; // Top surfaces. auto &cache = cache_top_botom_regions[idx_layer]; cache.top_surfaces = offset(to_expolygons(layerm.slices.filter_by_type(stTop)), min_perimeter_infill_spacing); append(cache.top_surfaces, offset(to_expolygons(layerm.fill_surfaces.filter_by_type(stTop)), min_perimeter_infill_spacing)); // Bottom surfaces. cache.bottom_surfaces = offset(to_expolygons(layerm.slices.filter_by_types(surfaces_bottom, 2)), min_perimeter_infill_spacing); append(cache.bottom_surfaces, offset(to_expolygons(layerm.fill_surfaces.filter_by_types(surfaces_bottom, 2)), min_perimeter_infill_spacing)); // Holes over all regions. Only collect them once, they are valid for all idx_region iterations. if (cache.holes.empty()) { for (size_t idx_region = 0; idx_region < layer.regions.size(); ++ idx_region) polygons_append(cache.holes, to_polygons(layer.regions[idx_region]->fill_expolygons)); } } }); BOOST_LOG_TRIVIAL(debug) << "Discovering vertical shells for region " << idx_region << " in parallel - end : cache top / bottom"; } BOOST_LOG_TRIVIAL(debug) << "Discovering vertical shells for region " << idx_region << " in parallel - start : ensure vertical wall thickness"; tbb::parallel_for( tbb::blocked_range(0, this->layers.size(), grain_size), [this, idx_region, n_extra_top_layers, n_extra_bottom_layers, &cache_top_botom_regions] (const tbb::blocked_range& range) { // printf("discover_vertical_shells from %d to %d\n", range.begin(), range.end()); for (size_t idx_layer = range.begin(); idx_layer < range.end(); ++ idx_layer) { PROFILE_BLOCK(discover_vertical_shells_region_layer); #ifdef SLIC3R_DEBUG_SLICE_PROCESSING static size_t debug_idx = 0; ++ debug_idx; #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */ Layer *layer = this->layers[idx_layer]; LayerRegion *layerm = layer->regions[idx_region]; #ifdef SLIC3R_DEBUG_SLICE_PROCESSING layerm->export_region_slices_to_svg_debug("4_discover_vertical_shells-initial"); layerm->export_region_fill_surfaces_to_svg_debug("4_discover_vertical_shells-initial"); #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */ Flow solid_infill_flow = layerm->flow(frSolidInfill); coord_t infill_line_spacing = solid_infill_flow.scaled_spacing(); // Find a union of perimeters below / above this surface to guarantee a minimum shell thickness. Polygons shell; Polygons holes; #ifdef SLIC3R_DEBUG_SLICE_PROCESSING ExPolygons shell_ex; #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */ float min_perimeter_infill_spacing = float(infill_line_spacing) * 1.05f; { PROFILE_BLOCK(discover_vertical_shells_region_layer_collect); #if 0 // #ifdef SLIC3R_DEBUG_SLICE_PROCESSING { Slic3r::SVG svg_cummulative(debug_out_path("discover_vertical_shells-perimeters-before-union-run%d.svg", debug_idx), this->bounding_box()); for (int n = (int)idx_layer - n_extra_bottom_layers; n <= (int)idx_layer + n_extra_top_layers; ++ n) { if (n < 0 || n >= (int)this->layers.size()) continue; ExPolygons &expolys = this->layers[n]->perimeter_expolygons; for (size_t i = 0; i < expolys.size(); ++ i) { Slic3r::SVG svg(debug_out_path("discover_vertical_shells-perimeters-before-union-run%d-layer%d-expoly%d.svg", debug_idx, n, i), get_extents(expolys[i])); svg.draw(expolys[i]); svg.draw_outline(expolys[i].contour, "black", scale_(0.05)); svg.draw_outline(expolys[i].holes, "blue", scale_(0.05)); svg.Close(); svg_cummulative.draw(expolys[i]); svg_cummulative.draw_outline(expolys[i].contour, "black", scale_(0.05)); svg_cummulative.draw_outline(expolys[i].holes, "blue", scale_(0.05)); } } } #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */ // Reset the top / bottom inflated regions caches of entries, which are out of the moving window. bool hole_first = true; for (int n = (int)idx_layer - n_extra_bottom_layers; n <= (int)idx_layer + n_extra_top_layers; ++ n) if (n >= 0 && n < (int)this->layers.size()) { Layer &neighbor_layer = *this->layers[n]; const DiscoverVerticalShellsCacheEntry &cache = cache_top_botom_regions[n]; if (hole_first) { hole_first = false; polygons_append(holes, cache.holes); } else if (! holes.empty()) { holes = intersection(holes, cache.holes); } size_t n_shell_old = shell.size(); if (n > int(idx_layer)) // Collect top surfaces. polygons_append(shell, cache.top_surfaces); else if (n < int(idx_layer)) // Collect bottom and bottom bridge surfaces. polygons_append(shell, cache.bottom_surfaces); // Running the union_ using the Clipper library piece by piece is cheaper // than running the union_ all at once. if (n_shell_old < shell.size()) shell = union_(shell, false); } #ifdef SLIC3R_DEBUG_SLICE_PROCESSING { Slic3r::SVG svg(debug_out_path("discover_vertical_shells-perimeters-before-union-%d.svg", debug_idx), get_extents(shell)); svg.draw(shell); svg.draw_outline(shell, "black", scale_(0.05)); svg.Close(); } #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */ #if 0 { PROFILE_BLOCK(discover_vertical_shells_region_layer_shell_); // shell = union_(shell, true); shell = union_(shell, false); } #endif #ifdef SLIC3R_DEBUG_SLICE_PROCESSING shell_ex = union_ex(shell, true); #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */ } //if (shell.empty()) // continue; #ifdef SLIC3R_DEBUG_SLICE_PROCESSING { Slic3r::SVG svg(debug_out_path("discover_vertical_shells-perimeters-after-union-%d.svg", debug_idx), get_extents(shell)); svg.draw(shell_ex); svg.draw_outline(shell_ex, "black", "blue", scale_(0.05)); svg.Close(); } #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */ #ifdef SLIC3R_DEBUG_SLICE_PROCESSING { Slic3r::SVG svg(debug_out_path("discover_vertical_shells-internal-wshell-%d.svg", debug_idx), get_extents(shell)); svg.draw(layerm->fill_surfaces.filter_by_type(stInternal), "yellow", 0.5); svg.draw_outline(layerm->fill_surfaces.filter_by_type(stInternal), "black", "blue", scale_(0.05)); svg.draw(shell_ex, "blue", 0.5); svg.draw_outline(shell_ex, "black", "blue", scale_(0.05)); svg.Close(); } { Slic3r::SVG svg(debug_out_path("discover_vertical_shells-internalvoid-wshell-%d.svg", debug_idx), get_extents(shell)); svg.draw(layerm->fill_surfaces.filter_by_type(stInternalVoid), "yellow", 0.5); svg.draw_outline(layerm->fill_surfaces.filter_by_type(stInternalVoid), "black", "blue", scale_(0.05)); svg.draw(shell_ex, "blue", 0.5); svg.draw_outline(shell_ex, "black", "blue", scale_(0.05)); svg.Close(); } { Slic3r::SVG svg(debug_out_path("discover_vertical_shells-internalvoid-wshell-%d.svg", debug_idx), get_extents(shell)); svg.draw(layerm->fill_surfaces.filter_by_type(stInternalVoid), "yellow", 0.5); svg.draw_outline(layerm->fill_surfaces.filter_by_type(stInternalVoid), "black", "blue", scale_(0.05)); svg.draw(shell_ex, "blue", 0.5); svg.draw_outline(shell_ex, "black", "blue", scale_(0.05)); svg.Close(); } #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */ // Trim the shells region by the internal & internal void surfaces. const SurfaceType surfaceTypesInternal[] = { stInternal, stInternalVoid, stInternalSolid }; const Polygons polygonsInternal = to_polygons(layerm->fill_surfaces.filter_by_types(surfaceTypesInternal, 3)); shell = intersection(shell, polygonsInternal, true); polygons_append(shell, diff(polygonsInternal, holes)); if (shell.empty()) continue; // Append the internal solids, so they will be merged with the new ones. polygons_append(shell, to_polygons(layerm->fill_surfaces.filter_by_type(stInternalSolid))); // These regions will be filled by a rectilinear full infill. Currently this type of infill // only fills regions, which fit at least a single line. To avoid gaps in the sparse infill, // make sure that this region does not contain parts narrower than the infill spacing width. #ifdef SLIC3R_DEBUG_SLICE_PROCESSING Polygons shell_before = shell; #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */ #if 1 // Intentionally inflate a bit more than how much the region has been shrunk, // so there will be some overlap between this solid infill and the other infill regions (mainly the sparse infill). shell = offset2(shell, - 0.5f * min_perimeter_infill_spacing, 0.8f * min_perimeter_infill_spacing, ClipperLib::jtSquare); if (shell.empty()) continue; #else // Ensure each region is at least 3x infill line width wide, so it could be filled in. // float margin = float(infill_line_spacing) * 3.f; float margin = float(infill_line_spacing) * 1.5f; // we use a higher miterLimit here to handle areas with acute angles // in those cases, the default miterLimit would cut the corner and we'd // get a triangle in $too_narrow; if we grow it below then the shell // would have a different shape from the external surface and we'd still // have the same angle, so the next shell would be grown even more and so on. Polygons too_narrow = diff(shell, offset2(shell, -margin, margin, ClipperLib::jtMiter, 5.), true); if (! too_narrow.empty()) { // grow the collapsing parts and add the extra area to the neighbor layer // as well as to our original surfaces so that we support this // additional area in the next shell too // make sure our grown surfaces don't exceed the fill area polygons_append(shell, intersection(offset(too_narrow, margin), polygonsInternal)); } #endif ExPolygons new_internal_solid = intersection_ex(polygonsInternal, shell, false); #ifdef SLIC3R_DEBUG_SLICE_PROCESSING { Slic3r::SVG svg(debug_out_path("discover_vertical_shells-regularized-%d.svg", debug_idx), get_extents(shell_before)); // Source shell. svg.draw(union_ex(shell_before, true)); // Shell trimmed to the internal surfaces. svg.draw_outline(union_ex(shell, true), "black", "blue", scale_(0.05)); // Regularized infill region. svg.draw_outline(new_internal_solid, "red", "magenta", scale_(0.05)); svg.Close(); } #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */ // Trim the internal & internalvoid by the shell. Slic3r::ExPolygons new_internal = diff_ex( to_polygons(layerm->fill_surfaces.filter_by_type(stInternal)), shell, false ); Slic3r::ExPolygons new_internal_void = diff_ex( to_polygons(layerm->fill_surfaces.filter_by_type(stInternalVoid)), shell, false ); #ifdef SLIC3R_DEBUG_SLICE_PROCESSING { SVG::export_expolygons(debug_out_path("discover_vertical_shells-new_internal-%d.svg", debug_idx), get_extents(shell), new_internal, "black", "blue", scale_(0.05)); SVG::export_expolygons(debug_out_path("discover_vertical_shells-new_internal_void-%d.svg", debug_idx), get_extents(shell), new_internal_void, "black", "blue", scale_(0.05)); SVG::export_expolygons(debug_out_path("discover_vertical_shells-new_internal_solid-%d.svg", debug_idx), get_extents(shell), new_internal_solid, "black", "blue", scale_(0.05)); } #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */ // Assign resulting internal surfaces to layer. const SurfaceType surfaceTypesKeep[] = { stTop, stBottom, stBottomBridge }; layerm->fill_surfaces.keep_types(surfaceTypesKeep, sizeof(surfaceTypesKeep)/sizeof(SurfaceType)); layerm->fill_surfaces.append(new_internal, stInternal); layerm->fill_surfaces.append(new_internal_void, stInternalVoid); layerm->fill_surfaces.append(new_internal_solid, stInternalSolid); } // for each layer }); BOOST_LOG_TRIVIAL(debug) << "Discovering vertical shells for region " << idx_region << " in parallel - end"; #ifdef SLIC3R_DEBUG_SLICE_PROCESSING for (size_t idx_layer = 0; idx_layer < this->layers.size(); ++idx_layer) { LayerRegion *layerm = this->layers[idx_layer]->get_region(idx_region); layerm->export_region_slices_to_svg_debug("4_discover_vertical_shells-final"); layerm->export_region_fill_surfaces_to_svg_debug("4_discover_vertical_shells-final"); } #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */ } // for each region // Write the profiler measurements to file // PROFILE_UPDATE(); // PROFILE_OUTPUT(debug_out_path("discover_vertical_shells-profile.txt").c_str()); } /* This method applies bridge flow to the first internal solid layer above sparse infill */ void PrintObject::bridge_over_infill() { BOOST_LOG_TRIVIAL(info) << "Bridge over infill..."; FOREACH_REGION(this->_print, region) { size_t region_id = region - this->_print->regions.begin(); // skip bridging in case there are no voids if ((*region)->config.fill_density.value == 100) continue; // get bridge flow Flow bridge_flow = (*region)->flow( frSolidInfill, -1, // layer height, not relevant for bridge flow true, // bridge false, // first layer -1, // custom width, not relevant for bridge flow *this ); FOREACH_LAYER(this, layer_it) { // skip first layer if (layer_it == this->layers.begin()) continue; Layer* layer = *layer_it; LayerRegion* layerm = layer->regions[region_id]; // extract the stInternalSolid surfaces that might be transformed into bridges Polygons internal_solid; layerm->fill_surfaces.filter_by_type(stInternalSolid, &internal_solid); // check whether the lower area is deep enough for absorbing the extra flow // (for obvious physical reasons but also for preventing the bridge extrudates // from overflowing in 3D preview) ExPolygons to_bridge; { Polygons to_bridge_pp = internal_solid; // iterate through lower layers spanned by bridge_flow double bottom_z = layer->print_z - bridge_flow.height; for (int i = int(layer_it - this->layers.begin()) - 1; i >= 0; --i) { const Layer* lower_layer = this->layers[i]; // stop iterating if layer is lower than bottom_z if (lower_layer->print_z < bottom_z) break; // iterate through regions and collect internal surfaces Polygons lower_internal; FOREACH_LAYERREGION(lower_layer, lower_layerm_it) (*lower_layerm_it)->fill_surfaces.filter_by_type(stInternal, &lower_internal); // intersect such lower internal surfaces with the candidate solid surfaces to_bridge_pp = intersection(to_bridge_pp, lower_internal); } // there's no point in bridging too thin/short regions //FIXME Vojtech: The offset2 function is not a geometric offset, // therefore it may create 1) gaps, and 2) sharp corners, which are outside the original contour. // The gaps will be filled by a separate region, which makes the infill less stable and it takes longer. { float min_width = float(bridge_flow.scaled_width()) * 3.f; to_bridge_pp = offset2(to_bridge_pp, -min_width, +min_width); } if (to_bridge_pp.empty()) continue; // convert into ExPolygons to_bridge = union_ex(to_bridge_pp); } #ifdef SLIC3R_DEBUG printf("Bridging " PRINTF_ZU " internal areas at layer " PRINTF_ZU "\n", to_bridge.size(), layer->id()); #endif // compute the remaning internal solid surfaces as difference ExPolygons not_to_bridge = diff_ex(internal_solid, to_polygons(to_bridge), true); to_bridge = intersection_ex(to_polygons(to_bridge), internal_solid, true); // build the new collection of fill_surfaces layerm->fill_surfaces.remove_type(stInternalSolid); for (ExPolygon &ex : to_bridge) layerm->fill_surfaces.surfaces.push_back(Surface(stInternalBridge, ex)); for (ExPolygon &ex : not_to_bridge) layerm->fill_surfaces.surfaces.push_back(Surface(stInternalSolid, ex)); /* # exclude infill from the layers below if needed # see discussion at https://github.com/alexrj/Slic3r/issues/240 # Update: do not exclude any infill. Sparse infill is able to absorb the excess material. if (0) { my $excess = $layerm->extruders->{infill}->bridge_flow->width - $layerm->height; for (my $i = $layer_id-1; $excess >= $self->get_layer($i)->height; $i--) { Slic3r::debugf " skipping infill below those areas at layer %d\n", $i; foreach my $lower_layerm (@{$self->get_layer($i)->regions}) { my @new_surfaces = (); # subtract the area from all types of surfaces foreach my $group (@{$lower_layerm->fill_surfaces->group}) { push @new_surfaces, map $group->[0]->clone(expolygon => $_), @{diff_ex( [ map $_->p, @$group ], [ map @$_, @$to_bridge ], )}; push @new_surfaces, map Slic3r::Surface->new( expolygon => $_, surface_type => S_TYPE_INTERNALVOID, ), @{intersection_ex( [ map $_->p, @$group ], [ map @$_, @$to_bridge ], )}; } $lower_layerm->fill_surfaces->clear; $lower_layerm->fill_surfaces->append($_) for @new_surfaces; } $excess -= $self->get_layer($i)->height; } } */ #ifdef SLIC3R_DEBUG_SLICE_PROCESSING layerm->export_region_slices_to_svg_debug("7_bridge_over_infill"); layerm->export_region_fill_surfaces_to_svg_debug("7_bridge_over_infill"); #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */ } } } SlicingParameters PrintObject::slicing_parameters() const { return SlicingParameters::create_from_config( this->print()->config, this->config, unscale(this->size.z), this->print()->object_extruders()); } bool PrintObject::update_layer_height_profile(std::vector &layer_height_profile) const { bool updated = false; // If the layer height profile is not set, try to use the one stored at the ModelObject. if (layer_height_profile.empty() && layer_height_profile.data() != this->model_object()->layer_height_profile.data()) { layer_height_profile = this->model_object()->layer_height_profile; updated = true; } // Verify the layer_height_profile. SlicingParameters slicing_params = this->slicing_parameters(); if (! layer_height_profile.empty() && // Must not be of even length. ((layer_height_profile.size() & 1) != 0 || // Last entry must be at the top of the object. std::abs(layer_height_profile[layer_height_profile.size() - 2] - slicing_params.object_print_z_height()) > 1e-3)) layer_height_profile.clear(); if (layer_height_profile.empty()) { if (0) // if (this->layer_height_profile.empty()) layer_height_profile = layer_height_profile_adaptive(slicing_params, this->layer_height_ranges, this->model_object()->volumes); else layer_height_profile = layer_height_profile_from_ranges(slicing_params, this->layer_height_ranges); updated = true; } return updated; } // This must be called from the main thread as it modifies the layer_height_profile. bool PrintObject::update_layer_height_profile() { // If the layer height profile has been marked as invalid for some reason (modified at the UI level // or invalidated due to the slicing parameters), clear it now. if (! this->layer_height_profile_valid) { this->layer_height_profile.clear(); this->layer_height_profile_valid = true; } return this->update_layer_height_profile(this->layer_height_profile); } // 1) Decides Z positions of the layers, // 2) Initializes layers and their regions // 3) Slices the object meshes // 4) Slices the modifier meshes and reclassifies the slices of the object meshes by the slices of the modifier meshes // 5) Applies size compensation (offsets the slices in XY plane) // 6) Replaces bad slices by the slices reconstructed from the upper/lower layer // Resulting expolygons of layer regions are marked as Internal. // // this should be idempotent void PrintObject::_slice() { BOOST_LOG_TRIVIAL(info) << "Slicing objects..."; this->typed_slices = false; #if 0 // Disable parallelization for debugging purposes. static tbb::task_scheduler_init *tbb_init = nullptr; tbb_init = new tbb::task_scheduler_init(1); #endif SlicingParameters slicing_params = this->slicing_parameters(); // 1) Initialize layers and their slice heights. std::vector slice_zs; { this->clear_layers(); // Object layers (pairs of bottom/top Z coordinate), without the raft. std::vector object_layers = generate_object_layers(slicing_params, this->layer_height_profile); // Reserve object layers for the raft. Last layer of the raft is the contact layer. int id = int(slicing_params.raft_layers()); slice_zs.reserve(object_layers.size()); Layer *prev = nullptr; for (size_t i_layer = 0; i_layer < object_layers.size(); i_layer += 2) { coordf_t lo = object_layers[i_layer]; coordf_t hi = object_layers[i_layer + 1]; coordf_t slice_z = 0.5 * (lo + hi); Layer *layer = this->add_layer(id ++, hi - lo, hi + slicing_params.object_print_z_min, slice_z); slice_zs.push_back(float(slice_z)); if (prev != nullptr) { prev->upper_layer = layer; layer->lower_layer = prev; } // Make sure all layers contain layer region objects for all regions. for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) layer->add_region(this->print()->regions[region_id]); prev = layer; } } // Slice all non-modifier volumes. for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) { BOOST_LOG_TRIVIAL(debug) << "Slicing objects - region " << region_id; std::vector expolygons_by_layer = this->_slice_region(region_id, slice_zs, false); BOOST_LOG_TRIVIAL(debug) << "Slicing objects - append slices " << region_id << " start"; for (size_t layer_id = 0; layer_id < expolygons_by_layer.size(); ++ layer_id) this->layers[layer_id]->regions[region_id]->slices.append(std::move(expolygons_by_layer[layer_id]), stInternal); BOOST_LOG_TRIVIAL(debug) << "Slicing objects - append slices " << region_id << " end"; } // Slice all modifier volumes. if (this->print()->regions.size() > 1) { for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) { BOOST_LOG_TRIVIAL(debug) << "Slicing modifier volumes - region " << region_id; std::vector expolygons_by_layer = this->_slice_region(region_id, slice_zs, true); // loop through the other regions and 'steal' the slices belonging to this one BOOST_LOG_TRIVIAL(debug) << "Slicing modifier volumes - stealing " << region_id << " start"; for (size_t other_region_id = 0; other_region_id < this->print()->regions.size(); ++ other_region_id) { if (region_id == other_region_id) continue; for (size_t layer_id = 0; layer_id < expolygons_by_layer.size(); ++ layer_id) { Layer *layer = layers[layer_id]; LayerRegion *layerm = layer->regions[region_id]; LayerRegion *other_layerm = layer->regions[other_region_id]; if (layerm == nullptr || other_layerm == nullptr) continue; Polygons other_slices = to_polygons(other_layerm->slices); ExPolygons my_parts = intersection_ex(other_slices, to_polygons(expolygons_by_layer[layer_id])); if (my_parts.empty()) continue; // Remove such parts from original region. other_layerm->slices.set(diff_ex(other_slices, to_polygons(my_parts)), stInternal); // Append new parts to our region. layerm->slices.append(std::move(my_parts), stInternal); } } BOOST_LOG_TRIVIAL(debug) << "Slicing modifier volumes - stealing " << region_id << " end"; } } BOOST_LOG_TRIVIAL(debug) << "Slicing objects - removing top empty layers"; while (! this->layers.empty()) { const Layer *layer = this->layers.back(); for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) if (layer->regions[region_id] != nullptr && ! layer->regions[region_id]->slices.empty()) // Non empty layer. goto end; delete layer; this->layers.pop_back(); if (! this->layers.empty()) this->layers.back()->upper_layer = nullptr; } end: ; BOOST_LOG_TRIVIAL(debug) << "Slicing objects - make_slices in parallel - begin"; tbb::parallel_for( tbb::blocked_range(0, this->layers.size()), [this](const tbb::blocked_range& range) { for (size_t layer_id = range.begin(); layer_id < range.end(); ++ layer_id) { Layer *layer = this->layers[layer_id]; // Apply size compensation and perform clipping of multi-part objects. float delta = float(scale_(this->config.xy_size_compensation.value)); if (layer_id == 0) delta -= float(scale_(this->config.elefant_foot_compensation.value)); bool scale = delta != 0.f; bool clip = this->config.clip_multipart_objects.value || delta > 0.f; if (layer->regions.size() == 1) { if (scale) { // Single region, growing or shrinking. LayerRegion *layerm = layer->regions.front(); layerm->slices.set(offset_ex(to_expolygons(std::move(layerm->slices.surfaces)), delta), stInternal); } } else if (scale || clip) { // Multiple regions, growing, shrinking or just clipping one region by the other. // When clipping the regions, priority is given to the first regions. Polygons processed; for (size_t region_id = 0; region_id < layer->regions.size(); ++ region_id) { LayerRegion *layerm = layer->regions[region_id]; ExPolygons slices = to_expolygons(std::move(layerm->slices.surfaces)); if (scale) slices = offset_ex(slices, delta); if (region_id > 0 && clip) // Trim by the slices of already processed regions. slices = diff_ex(to_polygons(std::move(slices)), processed); if (clip && region_id + 1 < layer->regions.size()) // Collect the already processed regions to trim the to be processed regions. polygons_append(processed, slices); layerm->slices.set(std::move(slices), stInternal); } } // Merge all regions' slices to get islands, chain them by a shortest path. layer->make_slices(); } }); BOOST_LOG_TRIVIAL(debug) << "Slicing objects - make_slices in parallel - end"; } std::vector PrintObject::_slice_region(size_t region_id, const std::vector &z, bool modifier) { std::vector layers; if (region_id < this->region_volumes.size()) { std::vector &volumes = this->region_volumes[region_id]; if (! volumes.empty()) { // Compose mesh. //FIXME better to perform slicing over each volume separately and then to use a Boolean operation to merge them. TriangleMesh mesh; for (int volume_id : volumes) { ModelVolume *volume = this->model_object()->volumes[volume_id]; if (volume->modifier == modifier) mesh.merge(volume->mesh); } if (mesh.stl.stats.number_of_facets > 0) { // transform mesh // we ignore the per-instance transformations currently and only // consider the first one this->model_object()->instances.front()->transform_mesh(&mesh, true); // align mesh to Z = 0 (it should be already aligned actually) and apply XY shift mesh.translate(- float(unscale(this->_copies_shift.x)), - float(unscale(this->_copies_shift.y)), -float(this->model_object()->bounding_box().min.z)); // perform actual slicing TriangleMeshSlicer mslicer(&mesh); mslicer.slice(z, &layers); } } } return layers; } std::string PrintObject::_fix_slicing_errors() { // Collect layers with slicing errors. // These layers will be fixed in parallel. std::vector buggy_layers; buggy_layers.reserve(this->layers.size()); for (size_t idx_layer = 0; idx_layer < this->layers.size(); ++ idx_layer) if (this->layers[idx_layer]->slicing_errors) buggy_layers.push_back(idx_layer); BOOST_LOG_TRIVIAL(debug) << "Slicing objects - fixing slicing errors in parallel - begin"; tbb::parallel_for( tbb::blocked_range(0, buggy_layers.size()), [this, &buggy_layers](const tbb::blocked_range& range) { for (size_t buggy_layer_idx = range.begin(); buggy_layer_idx < range.end(); ++ buggy_layer_idx) { size_t idx_layer = buggy_layers[buggy_layer_idx]; Layer *layer = this->layers[idx_layer]; assert(layer->slicing_errors); // Try to repair the layer surfaces by merging all contours and all holes from neighbor layers. // BOOST_LOG_TRIVIAL(trace) << "Attempting to repair layer" << idx_layer; for (size_t region_id = 0; region_id < layer->regions.size(); ++ region_id) { LayerRegion *layerm = layer->regions[region_id]; // Find the first valid layer below / above the current layer. const Surfaces *upper_surfaces = nullptr; const Surfaces *lower_surfaces = nullptr; for (size_t j = idx_layer + 1; j < this->layers.size(); ++ j) if (! this->layers[j]->slicing_errors) { upper_surfaces = &this->layers[j]->regions[region_id]->slices.surfaces; break; } for (int j = int(idx_layer) - 1; j >= 0; -- j) if (! this->layers[j]->slicing_errors) { lower_surfaces = &this->layers[j]->regions[region_id]->slices.surfaces; break; } // Collect outer contours and holes from the valid layers above & below. Polygons outer; outer.reserve( ((upper_surfaces == nullptr) ? 0 : upper_surfaces->size()) + ((lower_surfaces == nullptr) ? 0 : lower_surfaces->size())); size_t num_holes = 0; if (upper_surfaces) for (const auto &surface : *upper_surfaces) { outer.push_back(surface.expolygon.contour); num_holes += surface.expolygon.holes.size(); } if (lower_surfaces) for (const auto &surface : *lower_surfaces) { outer.push_back(surface.expolygon.contour); num_holes += surface.expolygon.holes.size(); } Polygons holes; holes.reserve(num_holes); if (upper_surfaces) for (const auto &surface : *upper_surfaces) polygons_append(holes, surface.expolygon.holes); if (lower_surfaces) for (const auto &surface : *lower_surfaces) polygons_append(holes, surface.expolygon.holes); layerm->slices.set(diff_ex(union_(outer), holes, false), stInternal); } // Update layer slices after repairing the single regions. layer->make_slices(); } }); BOOST_LOG_TRIVIAL(debug) << "Slicing objects - fixing slicing errors in parallel - end"; // remove empty layers from bottom while (! this->layers.empty() && this->layers.front()->slices.expolygons.empty()) { delete this->layers.front(); this->layers.erase(this->layers.begin()); this->layers.front()->lower_layer = nullptr; for (size_t i = 0; i < this->layers.size(); ++ i) this->layers[i]->set_id(this->layers[i]->id() - 1); } return buggy_layers.empty() ? "" : "The model has overlapping or self-intersecting facets. I tried to repair it, " "however you might want to check the results or repair the input file and retry.\n"; } // Simplify the sliced model, if "resolution" configuration parameter > 0. // The simplification is problematic, because it simplifies the slices independent from each other, // which makes the simplified discretization visible on the object surface. void PrintObject::_simplify_slices(double distance) { BOOST_LOG_TRIVIAL(debug) << "Slicing objects - siplifying slices in parallel - begin"; tbb::parallel_for( tbb::blocked_range(0, this->layers.size()), [this, distance](const tbb::blocked_range& range) { for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx) { Layer *layer = this->layers[layer_idx]; for (size_t region_idx = 0; region_idx < layer->regions.size(); ++ region_idx) layer->regions[region_idx]->slices.simplify(distance); layer->slices.simplify(distance); } }); BOOST_LOG_TRIVIAL(debug) << "Slicing objects - siplifying slices in parallel - end"; } void PrintObject::_make_perimeters() { if (this->state.is_done(posPerimeters)) return; this->state.set_started(posPerimeters); BOOST_LOG_TRIVIAL(info) << "Generating perimeters..."; // merge slices if they were split into types if (this->typed_slices) { FOREACH_LAYER(this, layer_it) (*layer_it)->merge_slices(); this->typed_slices = false; this->state.invalidate(posPrepareInfill); } // compare each layer to the one below, and mark those slices needing // one additional inner perimeter, like the top of domed objects- // this algorithm makes sure that at least one perimeter is overlapping // but we don't generate any extra perimeter if fill density is zero, as they would be floating // inside the object - infill_only_where_needed should be the method of choice for printing // hollow objects FOREACH_REGION(this->_print, region_it) { size_t region_id = region_it - this->_print->regions.begin(); const PrintRegion ®ion = **region_it; if (!region.config.extra_perimeters || region.config.perimeters == 0 || region.config.fill_density == 0 || this->layer_count() < 2) continue; BOOST_LOG_TRIVIAL(debug) << "Generating extra perimeters for region " << region_id << " in parallel - start"; tbb::parallel_for( tbb::blocked_range(0, this->layers.size() - 1), [this, ®ion, region_id](const tbb::blocked_range& range) { for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx) { LayerRegion &layerm = *this->layers[layer_idx]->regions[region_id]; const LayerRegion &upper_layerm = *this->layers[layer_idx+1]->regions[region_id]; const Polygons upper_layerm_polygons = upper_layerm.slices; // Filter upper layer polygons in intersection_ppl by their bounding boxes? // my $upper_layerm_poly_bboxes= [ map $_->bounding_box, @{$upper_layerm_polygons} ]; const double total_loop_length = total_length(upper_layerm_polygons); const coord_t perimeter_spacing = layerm.flow(frPerimeter).scaled_spacing(); const Flow ext_perimeter_flow = layerm.flow(frExternalPerimeter); const coord_t ext_perimeter_width = ext_perimeter_flow.scaled_width(); const coord_t ext_perimeter_spacing = ext_perimeter_flow.scaled_spacing(); for (Surface &slice : layerm.slices.surfaces) { for (;;) { // compute the total thickness of perimeters const coord_t perimeters_thickness = ext_perimeter_width/2 + ext_perimeter_spacing/2 + (region.config.perimeters-1 + slice.extra_perimeters) * perimeter_spacing; // define a critical area where we don't want the upper slice to fall into // (it should either lay over our perimeters or outside this area) const coord_t critical_area_depth = coord_t(perimeter_spacing * 1.5); const Polygons critical_area = diff( offset(slice.expolygon, float(- perimeters_thickness)), offset(slice.expolygon, float(- perimeters_thickness - critical_area_depth)) ); // check whether a portion of the upper slices falls inside the critical area const Polylines intersection = intersection_pl(to_polylines(upper_layerm_polygons), critical_area); // only add an additional loop if at least 30% of the slice loop would benefit from it if (total_length(intersection) <= total_loop_length*0.3) break; /* if (0) { require "Slic3r/SVG.pm"; Slic3r::SVG::output( "extra.svg", no_arrows => 1, expolygons => union_ex($critical_area), polylines => [ map $_->split_at_first_point, map $_->p, @{$upper_layerm->slices} ], ); } */ ++ slice.extra_perimeters; } #ifdef DEBUG if (slice.extra_perimeters > 0) printf(" adding %d more perimeter(s) at layer %zu\n", slice.extra_perimeters, layer_idx); #endif } } }); BOOST_LOG_TRIVIAL(debug) << "Generating extra perimeters for region " << region_id << " in parallel - end"; } BOOST_LOG_TRIVIAL(debug) << "Generating perimeters in parallel - start"; tbb::parallel_for( tbb::blocked_range(0, this->layers.size()), [this](const tbb::blocked_range& range) { for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx) this->layers[layer_idx]->make_perimeters(); } ); BOOST_LOG_TRIVIAL(debug) << "Generating perimeters in parallel - end"; /* simplify slices (both layer and region slices), we only need the max resolution for perimeters ### This makes this method not-idempotent, so we keep it disabled for now. ###$self->_simplify_slices(&Slic3r::SCALED_RESOLUTION); */ this->state.set_done(posPerimeters); } void PrintObject::_infill() { if (this->state.is_done(posInfill)) return; this->state.set_started(posInfill); BOOST_LOG_TRIVIAL(debug) << "Filling layers in parallel - start"; tbb::parallel_for( tbb::blocked_range(0, this->layers.size()), [this](const tbb::blocked_range& range) { for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx) this->layers[layer_idx]->make_fills(); } ); BOOST_LOG_TRIVIAL(debug) << "Filling layers in parallel - end"; /* we could free memory now, but this would make this step not idempotent ### $_->fill_surfaces->clear for map @{$_->regions}, @{$object->layers}; */ this->state.set_done(posInfill); } // Only active if config->infill_only_where_needed. This step trims the sparse infill, // so it acts as an internal support. It maintains all other infill types intact. // Here the internal surfaces and perimeters have to be supported by the sparse infill. //FIXME The surfaces are supported by a sparse infill, but the sparse infill is only as large as the area to support. // Likely the sparse infill will not be anchored correctly, so it will not work as intended. // Also one wishes the perimeters to be supported by a full infill. // Idempotence of this method is guaranteed by the fact that we don't remove things from // fill_surfaces but we only turn them into VOID surfaces, thus preserving the boundaries. void PrintObject::clip_fill_surfaces() { if (! this->config.infill_only_where_needed.value || ! std::any_of(this->print()->regions.begin(), this->print()->regions.end(), [](const PrintRegion *region) { return region->config.fill_density > 0; })) return; // We only want infill under ceilings; this is almost like an // internal support material. // Proceed top-down, skipping the bottom layer. Polygons upper_internal; for (int layer_id = int(this->layers.size()) - 1; layer_id > 0; -- layer_id) { Layer *layer = this->layers[layer_id]; Layer *lower_layer = this->layers[layer_id - 1]; // Detect things that we need to support. // Cummulative slices. Polygons slices; for (const ExPolygon &expoly : layer->slices.expolygons) polygons_append(slices, to_polygons(expoly)); // Cummulative fill surfaces. Polygons fill_surfaces; // Solid surfaces to be supported. Polygons overhangs; for (const LayerRegion *layerm : layer->regions) for (const Surface &surface : layerm->fill_surfaces.surfaces) { Polygons polygons = to_polygons(surface.expolygon); if (surface.is_solid()) polygons_append(overhangs, polygons); polygons_append(fill_surfaces, std::move(polygons)); } Polygons lower_layer_fill_surfaces; Polygons lower_layer_internal_surfaces; for (const LayerRegion *layerm : lower_layer->regions) for (const Surface &surface : layerm->fill_surfaces.surfaces) { Polygons polygons = to_polygons(surface.expolygon); if (surface.surface_type == stInternal || surface.surface_type == stInternalVoid) polygons_append(lower_layer_internal_surfaces, polygons); polygons_append(lower_layer_fill_surfaces, std::move(polygons)); } // We also need to support perimeters when there's at least one full unsupported loop { // Get perimeters area as the difference between slices and fill_surfaces // Only consider the area that is not supported by lower perimeters Polygons perimeters = intersection(diff(slices, fill_surfaces), lower_layer_fill_surfaces); // Only consider perimeter areas that are at least one extrusion width thick. //FIXME Offset2 eats out from both sides, while the perimeters are create outside in. //Should the pw not be half of the current value? float pw = FLT_MAX; for (const LayerRegion *layerm : layer->regions) pw = std::min(pw, layerm->flow(frPerimeter).scaled_width()); // Append such thick perimeters to the areas that need support polygons_append(overhangs, offset2(perimeters, -pw, +pw)); } // Find new internal infill. polygons_append(overhangs, std::move(upper_internal)); upper_internal = intersection(overhangs, lower_layer_internal_surfaces); // Apply new internal infill to regions. for (LayerRegion *layerm : lower_layer->regions) { if (layerm->region()->config.fill_density.value == 0) continue; SurfaceType internal_surface_types[] = { stInternal, stInternalVoid }; Polygons internal; for (Surface &surface : layerm->fill_surfaces.surfaces) if (surface.surface_type == stInternal || surface.surface_type == stInternalVoid) polygons_append(internal, std::move(surface.expolygon)); layerm->fill_surfaces.remove_types(internal_surface_types, 2); layerm->fill_surfaces.append(intersection_ex(internal, upper_internal, true), stInternal); layerm->fill_surfaces.append(diff_ex (internal, upper_internal, true), stInternalVoid); // If there are voids it means that our internal infill is not adjacent to // perimeters. In this case it would be nice to add a loop around infill to // make it more robust and nicer. TODO. #ifdef SLIC3R_DEBUG_SLICE_PROCESSING layerm->export_region_fill_surfaces_to_svg_debug("6_clip_fill_surfaces"); #endif } } } void PrintObject::discover_horizontal_shells() { BOOST_LOG_TRIVIAL(trace) << "discover_horizontal_shells()"; for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) { for (int i = 0; i < int(this->layers.size()); ++ i) { LayerRegion *layerm = this->layers[i]->regions[region_id]; PrintRegionConfig ®ion_config = layerm->region()->config; if (region_config.solid_infill_every_layers.value > 0 && region_config.fill_density.value > 0 && (i % region_config.solid_infill_every_layers) == 0) { // Insert a solid internal layer. Mark stInternal surfaces as stInternalSolid or stInternalBridge. SurfaceType type = (region_config.fill_density == 100) ? stInternalSolid : stInternalBridge; for (Surface &surface : layerm->fill_surfaces.surfaces) if (surface.surface_type == stInternal) surface.surface_type = type; } // If ensure_vertical_shell_thickness, then the rest has already been performed by discover_vertical_shells(). if (region_config.ensure_vertical_shell_thickness.value) continue; for (int idx_surface_type = 0; idx_surface_type < 3; ++ idx_surface_type) { SurfaceType type = (idx_surface_type == 0) ? stTop : (idx_surface_type == 1) ? stBottom : stBottomBridge; // Find slices of current type for current layer. // Use slices instead of fill_surfaces, because they also include the perimeter area, // which needs to be propagated in shells; we need to grow slices like we did for // fill_surfaces though. Using both ungrown slices and grown fill_surfaces will // not work in some situations, as there won't be any grown region in the perimeter // area (this was seen in a model where the top layer had one extra perimeter, thus // its fill_surfaces were thinner than the lower layer's infill), however it's the best // solution so far. Growing the external slices by EXTERNAL_INFILL_MARGIN will put // too much solid infill inside nearly-vertical slopes. // Surfaces including the area of perimeters. Everything, that is visible from the top / bottom // (not covered by a layer above / below). // This does not contain the areas covered by perimeters! Polygons solid; for (const Surface &surface : layerm->slices.surfaces) if (surface.surface_type == type) polygons_append(solid, to_polygons(surface.expolygon)); // Infill areas (slices without the perimeters). for (const Surface &surface : layerm->fill_surfaces.surfaces) if (surface.surface_type == type) polygons_append(solid, to_polygons(surface.expolygon)); if (solid.empty()) continue; // Slic3r::debugf "Layer %d has %s surfaces\n", $i, ($type == S_TYPE_TOP) ? 'top' : 'bottom'; size_t solid_layers = (type == stTop) ? region_config.top_solid_layers.value : region_config.bottom_solid_layers.value; for (int n = (type == stTop) ? i-1 : i+1; std::abs(n - i) < solid_layers; (type == stTop) ? -- n : ++ n) { if (n < 0 || n >= int(this->layers.size())) continue; // Slic3r::debugf " looking for neighbors on layer %d...\n", $n; // Reference to the lower layer of a TOP surface, or an upper layer of a BOTTOM surface. LayerRegion *neighbor_layerm = this->layers[n]->regions[region_id]; // find intersection between neighbor and current layer's surfaces // intersections have contours and holes // we update $solid so that we limit the next neighbor layer to the areas that were // found on this one - in other words, solid shells on one layer (for a given external surface) // are always a subset of the shells found on the previous shell layer // this approach allows for DWIM in hollow sloping vases, where we want bottom // shells to be generated in the base but not in the walls (where there are many // narrow bottom surfaces): reassigning $solid will consider the 'shadow' of the // upper perimeter as an obstacle and shell will not be propagated to more upper layers //FIXME How does it work for S_TYPE_INTERNALBRIDGE? This is set for sparse infill. Likely this does not work. Polygons new_internal_solid; { Polygons internal; for (const Surface &surface : neighbor_layerm->fill_surfaces.surfaces) if (surface.surface_type == stInternal || surface.surface_type == stInternalSolid) polygons_append(internal, to_polygons(surface.expolygon)); new_internal_solid = intersection(solid, internal, true); } if (new_internal_solid.empty()) { // No internal solid needed on this layer. In order to decide whether to continue // searching on the next neighbor (thus enforcing the configured number of solid // layers, use different strategies according to configured infill density: if (region_config.fill_density.value == 0) { // If user expects the object to be void (for example a hollow sloping vase), // don't continue the search. In this case, we only generate the external solid // shell if the object would otherwise show a hole (gap between perimeters of // the two layers), and internal solid shells are a subset of the shells found // on each previous layer. goto EXTERNAL; } else { // If we have internal infill, we can generate internal solid shells freely. continue; } } if (region_config.fill_density.value == 0) { // if we're printing a hollow object we discard any solid shell thinner // than a perimeter width, since it's probably just crossing a sloping wall // and it's not wanted in a hollow print even if it would make sense when // obeying the solid shell count option strictly (DWIM!) float margin = float(neighbor_layerm->flow(frExternalPerimeter).scaled_width()); Polygons too_narrow = diff( new_internal_solid, offset2(new_internal_solid, -margin, +margin, jtMiter, 5), true); // Trim the regularized region by the original region. if (! too_narrow.empty()) new_internal_solid = solid = diff(new_internal_solid, too_narrow); } // make sure the new internal solid is wide enough, as it might get collapsed // when spacing is added in Fill.pm { //FIXME Vojtech: Disable this and you will be sorry. // https://github.com/prusa3d/Slic3r/issues/26 bottom float margin = 3.f * layerm->flow(frSolidInfill).scaled_width(); // require at least this size // we use a higher miterLimit here to handle areas with acute angles // in those cases, the default miterLimit would cut the corner and we'd // get a triangle in $too_narrow; if we grow it below then the shell // would have a different shape from the external surface and we'd still // have the same angle, so the next shell would be grown even more and so on. Polygons too_narrow = diff( new_internal_solid, offset2(new_internal_solid, -margin, +margin, ClipperLib::jtMiter, 5), true); if (! too_narrow.empty()) { // grow the collapsing parts and add the extra area to the neighbor layer // as well as to our original surfaces so that we support this // additional area in the next shell too // make sure our grown surfaces don't exceed the fill area Polygons internal; for (const Surface &surface : neighbor_layerm->fill_surfaces.surfaces) if (surface.is_internal() && !surface.is_bridge()) polygons_append(internal, to_polygons(surface.expolygon)); polygons_append(new_internal_solid, intersection( offset(too_narrow, +margin), // Discard bridges as they are grown for anchoring and we can't // remove such anchors. (This may happen when a bridge is being // anchored onto a wall where little space remains after the bridge // is grown, and that little space is an internal solid shell so // it triggers this too_narrow logic.) internal)); solid = new_internal_solid; } } // internal-solid are the union of the existing internal-solid surfaces // and new ones SurfaceCollection backup = std::move(neighbor_layerm->fill_surfaces); polygons_append(new_internal_solid, to_polygons(backup.filter_by_type(stInternalSolid))); ExPolygons internal_solid = union_ex(new_internal_solid, false); // assign new internal-solid surfaces to layer neighbor_layerm->fill_surfaces.set(internal_solid, stInternalSolid); // subtract intersections from layer surfaces to get resulting internal surfaces Polygons polygons_internal = to_polygons(std::move(internal_solid)); ExPolygons internal = diff_ex( to_polygons(backup.filter_by_type(stInternal)), polygons_internal, true); // assign resulting internal surfaces to layer neighbor_layerm->fill_surfaces.append(internal, stInternal); polygons_append(polygons_internal, to_polygons(std::move(internal))); // assign top and bottom surfaces to layer SurfaceType surface_types_solid[] = { stTop, stBottom, stBottomBridge }; backup.keep_types(surface_types_solid, 3); std::vector top_bottom_groups; backup.group(&top_bottom_groups); for (SurfacesPtr &group : top_bottom_groups) neighbor_layerm->fill_surfaces.append( diff_ex(to_polygons(group), polygons_internal), // Use an existing surface as a template, it carries the bridge angle etc. *group.front()); } EXTERNAL:; } // foreach type (stTop, stBottom, stBottomBridge) } // for each layer } // for each region #ifdef SLIC3R_DEBUG_SLICE_PROCESSING for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) { for (const Layer *layer : this->layers) { const LayerRegion *layerm = layer->regions[region_id]; layerm->export_region_slices_to_svg_debug("5_discover_horizontal_shells"); layerm->export_region_fill_surfaces_to_svg_debug("5_discover_horizontal_shells"); } // for each layer } // for each region #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */ } // combine fill surfaces across layers to honor the "infill every N layers" option // Idempotence of this method is guaranteed by the fact that we don't remove things from // fill_surfaces but we only turn them into VOID surfaces, thus preserving the boundaries. void PrintObject::combine_infill() { // Work on each region separately. for (size_t region_id = 0; region_id < this->print()->regions.size(); ++ region_id) { const PrintRegion *region = this->print()->regions[region_id]; const int every = region->config.infill_every_layers.value; if (every < 2 || region->config.fill_density == 0.) continue; // Limit the number of combined layers to the maximum height allowed by this regions' nozzle. //FIXME limit the layer height to max_layer_height double nozzle_diameter = std::min( this->print()->config.nozzle_diameter.get_at(region->config.infill_extruder.value - 1), this->print()->config.nozzle_diameter.get_at(region->config.solid_infill_extruder.value - 1)); // define the combinations std::vector combine(this->layers.size(), 0); { double current_height = 0.; size_t num_layers = 0; for (size_t layer_idx = 0; layer_idx < this->layers.size(); ++ layer_idx) { const Layer *layer = this->layers[layer_idx]; if (layer->id() == 0) // Skip first print layer (which may not be first layer in array because of raft). continue; // Check whether the combination of this layer with the lower layers' buffer // would exceed max layer height or max combined layer count. if (current_height + layer->height >= nozzle_diameter + EPSILON || num_layers >= every) { // Append combination to lower layer. combine[layer_idx - 1] = num_layers; current_height = 0.; num_layers = 0; } current_height += layer->height; ++ num_layers; } // Append lower layers (if any) to uppermost layer. combine[this->layers.size() - 1] = num_layers; } // loop through layers to which we have assigned layers to combine for (size_t layer_idx = 0; layer_idx < this->layers.size(); ++ layer_idx) { size_t num_layers = combine[layer_idx]; if (num_layers <= 1) continue; // Get all the LayerRegion objects to be combined. std::vector layerms; layerms.reserve(num_layers); for (size_t i = layer_idx + 1 - num_layers; i <= layer_idx; ++ i) layerms.emplace_back(this->layers[i]->regions[region_id]); // We need to perform a multi-layer intersection, so let's split it in pairs. // Initialize the intersection with the candidates of the lowest layer. ExPolygons intersection = to_expolygons(layerms.front()->fill_surfaces.filter_by_type(stInternal)); // Start looping from the second layer and intersect the current intersection with it. for (size_t i = 1; i < layerms.size(); ++ i) intersection = intersection_ex( to_polygons(intersection), to_polygons(layerms[i]->fill_surfaces.filter_by_type(stInternal)), false); double area_threshold = layerms.front()->infill_area_threshold(); if (! intersection.empty() && area_threshold > 0.) intersection.erase(std::remove_if(intersection.begin(), intersection.end(), [area_threshold](const ExPolygon &expoly) { return expoly.area() <= area_threshold; }), intersection.end()); if (intersection.empty()) continue; // Slic3r::debugf " combining %d %s regions from layers %d-%d\n", // scalar(@$intersection), // ($type == S_TYPE_INTERNAL ? 'internal' : 'internal-solid'), // $layer_idx-($every-1), $layer_idx; // intersection now contains the regions that can be combined across the full amount of layers, // so let's remove those areas from all layers. Polygons intersection_with_clearance; intersection_with_clearance.reserve(intersection.size()); float clearance_offset = 0.5f * layerms.back()->flow(frPerimeter).scaled_width() + // Because fill areas for rectilinear and honeycomb are grown // later to overlap perimeters, we need to counteract that too. ((region->config.fill_pattern == ipRectilinear || region->config.fill_pattern == ipGrid || region->config.fill_pattern == ipLine || region->config.fill_pattern == ipHoneycomb) ? 1.5f : 0.5f) * layerms.back()->flow(frSolidInfill).scaled_width(); for (ExPolygon &expoly : intersection) polygons_append(intersection_with_clearance, offset(expoly, clearance_offset)); for (LayerRegion *layerm : layerms) { Polygons internal = to_polygons(layerm->fill_surfaces.filter_by_type(stInternal)); layerm->fill_surfaces.remove_type(stInternal); layerm->fill_surfaces.append(diff_ex(internal, intersection_with_clearance, false), stInternal); if (layerm == layerms.back()) { // Apply surfaces back with adjusted depth to the uppermost layer. Surface templ(stInternal, ExPolygon()); templ.thickness = 0.; for (LayerRegion *layerm2 : layerms) templ.thickness += layerm2->layer()->height; templ.thickness_layers = (unsigned short)layerms.size(); layerm->fill_surfaces.append(intersection, templ); } else { // Save void surfaces. layerm->fill_surfaces.append( intersection_ex(internal, intersection_with_clearance, false), stInternalVoid); } } } } } void PrintObject::_generate_support_material() { PrintObjectSupportMaterial support_material(this, PrintObject::slicing_parameters()); support_material.generate(*this); } void PrintObject::reset_layer_height_profile() { // Reset the layer_heigth_profile. this->layer_height_profile.clear(); this->layer_height_profile_valid = false; // Reset the source layer_height_profile if it exists at the ModelObject. this->model_object()->layer_height_profile.clear(); this->model_object()->layer_height_profile_valid = false; } } // namespace Slic3r