#ifndef slic3r_SupportMaterial_hpp_ #define slic3r_SupportMaterial_hpp_ #include "Flow.hpp" #include "PrintConfig.hpp" #include "Slicing.hpp" namespace Slic3r { class PrintObject; class PrintConfig; class PrintObjectConfig; // how much we extend support around the actual contact area #define SUPPORT_MATERIAL_MARGIN 1.5 // This class manages raft and supports for a single PrintObject. // Instantiated by Slic3r::Print::Object->_support_material() // This class is instantiated before the slicing starts as Object.pm will query // the parameters of the raft to determine the 1st layer height and thickness. class PrintObjectSupportMaterial { public: // Support layer type to be used by MyLayer. This type carries a much more detailed information // about the support layer type than the final support layers stored in a PrintObject. enum SupporLayerType { sltUnknown = 0, // Ratft base layer, to be printed with the support material. sltRaftBase, // Raft interface layer, to be printed with the support interface material. sltRaftInterface, // Bottom contact layer placed over a top surface of an object. To be printed with a support interface material. sltBottomContact, // Dense interface layer, to be printed with the support interface material. // This layer is separated from an object by an sltBottomContact layer. sltBottomInterface, // Sparse base support layer, to be printed with a support material. sltBase, // Dense interface layer, to be printed with the support interface material. // This layer is separated from an object with sltTopContact layer. sltTopInterface, // Top contact layer directly supporting an overhang. To be printed with a support interface material. sltTopContact, // Some undecided type yet. It will turn into sltBase first, then it may turn into sltBottomInterface or sltTopInterface. sltIntermediate, }; // A support layer type used internally by the SupportMaterial class. This class carries a much more detailed // information about the support layer than the layers stored in the PrintObject, mainly // the MyLayer is aware of the bridging flow and the interface gaps between the object and the support. class MyLayer { public: MyLayer() : layer_type(sltUnknown), print_z(0.), bottom_z(0.), height(0.), idx_object_layer_above(size_t(-1)), idx_object_layer_below(size_t(-1)), bridging(false), contact_polygons(nullptr), overhang_polygons(nullptr) {} ~MyLayer() { delete contact_polygons; contact_polygons = nullptr; delete overhang_polygons; overhang_polygons = nullptr; } bool operator==(const MyLayer &layer2) const { return print_z == layer2.print_z && height == layer2.height && bridging == layer2.bridging; } // Order the layers by lexicographically by an increasing print_z and a decreasing layer height. bool operator<(const MyLayer &layer2) const { if (print_z < layer2.print_z) { return true; } else if (print_z == layer2.print_z) { if (height > layer2.height) return true; else if (height == layer2.height) { // Bridging layers first. return bridging && ! layer2.bridging; } else return false; } else return false; } // For the bridging flow, bottom_print_z will be above bottom_z to account for the vertical separation. // For the non-bridging flow, bottom_print_z will be equal to bottom_z. coordf_t bottom_print_z() const { return print_z - height; } // To sort the extremes of top / bottom interface layers. coordf_t extreme_z() const { return (this->layer_type == sltTopContact) ? this->bottom_z : this->print_z; } SupporLayerType layer_type; // Z used for printing, in unscaled coordinates. coordf_t print_z; // Bottom Z of this layer. For soluble layers, bottom_z + height = print_z, // otherwise bottom_z + gap + height = print_z. coordf_t bottom_z; // Layer height in unscaled coordinates. coordf_t height; // Index of a PrintObject layer_id supported by this layer. This will be set for top contact layers. // If this is not a contact layer, it will be set to size_t(-1). size_t idx_object_layer_above; // Index of a PrintObject layer_id, which supports this layer. This will be set for bottom contact layers. // If this is not a contact layer, it will be set to size_t(-1). size_t idx_object_layer_below; // Use a bridging flow when printing this support layer. bool bridging; // Polygons to be filled by the support pattern. Polygons polygons; // Currently for the contact layers only. // MyLayer owns the contact_polygons and overhang_polygons, they are freed by the destructor. Polygons *contact_polygons; Polygons *overhang_polygons; }; // Layers are allocated and owned by a deque. Once a layer is allocated, it is maintained // up to the end of a generate() method. The layer storage may be replaced by an allocator class in the future, // which would allocate layers by multiple chunks. typedef std::deque MyLayerStorage; typedef std::vector MyLayersPtr; public: PrintObjectSupportMaterial(const PrintObject *object, const SlicingParameters &slicing_params); // Is raft enabled? bool has_raft() const { return m_slicing_params.has_raft(); } // Has any support? bool has_support() const { return m_object_config->support_material.value; } bool build_plate_only() const { return this->has_support() && m_object_config->support_material_buildplate_only.value; } bool synchronize_layers() const { return m_slicing_params.soluble_interface && m_object_config->support_material_synchronize_layers.value; } bool has_contact_loops() const { return m_object_config->support_material_interface_contact_loops.value; } // Generate support material for the object. // New support layers will be added to the object, // with extrusion paths and islands filled in for each support layer. void generate(PrintObject &object); private: // Generate top contact layers supporting overhangs. // For a soluble interface material synchronize the layer heights with the object, otherwise leave the layer height undefined. // If supports over bed surface only are requested, don't generate contact layers over an object. MyLayersPtr top_contact_layers(const PrintObject &object, MyLayerStorage &layer_storage) const; // Generate bottom contact layers supporting the top contact layers. // For a soluble interface material synchronize the layer heights with the object, // otherwise set the layer height to a bridging flow of a support interface nozzle. MyLayersPtr bottom_contact_layers_and_layer_support_areas( const PrintObject &object, const MyLayersPtr &top_contacts, MyLayerStorage &layer_storage, std::vector &layer_support_areas) const; // Trim the top_contacts layers with the bottom_contacts layers if they overlap, so there would not be enough vertical space for both of them. void trim_top_contacts_by_bottom_contacts(const PrintObject &object, const MyLayersPtr &bottom_contacts, MyLayersPtr &top_contacts) const; // Generate raft layers and the intermediate support layers between the bottom contact and top contact surfaces. MyLayersPtr raft_and_intermediate_support_layers( const PrintObject &object, const MyLayersPtr &bottom_contacts, const MyLayersPtr &top_contacts, MyLayerStorage &layer_storage) const; // Fill in the base layers with polygons. void generate_base_layers( const PrintObject &object, const MyLayersPtr &bottom_contacts, const MyLayersPtr &top_contacts, MyLayersPtr &intermediate_layers, const std::vector &layer_support_areas) const; // Generate raft layers, also expand the 1st support layer // in case there is no raft layer to improve support adhesion. MyLayersPtr generate_raft_base( const MyLayersPtr &top_contacts, const MyLayersPtr &interface_layers, const MyLayersPtr &base_layers, MyLayerStorage &layer_storage) const; // Turn some of the base layers into interface layers. MyLayersPtr generate_interface_layers( const MyLayersPtr &bottom_contacts, const MyLayersPtr &top_contacts, MyLayersPtr &intermediate_layers, MyLayerStorage &layer_storage) const; // Trim support layers by an object to leave a defined gap between // the support volume and the object. void trim_support_layers_by_object( const PrintObject &object, MyLayersPtr &support_layers, const coordf_t gap_extra_above, const coordf_t gap_extra_below, const coordf_t gap_xy) const; /* void generate_pillars_shape(); void clip_with_shape(); */ // Produce the actual G-code. void generate_toolpaths( const PrintObject &object, const MyLayersPtr &raft_layers, const MyLayersPtr &bottom_contacts, const MyLayersPtr &top_contacts, const MyLayersPtr &intermediate_layers, const MyLayersPtr &interface_layers) const; // Following objects are not owned by SupportMaterial class. const PrintObject *m_object; const PrintConfig *m_print_config; const PrintObjectConfig *m_object_config; // Pre-calculated parameters shared between the object slicer and the support generator, // carrying information on a raft, 1st layer height, 1st object layer height, gap between the raft and object etc. SlicingParameters m_slicing_params; Flow m_first_layer_flow; Flow m_support_material_flow; Flow m_support_material_interface_flow; // Is merging of regions allowed? Could the interface & base support regions be printed with the same extruder? bool m_can_merge_support_regions; coordf_t m_support_layer_height_min; coordf_t m_support_layer_height_max; coordf_t m_gap_xy; }; } // namespace Slic3r #endif /* slic3r_SupportMaterial_hpp_ */