#include "Surface.hpp" namespace Slic3r { Surface::operator Polygons() const { return this->expolygon; } double Surface::area() const { return this->expolygon.area(); } bool Surface::is_solid() const { return this->surface_type == stTop || this->surface_type == stBottom || this->surface_type == stBottomBridge || this->surface_type == stInternalSolid || this->surface_type == stInternalBridge; } bool Surface::is_external() const { return this->surface_type == stTop || this->surface_type == stBottom || this->surface_type == stBottomBridge; } bool Surface::is_internal() const { return this->surface_type == stInternal || this->surface_type == stInternalBridge || this->surface_type == stInternalSolid || this->surface_type == stInternalVoid; } bool Surface::is_bottom() const { return this->surface_type == stBottom || this->surface_type == stBottomBridge; } bool Surface::is_bridge() const { return this->surface_type == stBottomBridge || this->surface_type == stInternalBridge; } }