#ifndef slic3r_GLCanvas3D_hpp_ #define slic3r_GLCanvas3D_hpp_ #include "../../slic3r/GUI/3DScene.hpp" #include "../../slic3r/GUI/GLTexture.hpp" class wxTimer; class wxSizeEvent; class wxIdleEvent; class wxKeyEvent; class wxMouseEvent; class wxTimerEvent; class wxPaintEvent; namespace Slic3r { class GLShader; class ExPolygon; namespace GUI { class GLGizmoBase; class GeometryBuffer { std::vector m_vertices; std::vector m_tex_coords; public: bool set_from_triangles(const Polygons& triangles, float z, bool generate_tex_coords); bool set_from_lines(const Lines& lines, float z); const float* get_vertices() const; const float* get_tex_coords() const; unsigned int get_vertices_count() const; }; class Size { int m_width; int m_height; public: Size(); Size(int width, int height); int get_width() const; void set_width(int width); int get_height() const; void set_height(int height); }; class Rect { float m_left; float m_top; float m_right; float m_bottom; public: Rect(); Rect(float left, float top, float right, float bottom); float get_left() const; void set_left(float left); float get_top() const; void set_top(float top); float get_right() const; void set_right(float right); float get_bottom() const; void set_bottom(float bottom); }; class GLCanvas3D { struct GCodePreviewVolumeIndex { enum EType { Extrusion, Travel, Retraction, Unretraction, Shell, Num_Geometry_Types }; struct FirstVolume { EType type; unsigned int flag; // Index of the first volume in a GLVolumeCollection. unsigned int id; FirstVolume(EType type, unsigned int flag, unsigned int id) : type(type), flag(flag), id(id) {} }; std::vector first_volumes; void reset() { first_volumes.clear(); } }; public: struct Camera { enum EType : unsigned char { Unknown, // Perspective, Ortho, Num_types }; EType type; float zoom; float phi; // float distance; Pointf3 target; private: float m_theta; public: Camera(); std::string get_type_as_string() const; float get_theta() const; void set_theta(float theta); }; class Bed { public: enum EType : unsigned char { MK2, MK3, Custom, Num_Types }; private: EType m_type; Pointfs m_shape; BoundingBoxf3 m_bounding_box; Polygon m_polygon; GeometryBuffer m_triangles; GeometryBuffer m_gridlines; mutable GLTexture m_top_texture; mutable GLTexture m_bottom_texture; public: Bed(); bool is_prusa() const; bool is_custom() const; const Pointfs& get_shape() const; void set_shape(const Pointfs& shape); const BoundingBoxf3& get_bounding_box() const; bool contains(const Point& point) const; Point point_projection(const Point& point) const; void render(float theta) const; private: void _calc_bounding_box(); void _calc_triangles(const ExPolygon& poly); void _calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox); EType _detect_type() const; void _render_mk2(float theta) const; void _render_mk3(float theta) const; void _render_prusa(float theta) const; void _render_custom() const; static bool _are_equal(const Pointfs& bed_1, const Pointfs& bed_2); }; struct Axes { Pointf3 origin; float length; Axes(); void render(bool depth_test) const; }; class CuttingPlane { float m_z; GeometryBuffer m_lines; public: CuttingPlane(); bool set(float z, const ExPolygons& polygons); void render(const BoundingBoxf3& bb) const; private: void _render_plane(const BoundingBoxf3& bb) const; void _render_contour() const; }; class Shader { GLShader* m_shader; public: Shader(); ~Shader(); bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename); bool is_initialized() const; bool start_using() const; void stop_using() const; void set_uniform(const std::string& name, float value) const; const GLShader* get_shader() const; private: void _reset(); }; class LayersEditing { public: enum EState : unsigned char { Unknown, Editing, Completed, Num_States }; private: bool m_use_legacy_opengl; bool m_enabled; Shader m_shader; unsigned int m_z_texture_id; mutable GLTexture m_tooltip_texture; mutable GLTexture m_reset_texture; public: EState state; float band_width; float strength; int last_object_id; float last_z; unsigned int last_action; LayersEditing(); ~LayersEditing(); bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename); bool is_allowed() const; void set_use_legacy_opengl(bool use_legacy_opengl); bool is_enabled() const; void set_enabled(bool enabled); unsigned int get_z_texture_id() const; void render(const GLCanvas3D& canvas, const PrintObject& print_object, const GLVolume& volume) const; int get_shader_program_id() const; static float get_cursor_z_relative(const GLCanvas3D& canvas); static bool bar_rect_contains(const GLCanvas3D& canvas, float x, float y); static bool reset_rect_contains(const GLCanvas3D& canvas, float x, float y); static Rect get_bar_rect_screen(const GLCanvas3D& canvas); static Rect get_reset_rect_screen(const GLCanvas3D& canvas); static Rect get_bar_rect_viewport(const GLCanvas3D& canvas); static Rect get_reset_rect_viewport(const GLCanvas3D& canvas); private: bool _is_initialized() const; void _render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const; void _render_reset_texture(const Rect& reset_rect) const; void _render_active_object_annotations(const GLCanvas3D& canvas, const GLVolume& volume, const PrintObject& print_object, const Rect& bar_rect) const; void _render_profile(const PrintObject& print_object, const Rect& bar_rect) const; }; struct Mouse { struct Drag { static const Point Invalid_2D_Point; static const Pointf3 Invalid_3D_Point; Point start_position_2D; Pointf3 start_position_3D; Vectorf3 volume_center_offset; int volume_idx; public: Drag(); }; bool dragging; Pointf position; Drag drag; Mouse(); void set_start_position_2D_as_invalid(); void set_start_position_3D_as_invalid(); bool is_start_position_2D_defined() const; bool is_start_position_3D_defined() const; }; class Gizmos { static const float OverlayOffsetX; static const float OverlayGapY; public: enum EType : unsigned char { Undefined, Scale, Rotate, Num_Types }; private: bool m_enabled; typedef std::map GizmosMap; GizmosMap m_gizmos; EType m_current; bool m_dragging; public: Gizmos(); ~Gizmos(); bool init(); bool is_enabled() const; void set_enabled(bool enable); void update_hover_state(const GLCanvas3D& canvas, const Pointf& mouse_pos); void update_on_off_state(const GLCanvas3D& canvas, const Pointf& mouse_pos); void reset_all_states(); void set_hover_id(int id); bool overlay_contains_mouse(const GLCanvas3D& canvas, const Pointf& mouse_pos) const; bool grabber_contains_mouse() const; void update(const Pointf& mouse_pos); void update_data(float scale); bool is_running() const; bool is_dragging() const; void start_dragging(); void stop_dragging(); float get_scale() const; void render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const; void render_current_gizmo_for_picking_pass(const BoundingBoxf3& box) const; private: void _reset(); void _render_overlay(const GLCanvas3D& canvas) const; void _render_current_gizmo(const BoundingBoxf3& box) const; float _get_total_overlay_height() const; GLGizmoBase* _get_current() const; }; private: wxGLCanvas* m_canvas; wxGLContext* m_context; wxTimer* m_timer; Camera m_camera; Bed m_bed; Axes m_axes; CuttingPlane m_cutting_plane; LayersEditing m_layers_editing; Shader m_shader; Mouse m_mouse; mutable Gizmos m_gizmos; mutable GLVolumeCollection m_volumes; DynamicPrintConfig* m_config; Print* m_print; Model* m_model; bool m_dirty; bool m_initialized; bool m_use_VBOs; bool m_force_zoom_to_bed_enabled; bool m_apply_zoom_to_volumes_filter; mutable int m_hover_volume_id; bool m_warning_texture_enabled; bool m_legend_texture_enabled; bool m_picking_enabled; bool m_moving_enabled; bool m_shader_enabled; bool m_multisample_allowed; std::string m_color_by; std::string m_select_by; std::string m_drag_by; bool m_reload_delayed; std::vector> m_objects_volumes_idxs; std::vector m_objects_selections; GCodePreviewVolumeIndex m_gcode_preview_volume_index; PerlCallback m_on_viewport_changed_callback; PerlCallback m_on_double_click_callback; PerlCallback m_on_right_click_callback; PerlCallback m_on_select_object_callback; PerlCallback m_on_model_update_callback; PerlCallback m_on_remove_object_callback; PerlCallback m_on_arrange_callback; PerlCallback m_on_rotate_object_left_callback; PerlCallback m_on_rotate_object_right_callback; PerlCallback m_on_scale_object_uniformly_callback; PerlCallback m_on_increase_objects_callback; PerlCallback m_on_decrease_objects_callback; PerlCallback m_on_instance_moved_callback; PerlCallback m_on_wipe_tower_moved_callback; PerlCallback m_on_enable_action_buttons_callback; PerlCallback m_on_gizmo_scale_uniformly_callback; public: GLCanvas3D(wxGLCanvas* canvas); ~GLCanvas3D(); bool init(bool useVBOs, bool use_legacy_opengl); bool set_current(); void set_as_dirty(); unsigned int get_volumes_count() const; void reset_volumes(); void deselect_volumes(); void select_volume(unsigned int id); void update_volumes_selection(const std::vector& selections); bool check_volumes_outside_state(const DynamicPrintConfig* config) const; bool move_volume_up(unsigned int id); bool move_volume_down(unsigned int id); void set_objects_selections(const std::vector& selections); void set_config(DynamicPrintConfig* config); void set_print(Print* print); void set_model(Model* model); // Set the bed shape to a single closed 2D polygon(array of two element arrays), // triangulate the bed and store the triangles into m_bed.m_triangles, // fills the m_bed.m_grid_lines and sets m_bed.m_origin. // Sets m_bed.m_polygon to limit the object placement. void set_bed_shape(const Pointfs& shape); // Used by ObjectCutDialog and ObjectPartsPanel to generate a rectangular ground plane to support the scene objects. void set_auto_bed_shape(); void set_axes_length(float length); void set_cutting_plane(float z, const ExPolygons& polygons); void set_color_by(const std::string& value); void set_select_by(const std::string& value); void set_drag_by(const std::string& value); float get_camera_zoom() const; BoundingBoxf3 volumes_bounding_box() const; bool is_layers_editing_enabled() const; bool is_layers_editing_allowed() const; bool is_shader_enabled() const; bool is_reload_delayed() const; void enable_layers_editing(bool enable); void enable_warning_texture(bool enable); void enable_legend_texture(bool enable); void enable_picking(bool enable); void enable_moving(bool enable); void enable_gizmos(bool enable); void enable_shader(bool enable); void enable_force_zoom_to_bed(bool enable); void allow_multisample(bool allow); void zoom_to_bed(); void zoom_to_volumes(); void select_view(const std::string& direction); void set_viewport_from_scene(const GLCanvas3D& other); void update_volumes_colors_by_extruder(); void render(); std::vector get_current_print_zs(bool active_only) const; void set_toolpaths_range(double low, double high); std::vector load_object(const ModelObject& model_object, int obj_idx, std::vector instance_idxs); std::vector load_object(const Model& model, int obj_idx); void reload_scene(bool force); // Create 3D thick extrusion lines for a skirt and brim. // Adds a new Slic3r::GUI::3DScene::Volume to volumes. void load_print_toolpaths(); // Create 3D thick extrusion lines for object forming extrusions. // Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes, // one for perimeters, one for infill and one for supports. void load_print_object_toolpaths(const PrintObject& print_object, const std::vector& str_tool_colors); // Create 3D thick extrusion lines for wipe tower extrusions void load_wipe_tower_toolpaths(const std::vector& str_tool_colors); void load_gcode_preview(const GCodePreviewData& preview_data, const std::vector& str_tool_colors); void register_on_viewport_changed_callback(void* callback); void register_on_double_click_callback(void* callback); void register_on_right_click_callback(void* callback); void register_on_select_object_callback(void* callback); void register_on_model_update_callback(void* callback); void register_on_remove_object_callback(void* callback); void register_on_arrange_callback(void* callback); void register_on_rotate_object_left_callback(void* callback); void register_on_rotate_object_right_callback(void* callback); void register_on_scale_object_uniformly_callback(void* callback); void register_on_increase_objects_callback(void* callback); void register_on_decrease_objects_callback(void* callback); void register_on_instance_moved_callback(void* callback); void register_on_wipe_tower_moved_callback(void* callback); void register_on_enable_action_buttons_callback(void* callback); void register_on_gizmo_scale_uniformly_callback(void* callback); void bind_event_handlers(); void unbind_event_handlers(); void on_size(wxSizeEvent& evt); void on_idle(wxIdleEvent& evt); void on_char(wxKeyEvent& evt); void on_mouse_wheel(wxMouseEvent& evt); void on_timer(wxTimerEvent& evt); void on_mouse(wxMouseEvent& evt); void on_paint(wxPaintEvent& evt); void on_key_down(wxKeyEvent& evt); Size get_canvas_size() const; Point get_local_mouse_position() const; private: bool _is_shown_on_screen() const; void _force_zoom_to_bed(); void _resize(unsigned int w, unsigned int h); BoundingBoxf3 _max_bounding_box() const; BoundingBoxf3 _selected_volumes_bounding_box() const; void _zoom_to_bounding_box(const BoundingBoxf3& bbox); float _get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const; void _deregister_callbacks(); void _mark_volumes_for_layer_height() const; void _refresh_if_shown_on_screen(); void _camera_tranform() const; void _picking_pass() const; void _render_background() const; void _render_bed(float theta) const; void _render_axes(bool depth_test) const; void _render_objects() const; void _render_cutting_plane() const; void _render_warning_texture() const; void _render_legend_texture() const; void _render_layer_editing_overlay() const; void _render_volumes(bool fake_colors) const; void _render_gizmo() const; float _get_layers_editing_cursor_z_relative() const; void _perform_layer_editing_action(wxMouseEvent* evt = nullptr); // Convert the screen space coordinate to an object space coordinate. // If the Z screen space coordinate is not provided, a depth buffer value is substituted. Pointf3 _mouse_to_3d(const Point& mouse_pos, float* z = nullptr); // Convert the screen space coordinate to world coordinate on the bed. Pointf3 _mouse_to_bed_3d(const Point& mouse_pos); void _start_timer(); void _stop_timer(); int _get_first_selected_object_id() const; // generates gcode extrusion paths geometry void _load_gcode_extrusion_paths(const GCodePreviewData& preview_data, const std::vector& tool_colors); // generates gcode travel paths geometry void _load_gcode_travel_paths(const GCodePreviewData& preview_data, const std::vector& tool_colors); bool _travel_paths_by_type(const GCodePreviewData& preview_data); bool _travel_paths_by_feedrate(const GCodePreviewData& preview_data); bool _travel_paths_by_tool(const GCodePreviewData& preview_data, const std::vector& tool_colors); // generates gcode retractions geometry void _load_gcode_retractions(const GCodePreviewData& preview_data); // generates gcode unretractions geometry void _load_gcode_unretractions(const GCodePreviewData& preview_data); // generates objects and wipe tower geometry void _load_shells(); // sets gcode geometry visibility according to user selection void _update_gcode_volumes_visibility(const GCodePreviewData& preview_data); void _on_move(const std::vector& volume_idxs); void _on_select(int volume_idx); void _update_gizmos_data(); static std::vector _parse_colors(const std::vector& colors); }; } // namespace GUI } // namespace Slic3r #endif // slic3r_GLCanvas3D_hpp_