#ifndef slic3r_GLGizmo_hpp_ #define slic3r_GLGizmo_hpp_ #include "../../slic3r/GUI/GLTexture.hpp" #include "../../libslic3r/Point.hpp" #include namespace Slic3r { class BoundingBoxf3; class Pointf3; namespace GUI { class GLGizmoBase { protected: static const float BaseColor[3]; static const float HighlightColor[3]; struct Grabber { static const float HalfSize; static const float HoverOffset; Pointf center; float angle_z; float color[3]; Grabber(); void render(bool hover) const; }; public: enum EState { Off, Hover, On, Num_States }; protected: EState m_state; // textures are assumed to be square and all with the same size in pixels, no internal check is done GLTexture m_textures[Num_States]; int m_hover_id; mutable std::vector m_grabbers; public: GLGizmoBase(); virtual ~GLGizmoBase(); bool init(); EState get_state() const; void set_state(EState state); unsigned int get_texture_id() const; int get_textures_size() const; int get_hover_id() const; void set_hover_id(int id); void start_dragging(); void stop_dragging(); void update(const Pointf& mouse_pos); void refresh(); void render(const BoundingBoxf3& box) const; void render_for_picking(const BoundingBoxf3& box) const; protected: virtual bool on_init() = 0; virtual void on_set_state(); virtual void on_start_dragging(); virtual void on_stop_dragging(); virtual void on_update(const Pointf& mouse_pos) = 0; virtual void on_refresh(); virtual void on_render(const BoundingBoxf3& box) const = 0; virtual void on_render_for_picking(const BoundingBoxf3& box) const = 0; void render_grabbers() const; }; class GLGizmoRotate : public GLGizmoBase { static const float Offset; static const unsigned int CircleResolution; static const unsigned int AngleResolution; static const unsigned int ScaleStepsCount; static const float ScaleStepRad; static const unsigned int ScaleLongEvery; static const float ScaleLongTooth; static const float ScaleShortTooth; static const unsigned int SnapRegionsCount; static const float GrabberOffset; float m_angle_z; mutable Pointf m_center; mutable float m_radius; mutable bool m_keep_radius; public: GLGizmoRotate(); float get_angle_z() const; void set_angle_z(float angle_z); protected: virtual bool on_init(); virtual void on_set_state(); virtual void on_update(const Pointf& mouse_pos); virtual void on_refresh(); virtual void on_render(const BoundingBoxf3& box) const; virtual void on_render_for_picking(const BoundingBoxf3& box) const; private: void _render_circle() const; void _render_scale() const; void _render_snap_radii() const; void _render_reference_radius() const; void _render_angle_z() const; void _render_grabber() const; }; class GLGizmoScale : public GLGizmoBase { static const float Offset; float m_scale; float m_starting_scale; Pointf m_starting_drag_position; public: GLGizmoScale(); float get_scale() const; void set_scale(float scale); protected: virtual bool on_init(); virtual void on_start_dragging(); virtual void on_update(const Pointf& mouse_pos); virtual void on_render(const BoundingBoxf3& box) const; virtual void on_render_for_picking(const BoundingBoxf3& box) const; }; } // namespace GUI } // namespace Slic3r #endif // slic3r_GLGizmo_hpp_