Welcome to mirror list, hosted at ThFree Co, Russian Federation.

Layer.pm « Slic3r « lib - github.com/prusa3d/PrusaSlicer.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: fc33cf4209f1f0c07293b789c4b4f86a163eefbd (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
package Slic3r::Layer;
use Moo;

use Math::Clipper ':all';
use Slic3r::ExtrusionPath ':roles';
use Slic3r::Geometry qw(scale unscale collinear X Y A B PI rad2deg_dir bounding_box_center shortest_path);
use Slic3r::Geometry::Clipper qw(safety_offset union_ex diff_ex intersection_ex xor_ex is_counter_clockwise);
use Slic3r::Surface ':types';

# a sequential number of layer, starting at 0
has 'id' => (
    is          => 'rw',
    #isa         => 'Int',
    required    => 1,
);

has 'slicing_errors' => (is => 'rw');

has 'slice_z' => (is => 'lazy');
has 'print_z' => (is => 'lazy');
has 'height'  => (is => 'lazy');
has 'flow'    => (is => 'lazy');
has 'perimeter_flow' => (is => 'lazy');
has 'infill_flow'     => (is => 'lazy');

# collection of spare segments generated by slicing the original geometry;
# these need to be merged in continuos (closed) polylines
has 'lines' => (is => 'rw', default => sub { [] });

# collection of surfaces generated by slicing the original geometry
has 'slices' => (is => 'rw');

# collection of polygons or polylines representing thin walls contained 
# in the original geometry
has 'thin_walls' => (is => 'rw');

# collection of polygons or polylines representing thin infill regions that
# need to be filled with a medial axis
has 'thin_fills' => (is => 'rw');

# collection of expolygons generated by offsetting the innermost perimeter(s)
# they represent boundaries of areas to fill, typed (top/bottom/internal)
has 'surfaces' => (is => 'rw');

# collection of surfaces for infill generation. the difference between surfaces
# fill_surfaces is that this one honors fill_density == 0 and turns small internal
# surfaces into solid ones
has 'fill_surfaces' => (is => 'rw');

# ordered collection of extrusion paths/loops to build all perimeters
has 'perimeters' => (is => 'rw');

# ordered collection of extrusion paths to fill surfaces for support material
has 'support_fills' => (is => 'rw');

# ordered collection of extrusion paths to fill surfaces
has 'fills' => (is => 'rw');

# Z used for slicing
sub _build_slice_z {
    my $self = shift;
    
    if ($self->id == 0) {
        return $Slic3r::Config->get_value('first_layer_height') / 2 / &Slic3r::SCALING_FACTOR;
    }
    return ($Slic3r::Config->get_value('first_layer_height') + (($self->id-1) * $Slic3r::Config->layer_height) + ($Slic3r::Config->layer_height/2))
        / &Slic3r::SCALING_FACTOR;  #/
}

# Z used for printing
sub _build_print_z {
    my $self = shift;
    return ($Slic3r::Config->get_value('first_layer_height') + ($self->id * $Slic3r::Config->layer_height)) / &Slic3r::SCALING_FACTOR;
}

sub _build_height {
    my $self = shift;
    return $self->id == 0 ? $Slic3r::Config->get_value('first_layer_height') : $Slic3r::Config->layer_height;
}

sub _build_flow {
    my $self = shift;
    return $self->id == 0 && $Slic3r::first_layer_flow
        ? $Slic3r::first_layer_flow
        : $Slic3r::flow;
}

sub _build_perimeter_flow {
    my $self = shift;
    return $self->id == 0 && $Slic3r::first_layer_flow
        ? $Slic3r::first_layer_flow
        : $Slic3r::perimeter_flow;
}

sub _build_infill_flow {
    my $self = shift;
    return $self->id == 0 && $Slic3r::first_layer_flow
        ? $Slic3r::first_layer_flow
        : $Slic3r::infill_flow;
}

# build polylines from lines
sub make_surfaces {
    my $self = shift;
    my ($loops) = @_;
    
    {
        my $safety_offset = scale 0.1;
        # merge everything
        my $expolygons = [ map $_->offset_ex(-$safety_offset), @{union_ex(safety_offset($loops, $safety_offset))} ];
        
        Slic3r::debugf "  %d surface(s) having %d holes detected from %d polylines\n",
            scalar(@$expolygons), scalar(map $_->holes, @$expolygons), scalar(@$loops);
        
        $self->slices([
            map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNAL),
                @$expolygons
        ]);
    }
    
    # the contours must be offsetted by half extrusion width inwards
    {
        my $distance = scale $self->perimeter_flow->width / 2;
        my @surfaces = @{$self->slices};
        @{$self->slices} = ();
        foreach my $surface (@surfaces) {
            push @{$self->slices}, map Slic3r::Surface->new
                (expolygon => $_, surface_type => S_TYPE_INTERNAL),
                map $_->offset_ex(+$distance),
                $surface->expolygon->offset_ex(-2*$distance);
        }
        
        # now detect thin walls by re-outgrowing offsetted surfaces and subtracting
        # them from the original slices
        my $outgrown = Math::Clipper::offset([ map $_->p, @{$self->slices} ], $distance);
        my $diff = diff_ex(
            [ map $_->p, @surfaces ],
            $outgrown,
            1,
        );
        
        $self->thin_walls([]);
        if (@$diff) {
            my $area_threshold = scale($self->perimeter_flow->spacing) ** 2;
            @$diff = grep $_->area > ($area_threshold), @$diff;
            
            @{$self->thin_walls} = map $_->medial_axis(scale $self->perimeter_flow->width), @$diff;
            
            Slic3r::debugf "  %d thin walls detected\n", scalar(@{$self->thin_walls}) if @{$self->thin_walls};
        }
    }
    
    if (0) {
        require "Slic3r/SVG.pm";
        Slic3r::SVG::output(undef, "surfaces.svg",
            polygons        => [ map $_->contour, @{$self->slices} ],
            red_polygons    => [ map $_->p, map @{$_->holes}, @{$self->slices} ],
        );
    }
}

sub make_perimeters {
    my $self = shift;
    Slic3r::debugf "Making perimeters for layer %d\n", $self->id;
    
    my $gap_area_threshold = scale($self->perimeter_flow->width)** 2;
    
    # this array will hold one arrayref per original surface (island);
    # each item of this arrayref is an arrayref representing a depth (from outer
    # perimeters to inner); each item of this arrayref is an ExPolygon:
    # @perimeters = (
    #    [ # first island
    #        [ Slic3r::ExPolygon, Slic3r::ExPolygon... ],  #depth 0: outer loop
    #        [ Slic3r::ExPolygon, Slic3r::ExPolygon... ],  #depth 1: inner loop
    #    ],
    #    [ # second island
    #        ...
    #    ]
    # )
    my @perimeters = ();  # one item per depth; each item
    
    # organize islands using a shortest path search
    my @surfaces = @{shortest_path([
        map [ $_->contour->[0], $_ ], @{$self->slices},
    ])};
    
    $self->perimeters([]);
    $self->surfaces([]);
    $self->thin_fills([]);
    
    # for each island:
    foreach my $surface (@surfaces) {
        my @last_offsets = ($surface->expolygon);
        
        # experimental hole compensation (see ArcCompensation in the RepRap wiki)
        if (0) {
            foreach my $hole ($last_offsets[0]->holes) {
                my $circumference = abs($hole->length);
                next unless $circumference <= &Slic3r::SMALL_PERIMETER_LENGTH;
                # this compensation only works for circular holes, while it would 
                # overcompensate for hexagons and other shapes having straight edges.
                # so we require a minimum number of vertices.
                next unless $circumference / @$hole >= scale 3 * $Slic3r::flow->width;
                
                # revert the compensation done in make_surfaces() and get the actual radius
                # of the hole
                my $radius = ($circumference / PI / 2) - scale $self->perimeter_flow->spacing/2;
                my $new_radius = (scale($self->perimeter_flow->width) + sqrt((scale($self->perimeter_flow->width)**2) + (4*($radius**2)))) / 2;
                # holes are always turned to contours, so reverse point order before and after
                $hole->reverse;
                my @offsetted = $hole->offset(+ ($new_radius - $radius));
                # skip arc compensation when hole is not round (thus leads to multiple offsets)
                @$hole = map Slic3r::Point->new($_), @{ $offsetted[0] } if @offsetted == 1;
                $hole->reverse;
            }
        }
        
        my $distance = scale $self->perimeter_flow->spacing;
        my @gaps = ();
        
        # generate perimeters inwards (loop 0 is the external one)
        my $loop_number = $Slic3r::Config->perimeters + ($surface->additional_inner_perimeters || 0);
        push @perimeters, [[@last_offsets]];
        for (my $loop = 1; $loop < $loop_number; $loop++) {
            # offsetting a polygon can result in one or many offset polygons
            my @new_offsets = ();
            foreach my $expolygon (@last_offsets) {
                my @offsets = map $_->offset_ex(+0.5*$distance), $expolygon->offset_ex(-1.5*$distance);
                push @new_offsets, @offsets;
                
                my $diff = diff_ex(
                    [ map @$_, $expolygon->offset_ex(-$distance) ],
                    [ map @$_, @offsets ],
                );
                push @gaps, grep $_->area >= $gap_area_threshold, @$diff;
            }
            @last_offsets = @new_offsets;
            
            last if !@last_offsets;
            push @{ $perimeters[-1] }, [@last_offsets];
        }
        
        # create one more offset to be used as boundary for fill
        {
            my @fill_boundaries = map $_->offset_ex(-$distance), @last_offsets;
            $_->simplify(scale &Slic3r::RESOLUTION) for @fill_boundaries;
            push @{ $self->surfaces }, @fill_boundaries;
            
            # detect the small gaps that we need to treat like thin polygons,
            # thus generating the skeleton and using it to fill them
            push @{ $self->thin_fills },
                map $_->medial_axis(scale $self->perimeter_flow->width),
                @gaps;
            Slic3r::debugf "  %d gaps filled\n", scalar @{ $self->thin_fills }
                if @{ $self->thin_fills };
        }
    }
    
    # process one island (original surface) at time
    foreach my $island (@perimeters) {
        # do holes starting from innermost one
        my @holes = ();
        my %is_external = ();
        my @hole_depths = map [ map $_->holes, @$_ ], @$island;
        
        # organize the outermost hole loops using a shortest path search
        @{$hole_depths[0]} = @{shortest_path([
            map [ $_->[0], $_ ], @{$hole_depths[0]},
        ])};
        
        CYCLE: while (map @$_, @hole_depths) {
            shift @hole_depths while !@{$hole_depths[0]};
            
            # take first available hole
            push @holes, shift @{$hole_depths[0]};
            $is_external{$#holes} = 1;
            
            my $current_depth = 0;
            while (1) {
                $current_depth++;
                
                # look for the hole containing this one if any
                next CYCLE if !$hole_depths[$current_depth];
                my $parent_hole;
                for (@{$hole_depths[$current_depth]}) {
                    if ($_->encloses_point($holes[-1]->[0])) {
                        $parent_hole = $_;
                        last;
                    }
                }
                next CYCLE if !$parent_hole;
                
                # look for other holes contained in such parent
                for (@{$hole_depths[$current_depth-1]}) {
                    if ($parent_hole->encloses_point($_->[0])) {
                        # we have a sibling, so let's move onto next iteration
                        next CYCLE;
                    }
                }
                
                push @holes, $parent_hole;
                @{$hole_depths[$current_depth]} = grep $_ ne $parent_hole, @{$hole_depths[$current_depth]};
            }
        }
        
        # do holes, then contours starting from innermost one
        $self->_add_perimeter($holes[$_], $is_external{$_} ? EXTR_ROLE_EXTERNAL_PERIMETER : undef)
            for reverse 0 .. $#holes;
        for my $depth (reverse 0 .. $#$island) {
            my $role = $depth == $#$island ? EXTR_ROLE_CONTOUR_INTERNAL_PERIMETER
                : $depth == 0 ? EXTR_ROLE_EXTERNAL_PERIMETER
                : EXTR_ROLE_PERIMETER;
            $self->_add_perimeter($_, $role) for map $_->contour, @{$island->[$depth]};
        }
    }
    
    # add thin walls as perimeters
    {
        my @thin_paths = ();
        my %properties = (
            role            => EXTR_ROLE_PERIMETER,
            flow_spacing    => $self->perimeter_flow->spacing,
        );
        for (@{ $self->thin_walls }) {
            push @thin_paths, $_->isa('Slic3r::Polygon')
                ? Slic3r::ExtrusionLoop->pack(polygon => $_, %properties)
                : Slic3r::ExtrusionPath->pack(polyline => $_, %properties);
        }
        my $collection = Slic3r::ExtrusionPath::Collection->new(paths => \@thin_paths);
        push @{ $self->perimeters }, $collection->shortest_path;
    }
}

sub _add_perimeter {
    my $self = shift;
    my ($polygon, $role) = @_;
    
    return unless $polygon->is_printable($self->perimeter_flow->width);
    push @{ $self->perimeters }, Slic3r::ExtrusionLoop->pack(
        polygon         => $polygon,
        role            => (abs($polygon->length) <= &Slic3r::SMALL_PERIMETER_LENGTH) ? EXTR_ROLE_SMALLPERIMETER : ($role // EXTR_ROLE_PERIMETER),  #/
        flow_spacing    => $self->perimeter_flow->spacing,
    );
}

sub prepare_fill_surfaces {
    my $self = shift;
    
    my @surfaces = @{$self->surfaces};
    
    # if no solid layers are requested, turn top/bottom surfaces to internal
    # note that this modifies $self->surfaces in place
    if ($Slic3r::Config->solid_layers == 0) {
        $_->surface_type(S_TYPE_INTERNAL) for grep $_->surface_type != S_TYPE_INTERNAL, @surfaces;
    }
    
    # if hollow object is requested, remove internal surfaces
    if ($Slic3r::Config->fill_density == 0) {
        @surfaces = grep $_->surface_type != S_TYPE_INTERNAL, @surfaces;
    }
        
    # turn too small internal regions into solid regions
    {
        my $min_area = scale scale $Slic3r::Config->solid_infill_below_area; # scaling an area requires two calls!
        my @small = grep $_->surface_type == S_TYPE_INTERNAL && $_->expolygon->contour->area <= $min_area, @surfaces;
        $_->surface_type(S_TYPE_INTERNALSOLID) for @small;
        Slic3r::debugf "identified %d small surfaces at layer %d\n", scalar(@small), $self->id if @small > 0;
    }
    
    $self->fill_surfaces([@surfaces]);
}

# make bridges printable
sub process_bridges {
    my $self = shift;
    
    # no bridges are possible if we have no internal surfaces
    return if $Slic3r::Config->fill_density == 0;
    
    my @bridges = ();
    
    # a bottom surface on a layer > 0 is either a bridge or a overhang 
    # or a combination of both; any top surface is a candidate for
    # reverse bridge processing
    
    my @solid_surfaces = grep {
        ($_->surface_type == S_TYPE_BOTTOM && $self->id > 0) || $_->surface_type == S_TYPE_TOP
    } @{$self->fill_surfaces} or return;
    
    my @internal_surfaces = grep { $_->surface_type == S_TYPE_INTERNAL || $_->surface_type == S_TYPE_INTERNALSOLID } @{$self->slices};
    
    SURFACE: foreach my $surface (@solid_surfaces) {
        my $expolygon = $surface->expolygon->safety_offset;
        my $description = $surface->surface_type == S_TYPE_BOTTOM ? 'bridge/overhang' : 'reverse bridge';
        
        # offset the contour and intersect it with the internal surfaces to discover 
        # which of them has contact with our bridge
        my @supporting_surfaces = ();
        my ($contour_offset) = $expolygon->contour->offset(scale $self->flow->spacing * sqrt(2));
        foreach my $internal_surface (@internal_surfaces) {
            my $intersection = intersection_ex([$contour_offset], [$internal_surface->p]);
            if (@$intersection) {
                push @supporting_surfaces, $internal_surface;
            }
        }
        
        if (0) {
            require "Slic3r/SVG.pm";
            Slic3r::SVG::output(undef, "bridge_surfaces.svg",
                green_polygons  => [ map $_->p, @supporting_surfaces ],
                red_polygons    => [ @$expolygon ],
            );
        }
        
        Slic3r::debugf "Found $description on layer %d with %d support(s)\n", 
            $self->id, scalar(@supporting_surfaces);
        
        next SURFACE unless @supporting_surfaces;
        
        my $bridge_angle = undef;
        if ($surface->surface_type == S_TYPE_BOTTOM) {
            # detect optimal bridge angle
            
            my $bridge_over_hole = 0;
            my @edges = ();  # edges are POLYLINES
            foreach my $supporting_surface (@supporting_surfaces) {
                my @surface_edges = map $_->clip_with_polygon($contour_offset),
                    ($supporting_surface->contour, $supporting_surface->holes);
                
                if (@supporting_surfaces == 1 && @surface_edges == 1
                    && @{$supporting_surface->contour} == @{$surface_edges[0]}) {
                    $bridge_over_hole = 1;
                }
                push @edges, grep { @$_ } @surface_edges;
            }
            Slic3r::debugf "  Bridge is supported on %d edge(s)\n", scalar(@edges);
            Slic3r::debugf "  and covers a hole\n" if $bridge_over_hole;
            
            if (0) {
                require "Slic3r/SVG.pm";
                Slic3r::SVG::output(undef, "bridge_edges.svg",
                    polylines       => [ map $_->p, @edges ],
                );
            }
            
            if (@edges == 2) {
                my @chords = map Slic3r::Line->new($_->[0], $_->[-1]), @edges;
                my @midpoints = map $_->midpoint, @chords;
                my $line_between_midpoints = Slic3r::Line->new(@midpoints);
                $bridge_angle = rad2deg_dir($line_between_midpoints->direction);
            } elsif (@edges == 1) {
                # TODO: this case includes both U-shaped bridges and plain overhangs;
                # we need a trapezoidation algorithm to detect the actual bridged area
                # and separate it from the overhang area.
                # in the mean time, we're treating as overhangs all cases where
                # our supporting edge is a straight line
                if (@{$edges[0]} > 2) {
                    my $line = Slic3r::Line->new($edges[0]->[0], $edges[0]->[-1]);
                    $bridge_angle = rad2deg_dir($line->direction);
                }
            } elsif (@edges) {
                my $center = bounding_box_center([ map @$_, @edges ]);
                my $x = my $y = 0;
                foreach my $point (map @$, @edges) {
                    my $line = Slic3r::Line->new($center, $point);
                    my $dir = $line->direction;
                    my $len = $line->length;
                    $x += cos($dir) * $len;
                    $y += sin($dir) * $len;
                }
                $bridge_angle = rad2deg_dir(atan2($y, $x));
            }
            
            Slic3r::debugf "  Optimal infill angle of bridge on layer %d is %d degrees\n",
                $self->id, $bridge_angle if defined $bridge_angle;
        }
        
        # now, extend our bridge by taking a portion of supporting surfaces
        {
            # offset the bridge by the specified amount of mm (minimum 3)
            my $bridge_overlap = scale 3;
            my ($bridge_offset) = $expolygon->contour->offset($bridge_overlap);
            
            # calculate the new bridge
            my $intersection = intersection_ex(
                [ @$expolygon, map $_->p, @supporting_surfaces ],
                [ $bridge_offset ],
            );
            
            push @bridges, map Slic3r::Surface->new(
                expolygon => $_,
                surface_type => $surface->surface_type,
                bridge_angle => $bridge_angle,
            ), @$intersection;
        }
    }
    
    # now we need to merge bridges to avoid overlapping
    {
        # build a list of unique bridge types
        my @surface_groups = Slic3r::Surface->group(@bridges);
        
        # merge bridges of the same type, removing any of the bridges already merged;
        # the order of @surface_groups determines the priority between bridges having 
        # different surface_type or bridge_angle
        @bridges = ();
        foreach my $surfaces (@surface_groups) {
            my $union = union_ex([ map $_->p, @$surfaces ]);
            my $diff = diff_ex(
                [ map @$_, @$union ],
                [ map $_->p, @bridges ],
            );
            
            push @bridges, map Slic3r::Surface->new(
                expolygon => $_,
                surface_type => $surfaces->[0]->surface_type,
                bridge_angle => $surfaces->[0]->bridge_angle,
            ), @$union;
        }
    }
    
    # apply bridges to layer
    {
        my @surfaces = @{$self->fill_surfaces};
        @{$self->fill_surfaces} = ();
        
        # intersect layer surfaces with bridges to get actual bridges
        foreach my $bridge (@bridges) {
            my $actual_bridge = intersection_ex(
                [ map $_->p, @surfaces ],
                [ $bridge->p ],
            );
            
            push @{$self->fill_surfaces}, map Slic3r::Surface->new(
                expolygon => $_,
                surface_type => $bridge->surface_type,
                bridge_angle => $bridge->bridge_angle,
            ), @$actual_bridge;
        }
        
        # difference between layer surfaces and bridges are the other surfaces
        foreach my $group (Slic3r::Surface->group(@surfaces)) {
            my $difference = diff_ex(
                [ map $_->p, @$group ],
                [ map $_->p, @bridges ],
            );
            push @{$self->fill_surfaces}, map Slic3r::Surface->new(
                expolygon => $_,
                surface_type => $group->[0]->surface_type), @$difference;
        }
    }
}

1;