Welcome to mirror list, hosted at ThFree Co, Russian Federation.

Object.pm « Print « Slic3r « lib - github.com/prusa3d/PrusaSlicer.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 9c639bce76b91fcd22e83e0224558f435b9ed5e5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
package Slic3r::Print::Object;
use Moo;

use List::Util qw(min sum first);
use Slic3r::ExtrusionPath ':roles';
use Slic3r::Geometry qw(Z PI scale unscale deg2rad rad2deg scaled_epsilon chained_path_points);
use Slic3r::Geometry::Clipper qw(diff_ex intersection_ex union_ex offset collapse_ex
    offset2 diff intersection);
use Slic3r::Surface ':types';

has 'print'             => (is => 'ro', weak_ref => 1, required => 1);
has 'input_file'        => (is => 'rw', required => 0);
has 'meshes'            => (is => 'rw', default => sub { [] });  # by region_id
has 'size'              => (is => 'rw', required => 1); # XYZ in scaled coordinates
has 'copies'            => (is => 'rw', trigger => 1);  # in scaled coordinates
has 'layers'            => (is => 'rw', default => sub { [] });
has 'layer_height_ranges' => (is => 'rw', default => sub { [] }); # [ z_min, z_max, layer_height ]
has 'fill_maker'        => (is => 'lazy');
has '_slice_z_table'    => (is => 'lazy');

sub BUILD {
    my $self = shift;
 	 
    # make layers taking custom heights into account
    my $print_z = my $slice_z = my $height = 0;
    
    # add raft layers
    for my $id (0 .. $Slic3r::Config->raft_layers-1) {
        $height = ($id == 0)
            ? $Slic3r::Config->get_value('first_layer_height')
            : $Slic3r::Config->layer_height;
        
        $print_z += $height;
        
        push @{$self->layers}, Slic3r::Layer->new(
            object  => $self,
            id      => $id,
            height  => $height,
            print_z => scale $print_z,
            slice_z => -1,
        );
    }
    
    # loop until we have at least one layer and the max slice_z reaches the object height
    my $max_z = unscale $self->size->[Z];
    while (!@{$self->layers} || ($slice_z - $height) <= $max_z) {
        my $id = $#{$self->layers} + 1;
        
        # assign the default height to the layer according to the general settings
        $height = ($id == 0)
            ? $Slic3r::Config->get_value('first_layer_height')
            : $Slic3r::Config->layer_height;
        
        # look for an applicable custom range
        if (my $range = first { $_->[0] <= $slice_z && $_->[1] > $slice_z } @{$self->layer_height_ranges}) {
            $height = $range->[2];
        
            # if user set custom height to zero we should just skip the range and resume slicing over it
            if ($height == 0) {
                $slice_z += $range->[1] - $range->[0];
                next;
            }
        }
        
        $print_z += $height;
        $slice_z += $height/2;
        
        ### Slic3r::debugf "Layer %d: height = %s; slice_z = %s; print_z = %s\n", $id, $height, $slice_z, $print_z;
        
        push @{$self->layers}, Slic3r::Layer->new(
            object  => $self,
            id      => $id,
            height  => $height,
            print_z => scale $print_z,
            slice_z => scale $slice_z,
        );
        
        $slice_z += $height/2;   # add the other half layer
    }
}

sub _build_fill_maker {
    my $self = shift;
    return Slic3r::Fill->new(object => $self);
}

sub _build__slice_z_table {
    my $self = shift;
    return Slic3r::Object::XS::ZTable->new([ map $_->slice_z, @{$self->layers} ]);
}

# This should be probably moved in Print.pm at the point where we sort Layer objects
sub _trigger_copies {
    my $self = shift;
    return unless @{$self->copies} > 1;
    
    # order copies with a nearest neighbor search
    @{$self->copies} = @{chained_path_points($self->copies)}
}

sub layer_count {
    my $self = shift;
    return scalar @{ $self->layers };
}

sub get_layer_range {
    my $self = shift;
    my ($min_z, $max_z) = @_;
    
    my $min_layer = $self->_slice_z_table->lower_bound($min_z); # first layer whose slice_z is >= $min_z
    return (
        $min_layer,
        $self->_slice_z_table->upper_bound($max_z, $min_layer)-1, # last layer whose slice_z is <= $max_z
    );
}

sub bounding_box {
    my $self = shift;
    
    # since the object is aligned to origin, bounding box coincides with size
    return Slic3r::Geometry::BoundingBox->new_from_points([ [0,0], $self->size ]);
}

sub slice {
    my $self = shift;
    my %params = @_;
    
    # make sure all layers contain layer region objects for all regions
    my $regions_count = $self->print->regions_count;
    foreach my $layer (@{ $self->layers }) {
        $layer->region($_) for 0 .. ($regions_count-1);
    }
    
    # process facets
    for my $region_id (0 .. $#{$self->meshes}) {
        my $mesh = $self->meshes->[$region_id];  # ignore undef meshes
        
        my %lines = ();  # layer_id => [ lines ]
        my $apply_lines = sub {
            my $lines = shift;
            foreach my $layer_id (keys %$lines) {
                $lines{$layer_id} ||= [];
                push @{$lines{$layer_id}}, @{$lines->{$layer_id}};
            }
        };
        Slic3r::parallelize(
            disable => ($#{$mesh->facets} < 500),  # don't parallelize when too few facets
            items => [ 0..$#{$mesh->facets} ],
            thread_cb => sub {
                my $q = shift;
                my $result_lines = {};
                while (defined (my $facet_id = $q->dequeue)) {
                    my $lines = $mesh->slice_facet($self, $facet_id);
                    foreach my $layer_id (keys %$lines) {
                        $result_lines->{$layer_id} ||= [];
                        push @{ $result_lines->{$layer_id} }, @{ $lines->{$layer_id} };
                    }
                }
                return $result_lines;
            },
            collect_cb => sub {
                $apply_lines->($_[0]);
            },
            no_threads_cb => sub {
                for (0..$#{$mesh->facets}) {
                    my $lines = $mesh->slice_facet($self, $_);
                    $apply_lines->($lines);
                }
            },
        );
        
        # free memory
        undef $mesh;
        undef $self->meshes->[$region_id];
        
        foreach my $layer (@{ $self->layers }) {
            Slic3r::debugf "Making surfaces for layer %d (slice z = %f):\n",
                $layer->id, unscale $layer->slice_z if $Slic3r::debug;
            
            my $layerm = $layer->regions->[$region_id];
            my ($slicing_errors, $loops) = Slic3r::TriangleMesh::make_loops($lines{$layer->id});
            $layer->slicing_errors(1) if $slicing_errors;
            $layerm->make_surfaces($loops);
            
            # free memory
            delete $lines{$layer->id};
        }
    }
    
    # free memory
    $self->meshes(undef);
    
    # remove last layer(s) if empty
    pop @{$self->layers} while @{$self->layers} && (!map @{$_->slices}, @{$self->layers->[-1]->regions});
    
    foreach my $layer (@{ $self->layers }) {
        # merge all regions' slices to get islands
        $layer->make_slices;
    }
    
    # detect slicing errors
    my $warning_thrown = 0;
    for my $i (0 .. $#{$self->layers}) {
        my $layer = $self->layers->[$i];
        next unless $layer->slicing_errors;
        if (!$warning_thrown) {
            warn "The model has overlapping or self-intersecting facets. I tried to repair it, "
                . "however you might want to check the results or repair the input file and retry.\n";
            $warning_thrown = 1;
        }
        
        # try to repair the layer surfaces by merging all contours and all holes from
        # neighbor layers
        Slic3r::debugf "Attempting to repair layer %d\n", $i;
        
        foreach my $region_id (0 .. $#{$layer->regions}) {
            my $layerm = $layer->region($region_id);
            
            my (@upper_surfaces, @lower_surfaces);
            for (my $j = $i+1; $j <= $#{$self->layers}; $j++) {
                if (!$self->layers->[$j]->slicing_errors) {
                    @upper_surfaces = @{$self->layers->[$j]->region($region_id)->slices};
                    last;
                }
            }
            for (my $j = $i-1; $j >= 0; $j--) {
                if (!$self->layers->[$j]->slicing_errors) {
                    @lower_surfaces = @{$self->layers->[$j]->region($region_id)->slices};
                    last;
                }
            }
            
            my $union = union_ex([
                map $_->expolygon->contour, @upper_surfaces, @lower_surfaces,
            ]);
            my $diff = diff_ex(
                [ map @$_, @$union ],
                [ map $_->expolygon->holes, @upper_surfaces, @lower_surfaces, ],
            );
            
            @{$layerm->slices} = map Slic3r::Surface->new
                (expolygon => $_, surface_type => S_TYPE_INTERNAL),
                @$diff;
        }
            
        # update layer slices after repairing the single regions
        $layer->make_slices;
    }
    
    # remove empty layers from bottom
    my $first_object_layer_id = $Slic3r::Config->raft_layers;
    while (@{$self->layers} && !@{$self->layers->[$first_object_layer_id]->slices} && !map @{$_->thin_walls}, @{$self->layers->[$first_object_layer_id]->regions}) {
        splice @{$self->layers}, $first_object_layer_id, 1;
        for (my $i = $first_object_layer_id; $i <= $#{$self->layers}; $i++) {
            $self->layers->[$i]->id($i);
        }
    }
}

sub make_perimeters {
    my $self = shift;
    
    # compare each layer to the one below, and mark those slices needing
    # one additional inner perimeter, like the top of domed objects-
    
    # this algorithm makes sure that at least one perimeter is overlapping
    # but we don't generate any extra perimeter if fill density is zero, as they would be floating
    # inside the object - infill_only_where_needed should be the method of choice for printing
    # hollow objects
    if ($Slic3r::Config->extra_perimeters && $Slic3r::Config->perimeters > 0 && $Slic3r::Config->fill_density > 0) {
        for my $region_id (0 .. ($self->print->regions_count-1)) {
            for my $layer_id (0 .. $self->layer_count-2) {
                my $layerm          = $self->layers->[$layer_id]->regions->[$region_id];
                my $upper_layerm    = $self->layers->[$layer_id+1]->regions->[$region_id];
                my $perimeter_spacing       = $layerm->perimeter_flow->scaled_spacing;
                
                my $overlap = $perimeter_spacing;  # one perimeter
                
                my $diff = diff(
                    [ offset([ map @{$_->expolygon}, @{$layerm->slices} ], -($Slic3r::Config->perimeters * $perimeter_spacing)) ],
                    [ offset([ map @{$_->expolygon}, @{$upper_layerm->slices} ], -$overlap) ],
                );
                next if !@$diff;
                # if we need more perimeters, $diff should contain a narrow region that we can collapse
                
                $diff = diff(
                    $diff,
                    [ offset2($diff, -$perimeter_spacing, +$perimeter_spacing) ],
                    1,
                );
                next if !@$diff;
                # diff contains the collapsed area
                
                foreach my $slice (@{$layerm->slices}) {
                    my $extra_perimeters = 0;
                    CYCLE: while (1) {
                        # compute polygons representing the thickness of the hypotetical new internal perimeter
                        # of our slice
                        $extra_perimeters++;
                        my $hypothetical_perimeter = diff(
                            [ offset($slice->expolygon, -($perimeter_spacing * ($Slic3r::Config->perimeters + $extra_perimeters-1))) ],
                            [ offset($slice->expolygon, -($perimeter_spacing * ($Slic3r::Config->perimeters + $extra_perimeters))) ],
                        );
                        last CYCLE if !@$hypothetical_perimeter;  # no extra perimeter is possible
                        
                        # only add the perimeter if there's an intersection with the collapsed area
                        last CYCLE if !@{ intersection($diff, $hypothetical_perimeter) };
                        Slic3r::debugf "  adding one more perimeter at layer %d\n", $layer_id;
                        $slice->extra_perimeters($extra_perimeters);
                    }
                }
            }
        }
    }
    
    Slic3r::parallelize(
        items => sub { 0 .. ($self->layer_count-1) },
        thread_cb => sub {
            my $q = shift;
            $Slic3r::Geometry::Clipper::clipper = Math::Clipper->new;
            my $result = {};
            while (defined (my $layer_id = $q->dequeue)) {
                my $layer = $self->layers->[$layer_id];
                $layer->make_perimeters;
                $result->{$layer_id} ||= {};
                foreach my $region_id (0 .. $#{$layer->regions}) {
                    my $layerm = $layer->regions->[$region_id];
                    $result->{$layer_id}{$region_id} = {
                        perimeters      => $layerm->perimeters,
                        fill_surfaces   => $layerm->fill_surfaces,
                        thin_fills      => $layerm->thin_fills,
                    };
                }
            }
            return $result;
        },
        collect_cb => sub {
            my $result = shift;
            foreach my $layer_id (keys %$result) {
                foreach my $region_id (keys %{$result->{$layer_id}}) {
                    $self->layers->[$layer_id]->regions->[$region_id]->$_($result->{$layer_id}{$region_id}{$_})
                        for qw(perimeters fill_surfaces thin_fills);
                }
            }
        },
        no_threads_cb => sub {
            $_->make_perimeters for @{$self->layers};
        },
    );
}

sub detect_surfaces_type {
    my $self = shift;
    Slic3r::debugf "Detecting solid surfaces...\n";
    
    # prepare a reusable subroutine to make surface differences
    my $surface_difference = sub {
        my ($subject_surfaces, $clip_surfaces, $result_type, $layerm) = @_;
        my $expolygons = diff_ex(
            [ map @$_, @$subject_surfaces ],
            [ map @$_, @$clip_surfaces ],
            1,
        );
        return map Slic3r::Surface->new(expolygon => $_, surface_type => $result_type),
            @$expolygons;
    };
    
    for my $region_id (0 .. ($self->print->regions_count-1)) {
        for my $i (0 .. ($self->layer_count-1)) {
            my $layerm = $self->layers->[$i]->regions->[$region_id];
            
            # comparison happens against the *full* slices (considering all regions)
            my $upper_layer = $self->layers->[$i+1];
            my $lower_layer = $i > 0 ? $self->layers->[$i-1] : undef;
            
            my (@bottom, @top, @internal) = ();
            
            # find top surfaces (difference between current surfaces
            # of current layer and upper one)
            if ($upper_layer) {
                @top = $surface_difference->(
                    [ map $_->expolygon, @{$layerm->slices} ],
                    $upper_layer->slices,
                    S_TYPE_TOP,
                    $layerm,
                );
            } else {
                # if no upper layer, all surfaces of this one are solid
                @top = @{$layerm->slices};
                $_->surface_type(S_TYPE_TOP) for @top;
            }
            
            # find bottom surfaces (difference between current surfaces
            # of current layer and lower one)
            if ($lower_layer) {
                # lower layer's slices are already Surface objects
                @bottom = $surface_difference->(
                    [ map $_->expolygon, @{$layerm->slices} ],
                    $lower_layer->slices,
                    S_TYPE_BOTTOM,
                    $layerm,
                );
            } else {
                # if no lower layer, all surfaces of this one are solid
                @bottom = @{$layerm->slices};
                $_->surface_type(S_TYPE_BOTTOM) for @bottom;
            }
            
            # now, if the object contained a thin membrane, we could have overlapping bottom
            # and top surfaces; let's do an intersection to discover them and consider them
            # as bottom surfaces (to allow for bridge detection)
            if (@top && @bottom) {
                my $overlapping = intersection_ex([ map $_->p, @top ], [ map $_->p, @bottom ]);
                Slic3r::debugf "  layer %d contains %d membrane(s)\n", $layerm->id, scalar(@$overlapping);
                @top = $surface_difference->([map $_->expolygon, @top], $overlapping, S_TYPE_TOP, $layerm);
            }
            
            # find internal surfaces (difference between top/bottom surfaces and others)
            @internal = $surface_difference->(
                [ map $_->expolygon, @{$layerm->slices} ],
                [ map $_->expolygon, @top, @bottom ],
                S_TYPE_INTERNAL,
                $layerm,
            );
            
            # save surfaces to layer
            @{$layerm->slices} = (@bottom, @top, @internal);
            
            Slic3r::debugf "  layer %d has %d bottom, %d top and %d internal surfaces\n",
                $layerm->id, scalar(@bottom), scalar(@top), scalar(@internal);
        }
        
        # clip surfaces to the fill boundaries
        foreach my $layer (@{$self->layers}) {
            my $layerm = $layer->regions->[$region_id];
            my $fill_boundaries = [ map @$_, @{$layerm->fill_surfaces} ];
            @{$layerm->fill_surfaces} = ();
            foreach my $surface (@{$layerm->slices}) {
                my $intersection = intersection_ex(
                    [ $surface->p ],
                    $fill_boundaries,
                );
                push @{$layerm->fill_surfaces}, map Slic3r::Surface->new
                    (expolygon => $_, surface_type => $surface->surface_type),
                    @$intersection;
            }
        }
    }
}

sub clip_fill_surfaces {
    my $self = shift;
    return unless $Slic3r::Config->infill_only_where_needed;
    
    # We only want infill under ceilings; this is almost like an
    # internal support material.
    
    my $additional_margin = scale 3;
    
    my @overhangs = ();
    for my $layer_id (reverse 0..$#{$self->layers}) {
        my $layer = $self->layers->[$layer_id];
        
        # clip this layer's internal surfaces to @overhangs
        foreach my $layerm (@{$layer->regions}) {
            my @new_internal = map Slic3r::Surface->new(
                    expolygon       => $_,
                    surface_type    => S_TYPE_INTERNAL,
                ),
                @{intersection_ex(
                    [ map @$_, @overhangs ],
                    [ map @{$_->expolygon}, grep $_->surface_type == S_TYPE_INTERNAL, @{$layerm->fill_surfaces} ],
                )};
            @{$layerm->fill_surfaces} = (
                @new_internal,
                (grep $_->surface_type != S_TYPE_INTERNAL, @{$layerm->fill_surfaces}),
            );
        }
        
        # get this layer's overhangs
        if ($layer_id > 0) {
            my $lower_layer = $self->layers->[$layer_id-1];
            # loop through layer regions so that we can use each region's
            # specific overhang width
            foreach my $layerm (@{$layer->regions}) {
                my $overhang_width = $layerm->overhang_width;
                # we want to support any solid surface, not just tops
                # (internal solids might have been generated)
                push @overhangs, map $_->offset_ex($additional_margin), @{intersection_ex(
                    [ map @{$_->expolygon}, grep $_->surface_type != S_TYPE_INTERNAL, @{$layerm->fill_surfaces} ],
                    [ map @$_, map $_->offset_ex(-$overhang_width), @{$lower_layer->slices} ],
                )};
            }
        }
    }
}

sub bridge_over_infill {
    my $self = shift;
    return if $Slic3r::Config->fill_density == 1;
    
    for my $layer_id (1..$#{$self->layers}) {
        my $layer       = $self->layers->[$layer_id];
        my $lower_layer = $self->layers->[$layer_id-1];
        
        foreach my $layerm (@{$layer->regions}) {
            # compute the areas needing bridge math 
            my @internal_solid = grep $_->surface_type == S_TYPE_INTERNALSOLID, @{$layerm->fill_surfaces};
            my @lower_internal = grep $_->surface_type == S_TYPE_INTERNAL, map @{$_->fill_surfaces}, @{$lower_layer->regions};
            my $to_bridge = intersection_ex(
                [ map $_->p, @internal_solid ],
                [ map $_->p, @lower_internal ],
            );
            next unless @$to_bridge;
            Slic3r::debugf "Bridging %d internal areas at layer %d\n", scalar(@$to_bridge), $layer_id;
            
            # build the new collection of fill_surfaces
            {
                my @new_surfaces = grep $_->surface_type != S_TYPE_INTERNALSOLID, @{$layerm->fill_surfaces};
                push @new_surfaces, map Slic3r::Surface->new(
                        expolygon       => $_,
                        surface_type    => S_TYPE_INTERNALBRIDGE,
                    ), @$to_bridge;
                push @new_surfaces, map Slic3r::Surface->new(
                        expolygon       => $_,
                        surface_type    => S_TYPE_INTERNALSOLID,
                    ), @{diff_ex(
                        [ map $_->p, @internal_solid ],
                        [ map @$_, @$to_bridge ],
                        1,
                    )};
                @{$layerm->fill_surfaces} = @new_surfaces;
            }
            
            # exclude infill from the layers below if needed
            # see discussion at https://github.com/alexrj/Slic3r/issues/240
            # Update: do not exclude any infill. Sparse infill is able to absorb the excess material.
            if (0) {
                my $excess = $layerm->extruders->{infill}->bridge_flow->width - $layerm->height;
                for (my $i = $layer_id-1; $excess >= $self->layers->[$i]->height; $i--) {
                    Slic3r::debugf "  skipping infill below those areas at layer %d\n", $i;
                    foreach my $lower_layerm (@{$self->layers->[$i]->regions}) {
                        my @new_surfaces = ();
                        # subtract the area from all types of surfaces
                        foreach my $group (Slic3r::Surface->group(@{$lower_layerm->fill_surfaces})) {
                            push @new_surfaces, map $group->[0]->clone(expolygon => $_),
                                @{diff_ex(
                                    [ map $_->p, @$group ],
                                    [ map @$_, @$to_bridge ],
                                )};
                            push @new_surfaces, map Slic3r::Surface->new(
                                expolygon       => $_,
                                surface_type    => S_TYPE_INTERNALVOID,
                            ), @{intersection_ex(
                                [ map $_->p, @$group ],
                                [ map @$_, @$to_bridge ],
                            )};
                        }
                        @{$lower_layerm->fill_surfaces} = @new_surfaces;
                    }
                    
                    $excess -= $self->layers->[$i]->height;
                }
            }
        }
    }
}

sub discover_horizontal_shells {
    my $self = shift;
    
    Slic3r::debugf "==> DISCOVERING HORIZONTAL SHELLS\n";
    
    for my $region_id (0 .. ($self->print->regions_count-1)) {
        for (my $i = 0; $i < $self->layer_count; $i++) {
            my $layerm = $self->layers->[$i]->regions->[$region_id];
            
            if ($Slic3r::Config->solid_infill_every_layers && $Slic3r::Config->fill_density > 0
                && ($i % $Slic3r::Config->solid_infill_every_layers) == 0) {
                $_->surface_type(S_TYPE_INTERNALSOLID)
                    for grep $_->surface_type == S_TYPE_INTERNAL, @{$layerm->fill_surfaces};
            }
            
            foreach my $type (S_TYPE_TOP, S_TYPE_BOTTOM) {
                # find slices of current type for current layer
                # get both slices and fill_surfaces before the former contains the perimeters area
                # and the latter contains the enlarged external surfaces
                my $solid = [ map $_->expolygon, grep $_->surface_type == $type, @{$layerm->slices}, @{$layerm->fill_surfaces} ];
                next if !@$solid;
                Slic3r::debugf "Layer %d has %s surfaces\n", $i, ($type == S_TYPE_TOP ? 'top' : 'bottom');
                
                my $solid_layers = ($type == S_TYPE_TOP)
                    ? $Slic3r::Config->top_solid_layers
                    : $Slic3r::Config->bottom_solid_layers;
                for (my $n = $type == S_TYPE_TOP ? $i-1 : $i+1; 
                        abs($n - $i) <= $solid_layers-1; 
                        $type == S_TYPE_TOP ? $n-- : $n++) {
                    
                    next if $n < 0 || $n >= $self->layer_count;
                    Slic3r::debugf "  looking for neighbors on layer %d...\n", $n;
                    
                    my @neighbor_fill_surfaces = @{$self->layers->[$n]->regions->[$region_id]->fill_surfaces};
                    
                    # find intersection between neighbor and current layer's surfaces
                    # intersections have contours and holes
                    # we update $solid so that we limit the next neighbor layer to the areas that were
                    # found on this one - in other words, solid shells on one layer (for a given external surface)
                    # are always a subset of the shells found on the previous shell layer
                    # this approach allows for DWIM in hollow sloping vases, where we want bottom
                    # shells to be generated in the base but not in the walls (where there are many
                    # narrow bottom surfaces): reassigning $solid will consider the 'shadow' of the 
                    # upper perimeter as an obstacle and shell will not be propagated to more upper layers
                    my $new_internal_solid = $solid = intersection_ex(
                        [ map @$_, @$solid ],
                        [ map $_->p, grep { $_->surface_type == S_TYPE_INTERNAL || $_->surface_type == S_TYPE_INTERNALSOLID } @neighbor_fill_surfaces ],
                        undef, 1,
                    );
                    next if !@$new_internal_solid;
                    
                    # make sure the new internal solid is wide enough, as it might get collapsed when
                    # spacing is added in Fill.pm
                    {
                        my $margin = 3 * $layerm->solid_infill_flow->scaled_width; # require at least this size
                        my $too_narrow = diff_ex(
                            [ map @$_, @$new_internal_solid ],
                            [ offset2([ map @$_, @$new_internal_solid ], -$margin, +$margin) ],
                            1,
                        );
                        
                        # if some parts are going to collapse, let's grow them and add the extra area to the neighbor layer
                        # as well as to our original surfaces so that we support this additional area in the next shell too
                        if (@$too_narrow) {
                            # consider the actual fill area
                            my @fill_boundaries = $Slic3r::Config->fill_density > 0
                                ? @neighbor_fill_surfaces
                                : grep $_->surface_type != S_TYPE_INTERNAL, @neighbor_fill_surfaces;
                            
                            # make sure our grown surfaces don't exceed the fill area
                            my @grown = map @$_, @{intersection_ex(
                                [ offset([ map @$_, @$too_narrow ], +$margin) ],
                                [ map $_->p, @fill_boundaries ],
                            )};
                            $new_internal_solid = union_ex([ @grown, (map @$_, @$new_internal_solid) ]);
                            $solid = union_ex([ @grown, (map @$_, @$solid) ]);
                        }
                    }
                    
                    # internal-solid are the union of the existing internal-solid surfaces
                    # and new ones
                    my $internal_solid = union_ex([
                        ( map $_->p, grep $_->surface_type == S_TYPE_INTERNALSOLID, @neighbor_fill_surfaces ),
                        ( map @$_, @$new_internal_solid ),
                    ]);
                    
                    # subtract intersections from layer surfaces to get resulting internal surfaces
                    my $internal = diff_ex(
                        [ map $_->p, grep $_->surface_type == S_TYPE_INTERNAL, @neighbor_fill_surfaces ],
                        [ map @$_, @$internal_solid ],
                        1,
                    );
                    Slic3r::debugf "    %d internal-solid and %d internal surfaces found\n",
                        scalar(@$internal_solid), scalar(@$internal);
                    
                    # assign resulting internal surfaces to layer
                    my $neighbor_fill_surfaces = $self->layers->[$n]->regions->[$region_id]->fill_surfaces;
                    @$neighbor_fill_surfaces = ();
                    push @$neighbor_fill_surfaces, Slic3r::Surface->new
                        (expolygon => $_, surface_type => S_TYPE_INTERNAL)
                        for @$internal;
                    
                    # assign new internal-solid surfaces to layer
                    push @$neighbor_fill_surfaces, Slic3r::Surface->new
                        (expolygon => $_, surface_type => S_TYPE_INTERNALSOLID)
                        for @$internal_solid;
                    
                    # assign top and bottom surfaces to layer
                    foreach my $s (Slic3r::Surface->group(grep { $_->surface_type == S_TYPE_TOP || $_->surface_type == S_TYPE_BOTTOM } @neighbor_fill_surfaces)) {
                        my $solid_surfaces = diff_ex(
                            [ map $_->p, @$s ],
                            [ map @$_, @$internal_solid, @$internal ],
                            1,
                        );
                        push @$neighbor_fill_surfaces, $s->[0]->clone(expolygon => $_)
                            for @$solid_surfaces;
                    }
                }
            }
        }
    }
}

# combine fill surfaces across layers
sub combine_infill {
    my $self = shift;
    return unless $Slic3r::Config->infill_every_layers > 1 && $Slic3r::Config->fill_density > 0;
    my $every = $Slic3r::Config->infill_every_layers;
    
    my $layer_count = $self->layer_count;
    my @layer_heights = map $self->layers->[$_]->height, 0 .. $layer_count-1;
    
    for my $region_id (0 .. ($self->print->regions_count-1)) {
        # limit the number of combined layers to the maximum height allowed by this regions' nozzle
        my $nozzle_diameter = $self->print->regions->[$region_id]->extruders->{infill}->nozzle_diameter;
        
        # define the combinations
        my @combine = ();   # layer_id => thickness in layers
        {
            my $current_height = my $layers = 0;
            for my $layer_id (1 .. $#layer_heights) {
                my $height = $self->layers->[$layer_id]->height;
                
                if ($current_height + $height >= $nozzle_diameter || $layers >= $every) {
                    $combine[$layer_id-1] = $layers;
                    $current_height = $layers = 0;
                }
                
                $current_height += $height;
                $layers++;
            }
        }
        
        # skip bottom layer
        for my $layer_id (1 .. $#combine) {
            next unless ($combine[$layer_id] // 1) > 1;
            my @layerms = map $self->layers->[$_]->regions->[$region_id],
                ($layer_id - ($combine[$layer_id]-1) .. $layer_id);
            
            # only combine internal infill
            for my $type (S_TYPE_INTERNAL) {
                # we need to perform a multi-layer intersection, so let's split it in pairs
                
                # initialize the intersection with the candidates of the lowest layer
                my $intersection = [ map $_->expolygon, grep $_->surface_type == $type, @{$layerms[0]->fill_surfaces} ];
                
                # start looping from the second layer and intersect the current intersection with it
                for my $layerm (@layerms[1 .. $#layerms]) {
                    $intersection = intersection_ex(
                        [ map @$_, @$intersection ],
                        [ map @{$_->expolygon}, grep $_->surface_type == $type, @{$layerm->fill_surfaces} ],
                    );
                }
                
                my $area_threshold = $layerms[0]->infill_area_threshold;
                @$intersection = grep $_->area > $area_threshold, @$intersection;
                next if !@$intersection;
                Slic3r::debugf "  combining %d %s regions from layers %d-%d\n",
                    scalar(@$intersection),
                    ($type == S_TYPE_INTERNAL ? 'internal' : 'internal-solid'),
                    $layer_id-($every-1), $layer_id;
                
                # $intersection now contains the regions that can be combined across the full amount of layers
                # so let's remove those areas from all layers
                
                 my @intersection_with_clearance = map $_->offset(
                       $layerms[-1]->solid_infill_flow->scaled_width    / 2
                     + $layerms[-1]->perimeter_flow->scaled_width / 2
                     # Because fill areas for rectilinear and honeycomb are grown 
                     # later to overlap perimeters, we need to counteract that too.
                     + (($type == S_TYPE_INTERNALSOLID || $Slic3r::Config->fill_pattern =~ /(rectilinear|honeycomb)/)
                       ? $layerms[-1]->solid_infill_flow->scaled_width * &Slic3r::INFILL_OVERLAP_OVER_SPACING
                       : 0)
                     ), @$intersection;

                
                foreach my $layerm (@layerms) {
                    my @this_type   = grep $_->surface_type == $type, @{$layerm->fill_surfaces};
                    my @other_types = grep $_->surface_type != $type, @{$layerm->fill_surfaces};
                    
                    my @new_this_type = map Slic3r::Surface->new(expolygon => $_, surface_type => $type),
                        @{diff_ex(
                            [ map @{$_->expolygon}, @this_type ],
                            [ @intersection_with_clearance ],
                        )};
                    
                    # apply surfaces back with adjusted depth to the uppermost layer
                    if ($layerm->id == $layer_id) {
                        push @new_this_type,
                            map Slic3r::Surface->new(
                                expolygon        => $_,
                                surface_type     => $type,
                                thickness        => sum(map $_->height, @layerms),
                                thickness_layers => scalar(@layerms),
                            ),
                            @$intersection;
                    } else {
                        # save void surfaces
                        push @this_type,
                            map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNALVOID),
                            @{intersection_ex(
                                [ map @{$_->expolygon}, @this_type ],
                                [ @intersection_with_clearance ],
                            )};
                    }
                    
                    @{$layerm->fill_surfaces} = (@new_this_type, @other_types);
                }
            }
        }
    }
}

sub generate_support_material {
    my $self = shift;
    return if $self->layer_count < 2;
    
    my $threshold_rad;
    if ($Slic3r::Config->support_material_threshold) {
        $threshold_rad = deg2rad($Slic3r::Config->support_material_threshold + 1);  # +1 makes the threshold inclusive
        Slic3r::debugf "Threshold angle = %d°\n", rad2deg($threshold_rad);
    }
    my $flow                    = $self->print->support_material_flow;
    my $distance_from_object    = 1.5 * $flow->scaled_width;
    my $pattern_spacing = ($Slic3r::Config->support_material_spacing > $flow->spacing)
        ? $Slic3r::Config->support_material_spacing
        : $flow->spacing;
    
    # determine support regions in each layer (for upper layers)
    Slic3r::debugf "Detecting regions\n";
    my %layers = ();            # this represents the areas of each layer having to support upper layers (excluding interfaces)
    my %layers_interfaces = (); # this represents the areas of each layer to be filled with interface pattern, excluding the contact areas which are stored separately
    my %layers_contact_areas = (); # this represents the areas of each layer having an overhang in the immediately upper layer
    {
        my @current_support_regions = ();   # expolygons we've started to support (i.e. below the empty interface layers)
        my @upper_layers_overhangs = (map [], 1..$Slic3r::Config->support_material_interface_layers);
        for my $i (reverse 0 .. $#{$self->layers}) {
            next unless $Slic3r::Config->support_material
                || ($i <= $Slic3r::Config->raft_layers)  # <= because we need to start from the first non-raft layer
                || ($i <= $Slic3r::Config->support_material_enforce_layers + $Slic3r::Config->raft_layers);
            
            my $layer = $self->layers->[$i];
            my $lower_layer = $i > 0 ? $self->layers->[$i-1] : undef;
            
            my @current_layer_offsetted_slices = map $_->offset_ex($distance_from_object), @{$layer->slices};
            
            # $upper_layers_overhangs[-1] contains the overhangs of the upper layer, regardless of any interface layers
            # $upper_layers_overhangs[0] contains the overhangs of the first upper layer above the interface layers
            
            # we only consider the overhangs of the upper layer to define contact areas of the current one
            $layers_contact_areas{$i} = diff_ex(
                [ map @$_, @{ $upper_layers_overhangs[-1] || [] } ],
                [ map @$_, @current_layer_offsetted_slices ],
            );
            $layers_contact_areas{$i} = [
                @{collapse_ex([ map @$_, @{$layers_contact_areas{$i}} ], $flow->scaled_width)},
            ];
            
            # to define interface regions of this layer we consider the overhangs of all the upper layers
            # minus the first one
            $layers_interfaces{$i} = diff_ex(
                [ map @$_, map @$_, @upper_layers_overhangs[0 .. $#upper_layers_overhangs-1] ],
                [
                    (map @$_, @current_layer_offsetted_slices),
                    (map @$_, @{ $layers_contact_areas{$i} }),
                ],
            );
            $layers_interfaces{$i} = [
                @{collapse_ex([ map @$_, @{$layers_interfaces{$i}} ], $flow->scaled_width)},
            ];
            
            # generate support material in current layer (for upper layers)
            @current_support_regions = @{diff_ex(
                [
                    (map @$_, @current_support_regions),
                    (map @$_, @{ $upper_layers_overhangs[-1] || [] }),   # only considering -1 instead of the whole array contents is just an optimization
                ],
                [ map @$_, @{$layer->slices} ],
            )};
            shift @upper_layers_overhangs;
            
            $layers{$i} = diff_ex(
                [ map @$_, @current_support_regions ],
                [
                    (map @$_, @current_layer_offsetted_slices),
                    (map @$_, @{ $layers_interfaces{$i} }),
                ],
            );
            $layers{$i} = [
                @{collapse_ex([ map @$_, @{$layers{$i}} ], $flow->scaled_width)},
            ];
            
            # get layer overhangs and put them into queue for adding support inside lower layers;
            # we need an angle threshold for this
            my @overhangs = ();
            if ($lower_layer) {
                # consider all overhangs regardless of their angle if we're told to enforce support on this layer
                my $distance = $i <= ($Slic3r::Config->support_material_enforce_layers + $Slic3r::Config->raft_layers)
                    ? 0
                    : $Slic3r::Config->support_material_threshold
                        ? scale $lower_layer->height * ((cos $threshold_rad) / (sin $threshold_rad))
                        : $self->layers->[1]->regions->[0]->overhang_width;
                
                @overhangs = map $_->offset_ex(+$distance), @{diff_ex(
                    [ map @$_, @{$layer->slices} ],
                    [ map @$_, @{$lower_layer->slices} ],
                    1,
                )};
            }
            push @upper_layers_overhangs, [@overhangs];
            
            if ($Slic3r::debug) {
                printf "Layer %d (z = %.2f) has %d generic support areas, %d normal interface areas, %d contact areas\n",
                    $i, unscale($layer->print_z), scalar(@{$layers{$i}}), scalar(@{$layers_interfaces{$i}}), scalar(@{$layers_contact_areas{$i}});
            }
        }
    }
    return if !map @$_, values %layers;
    
    # generate paths for the pattern that we're going to use
    Slic3r::debugf "Generating patterns\n";
    my $support_patterns = [];
    my $support_interface_patterns = [];
    {
        # 0.5 ensures the paths don't get clipped externally when applying them to layers
        my @areas = map $_->offset_ex(- 0.5 * $flow->scaled_width),
            @{union_ex([ map $_->contour, map @$_, values %layers, values %layers_interfaces, values %layers_contact_areas ])};
        
        my $pattern = $Slic3r::Config->support_material_pattern;
        my @angles = ($Slic3r::Config->support_material_angle);
        if ($pattern eq 'rectilinear-grid') {
            $pattern = 'rectilinear';
            push @angles, $angles[0] + 90;
        }
        
        my $filler = $self->fill_maker->filler($pattern);
        my $make_pattern = sub {
            my ($expolygon, $density) = @_;
            
            my @paths = $filler->fill_surface(
                Slic3r::Surface->new(expolygon => $expolygon),
                density         => $density,
                flow_spacing    => $flow->spacing,
            );
            my $params = shift @paths;
            
            return map Slic3r::ExtrusionPath->new(
                polyline        => Slic3r::Polyline->new(@$_),
                role            => EXTR_ROLE_SUPPORTMATERIAL,
                height          => undef,
                flow_spacing    => $params->{flow_spacing},
            ), @paths;
        };
        foreach my $angle (@angles) {
            $filler->angle($angle);
            {
                my $density = $flow->spacing / $pattern_spacing;
                push @$support_patterns, [ map $make_pattern->($_, $density), @areas ];
            }
            
            if ($Slic3r::Config->support_material_interface_layers > 0) {
                # if pattern is not cross-hatched, rotate the interface pattern by 90° degrees
                $filler->angle($angle + 90) if @angles == 1;
                
                my $spacing = $Slic3r::Config->support_material_interface_spacing;
                my $density = $spacing == 0 ? 1 : $flow->spacing / $spacing;
                push @$support_interface_patterns, [ map $make_pattern->($_, $density), @areas ];
            }
        }
    
        if (0) {
            require "Slic3r/SVG.pm";
            Slic3r::SVG::output("support_$_.svg",
                polylines        => [ map $_->polyline, map @$_, $support_patterns->[$_] ],
                red_polylines    => [ map $_->polyline, map @$_, $support_interface_patterns->[$_] ],
                polygons         => [ map @$_, @areas ],
            ) for 0 .. $#$support_patterns;
        }
    }
    
    # apply the pattern to layers
    Slic3r::debugf "Applying patterns\n";
    {
        my $clip_pattern = sub {
            my ($layer_id, $expolygons, $height, $is_interface) = @_;
            my @paths = ();
            foreach my $expolygon (@$expolygons) {
                push @paths,
                    map $_->pack,
                    map {
                        $_->height($height);
                        
                        # useless line because this coderef isn't called for layer 0 anymore;
                        # let's keep it here just in case we want to make the base flange optional
                        # in the future
                        $_->flow_spacing($self->print->first_layer_support_material_flow->spacing)
                            if $layer_id == 0;
                        
                        $_;
                    }
                    map $_->clip_with_expolygon($expolygon),
                    ###map $_->clip_with_polygon($expolygon->bounding_box->polygon),  # currently disabled as a workaround for Boost failing at being idempotent
                    ($is_interface && @$support_interface_patterns)
                        ? @{$support_interface_patterns->[ $layer_id % @$support_interface_patterns ]}
                        : @{$support_patterns->[ $layer_id % @$support_patterns ]};
            };
            return @paths;
        };
        my %layer_paths             = ();
        my %layer_contact_paths     = ();
        my %layer_islands           = ();
        my $process_layer = sub {
            my ($layer_id) = @_;
            my $layer = $self->layers->[$layer_id];
            
            my ($paths, $contact_paths) = ([], []);
            my $islands = union_ex([ map @$_, map @$_, $layers{$layer_id}, $layers_contact_areas{$layer_id} ]);
            
            # make a solid base on bottom layer
            if ($layer_id == 0) {
                my $filler = $self->fill_maker->filler('rectilinear');
                $filler->angle($Slic3r::Config->support_material_angle + 90);
                foreach my $expolygon (@$islands) {
                    my @paths = $filler->fill_surface(
                        Slic3r::Surface->new(expolygon => $expolygon),
                        density         => 0.5,
                        flow_spacing    => $self->print->first_layer_support_material_flow->spacing,
                    );
                    my $params = shift @paths;
                    
                    push @$paths, map Slic3r::ExtrusionPath->new(
                        polyline        => Slic3r::Polyline->new(@$_),
                        role            => EXTR_ROLE_SUPPORTMATERIAL,
                        height          => undef,
                        flow_spacing    => $params->{flow_spacing},
                    ), @paths;
                }
            } else {
                $paths           = [
                    $clip_pattern->($layer_id, $layers{$layer_id}, $layer->height),
                    $clip_pattern->($layer_id, $layers_interfaces{$layer_id}, $layer->height, 1),
                ];
                $contact_paths   = [ $clip_pattern->($layer_id, $layers_contact_areas{$layer_id}, $layer->support_material_contact_height, 1) ];
            }
            return ($paths, $contact_paths, $islands);
        };
        Slic3r::parallelize(
            items => [ keys %layers ],
            thread_cb => sub {
                my $q = shift;
                $Slic3r::Geometry::Clipper::clipper = Math::Clipper->new;
                my $result = {};
                while (defined (my $layer_id = $q->dequeue)) {
                    $result->{$layer_id} = [ $process_layer->($layer_id) ];
                }
                return $result;
            },
            collect_cb => sub {
                my $result = shift;
                ($layer_paths{$_}, $layer_contact_paths{$_}, $layer_islands{$_}) = @{$result->{$_}} for keys %$result;
            },
            no_threads_cb => sub {
                ($layer_paths{$_}, $layer_contact_paths{$_}, $layer_islands{$_}) = $process_layer->($_) for keys %layers;
            },
        );
        
        foreach my $layer_id (keys %layer_paths) {
            my $layer = $self->layers->[$layer_id];
            $layer->support_islands($layer_islands{$layer_id});
            $layer->support_fills(Slic3r::ExtrusionPath::Collection->new);
            $layer->support_contact_fills(Slic3r::ExtrusionPath::Collection->new);
            push @{$layer->support_fills->paths}, @{$layer_paths{$layer_id}};
            push @{$layer->support_contact_fills->paths}, @{$layer_contact_paths{$layer_id}};
        }
    }
}

1;